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本帖最后由 kirassss 于 2017-10-11 07:38 AM 编辑
《噬神者3》将改变套路推翻重来 不玩手游也能理解剧情
不久前,《噬神者》系列家用机平台正统续作《噬神者3》正式发表。不过目前有关这款作品的情报依然少得可怜,在发表第二天游戏的制作人富泽祐介和导演吉村广马不停蹄赶到德岛参加宣传活动并接受了媒体的采访。
在访谈中两人表示《噬神者3》自《噬神者2RB》时就已立项,新作将改变以往在前作基础上追加新东西的套路,将会推翻重新制作,包括场景和游戏的基础部分,耗费了不少时间,到现在终于可以整合到一起并能有实际的演示。游戏将会有很多新系统,但仍然会保留《噬神者》系列的特色。
而关于游戏的剧情和角色,玩家们经常问的“要一直在极东吗?”、“要战斗多少年啊?”,作为系列正统续作都会一一回应。此外之前发表的新手游《噬神者 共鸣任务》已经确定将会讲述《噬神者2RB》四年后的故事,但即使不玩这个手游在剧情上对《噬神者3》的理解也不会出问题。
最后,《噬神者3》的开发进度并没有因为《噬血代码》而受影响,请不必担心。
God Eater 3 has enemies that devour the player to become stronger
《噬神者3》开发进度30% 舞台为芬里尔本部周边
本周Fami通杂志刊载了《噬神者3》三名制作人的最新访谈,这次又公开了一些新情报。早前几人在德岛的活动中也接受过访谈,相同内容便不再重复叙述。下面就是访谈的要点内容:
·《噬神者3》将会找回最初那种战斗的速度感。
·游戏是以家用电视主机平台为基础进行开发。
·多人模式将会迎合当今时代的发展改进,除了4人联机外可能会有新的玩法。
·3的剧情发生在《噬神者2RB》之后,地点是在芬里尔本部周边。而本部在2RB里已经崩坏了。
·游戏的场景全部为新制作的,和以前一样场景无缝并且面积更大。
·这次荒神也会进行捕喰,捕喰之后能强化自身。
·除了影片中公开的双持神机外,还会准备其它全新系统的神机。
·会有对玩家有利的新要素。
·目前游戏的开发进度为30%。
The latest issue of Weekly Famitsu has an interview with God Eater IP general producer Yuusuke Tomizawa, general director Hiro Yoshimura, and God Eater 3 producer Yuya Tomiyama on the newly announced God Eater 3.
Get the tidbits below.
- First, they apologized for the three-year wait since the release of God Eater 2: Rage Burst.
- After development of God Eater 2: Rage Burst wrapped up, they reconsidered what draws people to God Eater and what players are looking for. By looking at user feedback, they were faced with a situation where what users want is considerably different from the current God Eater.
- In addition to looking at evolving the series, they explored market potential, including overseas expansion. Both God Eater 2: Rage Burst and God Eater: Resurrection were well-reviewed overseas.
- They felt that God Eater 3 should return to the feeling first felt in God Eater—the good feeling of speedily fighting enemies.
- God Eater 3 is set after the events of God Eater 2: Rage Burst.
- The setting of God Eater 3 is the area around a Fenrir Headquarters. However, the Fenrir Headquarters that existed in God Eater 2: Rage Burst has already collapsed.
- The world view from previous games has changed considerably, and the positions of the God Eaters have also changed.
- Development is proceeding with console as the base. It is being developed on PC, and from there will be moved to console.
- They’re evolving multiplayer to make it more enjoyable to play for the current era.
- (In regards gameplay outside of four-person multiplayer) It’s possible.
- The fields are being completely remade.
- You can move around seamlessly on the field, and areas are the biggest they have ever been in a God Eater game. Fields feel more expansive than ever. There are many fields with differences in elevation, as well.
- God Eater 3 will have enemies with different properties and abilities from Aragami, and these enemies will devour the player.
- Devoured enemies will enter a strengthened state, leaving the player in a critical situation.
- Up until now, the games were made up of “gods and mankind,” but this is vague in the protagonist of the game, who wore shackles on each of his hands. There’s a feeling of Gods devouring each other.
- In addition to dual wielding God Arcs, new God Arcs different from previous systems will also appear.
- Outside of that, the game will also incorporate new elements in order to face against formidable enemies.
- The smartphone RPG God Eater: Resonant Ops is set between God Eater 2: Rage Burst and God Eater 3, but that doesn’t mean you won’t be able to understand God Eater 3 without playing it.
- Development is currently 30 percent complete.
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