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Lumberyard, Game Engine

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发表于 2016-2-11 08:27 AM |只看该作者 |倒序浏览
Amazon releases new free game engine Lumberyard, based on CryEngine



   


amazon.com/lumberyard


Amazon Web Services Announces Amazon Lumberyard — a Free, Cross-Platform, 3D Game Engine Integrated with AWS and Twitch

Amazon Web Services (AWS), an Amazon.com company, today announced Amazon Lumberyard, a free, cross-platform, 3D game engine for developers to create the highest-quality games, connect their games to the vast compute and storage of the AWS Cloud, and engage fans on Twitch. Amazon Lumberyard helps developers build beautiful worlds, make realistic characters, and create stunning real-time effects. With Amazon Lumberyard’s visual scripting tool, even non-technical game developers can add cloud-connected features to a game in minutes (such as a community news feed, daily gifts, or server-side combat resolution) through a drag-and-drop graphical user interface.

AWS is also announcing Amazon GameLift, a new service for deploying, operating, and scaling session-based multiplayer games. With Amazon GameLift, Amazon Lumberyard developers can quickly scale high-performance game servers up and down to meet player demand, without any additional engineering effort or upfront costs.

Amazon Lumberyard is free, and available today in beta for developers building PC and console games, with mobile and virtual reality (VR) platforms coming soon. Amazon GameLift has a small per-player fee, plus for both Amazon GameLift and Amazon Lumberyard, developers pay standard AWS fees for AWS services used. To learn more about Amazon Lumberyard, visit amazon.com/lumberyard. To learn more about Amazon GameLift, visit amazon.com/gamelift.

Building technology capable of making the highest-quality games is difficult, time-consuming, and expensive. Game developers either have to spend several years creating the more than 20 significant technology components that are needed to build the highest-quality games (such as real-time graphics rendering, world and character editors, animation systems, physics simulation, low-latency networking, particle systems, scripting systems, terrain generation, and more), or they have to invest in commercial game engines that are expensive and do not include native integrations with Twitch or cloud back-end technologies (like AWS). And, as live, multiplayer games have risen in popularity, game developers have also had to invest thousands of hours to build and manage the back-end infrastructure needed to connect their games to the cloud and support high volumes of fluctuating player traffic. Amazon Lumberyard is the only game engine that gives developers a combination of free, feature-rich development technology, native integration with the AWS Cloud to make it easier for developers to create live and multiplayer online games, and native integration of Twitch features that help developers connect their games to the world’s leading social video platform and community for gamers. By starting game projects with Amazon Lumberyard, developers are able to spend more of their time creating differentiated gameplay and building communities of fans, and less time on the undifferentiated heavy lifting of building game engine components and managing server infrastructure. And, with Amazon GameLift, developers can be sure that on day one, their live, multiplayer games can scale to support millions of players, while maintaining the high performance gamers expect.







“Many of the world's most popular games are powered by AWS's technology infrastructure platform," said Mike Frazzini, Vice President of Amazon Games. “When we’ve talked to game developers, they've asked for a game engine with the power and capability of leading commercial engines, but that's significantly less expensive, and deeply integrated with AWS for the back-end and Twitch for the gamer community. We're excited to deliver that for our game developers today with the launch of Amazon Lumberyard and Amazon GameLift."

With Amazon Lumberyard, game developers can:

• Create the highest-quality games - Amazon Lumberyard helps developers build rich, engaging, world-class games—from a full-featured editor, to native code performance and stunning visuals, and hundreds of other features like performant networking, cloth physics, character and animation editors, particle editor, UI editor, audio tools, weather effects, vehicle systems, flocking AI, perception handling, camera frameworks, path finding, and more. Developers also have full access to Amazon Lumberyard source code, making it easy to customize the technology to create differentiated gameplay.

• Build live, online features in minutes - Live, online games enjoy higher engagement and retention than offline games. Amazon Lumberyard’s visual scripting tool, with its drag-and-drop graphical user interface, makes it easy to build connected game features that access AWS services, such as DynamoDB, Lambda, and S3. In minutes, game designers can create features such as granting a daily gift or sending in-game notifications without having to write a single line of code. Amazon Lumberyard also comes integrated with AWS’s C++ SDK to provide developers access to dozens of AWS services through native C++ code, the most common language used to make games.

• Reach and engage fans on Twitch - Amazon Lumberyard is integrated with Twitch so that developers can build gameplay features that engage the more than 1.7 million monthly broadcasters, and more than 100 million monthly viewers on Twitch. With Amazon Lumberyard's Twitch ChatPlay, developers can use a drag-and-drop visual scripting interface to create gameplay features that let Twitch viewers use chat to directly impact the game they are watching in real-time. For example, with Twitch ChatPlay within Amazon Lumberyard, a developer could build a game that lets viewers on Twitch control a character or vote on game outcomes using chat commands like "up," "down," "live," or "die." And, the Twitch JoinIn feature within Amazon Lumberyard helps developers build games that allow Twitch broadcasters to instantly invite their live audiences to join them side-by-side in the game, with a single click, while others continue to watch.







Amazon GameLift, a new managed service for deploying, operating, and scaling session-based multiplayer games, reduces the time required to create multiplayer back-ends from thousands of hours to just minutes. With a few quick steps in the AWS Management Console, developers can deploy game servers across the AWS Cloud, start connecting players to games, and scale capacity up and down to meet player demand. Developers can also identify operational issues using Amazon GameLift’s real-time reporting of game server capacity and player demand. With Amazon GameLift and Amazon Lumberyard, developers can create multiplayer back-ends with less effort, technical risk, and time delays that often cause developers to cut multiplayer features from their games.

“Amazon has been a great partner and we are deeply excited about both Amazon Lumberyard and Amazon GameLift,” said Josh Atkins, Vice President of Creative Development, 2K Games. “The integration of a fantastic game engine with amazing cloud services presents a wonderful opportunity for both independent developers and established publishers.”

“Developing and maintaining a back-end infrastructure for multiplayer games requires a lot of time, resources, and expertise that are beyond the reach of many developers,” said Chris Jones, Chief Technology Officer, Obsidian Entertainment. “Amazon GameLift removes much of that burden from the developer, allowing them to focus their energy on bringing their great game ideas to life.”

Pricing and Availability

Amazon Lumberyard is available for download in beta for PC and console game developers. The Amazon Lumberyard engine is free to use, including source. There are no seat fees, subscription fees, or requirements to share revenue. Standard AWS fees apply should developers choose to use other AWS services.

Amazon GameLift is available at launch in the AWS US East (N. Virginia) and US West (Oregon) Regions, with additional Regions coming soon. Amazon GameLift costs $1.50 per 1,000 Daily Active Users plus the standard AWS fees for AWS services they consume.




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2#
发表于 2016-2-11 09:49 AM |只看该作者
亚马逊公开全新免费3D游戏开发引擎Luberyard

  在今天正式宣布了亚马逊Lubmeryard引擎之后,线上零售巨头亚马逊进军游戏行业的步伐又快了一些。根据亚马逊方面负责人的说法,这款跨平台的3D游戏引擎完全免费,并且能够用来制作最高质量的游戏,提供最为美丽的世界、最为真实的角色以及最令人震惊的实时特效。

  这款引擎并不是亚马逊今天公开的唯一一个游戏领域的制作工具,伴随公开的还有一个叫做“亚马逊游戏激励”的项目,旨在帮助开发者们在使用Lumberyard引擎开发游戏时能够在不付出更多开发和开销方面的成本的前提下,提升游戏的在线模式的表现。

  Lumberyard引擎今天正式上线并为广大PC和主机开发者们提供了beta版本,移动端和VR版的开发客户端将会在之后提供。而且,Luberyard引擎内置Twitch支持,这是因为2014年亚马逊花费了10亿美元收购了Twitch。

  说到免费,Lumberyard其实并不是完全免费的,开发者需要支付亚马逊页面服务费用后才能够使用这个引擎,而“游戏激励”项目的收费机制则是按人头来算,开发者开发的游戏中每有1000名活跃用户就需要给亚马逊支付1.5美元。


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