Facebook Sharer
选择您要替换的背景颜色:
【农历新年】背景图片:
个性化设定
 注册  找回密码
查看: 4600|回复: 57
打印 上一主题 下一主题

【PC/PS4/Xbox One】MASS EFFECT™: ANDROMEDA

[复制链接]

1613

主题

32

好友

8万

积分

区域版主

K 游戏情报员/KWolDs SEN ID

Rank: 80Rank: 80Rank: 80Rank: 80Rank: 80Rank: 80Rank: 80Rank: 80

分享专才

跳转到指定楼层
1#
发表于 2014-6-12 08:28 PM |只看该作者 |倒序浏览
本帖最后由 kirassss 于 2015-11-3 07:12 PM 编辑

Mass Effect: Andromeda Announced

   


   


Introducing Mass Effect: Andromeda

Today we debuted the first cinematic trailer for our next game, Mass Effect: Andromeda. While we are still many months away from the game’s release date in holiday 2016, we’re excited to show you a bit of where we’re at. First, though, some background on the game itself.

When we wrapped up the original Mass Effect trilogy with Mass Effect 3: Citadel in early 2013, planning and design on Mass Effect: Andromeda was already well underway. We knew we wanted to start with a foundation composed of the best parts of any Mass Effect game: exciting new worlds to discover, great characters, and intense action. At the same time, we clearly wanted to expand the definition of what you should expect from a Mass Effect game.

While we aren’t ready to go into too many details just yet, as you saw in the trailer and can tell by the name, this game is very much a new adventure, taking place far away from and long after the events of the original trilogy. You will play a human, male or female, though that’s actually not the character you saw in the trailer (more on that later). You’ll be exploring an all-new galaxy, Andromeda, and piloting the new and improved Mako you saw. And through it all, you will have a new team of adventurers to work with, learn from, fight alongside of, and fall in love with.

We built this trailer in Frostbite, our game engine, and it represents our visual target for the final game. We are thrilled by what we’ve already been able to achieve in bringing Mass Effect to Frostbite and by putting our entire focus on PC and current gen consoles. With the time remaining in development, we’re excited about the possibility to push things even more.

Thank you again for all of the support you keep showing us, and we’re looking forward to sharing more details with you near the end of the year. Until then, the teams in our Montreal, Edmonton, and Austin studios will be hard at work creating an entirely new adventure for you to lose yourselves in.

Thanks,

Aaryn Flynn, Studio General Manager, BioWare Canada - Yanick Roy, Studio Director, BioWare Montreal

bioware.com




收藏收藏0

1613

主题

32

好友

8万

积分

区域版主

K 游戏情报员/KWolDs SEN ID

Rank: 80Rank: 80Rank: 80Rank: 80Rank: 80Rank: 80Rank: 80Rank: 80

分享专才

2#
发表于 2015-4-19 05:54 PM |只看该作者
Rumor: Next Mass Effect details leak through survey



Last Month I Took a Random Survey About Mass Effect 4. Here is What I Found Out

Sometimes I take surveys online for a little extra money. One day last month I got one with this:

The Next Mass Effect Context

The next Mass Effect game takes place in the Helius Cluster (a cluster of 100s of solar systems in the Andromeda Galaxy), far removed by time and space from Commander Shepard’s heroic acts and the final events of the Mass Effect trilogy. You are a pathfinder, a combat trained but un-tested explorer leading an expedition into the Helius cluster to establish a new home for humanity. As you explore this sprawling series of solar systems (over 4x the size of Mass Effect 3), collecting resources and building colonies, you will encounter the savagery of untamed lands in the form of cut-throat outlaws and warring alien races. To survive and colonize the wild reaches of space, you will need to grow your arsenal, your ship, your crew and make strategic (and often uneasy) alliances to fight against increasingly menacing foes. Along the way, you will encounter the remains of a once powerful and mysterious alien race, the Remnant, whose forgotten technology holds the key to gaining power in this region of the galaxy. As you uncover who the Remnant were, and the mysteries their ruins contain, you are drawn into a violent race to find the source of their forgotten technology that will determine the fate of humanity.

Collect Resources to Fuel your Growth

Scour solar systems and planets within the Helius Cluster to find valuable resources and blueprints of long forgotten alien technology that will allow you to craft better equipment and weapons, such as improving your leg armor to allow you to jetpack jump, or upgrading your cryo-beam (laser cannon) to target enemies or do area damage around you to clear out close threats. As you build your arsenal and resource infrastructure, you will be able to explore deeper into the increasingly dangerous and resource-rich solar systems of the Helius Cluster.

A Capable Crew

Throughout the story, you will recruit seven distinct crew members to fight by your side. Each crew member has a unique personality and specific abilities that open up strategic options as you choose which two of them to bring into each mission. For example, Cora has the ability to deploy a biotic shield that protects everyone in the bubble while still allowing you and your squad to fire out of it. Your crew will grow alongside you as you explore the Helius Cluster, and you can choose how you upgrade your crew’s weapons, gear and abilities to increase their individual combat effectiveness. Create the perfect squad to react to any situation and to support your preferred gameplay style.

Your Crew, Your Story

Your crew members aren’t merely hired guns – they are part of the living universe in the Helius Cluster that develops in response to your actions and choices. Increase each crew member’s loyalty by pursuing missions that are important to that specific character. For example, when a Krogan colony ship has been stolen by one of the outlaw factions leaving the colonists stranded without resources to survive, your Krogan squad mate, Drack, is determined to strike out against them. If you take the mission and help him track down the outlaws’ hideout to return the ship to its rightful owners, Drack’s loyalty toward you and your squad will increase and Drack will unlock a brand new skill tree.

Explore each individual’s backstory and develop your relationship with them through conversations and unique missions. True to Mass Effect, what you choose to say will directly affect your crew’s loyalty and relationship with you, and will open up different conversations and narrative opportunities at the end of the game depending upon how you approach each encounter.

Deployed Strike Team Missions

The Helius Cluster is 1000s of light years across, and you can’t be everywhere at once. As you develop more colonies, resource bases and settlements, you have to be able to keep them safe. Spend resources to recruit mercenaries and develop an AI controlled Strike Team that you can deploy to take on randomly generated, time-sensitive missions. Strike Team missions take many forms, including settlement defense and Remnant artifact recovery, which will take real-time to complete. Send your Strike Team out on a mission while you continue playing the main game and they will return, 20 – 30 minutes later, having gained rewards such as XP, currency and equipment based on the success of their mission. Spend money and resources to train your Strike Team and acquire better gear for them, which will increase their success rate and allow them to take on more difficult missions for greater rewards.

Active Strike Team Missions

When you encounter a Strike Team mission in the Single-Player mode, you can leave your Strike Team at their base and decide to tackle the mission yourself with your Multiplayer roster of characters. You also have the option of tackling the mission by yourself, or recruiting up to three friends to play with you. The more friends you bring, the greater the challenge and the greater the reward. These missions will play out using the Next Mass Effect’s multiplayer Horde mode (more details on this later). These missions will include a variety of thematically appropriate objectives, like defending a Settlement against Khet attacks, or recovering a Remnant artifact off of a planet before an outlaw gang gets there first. By taking an active role in strike team missions, you can earn special Single-player rewards in addition to the usual multiplayer specific characters, weapons, weapon mods, and pieces of equipment which can be customized between missions. Additionally, players who join another person’s Strike Team mission will receive bonus in-game currency and multiplayer XP for helping others with their missions.


回复

使用道具 举报

1613

主题

32

好友

8万

积分

区域版主

K 游戏情报员/KWolDs SEN ID

Rank: 80Rank: 80Rank: 80Rank: 80Rank: 80Rank: 80Rank: 80Rank: 80

分享专才

3#
发表于 2015-4-19 05:54 PM |只看该作者
Multiplayer “Horde” Mode

The next Mass Effect’s “Horde” multiplayer pits you and up to three of your friends against waves of enemy troops on various battlefields throughout the galaxy. Players fight together to survive increasingly difficult enemy attacks and accomplish objectives, like disabling a bomb near a colony base or assassinating a target. Progress through multiplayer missions to gain XP and earn new multiplayer specific weapons, characters, weapon mods, and pieces of equipment, which can be customized between matches. Multiplayer play will also earn you APEX funds (in-game currency), which can be used to purchase items and gear in the Single Player game.

Establish Settlements

Search solar systems for rare habitable planets to establish a settlement that could serve as a base for humankind’s new home in the Helius Cluster. As you build permanent settlements, you will make strategic choices on where to focus your new base’s resources. For example: Recon Settlements will clear fog of war from the space map and give the player more strike team missions to choose from, while Mining Settlements will periodically supplement the player’s supply of crafting materials.

Dialogue

Building upon the rich history of strategic dialogue that has defined the Mass Effect series, you can make meaningful choices in every conversation you have with characters that impact the way your game evolves. The next Mass Effect adds deeper control over your conversations through a greater ability to interrupt and change the course of the conversation as it is happening. During certain conversations, you will be able to take action based choices, such as the option to pull out your gun and force someone to open a door instead of convincing them to do it through conversational guile. Action based choices give you more options for how you approach dialogue with characters in the game and can lead to more extreme outcomes on the story as it evolves around the decisions you make when interacting with a huge cast of NPC characters.

Seamlessly Travel Through the Next Mass Effect Universe

As you pilot your space ship, Tempest, across the 100s of solar systems that are seamlessly connected in the next Mass Effect, you will encounter new planets filled with valuable resources, intelligent life, conflict, and alien technology that all give you opportunities to increase the power of your character, your ship and your team so that you can build them into a force that perfectly suits your gameplay style. Transitions between activities, like flying your Tempest (space ship) across a solar system to land on a mineral rich planet, then jumping into your Mako (land vehicle) to explore the surface of planet, all happen smoothly without loading screens.

Customize and Share Your Experience

Discover new things in Andromeda Galaxy, like alien artifacts and natural wonders, that serve as trophies and decorations that you can use to modify the look of your character, Tempest (Space Ship) and Mako (land vehicle). Customize the way your squad and your character look with clothes and aesthetic modifications that you unlock throughout the game. Photos you take from the far reaches of the galaxy can be used to decorate your starship or sold to certain characters.

Remnant Vault Raids: Find and activate Remnant Monoliths to unlock Remnant vaults. Explore abandoned Remnant ruins to find and locate a powerful artifact, but once you remove it you will trigger the vault defenses that will arm traps, activate defense robots and even change the architecture of the vault itself to stop you from escaping. Fight your way out of the vault and you will be rewarded with valuable loot, including powerful gear, crafting resources and Star Keys that can be used to unlock massive orbital facilities in space that grant permanent stat bonuses.

Optional Elite Remnant Vault Raids are scattered around the Helius Cluster located in special orbital facilities that are unlocked by Star Keys. Similar to the standard Remnant Vaults, you enter them to retrieve a special artifact which will trigger the vault defenses that arm traps, activate defense robots and change the architecture of the vault itself to stop you from escaping. However, Elite vaults ratchet up the difficulty of the encounter with increasingly powerful defense robots and traps, as well as roaming outlaws and deadly Khet patrols that are also in search of the elite artifacts. Elite Remnant vaults will test the limits of your combat and puzzle solving acumen, but with greater difficulty comes greater rewards. Gain rare loot, narrative acclaim and huge rewards for completing these daunting challenges.

Khet Outposts

As you explore planets throughout the Helius Cluster, you will encounter Khet Outposts. These outposts are optional combat experiences where you enter the outpost and fight off waves of enemies. Destroy Khet outposts to earn XP, rewards and thwart their growing power in the region. Your allies will reward you with praise and increased narrative options as you fight to remove the Khet presence from the region.

Drive and upgrade your Mako (land vehicle)

Explore the surfaces of 100s of planets in the Helius Cluster in your versatile land vehicle, the Mako. Whether you are looking for a place to set up a colony, searching for a Remnant vault or attacking a Khet Outpost, you will enjoy getting there in your Mako. Equip and upgrade your Mako in dozens of ways, like adding turbo boosters, upgrading your shield generator or adding a Hostile Detector to your radar to create the ultimate planetary exploration vehicle. Finally, get your Mako looking the way you want with a custom paintjob.

Reddit/MassEffect


回复

使用道具 举报

1613

主题

32

好友

8万

积分

区域版主

K 游戏情报员/KWolDs SEN ID

Rank: 80Rank: 80Rank: 80Rank: 80Rank: 80Rank: 80Rank: 80Rank: 80

分享专才

4#
发表于 2015-4-21 07:10 PM |只看该作者
《质量效应》新作具体细节或遭在线调查泄露

  根据Reddit用户benjamin_stone的文章,他表示自己在上个月参加由Bioware举行的在线调查中,开发商请求他对《质量效应》新作给出自己的建议。而在调查中,官方泄露了很多《质量效应》新作的具体细节。对此我们还是抱着怀疑的态度去看,但是在没有官方消息的情况下,这样的细节对于苦等新作的粉丝来说无疑是很好的解渴之计。

  关于游戏主要内容和故事背景:

  根据这份传闻中的调查问卷的内容,《质量效应》的新作地图是《质量效应3》的4倍大小,而故事主要发生在仙女座星系的赫利俄斯星团中。而新作的故事与薛帕德指挥官毫无关系,并且前作三部曲的最终结局也对新作的故事没有影响。

  玩家将扮演一位带领着远征队的探路者,并在赫利俄斯星团中“为人类建立新的家园”。玩家在探索过程中将搜集资源,并且建造殖民地,同时还要和星际间其他种族以及各种法外狂徒进行接触。这样的说法也和之前Bioware提到过的《质量效应》新作的全新探索方式有所呼应。

  在故事中被称为“幸存者(Remnant)”的神秘外星种族所拥有的“失落的科技”将是掌握整个仙女座星系的关键所在。玩家在游戏过程中将能够发现幸存者留下的技术蓝图,这些蓝图能够帮助玩家制造更好的装备和武器。

  剧情模式中玩家一共能够招募七位同伴,每位同伴都有自己特有的技能以及战斗策略选项。当然也少不了各自的背景故事以及他们自己的活动区域。就像前作一样,每位同伴都会对玩家的行动、选择以及对话作出不同的反应。游戏中还有被称作“忠诚任务”的伙伴任务,当完成对应任务后将能够提高伙伴的忠诚度并解锁新的技能树。

 关于探索和自定义内容:

  暴风星舰:玩家可以操纵这艘星舰探索游戏中的各个星球,同时能够对星舰内部的装饰进行自定义。飞船的飞行、降落、驾驶Mako登陆车、步行这一系列过程中将完全无缝衔接,不会出现读取画面。

  Mako登陆车:可以对其升级,加装涡轮冲刺、护盾生成器、敌人探测仪等装备,还可以自定义登陆车的涂装。

  星球:有超过100多种星球可以探索,同时可以在这些星球上建立殖民地,并政府外星堡垒和岗哨。

  殖民地:在宜居星球上建立居住地,并能根据居住地种类的不同获得不同的奖励。例如,侦查型居住地将会驱除地图上的战争迷雾并提供更多的突击小队任务,同时挖掘型居住地将能够定期的提供制造所需素材。

 任务种类以及多人模式:

  突袭幸存者堡垒:共分为两大类的远古遗迹。

  标准型:需要找到并启动幸存者巨石阵才能进入,并在其中找到“蕴含力量的艺术品”。在取得艺术品后会激活相应的防御系统,玩家需要对抗机器人、陷阱以及变化的地形。任务成功后会有丰厚的奖励,包括制造素材、星球之匙。

  轨道设施:通过星球之匙解锁,并提供更高难度的堡垒突袭,并增加Khet和不法之徒这两种普通模式下没有的敌人。通关后的奖励将有稀有的道具以及其它稀有奖励。

  Khet哨所:作为支线任务,抵抗数波敌人的攻势并完成任务能够获得经验值,并减少Khet的力量。Khet势力的减弱情况将直接增加主线的可选择分支。

  突袭小队:当玩家在游戏中建立了足够多的殖民地后,就需要“招募雇佣兵来组建由AI控制的突击小队”,这些可以接受玩家远程指令的小队将能够弥补由于游戏地图过大而导致玩家分身乏力的局面。相应的,游戏中也会有专门的“突击小队任务”。

  主动模式突袭小队:在该模式下,玩家可以使用自己的多人模式角色来手动完成突袭小队任务,同时还能与同伴进行在线合作任务,参与任务的好友越多任务难度将会越高。参加其他人的突袭小队将有额外奖励,包括经验、装备以及多人模式角色的自定义内容。

  游戏中的多人模式被称为“部落模式”,包括玩家在内最多三人需要在银河系内的不同地点抵抗敌人一波波的进攻。随着回合数的推进,游戏的难度会变高同时会出现更多的支线任务。完成整轮游戏后玩家能够获得多人模式的升级点数,也能够得到剧情模式中的APEX货币。基本上和《质量效应3》的多人模式差不多。

  总之,大家还是抱着怀疑的态度对待这些内容。更多消息,还是等待官方在今年能给我们带来切实的新作具体内容吧。


回复

使用道具 举报

1613

主题

32

好友

8万

积分

区域版主

K 游戏情报员/KWolDs SEN ID

Rank: 80Rank: 80Rank: 80Rank: 80Rank: 80Rank: 80Rank: 80Rank: 80

分享专才

5#
发表于 2015-6-18 06:37 PM |只看该作者
本帖最后由 kirassss 于 2015-6-18 06:47 PM 编辑

【E3 2015】《质量效应》系列新作曝光! 《Mass Effect:Andromeda》将于2016年末登场

  EA 的 E3 展前媒体发表会也终于在今日 5 月 16 号清晨正式开始,而旗下工作室 BioWare Montreal 的知名《质量效应》系列,也在本次的发表会上曝光了系列新作《Mass Effect:Andromeda》,除了释出了游戏预告之外,也同时宣布该款新作将会在 2016 年末假期档期登场。小最灵活,可以使用机甲载具的「IMP AND Z-MECH」,展示如何合作防卫从地底窜出数波的植物攻击。

   


回复

使用道具 举报

1613

主题

32

好友

8万

积分

区域版主

K 游戏情报员/KWolDs SEN ID

Rank: 80Rank: 80Rank: 80Rank: 80Rank: 80Rank: 80Rank: 80Rank: 80

分享专才

6#
发表于 2015-11-3 07:14 PM |只看该作者
《质量效应(Mass Effect)》系列新情报将会在N7日当天公布

  BioWare近日在他们的博客上提到,将在2015年11月7日,也就是今年的N7日为玩家们奉上《质量效应》系列的惊喜。

CS1Djc4WsAARM4n.jpg

  然而令人遗憾的是,制作组已经明确表示并不会有系列新作《质量效应:仙女座(Mass Effect: Andromeda)》的最新消息。那么官方口中的“惊喜”到底是什么呢?我们就等待当天的消息公布吧!

  在去年的N7日活动上,BioWare公布了众多《质量效应:仙女座》的概念图,这款作品预定于2016年秋季登陆PS4、Xbox One和PC平台。官方消息 - http://blog.bioware.com/2015/11/ ... -here/?sf42184488=1



回复

使用道具 举报

1613

主题

32

好友

8万

积分

区域版主

K 游戏情报员/KWolDs SEN ID

Rank: 80Rank: 80Rank: 80Rank: 80Rank: 80Rank: 80Rank: 80Rank: 80

分享专才

7#
发表于 2015-11-8 07:01 AM |只看该作者
本帖最后由 kirassss 于 2015-11-10 06:33 PM 编辑

Commander Shepard Passes the Torch in Mass Effect Andromeda's N7 Day Video
跨平台新作《质量效应:仙女座》公布预告影片


  美商艺电旗下 BioWare 目前开发中,预定于 2016 年第 4 季推出的 PC/PS4/Xbox One 版科幻冒险 RPG 系列最新作《质量效应:仙女座》(MASS EFFECT: ANDROMEDA),日前释出预告影片,收录了有关宇宙开发的历史镜头,以及由声优 Jennifer Hall 演出的女性版 Shepard 少校对于新世代 N7 成员的训话场景, 最后画面则将出现一艘造型奇特的宇宙飞船。



   


回复

使用道具 举报

1613

主题

32

好友

8万

积分

区域版主

K 游戏情报员/KWolDs SEN ID

Rank: 80Rank: 80Rank: 80Rank: 80Rank: 80Rank: 80Rank: 80Rank: 80

分享专才

8#
发表于 2015-11-17 10:55 PM |只看该作者
Mass Effect: Andromeda《质量效应:仙女座》的游戏主角名称遭眼尖的网友发现

  《质量效应》的一位粉丝可能发现了下一代 Mass Effect: Andromeda《质量效应:仙女座》主角名称究竟为何。 在论坛网站 Reddit 上的文章中,眼尖的网友 Benelioto 在 2015 年 N7 日宣传影片里发现了第 44 秒时画面左方出现了一个兵籍牌。

  根据 Benelioto 表示,在这个兵籍牌的上(如同下方图片所示)面似乎写着「RYDER」或者「RIDER」。 这位网友也提到这次的游戏主角可能是以 Sally Ride 来命名,也就是第一位登上外层空间的美国女性航天员。 这似乎与前三代的《质量效应》主角名称有着强烈关联性,因为经典角色「Commander Shepard 薛普指挥官」,便是以第一位美国男性航天员–Alan Shepard 为命名灵感。

pika800129_fid_201511171308040_original.jpg


  在 E3 大展上公开的发表影片中,《质量效应:仙女座》的画面伴随着美国歌手 Johnny Cash 所演绎的《Ghost Riders In The Sky》一曲。 Reddit 网站用户 The_Iceman2288 也迅速指出,「ghost 鬼魂」的另一个说法就是「spectre 幽灵」,也就是在《质量效应》系列的游戏世界中负责维持宇宙和平的探员总称。

  除了上述的推测之外,当一位粉丝向游戏开发商 BioWare 蒙特娄工作室的制作总监 Yanick Roy 问道他们是否会把歌曲换成「更适合《质量效应》游戏世界的音乐时」,Roy 在一则推特文中回答:「抱歉,我们不会。 因为这部宣传影片之所以选择这首歌,是有着非常特殊的理由,而各位玩家之后也将会了解。 」

  既然官方都说之所以选择曲名中有「Rider」的这首歌曲有着「非常特殊的理由」,那么网友猜测的主角名称为「RYDER/RIDER」的可能性似乎不低。

  目前能够确定的消息就是各位玩家在《质量效应:仙女座》中将不会看到任何过去几代游戏的熟面孔,其中当然也包括初代主角「薛普指挥官」,BioWare 的资深开发总监 Chris Wynn 也要求粉丝们对于这件事实「坦然接受。 」

  《质量效应:仙女座》将成为 BioWare 的这个知名科幻角色扮演游戏系列的第四代续作,目前预计将会在 2016 年的圣诞档期之间推出。


回复

使用道具 举报

1613

主题

32

好友

8万

积分

区域版主

K 游戏情报员/KWolDs SEN ID

Rank: 80Rank: 80Rank: 80Rank: 80Rank: 80Rank: 80Rank: 80Rank: 80

分享专才

9#
发表于 2015-12-29 06:52 PM |只看该作者
《质量效应:仙女座》资深研发总监离开 BioWare

  《质量效应:仙女座》资深研发总监 Chris Wynn 在圣诞节前夕宣布离开研发团队与此部作品的研发工作。

  Chris Wynn 最近在个人推特表示,他以沉重的心情告诉大家他将离开 BioWare 蒙特娄工作室与《质量效应:仙女座》这部作品,并且将返回美国。

  他表示,《质量效应:仙女座》研发团队是他曾经一起工作过、最厉害的团队,每天一起工作让他倍感鼓舞,他将会热切期待《质量效应:仙女座》的上市。

  随后 BioWare 在接受国外媒体访问时指出,Chris 是这个团队的伟大成员,他们感谢他的贡献,且预祝他在新的冒险上有好的发展,而 BioWare 蒙特娄、埃德蒙顿与奥斯汀工作室与将会尽最大努力、全速研发《质量效应:仙女座》这款作品。

  PC/PS4/Xbox One《质量效应:仙女座》预定 2016 年秋季问世。



回复

使用道具 举报

1613

主题

32

好友

8万

积分

区域版主

K 游戏情报员/KWolDs SEN ID

Rank: 80Rank: 80Rank: 80Rank: 80Rank: 80Rank: 80Rank: 80Rank: 80

分享专才

10#
发表于 2016-1-8 07:29 AM |只看该作者
BioWare 成员分享 Mass Effect: Andromeda《质量效应:仙女座》首次游玩体验

  Mass Effect《质量效应》最新作品 Mass Effect: Andromeda《质量效应:仙女座》即将在今年推出,可想而知其工作室此刻正加紧赶工当中。 不过即便如此,我们对于这部作品的了解仍旧十分模糊。 幸运的是,一名 BioWare 的成员最近分享了他在《质量效应:仙女座》第一个小时里的游戏体验,甚至还差点泄漏过了头。

  BioWare 加拿大埃德蒙顿总部的 Comeron Lee 于周一游玩了 60 分钟的《质量效应:仙女座》游戏内容,不过他并非开发团队的一员。 结果如同预期,他并没有透露太多信息,不过也快了。 Comeron Lee 自己也表示差点就要不小心分享一张开发中游戏的截图。

  以下是 Comeron Lee 在玩过游戏后于 Twitter 上对于新作的描述(根据 DaulShockers 网站):

Winx_fid7_201601070904020_original.jpg

Cameron Lee:「我刚刚玩了 1 小时的《质量效应:仙女座》.......」

Winx_fid7_201601070904140_original.jpg

网友 Matt Dykstra:「感觉如何? 」

Cameron Lee:「非常有趣,而且我还打了不少敌人。 」

Winx_fid7_201601070904260_original.jpg

网友 BioFan:「你说你玩了 1 小时,这是序章的长度吗? 或只是还在开发当中的一小段试玩过程,我这样问会不会太直接? 」

Cameron Lee:「我对开发部门的工作进度不是很熟悉所以没办法告诉你,不过倒是被我们自己正在开发当中的另一款新作吸引。 」

Winx_fid7_201601070904370_original.jpg

网友 Brad Gray:「.... 该死 Cameron,我想这不是一般人可以看得到的东西 xD」

Cameron Lee:「lOl 我差点就要顺手分享一张开发过程的游戏图片了,不过这部作品可能在先前就有流出它旧的代号名称了。 」

  Lee 实际上是 BioWare 位于埃德蒙顿总部的游戏制作负责人,由他领导开发的作品除了 2014 年推出的 Dragon Age:Inquisition《闇龙纪元:异端审判》之外,根据 Comeron Lee 上面所提及,现在我们也知道有另一部新作正在开发中。

  至于最近其他和《质量效应:仙女座》相关的新闻还有一名本作的资深开发总监 Chris Wynn 于去年年底离职。 不过就在 Chris Wynn 离职的消息公开后,他目前仍然没有透露未来的打算。 稍后 BioWare 也出面声明此事并不会影响《质量效应:仙女座》的开发,所有进度依旧按照计划全速进行。

  《质量效应:仙女座》预计今年秋季于 Xbox One、PS4 及 PC 登场,去年 11 月官方也曾公布一支暗示性的影片。


回复

使用道具 举报

您需要登录后才可以回帖 登录 | 注册

JBTALKS.CC |联系我们 |隐私政策 |Share

GMT+8, 2024-11-26 01:29 AM , Processed in 0.110487 second(s), 26 queries .

Powered by Discuz! X2.5

© 2001-2012 Comsenz Inc.

Ultra High-performance Dedicated Server powered by iCore Technology Sdn. Bhd.
Domain Registration | Web Hosting | Email Hosting | Forum Hosting | ECShop Hosting | Dedicated Server | Colocation Services
本论坛言论纯属发表者个人意见,与本论坛立场无关
Copyright © 2003-2012 JBTALKS.CC All Rights Reserved
合作联盟网站:
JBTALKS 马来西亚中文论坛 | JBTALKS我的空间 | ICORE TECHNOLOGY SDN. BHD.
回顶部