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本帖最后由 kirassss 于 2014-7-23 12:31 PM 编辑
Battlefield Hardline delayed into 2015
《Battlefield:强硬路线》确认延期至2015年
《Battlefield:强硬路线》是EA所推出的系列最新作品,游戏将登陆PS3、PS4、XBOX 360和XBOX One平台。本作原定于2014年10月下旬发售,不过现在游戏开发商Visceral Games和DICE确认本作将延期至2015年。
在《Battlefield》系列的官方博客中,开发商透露了这一情报,并表示这么做能够“确保《强硬路线》提供最好最创新的系列游戏体验”。
而DICE的副总裁兼集团总经理Karl Magnus Troedsson则解释了延期的具体原因。“在E3期间我们推出了游戏的测试版,我们不仅仅是希望向大家展示游戏,还让你能为了自己来玩这个游戏。”他还表示在玩家们享受游戏乐趣的同时,Visceral Games的开发团队也了解了玩家们在游戏中想要的东西。
“我们已经了解了数据和反馈,在游戏中也已经进行了很多改进,并直接与玩家分享。这种反馈也促使我们开始思考其他的能够进一步推动《强硬路线》变得更好的创新方法和可能性。我们越多的思考这样的点子,我们就越是知道需要将这些内容加入游戏并让玩家体验。”
“不过现在还有一个问题,我们需要更多的时间。如果我们继续决定按照原计划在短短几个月后发售游戏的话,时间就不够了。我们决定用更多的时间来做应该做的事情,确保《强硬路线》可以为玩家们带来最好、最创新的《Battlefield》游戏体验。”
官方还表示本次延期可以让他们完成以下内容:
1.多人模式的创新:增加一些直接来自社区的新功能,让警匪对决幻想变成真正独特的多人游戏体验。
2.单人游戏故事深度:用更多的时间来打磨游戏,并增加核心功能来保证能够满足玩家期望的单人游戏体验。
3.稳定性:官方从系列前作中获得了许多经验和教训,而他们会用这些额外的时间让更多问题浮出水面,并对游戏进行优化、提高稳定性,让这些问题都能够在游戏发售前解决。
Troedsson最后还表示他们会继续更新和分享本作的情报,相信不久后他们还会带来更多的游戏细节,还请玩家们耐心等待相关的后续报道。
Why Battlefield Hardline will launch in 2015
Today we are announcing that Battlefield Hardline will launch in early 2015. Obviously, this is big news, so I’d like to address why we’re making this change.
Back at E3, we launched a beta for Hardline — we wanted to not only show you the game, but to let you play it for yourselves. Millions of you jumped in and had a great time. As a result, the Visceral Games team learned a lot from players about what they wanted in the game. We’ve been pouring over the data and feedback, and have already been putting a lot of it right into the game and sharing it directly with you.
This feedback also spurred us to start thinking about other possibilities and ways we could push Hardline innovation further and make the game even better. The more we thought about these ideas, the more we knew we had to get them into the game you will all be playing. However, there was only one problem. We would need more time. Time that we didn’t have if we decided to move forward with launching in just a couple of months.
We decided that the right thing to do was to take more time to ensure Hardline is the best, most innovative Battlefield experience we can give to you, our fans.
Here are a few of the things the new timing will allow us to accomplish:
1. Multiplayer Innovation: Coming out of our E3 beta, internal focus tests, and work with our community, we have received a lot of great Multiplayer thinking. We’re going to be adding some new feature ideas direct from the community that will evolve the cops and criminals fantasy into a truly unique Battlefield Multiplayer experience.
2. Single Player Story Depth: In order to ensure our Single Player experience delivers on player expectations, we’re spending more time polishing our core features, as well as adding a few new ones that will support a deeper “crime revenge” story experience.
3. Stability: This has been a focus for our team since day one and we’re going to be using the extra time to continue to optimize the game for a stable launch. We have learned a lot from Battlefield 4, are continuing to learn from our Community Test Environment and will learn more from another Hardline beta. More time allows us to surface issues that the team can attempt to fix prior to launch.
We are doing all of this for one reason. Because we want Battlefield Hardline to be the best game it can be, and so that we can create the best environment for a smooth launch for our players. We will give you updates on our progress and we’ll regularly share updates along the way via Battlefield.com/Hardline as well as the Battlefield social channels.
In addition to the ongoing development of Hardline, it’s important to note that the DICE teams continue to drive Battlefield 4. We continue to explore new opportunities for improvements and we are still releasing new content, including “Dragon’s Teeth,” the fourth expansion pack that launches worldwide on July 29, and “Final Stand” coming later this year. We remain committed to giving you the best BF4 experience possible.
Karl Magnus Troedsson - DICE VP & Group GM
Battlefield Blog |
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