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Tangentlemen

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发表于 2014-3-19 06:39 PM |只看该作者 |倒序浏览


游戏业界四巨头聚首 化身“绅士团”重新出发

  一千多年前,有三个年轻人分别放弃了做草鞋、读《春秋》和杀猪的伟岸事业投入到革命中,如果他们不放弃原来的事业,或许将来能当上淘宝明星店长、大学教授和农民企业家,但是他们选择了更高尚的理想,于是他们建立了后来的蜀国......

  如今游戏业界也有这么一伙人开始不安分了,在业界的他们可都是声名远播的人,他们分别是:

  Toby Gard,女神劳拉的创造者,《古墓丽影》初代的制作人

  John Garcia-Shelton,《剑勇传奇:忍者龙剑传Z(Yaiba: Ninja Gaiden Z)》、《荣誉勋章》系列、《COD》系列的制作人

  Cory Davis,《特种部队:一线生机》的创意总监,《剑勇传奇:忍者龙剑传Z》的首席设计师。

  Rich Smith,《剑勇传奇:忍者龙剑传Z》和《COD》系列的艺术指导。

  这几个大神和一群秘密的天才开发者一起组成了一个叫做“日光浴绅士(Tangentlemen)”的工作室准备大干一场了,他们称,成立这个新团队是为了创造前所未有的互动体验。

  这几个人是在《剑勇传奇:忍者龙剑传Z》开发的时候相遇的,接触以后便闪电般的被其他人的创作灵感和创作欲望所吸引。《剑勇传奇:忍者龙剑传Z》开发完毕,他们决定在一起。不只因为他们都是游戏大牛,还因为他们都害怕野生动物、工作列表和伏案工作。他们清理出来一个车库,把电脑搬进去,自己掌握自己的命运。

  “AAA大作的开发成本飙升让创意变得奢侈以来,也导致了之后独立游戏的井喷式发展。我们成立‘日光浴绅士’工作室就是为了自己承担起创意的风险,防止好的创意死在市场主导越来越强的游戏业界。”Toby Gard说。

  “对于‘日光浴绅士’来说,很多创意我们不知道是否受欢迎,像是在和魔鬼跳舞。我们是依靠共同的经验和彼此的信任把创意进行下去的。” Cory Davis说,“我们的很多想法很奇怪,甚至有些荒谬,是对之前市场经验的巨大挑战,但我忍不住告诉你,我们早就准备好迎接这次挑战了。”

  “日光浴绅士”目前已经进入了他们第一个项目的概念设计阶段,游戏是关于一个超现实的恐怖之旅,目前的开发代号为Daedalus。不久玩家们就可以通过访问tangentlemen.com, 关注tangentlemen的twitter,或者加他们的facebook来关注这款“诸神制造”的新游戏了。



Former Call of Duty, Spec Ops, Tomb Raider and Yaiba devs start Tangentlemen[/b

Industry Innovators Become 'Tangentlemen'

Tangentlemen is a curious new start-up studio dedicated to uncanny interactive experiences.

Founded by Toby Gard (Creator of Lara Croft and the original Tomb Raider, and Game Director of Yaiba: Ninja Gaiden Z), Rich Smith (Art Director of Yaiba: Ninja Gaiden Z, and artist from Call of Duty MW Series), John Garcia-Shelton (Producer of Yaiba: Ninja Gaiden Z, Medal of Honor / Call of Duty games), Cory Davis (Creative Director Spec Ops: The Line, Lead Designer Yaiba: Ninja Gaiden Z), and a secret crew of genius tinkerers, the Tangentlemen are prepared to dive down the rabbit hole of experiential game design.

This team of industry innovators met while working on Yaiba: Ninja Gaiden Z, and quickly developed an eerie attraction to one another, and a creative groove. When Yaiba was unleashed on the public, they chose to strike out together, for fear of wild animals, spreadsheets, and desk jobs. They cleaned out a garage, moved in their computers, and took control of their destiny.

“The rocketing costs of AAA development led to a creative stagnation in games until the recent explosion of the indie scene. We have formed Tangentlemen to take some creative risks and trust our belief that there is an audience who want fun experiences that don’t fall comfortably inside predefined marketing boxes.” Says Co-Creative Director Toby Gard.

“At Tangentlemen, we see each creative dilemma - no matter how challenging as a dance with the devil, so to say. We live for those challenges. By relying on our collective experience, mutual respect, and off-kilter personalities, we’re able to twerk it out into new exciting thematic territory.” said game industry veteran Cory Davis, the Tangentlemen Co -Creative Director. “Our solutions are not what you’d expect. They’re often weird, or even absurd, with strong gestures that challenge the status quo. Our games are extreme in their thematic, narrative, and mechanical design. I seriously can’t wait to tell you exactly what we’re up to right now!”

Tangentlemen is in the Concept Phase for their first projec t, an existential, surreal horror trip with a working title of Daedalus in a top-secret development chamber (garage). Details will be available shortly. In the mean time, you can keep up with the progress on tangentlemen.com, follow @tangentlemen on twitter, or like them on facebook.




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