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【Xbox One】Fable Legends

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发表于 2013-8-20 08:02 PM |只看该作者 |倒序浏览
本帖最后由 kirassss 于 2013-8-20 08:12 PM 编辑



   


Fable Legends Overview

Fable Legends unites the classic gameplay that players have come to love from the series with all of the next-generation capabilities of Xbox One. For the first time, grab your friends and go on adventures - up to four Heroes can cooperatively discover the quests and stories of Albion. Or, play the villain where you can mastermind the game in real time. “Fable Legends” takes advantage of the graphical processing power of Xbox One, and when coupled with Unreal Engine 4, delivers a rich and beautiful world.

Features

• Rediscover The Magic of Fable - Return to Albion, a picturesque land full of thrilling stories, exciting combat, and high adventure. It’s no surprise that millions of players have visited and adored the welcoming countryside of this once upon a time storyland. “Fable Legends” brings you to a place where history, myth, and folklore are practically the same thing. Of course you’ll also find monsters, villains, and even the occasional disaster, but you shouldn’t take it too seriously. Albion is a unique fantasy land where epic, tragic, and comedic stories all combine for a one of a kind experience.

• New Ways to Play the Hero - In “Fable Legends”, you’re never completely alone. You can play the game single player, with a party of three heroic AI companions that follow your lead through stories and adventures. Or you can play cooperatively with up to three friends and discover the game’s quests and content together. Play whatever style you want, when you want. After all, you’re the Hero. And just what kind of Hero you choose to play is up to you. “Fable Legends” takes you back to a time when Albion is teeming with Heroes, so there’s bound to be one for you. Fearless warriors. Cunning tricksters. Masters of Will. Paragons of virtue. Heartless mercenaries. Intoxicated brawlers. Chicken chasers. They’re all here, and many more besides. You’ll be able to customize your abilities, alter your appearance, and advance your Hero by earning experience and finding new armour, weapons, and treasures.

• Or Is Evil Your Thing? - Fable has always presented opportunities for mischief and villainy, and in “Fable Legends” we’re going to offer a way to play the bad guy as never before. The Villain player takes control of the many creatures, minions, traps, and environmental hazards that Heroes must overcome. Villain play combines elements of strategic decision making and tactical control. When those pitiful Heroes enter an area, you’ll choose which minions are sent into battle and where to place these creatures to maximize their effectiveness. Once the fight begins, you issue the orders for your creatures to execute: telling them where to go, which Hero to attack, and what abilities to use to ensure your evil plans come to fruition.

• Expand Your Controls through SmartGlass - As a Hero, you can use SmartGlass on your tablet or smartphone to track your game progress, get more information on Heroes, quests, and other content. As a Villain, you’ll be able to use a SmartGlass-enabled device to play as the Villain when you’re in the same room with your Xbox One. In this way, you can play right next to a Hero player in couch co-op.







科隆微软发布会正式公布《神鬼寓言:传说》

  微软科隆游戏展发布会《神鬼寓言:传说》正式公布,微软公布了游戏的首个预告片游戏的开发商Lionhead确认游戏将会是个在线游戏,在游戏中四人合作你可以选择成为英雄或者恶棍一切都看你自己的选择,游戏中的年代是原作第一作的四百年前。游戏会得到XBOX云的支持并支持使用SmartGlass,游戏登陆XBOX ONE。




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发表于 2013-8-23 08:08 PM |只看该作者
Lionhead确认《神鬼寓言:传说》是唯一的项目



  Lionhead工作室近日公开表示工作室暂时还没有计划要出《神鬼寓言4》而新的《神鬼寓言:传说》也不是续作,也不会成为《神鬼寓言4》。

  在《神鬼寓言:传说》中能看到很多二代和三代的东西,这些东西经过优化之后会在《神鬼寓言:传说》出现,这些设计都是令人难忘的。游戏不是一个强制的多人游戏,游戏任然可以单人游玩,当四个玩家合作时你一方四个人有可能是玩家也有可能是玩家和AI的组队。《神鬼寓言:传说》将会包括一些小游戏其中某些会支持Kinect。

  Lionhead工作室计划在2014年带来BETA测试,具体发售日未定。


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发表于 2013-9-13 07:30 PM |只看该作者
微软:《神鬼寓言:传奇》或将取消强制在线

不久前微软发布了旗下人气RPG《神鬼寓言》系列新作《神鬼寓言:传奇》的CG宣传片。作为次时代引擎CryEnergy 4主打的一款游戏,该作将于14年登陆Xbox One上。 而早前Xbox One的强制在线措施使得微软在并无《神鬼寓言4》的情况下,处境格外尴尬。 在微软取消了强制在线之后,《神鬼寓言》系列的工作室“狮头工作室”松口称该作可能“无需强制玩家在线”。

但当被问及是否玩家需要一个稳定的网络环境运行游戏的时候,狮头工作室的总监大卫·埃凯尔贝里回答“我不知道这个问题准确的答案。我们非常想做出一些突破,包括在游戏服务器上的系统或者是数据。如果采取在线的方式,我们可以随时掌握这些信息并且保证玩家的角色数据安全。”

“如果玩家玩的是单机模式,那么玩家所有的最终成就将最终影响他们的游戏成果,通过刷bug或者修改数据,玩家能自由控制使其最终会是一个恶棍,或是一个英雄。然而玩家采取一些另类的方式取得任务的胜利,这也正是我们所关注的,如果是在联网的环境下,系统会监控这些行为,玩家的这些表演也会记录在Xbox Live的云系统中”。

虽然大卫·埃凯尔贝里提到了单机模式,但是我们再官方的FAQ中并没有找到详细的单机模式资料。仅仅只有一个近似于忽悠的介绍“你能够以一个单机玩家的经验享受整个游戏”。显然,这不是我们想要的。


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发表于 2013-9-14 05:04 PM |只看该作者
狮子头表示《神鬼寓言传奇》会有5-10年生命周期

狮子头工作室老板John Needham表示“我们将会放长线。”,可以说这款即将到来的专注网络部分的XboxOne次世代游戏将会有很长的生命周期。

狮子头工作室表示,自家正在开发的专注于网络内容的新神鬼寓言系列《神鬼寓言传奇》将会在XboxOne上有5-10年的生命周期。

“我们做放长线钓大鱼的游戏。”Needham向GamesIndustry表示。

他表示,为了能够达到这一目标,该作品将会把XboxOne的各种特性和服务发挥出来,也包括云服务。

“这款新的大型《神鬼寓言》游戏将会有5-10年的游戏寿命,所以它必须做的很大,也需要做的有趣。”“所以说有很多工作要做。它需要整合各种云特性和XboxOne自己的特性,这样我们才能保证整个社区活跃和进步。它无疑会很庞大,充满野心,毕竟这个游戏要撑很长的时间。”

当然,虽然狮子头工作室将会在接下来5-10年里竭力为《神鬼寓言传奇》提供服务,但是并不意味着工作室就在别的项目上不花时间了。Needham表示公司最近将会专注于《神鬼寓言周年版》和《神鬼寓言传奇》,而工作室还有专门的孵化小组来构思新想法。


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发表于 2013-9-18 07:40 AM |只看该作者
《神鬼寓言:传奇》貌似是一款Xbox One上的MMO

媒体对Lionhead工作室老大John Needham进行了采访,对他们的Xbox one独占大作《神鬼寓言:传奇》进行了初步介绍。

“这是下一款《神鬼寓言》的正统大作,它的寿命将持续5到10年,所以它必须非常好玩。它必须为玩家提供许多事情去做,必须整合一切Xbox One云功能,保持玩家群体长期活跃并稳定增长。没错,这款游戏规模和野心都很,因为它的寿命会很长。”

什么意思?一款游戏发售以后,几乎就是在等死了。除非这是一款具有在线功能的游戏。而他所说的“5到10年”的寿命,还有“整合云功能”,还有“保持玩家群体活跃和增长”,这些听上去全都像是一款网游,而不是前几部《神鬼寓言》中相对固定的游戏世界。

Lionhead所提及的云功能可能只是简单的定期通过网络更新剧情补丁包,不过Needham还曾说过,“《黑暗之魂》的在线模式就很好,我们非常想在《神鬼寓言:传奇》和其他正在制作的游戏中使用类似的设定。”不过据透露,目前《传奇》将为玩家提供3名AI队友一起冒险,这并不符合典型的MMO设定。

不过Peter Molyneux心中的《神鬼寓言》一直都应该是一款MMO,虽然他比较担心做成MMO以后就不会再有汪星人同伴了。如果城镇中的角色都是其他玩家,那么这些角色的真实度一定会超过任何NPC;如果游戏世界中的同伴都是你现实世界中的好友,那么你对这些同伴的感情一定会超过任何其他同伴。而且在这里玩家可以选择扮演英雄或者坏蛋,这个功能正是其他MMO缺少的。

目前,Lionhead仅仅确认有“在线功能”,没有透露更多。不过除了最明显的在线合作模式以外,有许多迹象表明这款游戏将面向网游玩家。接下来我们只能希望Lionhead不要对《神鬼寓言:传奇》采取月费制收费模式了。


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发表于 2013-10-22 06:51 AM |只看该作者
本帖最后由 kirassss 于 2013-10-22 07:13 PM 编辑

《神鬼寓言:传奇》将变成像电视剧一样的游戏

  《神鬼寓言:传奇》将会以季的方式推出,还会包含DLC。游戏总监大卫埃凯尔贝透露他们正在考虑把游戏做成一个可以玩好多年的游戏。玩家可以长时间的玩游戏而不会因为过时了而放弃。

  大卫埃凯尔贝同时表示游戏的剧情是非常的重要的,同时还有更高的目标让故事情节与各种任务结合起来。不希望大家在游戏中玩结束。你能的得到新的章节的更新,游戏发售时的内容相当于第一季而之后我们还有大量的内容更新以DLC的方式。总之希望把游戏架构做成电视剧的状况,让大家不断的期待新的一集。

Fable: Legends may just be the first episode; Director talks episodic content

“The storyline is absolutely there and very important. Of course there’s a higher purpose with a broad storyline that combines the various quests. But we tell new stories all the time. That’s the beauty of episodic content.
“We don’t want Fable Legends to stop when you finish the game. You should think about seasons and episodes. Fable Legends might just be Season One and we can add new quests and stories in the future, in the form of DLC for example.”

- Fable Legends director David Eckelberry


Fable: Legends is coming out sometime before the end of next year, and a closed beta will be launching on Xbox One prior to that.


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发表于 2014-4-21 06:56 AM |只看该作者
本帖最后由 kirassss 于 2014-4-21 06:59 AM 编辑

《神鬼寓言:传奇》幕后影像 讲解游戏新细节

  《神鬼寓言:传奇》是Lionhead Studios于2013年8月公开的系列新作,尽管游戏公开后官方并没有放出多少情报,不过日前他们公开了一段幕后影像,通过询问游戏制作人David Eckelberry和关卡设计师avid Bridle的形式来为大家讲解本作的特点,其中包含恶棍与好人互动的方式、宠物同伴的可能性以及任务方面的许多细节,下面就请玩家们一起来看一看。

   


First look at dynamic lighting in Fable Legends
《神鬼寓言:传奇|Fable Legends》新图公开展现动态光照效果


  《神鬼寓言:传奇|Fable Legends》是2013年8月公开的系列最新作,而日前开发商Lionhead公开了几张游戏的新图片,展示了虚幻引擎4的威力,同时也首次让大家见识到本作中动态光照的效果。

  根据开发小组的说法,他们在游戏开发初期就已经决定要为本作加入完全的动态光照效果。这种效果能够为一天的动态时间增加许多不同的变化,让游戏世界变得更加丰富多彩。





Dynamic Global Illumination in Fable Legends

Since Epic released the full Unreal Engine 4 to subscribers, we've had a number of questions about our dynamic global illumination tech, which Epic recently integrated into UE4. We wanted to take the opportunity to talk about why we developed this technology and how we're using it to make Fable Legends look amazing.

We made a decision early on to have fully dynamic lighting in our game. We think this is important for a number of reasons: It allows dynamic time of day, which adds variation to our world; it massively improves iteration times for artists; and it supports dynamic objects both reflecting and receiving light. Dynamic GI can also give higher quality results than baked lighting in some cases, for example, reflections, where lighting needs to take into account the view position.

Dynamic direct lighting has been around in games for a number of years, but dynamic indirect lighting (i.e bounce lighting or global illumination) – i.e. light bouncing off objects in the scene onto other objects - is a much harder problem to solve, so generally it either isn't computed dynamically, or a very simple representation is used (e.g. a single hemispherical light for the sky).

Unreal Engine 4 has an excellent deferred renderer, which supports physically-based materials and can support large numbers of lights efficiently. We did some work optimising UE4’s cascaded shadow maps (which Epic also integrated into Unreal), but the missing piece of the puzzle for us was dynamic indirect lighting.

Epic has previously researched a real-time GI method called SVOGI with promising results, but it was never quite fast enough. Of all the papers on the subject, Crytek's Light Propagation Volumes seemed like the best solution for our game. It was fast, scalable and could also support reflections and secondary occlusion. However, this method was a DirectX 9 implementation, and we felt we could do even better with modern DirectX 11-class hardware and the power of compute shaders.

We developed an implementation of Light Propagation Volumes, specifically targeted at modern GPUs (such as the one in Xbox One). Our method supports 2nd-Order Spherical Harmonics, which gives better directionality than the original method. We use compute shaders to generate a high quality voxel representation of the scene's geometry, which we use to provide secondary occlusion and multiple light bounces.

The comparison shows the difference dynamic GI makes in our game.

More From Lionhead Blog:http://www.lionhead.com/blog/201 ... n-in-fable-legends/


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发表于 2014-4-21 06:58 AM |只看该作者
狮头工作室公布《神鬼寓言传奇|Fable Legends›》反派角色截图

  Lionhead 官网前天公布了 4 人合作游戏《寓言传奇 | Fable Legends》的三张反派角色红帽子(Redcaps)的设定图。这些坏蛋的特征就是红色帽子,如果帽子掉落,或者红色变色,他们就会死掉,所以他们的帽子上有铁钉入脑固定。英雄用巨剑或者弓弩可以攻击帽子,可以有效地干掉他们。







Introducing: redcaps

One of the stranger and less imaginatively named creatures of the forest, redcaps are easily recognised by their well . . . by their red caps. Should they lose their crimson hats, or the cap lose its colour, then a redcap will die*. This threat renders this branch of forest fey both aggressive and highly wary of rain. Finding this limitation to their lifespans to be less than helpful, redcaps have taken to hammering nails into their own heads, thus securing their cap and preventing it from drying out. Fear of sudden death (added to having nails in their heads) has made redcaps a fairly psychotic bunch, prone to fits of violence and villainy.

From the halberd-armed foot soldier and catapult-toting skullchucks, to their will-using shamans, redcaps are a common sight in Rosewood and represent a real danger to the unwary traveller. Indeed fear of Redcaps is so rife, that it’s been known for travellers to meet a misfortunate end simply by wandering into a nervous village wearing the same coloured headgear.

*Of course, Heroes should note that hitting a redcap with a big pointy sword, or a crossbow bolt will do the job just as efficiently.

Lionhead Studio:http://www.lionhead.com/blog/201 ... e-legends-redcaps!/


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发表于 2014-6-2 07:23 AM |只看该作者
《神鬼寓言:传奇》最新截图 展示新登场人物

  《神鬼寓言:传奇》是2013年8月公开的系列最新作,游戏将登陆XBOX One平台,而日前游戏开发商Lionhead再度公开了本作的几张新截图,为大家展示了游戏中的新角色Inga。

  而根据此前的说法,本作将会在E3 2014中登场,并且官方还会提供试玩。究竟这款系列最新作的表现如何呢?就让我们拭目以待吧。







Blog - http://www.lionhead.com/blog/2014/may/30/introducing-inga/


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发表于 2014-6-12 06:42 PM |只看该作者
Fable Legends E3 Trailer & Screens



   


Fable Legends Pits One Villain Against Four Heroes

Set hundreds of years before the events of the original “Fable,” Lionhead Studios' upcoming “Fable Legends” combines co-operative multiplayer and storytelling in a fantasy world. A team of up to four players can take on hero roles drawn from classic RPG archetypes: protector, archer, rogue, and healer and more, each with looks and personalities that are uniquely “Fable.” Meanwhile, a fifth player takes on the role of the villain, setting up traps and generally doing his or her best to hinder the players’ progress.

Each of the four heroes has a complementary set of skills and abilities. The protector, for example, has a giant shield that can guard against splash damage, while the archer can knock enemies up into the air, giving players time to get to a safe distance. Cooperation is the name of the game, and to that end “Fable Legends” will offer full drop-in, drop-out functionality via Xbox Live. But don't worry if your friends are all offline; AI will take over any open slots, whether hero or villain.

But “Fable Legends” really comes into its own when a human takes on the villain role, popping up gates at inopportune moments to trap the players in with dangerous baddies, or leaving mines in hard-to-see spots. A clever villain can win a match by ensuring players never get to achieve their goals and complete their quests.

Despite being set much earlier than the first “Fable," graphics and art design are reminiscent of the original: colorful and vibrant, with plenty of touches from traditional medieval fantasy making an appearance. Goblin and gnoll-like creatures are common foes, hurling arrows and even explosives at the heroes. An early boss fight features a giant ogre that can unleash a “fart” weapon that can slow the players down and make them more vulnerable to further attacks -- but he has a weak point at his back. Heroes will want to exploit such enemy weaknesses by working together to corral them and attack at fragile points for critical hits. All the while, players must keep a constant eye on whether an ally has been knocked out, as they rely on each other for revival.

“Fable Legends” looks to be a cross-genre adventure that will challenge players’ co-operative skills -- and also leave plenty of room for those of us who’d prefer to be bad. You'll get a chance to see for yourself when the multiplayer beta launches this fall.

Check out FableLegends.com for more details, including beta registration.

Xbox NewsWire

























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