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本帖最后由 kirassss 于 2013-8-15 09:48 PM 编辑
《凤凰计划》是一款运用Unity打造的小队即时策略游戏,制作团队希望打破追求画面的迷思,尝试设计更具挑战性的游戏系统,并打破日式RPG剧情单调的刻板印象。玩家可以率领英雄小队,在Azuregard游戏世界中拼凑失落的谜题,击败未知的强大敌人。本作可切为探索、战斗与角色养成三大部分来介绍:
1.探索未知地图展开冒险
在Azuregard 中,未探索过的区域有着不明的敌人伺机而动!这边会有不同的种族以及关键人物角色等待玩家前来探索,同时各个地区有其专属的装备及特殊的当地文化。
在游戏世界里并没有特定等级的怪物分布区域,因此玩家可以自行决定如何按照自己的步调探索游戏世界。
2.不强调细微操作,专注在即时的策略布局
在尚未探索过的地区中可能会面对到敌人的威胁,而游戏中的战斗可以简单区分为因故事需要而触发的战斗,以及动态发生的随机遭遇战。
剧情上的战斗是为了剧情所铺陈的必要战斗,因应不同的剧情走向需要而设计。而随机遭遇战则是动态发生的战斗,在玩家探索地图的同时随时都有可能会遭遇到敌人的袭击。
游戏中的战斗系统仅需透过滑鼠点击与选取即可操纵队伍中的英雄,每个英雄都有其独特的技能可在战斗中运用,这些技能会依赖不同角色的魔法或耐力值来使用。
适时的运用策略,并组合不同种类的英雄将会是获胜的关键!此外官方也提到游戏战斗时会被以下几个要素所影响:
地形:地形的高低会影响战斗时的优劣势,地形所包括的障碍物也会影响战斗过程。有些单位在某些特定地形会具备移动上的优势,增添游戏的策略性。
迷雾:战斗时的地图会有迷雾存在,遮蔽玩家的视线,让战斗更具备挑战性。玩家需要善用具备侦查技能的单位来作战。
仇恨值:游戏中的怪物会自动判断谁是最具威胁的单位,或是因应剧情需要而有特殊的状况产生。某些单位具备类似嘲讽的技能来转移仇恨值。此外游戏中也会有着各式各样,会让人印象深刻的Boss等待玩家挑战。
The world is changing...
The orcish clans, mankind's ancient enemy, have begun migrating from the mountains and their raids upon human settlements become more brazen and audacious by the day. If this wasn't enough, the denizens of the southern coastal regions hear rumor of the free men who, once vanquished, have emerged, more organized than before, all with the goal of toppling the Empire. Amidst the stirrings of war, the elves watch a fateful star and recognize it as a portent that will decide the fate of all those who live in Azuregard.
It is within these tumultumous times that the troubled paladin Marcus Stern encounters Ruffles, an angel stricken with amnesia. Together with the elven princess Sylrianah, reserved but curious to see the world beyond the forest, and Zarum the Lost, a battlemage with his own internal conflicts, they form an unlikely bond. These four heroes must discover their place in a world brought to war by misunderstanding and ignorance, and perhaps ultimately even save it from itself.
Project Phoenix is a sprawling adventure in which you explore a vast, rich land and do battle against formidable enemies. The gameplay eschews micromanagement in favour of a focused Real Time Strategy system enhanced by JRPG elements. You can level your characters and teach them new abilities but at the same time they behave intelligently when you are not controlling them directly.
The game has three distinct modes: Exploration, Combat and Character Advancement.
Exploration is where you travel the many realms of Azuregard. As well as progressing the story, you will discover different races, acquire better equipment and meet new characters. Each time you arrive somewhere new, you’ll be able to outfit yourself with the local equipment and experience some of their culture. There will be no grinding through enemies to be able to advance to the next area. You will be able to advance at your own pace, and either push on with the story or take your time as you see fit.
Each town or city you find yourself in will be populated by an interesting cast of characters, with their own stories to tell. There’ll be good reason to stick around some places, or to do a bit of extra exploration.
Combat takes place in predefined areas, tailored to match the locale. There will be two main types of combat: Story battles and Random battles. Story battles will be carefully-tuned scenarios integral to the story’s progression. Random battles will be dynamic combat scenarios activated occasionally during the story, but generally when exploring areas without any new story content (such as when backtracking). They will be available whenever you want, without being a burden to play.
Combat uses a point and click system to control your party of heroes. Each hero has abilities they can use in battle, and the use of these abilities depletes either their mana (magic reserves) or their stamina. Tactical play and the combination of different heroes will be the main factors in your success, as well as taking advantage of the following conditions:
Terrain: Terrain comes in different heights, so you can use the lay of the land to your advantage. There are also destructible elements to damage or slow down your foes. Some units also get a movement advantage in different terrain to allow for more strategy.
Fog of War: Apart from special scenario objectives, the combat map will be hidden until explored. This helps keep things exciting and suspenseful and also gives you plenty of opportunity to use the scouting abilities of particular heroes.
Threat Management: Generally enemies will target those they consider the greatest threat, or a specific target when the story dictates. However there are character abilities to redirect their attention to another character. Not only does this lend itself to structured defensive play – knowing who the enemy will target will allow you to set up some cunning traps! Of course, no JRPG is complete without memorable, awe-inspiring bosses, and we have plenty of those as well. These challenging scenarios will have you focusing your entire party on an epic enemy, using your skill to win the day.
Character Advancement is an important piece, and comes from the game’s JRPG heritage. Each hero you control will be a distinct class, with their own look, abilities, and usable equipment. Of course there will be overlaps in equipment, but there won’t be too many dilemmas when it comes to selecting who gets a new item. As characters increase in experience, they automatically get improved stats, as well as new abilities. For further customisation we have a simple talent system in place, so that you can choose the path you want your characters to take. If you want to have more control over your team, we are also including customable heroes that can be recruited as you progress through the game. That way, if you love a character class but want to put your own spin on it, you can. |
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