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本帖最后由 kirassss 于 2013-10-18 07:31 AM 编辑
• How about the graphics?
Rather than a photo realistic representation, we’re aiming to match the tone of each Disney world.
• You’ve mentioned before that Kingdom Hearts III has a new shader being developed for it, can you tell us about it again?
This isn’t the official name, but it’s something we call the Kingdom Shader. You saw it a little bit in the E3 trailer, this visual of a Disney 2D produced painted image represented in 3D. This time, when I was thinking about how the graphics in Kingdom Hearts III would be visualized, it started with Takeshi Nozue working in Visual Works, and he made patterns of various visuals for me. He gave me this “painted looking visual” pattern and I wound up showing it at E3. Visual Works makes pre-rendered footage, and this is based on a way to make it work in real time.
• Is the painted looking visual something that you’ve wanted to implement for a long time?
Since the very first title, the graphic gradation was made with the intention of representing the painted look of Disney’s animations. But with the hardware back then didn’t have the capability to adjust the lighting freely, so we tried to portray a painted visual in the textures we used. But this time the hardware’s capabilities are better, there is no option of “not using light.” You don’t get a sense of graphical evolution just by setting old graphics to HD, my goal with the next-gen isn’t to do something that reproduces the pre-rendered scenes from Kingdom Hearts and Kingdom Hearts II in real-time. I considered the concept of the visuals and thus the representation Kingdom Shader was created.
• I think all the fans are wondering, what worlds will appear, what enemies will we battle against, etc… Do you have anything to share about that?
Not yet right now. (laughs)
• Nothing, huh? But of course new worlds will be introduced, right?
As for worlds, I’ve made some choices and started making them, but at this stage I can’t announce what world and which characters. Information will come little by little… There are a lot of new worlds since there are so many Disney titles that haven’t appeared yet. As for familiar worlds and characters, you can expect that the locations will be completely, the visuals will be different.
• Are there plans for Kingdom Hearts III to utilize DualShock 4 functionality?
Like Final Fantasy XV, Kingdom Hearts III is being developed in DirectX 11, so in what ways it will use PlayStation 4 functions hasn’t been decided concretely yet. Right now we’re in a stage where we are making note of the hardware and it’ll become clearer in the future. When I have an idea, I think, how about we use the DualShock 4 touchpad? So I think I’d use it in some form, but right now nothing is decided.
• Are you thinking about corresponding functions with tablets or the PS Vita?
Naturally I’m considering external devices, but I’m still thinking of ideas right now.
• Many things can be realized with PlayStation 4, but there seems to be a lot of troubling things too.
I suppose so. Ideas I think are original are already being realized by other makers, so we are waiting to see what they do, but it’s also nerve wracking. So far I’ve made games on a variety of hardware, but since I want put in as many elements as I can, I have a lot to think about. Because there are various possibilities, I want to make the kinda games that stand out as interesting.
• As someone who has seen the generation changes of many systems, what about PlayStation 4 has impacted you?
I thought it was overkill (laughs). As expected I gradually accepted it and then I wanted one (laughs). Players are swelling with expectations, but to make something suitable for this system, this is a hurdle that developers must overcome. The things you can do have increased immensely, so once you start broadening the possibilities, it doesn’t end, the possibilities just grow. You’re pressed to choose what ideas to keep and what to toss. The announcement at E3 has passed, and I am still feeling the huge response that Kingdom Hearts III received. Everyone was so happy in that moment, I’m challenged by how I’ll live up to that expectation with this title. It’s a big challenge when you have this system where the power of expression is so high. There have been a variety of systems so far, but I feel like this one is the greatest mountain to overcome.
• Not just in Japan, but fans around the world are waiting.
The mountain is being exceeded so far. I think we’ll be able to do something, I believe in my staff.
• So are the Final Fantasy XV team and Kingdom Hearts III team influencing each other in any way?
Well, when they see the other team, they get inspired by the great things they see, but that’s because that’s how things were created in the Square era. Kingdom Hearts III development started later, so it’s not as far along, but I think that it’s good motivation.
• By the way, we’ll see the end of the Dark Seeker Saga in Kingdom Hearts III, but what will happen after that?
Kingdom Hearts is a Disney title, so I can’t speak for them, but naturally, in my own mind I have ideas about what happens after Kingdom Hearts III. About characters and developments. Maybe sometime there will be a chance to talk about that, but rather than thinking out the concrete details regarding that, right now my first priority is completing Kingdom Hearts III. I want to put out Kingdom Hearts III quickly.
• We’re looking forward to it. Alright, any last messages for the viewers?
Kingdom Hearts and Kingdom Hearts II were for PS2 and we skipped PlayStation 3, and now we are releasing Kingdom Hearts III for PlayStation 4. The power of expression has increased drastically, and from the developments accumulated so far, even the gameplay by itself, I think that it’s become something with depth. So that the day fans can experience it for themselves, we are all working are hardest, so please look forward to the next update.
As promised, Tetsuya Nomura’s “Conversations with Creators” video has been released. In the new video, Nomura shared a batch of Kingdom Hearts III details. Here’s a translated summary of what was shared:
- Conclusion of the Dark Seeker saga
- Nomura wants you to feel the depth capabilities in the new trail because the series is back on consoles
- KH is a game with developing action, every game takes it a step further, different challenges and bold new systems
- Nomura wants to keep all the different systems in mind when developing a system that stays in line with the first two Kingdom Hearts games
- Upgraded movements for Sora so that they’re more fluid
- Early stage of development, so these ideas haven’t been set
- Nomura wants to balance RPG elements with action
- He also wants to make use of all the field space and take on large numbers of enemies
- Thinking about interactive field space such as rocks crumbling as you scale a mountainside, and enemies being able to climb too
- Hoping for better AI rather than having them all repeat the same programmed actions like in KH for enemies and partner AI
- Direct Donald and Goofy and they do what you say
- Nomura wants their personalities to reflect in their actions
- Thanks to the power of next-gen Nomura wants to use as many actions, motions, effects, etc. as possible
- For visuals, the team is targeting a photo realistic representation combined with a tone of each Disney world
- Won’t say which worlds will be included
- Many unused worlds
- Worlds that repeat will take place in different locations
- Still deciding if the game will take advantage of the DualShock 4
- Thinking about external device communication (like with PS Vita)
- While the PS4 offers a lot of possibilities, there are a lot of things to worry about too
- Wants to put in as many elements as he can
- Nomura jokes that the PS4 is overkill when asked about the system
- When asked if the FF15 and KH3 teams effect one another, he says that seeing what each other is doing inspires them to work harder
- Nomura has ideas for characters and developments that take place following the Dark Seeker Saga
- Maybe sometime there will be a chance to talk about that, but for now the focus is on developing KH3 to completion
- Looking to bring out the game quickly
- Lastly, as a message to fans, he says that the power of expression has surpassed the past titles and that the play depth is greater
- Everyone is working their hardest so that fans can get their hands on it quickly, so please look forward to future developments |
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