Developer(s)开发商:Guerrilla Games
Publisher(s)出版商:Sony Computer Entertainment
Director(s)制作人:Steven ter Heide
Designer(s)设计师:Eric Boltjes
Series系列:Killzone
Engine引擎:In-house engine, Umbra3
Platform(s)平台:PlayStation 4
Release date(s)发售日:
NA November 15, 2013
EU November 29, 2013
JP February 22, 2014
Genre(s)类型:First-person shooter 第一人称射击
Mode(s)模式:Single-player, multiplayer
Plot
Killzone: Shadow Fall is set 30 years after the events of Killzone 3. Life on the Helghast home planet Helghan has been left in ruins; however, the war still goes on.The Interplanetary Strategic Alliance (ISA) allows Helghast refugees to resettle on planet Vekta. The Vektan and Helghast factions are living in a city which is divided by a large security wall. The Helghast are fighting for their right to exist, while the Vektans are fighting for survival, leading to a "Cold War" between Vektans and Helghast. The story is seen through the perspective of Lucas Kellan, an agent of the elite ISA special forces branch known as the Shadow Marshals.
A collection of Killzone: Shadow Fall detail bits are included in the June 2013 issue of Game Informer. For the latest about Guerrilla Games’ upcoming PlayStation 4 shooter, read on below.
- Wanted to do something a bit different than what they accomplished with the PS3
- Game begins on the Vectan home planet
- Helghast have been allowed to move in next door in their home planet
- The two cultures’ differences result in tension
- Team is looking to expand on Killzone’s existing systems
- Ex: can drop down on enemies and perform death-from-above maneuvers
- Mechanics have been tinkered with
- Can switch modes on your weapons
- Ex: you’re using a close range weapon, and with the press of a button, scope flips up and switches over to a long-range weapon