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【PS4】Ni-oh 2

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发表于 2018-6-12 08:58 PM |只看该作者 |倒序浏览
本帖最后由 kirassss 于 2018-6-12 10:57 PM 编辑

Nioh 2 announced for PS4
《仁王》最新续作《仁王 2》曝光 透过现场大银幕展现战斗魄力

转载 - 巴哈姆特(https://gnn.gamer.com.tw/6/163926.html

  在今(12)日所举办的 E3 2018 PlayStation Showcase 中,揭露了战国动作冒险游戏《仁王 2(NIOH 2)》最新宣传影片,并透过现场大型银幕传达给观众更强烈的视觉震撼。

  《仁王 2》是由 Team Ninja 制作的黑暗风格战国动作游戏《仁王》的最新续作,背景是以日本战国时代末期为蓝本的世界,目前官方尚未公布上市时间。

   


Koei Tecmo and Team Ninja announced Nioh 2 for PlayStation 4 during Sony Interactive Entertainment’s E3 2018 press conference.

Further information was not announced.




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发表于 2018-6-13 07:12 PM |只看该作者
本帖最后由 kirassss 于 2018-6-13 10:37 PM 编辑

Nioh 2 has character customization, protagonist possesses the power of yokai
《仁王 2》新访谈总监透露新信息 角色自由创建系统


  昨日在 E3 2018 索尼展前发布会上,光荣特库摩正式公布了《仁王 2(NIOH 2)》。不过目前游戏仅有一段CG预告片,至于它的故事如何发展,主人翁是谁,会有什么新的变化,我们还知之甚少。

  而在今天的索尼互动娱乐 E3 游戏展直播活动上,《仁王 2》的游戏总监安田文彦透露了关于游戏的更多信息。

  首先相较前作而言,《仁王 2》的目标是一部强调自然进化的作品,而不是带来巨大的变革。尽管制作组 Team Ninja 对第一部作品非常满意,但仍然有许多事情没能做到尽善尽美,所以他们希望续作可以改进有点,然后纠正前作的缺陷。尤其是在RPG元素上,本作会将这方面不平衡的地方进行更大改进。

  关于续作的故事《仁王 2》与前作仍然是会联系在一起的,但即便玩家没有玩过前作,也能够无压力享受《仁王 2》。而对系列老玩家而言,他们能够更加喜欢新作的体验。

  《仁王》中玩家们呼声很大的“角色创建系统”在《仁王 2》中确认正式列装使用,游戏中玩家可以创建和定制专属角色,包括性别和种族,那么这或许意味着前作主角威廉(东瀛杰洛特)不再担当主角。此外新主角还拥有妖怪之力,能够让动作体验更上一层楼。此外《仁王 2》也会在正式发售前提供 Demo 测试版本。

  目前《仁王 2》仅确认有 PS4 版,日后尚未有其他版本的消息,发售日也未公布。



Nioh 2 director Fumihiko Yasuda and Team Ninja creative director Tom Lee shared first tidbits of information on the newly announced Nioh 2 during the PlayStation E3 2018 live stream yesterday.

During the interview, Yasuda confirmed that Nioh 2 will have a character creation system and that the protagonist will possess the power of yokai, allowing for yokai-versus-samurai and yokai-versus-yokai battles to unfold. Yasuda also confirms Team Ninja will release a demo ahead of the game’s release to gather fan feedback.

Get the tidbits from Yasuda below.

On his goal for Nioh 2…

Yasuda: “My goal for Nioh 2 would be a natural evolution, not a dramatic change or deterioration. In the first title, although we were very happy with how it was received, there were things that we could not have accomplished at the same time. So I’d like to strengthen what we did well, while at the same time fix some of the issues that we couldn’t do in time. That’s what I’d like to see happen in Nioh 2.”

On lessons learned in the original Nioh…

Yasuda: “Team Ninja is known for creating action games, but Nioh on the other hand was our first action RPG. So I’d say that in some of the game balancing and RPG departments, as well as some of the updates, there were certain issues that players might not have necessarily been happy with, so that’s something I’d like to improve upon and do better this time.”

On Nioh 2‘s story connections with the original Nioh…

Yasuda: “Yes, it ties in with the story of the first game—like the time and setting, those we will reveal in the days to come. But while I feel that those who have never played the original Nioh can enjoy the story, people who did can even more so enjoy it.

“And this is just sales talk, but Nioh is on sale right now, so we’d like to invite people who have never tried the game before to give it a try.”

On how feedback from the first game influenced development on Nioh 2…

Yasuda: “We did two demos before the first Nioh was launched, and we’re truly grateful for all the feedback from our fans. But having said that, after the game launched, one of the biggest requests that we had was character creation. And that’s something we’re going to implement in Nioh 2. Players will definitely be able to customize all the details, including gender and race.”

On what sets Nioh apart from other third-party action games…

Yasuda: “In general, I think it’s the close quarters combat system. We have certain elements that are very uniquely Japanese, such as the ki pulse and the weapon stances. In addition to that, maybe the fact that both the player and the enemy have a stamina bar. That’s probably something unique to Nioh.”

On the teaser trailer…

Yasuda: “Players can probably tell that the next protagonist actually possesses the power of yokai. We’ve seen samurai-versus-yokai and samurai-versus-samurai before, but this time around we’re going to have yokai-versus-samurai and yokai-versus-yokai as well, so you’ll be able to feel some of the yokai skills and moves, which should bring the action system to the next level.”

On the most important thing the team needs to get right with Nioh 2…

Yasuda: “First of all, as a masocore game, we’ll make it satisfying again, but in that we want to have more satisfying deaths for players. And while Team Ninja will do its best to bring everybody the best product, we don’t want it to be just our subjective opinion. So as we did with Nioh, we’ll release a free demo to for everyone again to get feedback and make this game right.”

And a message to fans…

Lee: “First of all, we want to thank everyone for making Nioh a success. And having said that, I think just to kind of draw a comparison of where we were and where we’re at, I think with Nioh it was our first time getting into that genre. And to be quite honest, as part of our team, we were a little bit cautious and it was sort of trepidatious in that sense. I think this time around, with the experience that we gained, and obviously all the encourage and support that we have, we’ve gained a lot of confidence as well. And thinking back, there were a lot of things that we didn’t get to do. But this time around, I guess the simple way for me to put this is, the glove are off, we’re going to go in hard. And so I hope the fans are ready for it, because I think this experience is going to be close to what we really had in mind. So I can’t wait for you guys to play it.”

Nioh 2 is in development for PlayStation 4.

   


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