Facebook Sharer
选择您要替换的背景颜色:
【农历新年】背景图片:
个性化设定
 注册  找回密码
查看: 691|回复: 0
打印 上一主题 下一主题

【TBA】Scavengers

[复制链接]

1613

主题

32

好友

8万

积分

区域版主

K 游戏情报员/KWolDs SEN ID

Rank: 80Rank: 80Rank: 80Rank: 80Rank: 80Rank: 80Rank: 80Rank: 80

分享专才

跳转到指定楼层
1#
发表于 2018-3-14 03:41 PM |只看该作者 |倒序浏览
本帖最后由 kirassss 于 2018-3-14 07:34 PM 编辑

Former Halo, Battlefield Devs Announce Scavengers, A Third-Person Shooter
前《光环》总监领衔工作室新作《Scavengers》公布

转载 - 多玩(http://tv.duowan.com/1803/384965725809.html

  由前343工作室执行总监&创意总监Josh Holmes领衔,来自《光环》系列、《战地》系列以及《COD》等知名作品开发成员组成的独立工作室Midwinter Entertainment于今天公布了一款名为《Scavengers》的新作,平台与发售日暂时不明。本作是一款以“合作”与“对战”结合而成的“co-opetition”的多人游戏,舞台为寒冷的雪原,这里的资源有限,而且周边充斥着危险,玩家要与其他玩家结成小队,为了完成目标进行奋斗。

  据开发方声称,本作为《光环5》中的“战区”模式的精神后继作品,该模式中24个玩家要分成两队,或是占据第三方势力,也就是AI方的据点,或是破坏敌人的核心。而在本作中,玩家可以组成更多小队,回合开始时,玩家会处于离其他小队不远的位置,但不会一上来就立刻交战。小队与小队有时也可以进行合作,而且本作的第三方势力为野生动物与感染症,有时还需要利用资源活下来,所以也带有生存要素。在玩家经历了雪原与雪山的探索最终活下来后,有时还要面临同队相残的情况。

  本作采用虚幻4引擎,并且为了实现大规模的虚拟世界采用了云端主题的开发平台SpatialOS,因此本作还有小规模制作,但可以同时容纳大人数的同时线上的特点。在多人在线的大规模小队战与AI、生存要素导入,势必使本作成为一款新玩法的FPS作品。

  Holmes称,本作仍然处于开发的初期阶段,但希望能够通过多方交流与对话使本作得以进一步成长。



   


Midwinter Entertainment Announces Funding and Technology Partnership with Improbable and Unveils Flagship Title, Scavengers

Josh Holmes, formerly Studio Head and Creative Director for the Halo franchise at 343 Industries, today took the new game studio, Midwinter Entertainment, out of stealth with the announcement of its flagship game, Scavengers.

Midwinter also announced a partnership with Improbable, which will include both project funding to support the making of Scavengers and a deep technical relationship. Midwinter’s work will help to inform the future development of tools and workflows for SpatialOS, Improbable’s cloud-based platform for game development.

Scavengers will build on the game design principles that made Halo 5’s Warzone a revolutionary new mode for Halo players, by allowing teams of players to compete with one another while exploring a large game map populated with hundreds of free-roaming and highly sophisticated AI enemies, with distinct factions, weapons and behaviours.







The multiplayer “co-opetition” survival shooter will be built with Unreal Engine and powered by Improbable’s SpatialOS game development platform. With these technologies, Scavengers will provide endless emergent gameplay possibilities resulting from the interplay of human competitors and AI adversaries within a large, living world.

“We started Midwinter with the goal of creating innovative, shared experiences for millions of players around the world,” says Josh Holmes, CEO of Midwinter Entertainment. “When we introduced Warzone in Halo 5, it represented the pinnacle of blended PVE/PVP. Now with SpatialOS, we have the ability to push the boundaries of ‘co-opetition’ gameplay in Scavengers, with teams of players competing as armies of smart AI move intelligently across the map, hunting down players and each other.”

Massive-AI “Co-opetition” - Intense, team-based multiplayer in a dynamic, living world

Scavengers puts players in the role of young survivors fighting in a not-so-distant future, where cataclysmic events have triggered a new ice age. The game will combine exploration, survival and combat elements, while maintaining a focus on teamwork and cooperative game mechanics.

By dividing the action between multiple servers in the cloud, all of which contribute to building and running a seamless and consistent world, SpatialOS allows more sophisticated artificial intelligence, more AI entities and players occupying a seamless, shared environment, and a larger, more detailed and more deeply simulated game world than can be supported by the traditional client-server architecture used in online gaming.





Players will begin each game by equipping their scavenger, exploring the wilds, fighting and allying with other human players to complete objectives, gathering resources and battling against AI-controlled enemy factions. Large and unpredictable AI populations, combined with the balance of co-operation and competition between the human players, will create rich, repeatable gameplay.

A deep partnership with Improbable

Midwinter is the first studio to receive project funding from Improbable, which closed a $502m Series B investment round in May 2017. SpatialOS is free to download and access, and developers are already creating a range of games using the platform. However, this is the first partnership of this kind between Improbable and a game studio.

“We’re passionate about making the next generation of online games possible and we’re taking steps to help studios with outstanding teams and exciting visions make games that would have previously been impossible,” said Improbable CEO and co-founder Herman Narula. “Often, innovation comes from studios like Midwinter: talented, experienced designers and developers with a track record of delivery at major studios, who want to create something truly groundbreaking.”

“We chose to partner on Scavengers because we believe that Midwinter will produce a great game and a great demonstration of SpatialOS in action, and also help us to optimise our own tech and tools for this kind of action-packed, session-based gameplay. A partnership like this is designed not just to help a great game get made, but to make it easier for other studios to make great games.”

Josh Holmes and members of the Midwinter team will be at GDC (Game Developers Conference) in San Francisco. March 19–23 and will appear in talks and at Improbable’s booth. For more information please visit https://gdc.improbable.io/midwinter-announcement-web



About Midwinter

Midwinter Entertainment is an independent developer, founded by industry-leading talent united by a shared passion for making games. The studio has since grown to become a tight-knit collective of veteran game developers from around the world. Scavengers is Midwinter’s first title, an ambitious multiplayer survival “co-opetition” set in a near future, winterised world.

For more information about Midwinter go to http://midwinter.net/



About Scavengers

With Scavengers, Midwinter is building on the strengths and experience of the team to build a game that merges elements of PvE and PvP while encouraging a spirit of cooperation and togetherness during play.

Using SpatialOS, Scavengers will allow players to experience vast play spaces, densely populated with satisfying AI combatants and supported by rich simulation of the surrounding world.

For more information about Scavengers go to http://www.scavengersgame.com/



About Improbable

Headquartered in London, Improbable is a company dedicated to building technology to enable powerful virtual worlds and simulations designed to help solve previously intractable problems. In gaming and entertainment, this enables the creation of richer, more immersive and persistent virtual worlds.

Founded in 2012, Improbable received $20m in Series A funding from Andreessen Horowitz in March 2015. Horizons Ventures led a $30m follow-on Series A in July 2015, which included Temasek Holdings.

In May 2017 Improbable announced a $502m Series B funding round, led by SoftBank. Andreessen Horowitz and Horizons Ventures also joined this round with follow-on investments.

About SpatialOS

SpatialOS by Improbable is a cloud platform for creating previously impossible games. It enables studios to design, build and manage games that go beyond the limits of a single-server architecture.

By building on SpatialOS, developers can use standard tools and game engines to build new gaming experiences. It allows a swarm of hundreds of game engines, running in the cloud, to cooperate together to simulate a world much larger, richer and with more players than any single engine or server could.

SpatialOS is currently in a free open beta – any game developer interested in using SpatialOS to create new realities can try the platform via improbable.io/games.




收藏收藏0
您需要登录后才可以回帖 登录 | 注册

JBTALKS.CC |联系我们 |隐私政策 |Share

GMT+8, 2024-11-29 08:43 PM , Processed in 0.110296 second(s), 24 queries .

Powered by Discuz! X2.5

© 2001-2012 Comsenz Inc.

Ultra High-performance Dedicated Server powered by iCore Technology Sdn. Bhd.
Domain Registration | Web Hosting | Email Hosting | Forum Hosting | ECShop Hosting | Dedicated Server | Colocation Services
本论坛言论纯属发表者个人意见,与本论坛立场无关
Copyright © 2003-2012 JBTALKS.CC All Rights Reserved
合作联盟网站:
JBTALKS 马来西亚中文论坛 | JBTALKS我的空间 | ICORE TECHNOLOGY SDN. BHD.
回顶部