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【PS4/XB1/PC】Far Cry 5

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发表于 2017-10-28 07:12 AM |只看该作者
   


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发表于 2017-10-31 11:15 AM |只看该作者
本帖最后由 kirassss 于 2017-10-31 05:14 PM 编辑

Far Cry 5 ‘Friends for Hire’ co-op trailer
共闯希望镇!《孤岛惊魂5》合作模式细节公开


  《孤岛惊魂5》将于2018年2月27日正式问世,玩家们也能借此机会探索生机盎然的“希望镇”并将小镇的居民从邪恶的“伊甸之门”计划中拯救出来。而在今天公布的最新宣传短片中也着重演示了本作支持多人合作游戏的特色。

  《孤岛惊魂5》游戏中所有的战役都将支持多人合作模式,玩家可以邀请好友并肩作战,不再独闯“希望镇”。一旦玩家完成了游戏教学部分的所有内容,做好了对抗小镇邪恶势力的准备,即可随时邀请好友加入。而受邀的玩家将以自定义的角色出现在游戏中,与你一同战斗、一同冒险,无缝地加入或离开游戏并支持全程语音交流。在合作战斗的游戏进程中,双方可以分享弹药及医疗包。此外,如果你想要真正考验一下你们之间的友情,甚至可以打开游戏选项中的“误伤”功能。

  在邀请一名好友加入游戏的同时,玩家仍能够以自己的节奏探索游戏世界。只有当作为“房主”的玩家接受任务时,可以在保留当前进度的情况下招募伙伴。与此同时,受邀的好友也能够在与你并肩作战的同时保留所有的游戏进度、获得的金钱、枪械、特殊效果或是战利品(由任务解锁获得的物品除外)。游戏将会控制玩家之间的距离以确保双方能够互相照应,如果有一名玩家距离过远则会被传送至靠近另一名玩家的位置。此外,合作模式仅限从玩家的好友列表中发出邀请而非随机匹配玩家,而热衷单人游戏的玩家也可以选择完全关闭合作功能。

  《孤岛惊魂5》首次将背景设定在美国的蒙大拿州,玩家能够完全自由地探索这个看似平静,实则深深扭曲的世界。很快玩家们就会发现自己的到来加速了一场沉寂多年的无声变革,那就是一个狂热邪教组织的“伊甸之门”计划,而这个计划所引发的暴力接管了整个城镇。在深陷围攻,无法与外界取得联系的情况下,玩家将生起反抗的烈焰为“希望镇”重燃希望。

Ubisoft debuted a new trailer for Far Cry 5 during the PlayStation Media Showcase at Paris Games Week 2017 revealing the game’s “Friends for Hire” co-op mode.

Here’s an overview of the mode, via Ubisoft:

In this mode, players will be able to team up with one of their friends to free Hope County from the Project at Eden’s Gate cult.

Immediately following the in-game tutorial, Far Cry 5 will be playable via online co-op. All earned experience and inventory items, excluding quest-based items, will carry over following each co-op session. While exploring Montana, each player will see and collect their own loot. However, the host player is the only player who will keep their story progress.

To help players in their mission to take down the cult, the host player will still be able to recruit “Guns For Hire” or “Fangs for Hire” keeping in mind that you can have up to two buddies, with one being another player, join you in your squad. Far Cry 5 “Friends For Hire” two-player co-op will allow players to explore Hope County and take down the Project at Eden’s Gate in a surprising and chaotic new fashion expanding the possibility of the game’s open world.

Far Cry 5 is due out for PlayStation 4, Xbox One, and PC on February 27.

   






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13#
发表于 2017-11-15 07:11 AM |只看该作者
Far Cry 5 ~ Recreating Montana

   


Far Cry 5 – Creating Co-Op Havoc in Hope County

Far Cry is as much about capturing natural beauty as it is about explosive mayhem, and with Far Cry 5, the bar for re-creating the wilderness is especially high. Unlike the fictional Kyrat or Rook Islands, Montana’s forests, farmlands, and highways will feel familiar to a lot of players – and that means the developers needed to accurately capture every detail, from the wildlife to the logos on roadside shops to the bark on trees, to make Hope County feel like a convincing place.

“We needed to change the way we prepared ourselves,” says Isaac Papismado, graphic assistant on Far Cry 5. “In the past, we used the internet, we used a lot of secondary sources, books, things like that. Whereas now, we really want to go onsite with a team with cameras, and get as much as we can.”

That meant taking a series of trips to Montana, during which the developers trekked into small towns and wilderness locations. They got to know Montana’s ecosystem, wildlife, and people, and took thousands of photos, many of which were used to re-create the landscape in a process called photogrammetry. Using photogrammetry, objects like trees, vegetation, buildings, and even people are photographed from multiple angles and scanned to create lifelike 3D objects. This technique led not only to some of the most detailed environments Far Cry has seen to date, but to a few surprises that made their way into the story.

“When Richard, our lead on biomes, came back and scanned a birch, and there was actually a heart shape with initials and names, and we’re like ‘this is awesome!'” says Associate Producer Philippe Fournier. “This is the level of detail you can find in some of the assets. We can tweak it and make it story-based, but getting that sort of detail is definitely a first for us.”

The team’s photos ended up informing not just the look of Far Cry 5’s environments, but the way the game world itself was structured. Like the real Montana, Far Cry 5’s landscape is dotted with road signs and billboards, and they aren’t just set dressing; they’re there to organically alert you to where you are, direct you to specific businesses or locations that might be of help, and even unlock intel about good fishing spots. And a big part of making those messages stick out is through branding.

“Every logo is almost a character in and of itself,” says Fournier. “You’re always asking, ‘what’s the history behind that? Who’s the owner? What’s next, where can I find this person? I see there’s a shop, maybe I can find this shop somewhere?’ And it attracts you to go and find it, so it ties into the exploration of the world as you see those signs.”







Another key part of understanding where you are is in the businesses themselves, which are frequently named for their region or town, or after the characters who run them. In fact, says Graphic Assistant Marco Beauchemin, it wasn’t unusual during development for a business and its branding to develop from characters who appeared in the storyline.

“We have that guy from the narrative, and that guy should have a marina, so let’s give that guy’s name to the marina,” says Beauchemin. From there, that name becomes part of logos and signage, radio ads, billboards, and even vehicles associated with the marina, all of which make that marina feel more like a real place instead of just a point of interest on your map.

The approach to branding isn’t just about business, either. It extends to the homes of the characters themselves; the team wanted to create interiors that felt lived-in, with decorations that tell you something about the person who lives there, what they do, and how well they take care of their stuff.

Another thing that came out of the branding process was the identity of the resistance movement you’ll build in Hope County, which stems from the Hope County Cougars, a local baseball team. Starting out as a sign to dress up a part of a baseball field, the team’s branding spread to pennants and promotional calendars in the game’s bars.

“During production, we came to ‘who are the rebels, what are their logos?'” says Beauchemin. “We took that baseball team. It’s a team of people that are really grounded in the region, so it’s normal that the rebels would take that as their logo, so let’s go for it. And then the narrative added to that with a character who’s all about the baseball team, and we can go into someone’s house and we know that guy was playing for the Cougars a long time ago.”

All of these elements combine to create a rich backdrop for an explosive adventure to liberate Hope County from the grip of The Project at Eden’s Gate cult. Far Cry 5’s world is packed with activity and danger – not the least of which comes from the bears, wolves, skunks, and feared wolverines that might complicate a mission by attacking at any time – and its version of Montana is a beautiful, diverse place to explore.

Far Cry 5 launches on PS4, Xbox One, and PC on February 27. For more info on the game, check out our previous coverage.

blog.ubi.com


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14#
发表于 2017-11-17 01:01 PM |只看该作者
育碧柏林工作室将在2018年帮助开发《孤岛惊魂》系列新作

  育碧在今年年初创立了2个新的工作室,其中就包括育碧柏林工作室。今日育碧官方确认柏林工作室将在2018年开始第一款游戏的开发制作,作品就是《孤岛惊魂》的系列新作品。

  柏林工作室由Istvan Tajnay负责领导,他已经在育碧工作了一段时间。不过目前还不知这款《孤岛惊魂》系列新作会是《孤岛惊魂6》,还是一款系列延伸作品,但可以肯定的是这款新作距离与玩家见面一定还有很长一段时间。

  《孤岛惊魂5》确认将在2018年2月27日发售,对应平台为PS4、Xbox One和PC。


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发表于 2017-12-8 06:07 PM |只看该作者
本帖最后由 kirassss 于 2017-12-8 07:55 PM 编辑

Far Cry 5, The Crew 2 and One More Ubisoft Game Delayed
育碧三款大作将跳票 含《孤岛惊魂5》《飙酷车神2》


  虽然大家都讨厌跳票,但是此类事件总是时有发生,育碧今天就宣布旗下三款大作都将延期发售。其中一款还是尚未公布的神秘作品。

  另外两款作品,其一则是此前公布的《孤岛惊魂5》,比原定发售日延期了一个月,跳票至2018年3月27日,其二则是原定2018年3月16日发售的《飙酷车神2》,如今延期到了下个财年的上半年发售,也就意味着新发售日介于2018年4月1日到9月31日。

  关于那款未公布的作品,将会延期到2019到2020年之间,关于跳票一事育碧全球总监表示,这个决定符合他们想为玩家带来更高质量作品的战略目标,由《刺客:起源》而得到的经验,给开发团队更多时间会对游戏有积极的影响,所以他们也打算在这三款游戏上采取相同的策略。

Ubisoft Decides to Invest Additional Development Time in Three Games

Today, Ubisoft announced it is investing more time in the development of three upcoming games. Far Cry 5 is now slated for release on March 27th, 2018 (instead of February 27th, 2018) and The Crew 2 will come out in the first half of Fiscal 2018-19 (rather than on March 16th, 2018). In addition, one of the three unannounced franchise games initially planned for release in Fiscal 2018-19 now will be released in Fiscal 2019-20.

Christine Burgess-Quémard, Ubisoft’s Worldwide Studios Executive Director, said, “This decision is in line with our strategic vision of developing even more engaging and higher quality experiences for gamers. Taking more time with Assassin’s Creed Origins enabled our talented development team to fully express their creative vision. As expected, this had a very positive impact on the game’s quality and largely participated to its commercial success. Taking a similar approach, we have decided to invest additional development time in three upcoming games.”

This announcement is being made against a particularly favourable backdrop for Ubisoft, with the month of November seeing continued excellent sales momentum both for back-catalog and new releases.

As a result of both the adjusted lineup and the confirmation of the positive sales trends, Ubisoft is updating its financial 2017-18 targets, notably by revising its profitability upward.

2017-18: Profitability target revised upward

• Sales: Eur 1,640.0 million versus the previous guidance of Eur 1,700.0 million

• Third-quarter sales: Eur 700.0 million versus Eur 630.0 million previously

• Non-IFRS operating income: Eur 270.0 million, unchanged

• Record-high non-IFRS operating margin: 16.5% versus 15.9% previously

2018-19: Targets confirmed and higher visibility

• Sales: Eur 2,100.0 million, unchanged

• The Group is standing by its sales target, with a further move towards a more recurring profile which provides additional visibility: higher levels of back-catalog sales and digital revenue and a lower number of units expected for the 4 AAA releases (The Crew 2, Skull & BonesTM and 2 unannounced franchises). The assumptions underlying Ubisoft’s revenue guidance will be updated at the time of the fiscal third quarter sales release. As a reminder, previously-announced assumptions for 2018-19 were total sales of 28 million units for the four AAA games (3 unannounced franchises and Skull & BonesTM) and digital revenue accounting for more than 55% of the overall sales figure for the fiscal year.

• Non-IFRS operating income: Eur 440.0 million, unchanged

• Free cash flow: approximately Eur 300.0 million, unchanged

Alain Martinez, Chief Financial Officer, stated “Our back-catalog performance throughout November followed the same excellent trends as in the first half of the year and sales for Assassin’s Creed Origins continued their positive launch trajectory. As a result, we are now in a position to both update our financial 2017-18 targets, notably by revising our profitability upward, as well as invest additional development time in our future releases. These positive evolutions, which also give us higher visibility for 2018-19, demonstrate we are successfully transforming our model to make our business more recurring and profitable.”

Ubisoft will publish its sales for the third fiscal quarter on Thursday, February 8th, 2018, after the close of stock market trading.


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发表于 2017-12-16 07:32 AM |只看该作者
本帖最后由 kirassss 于 2017-12-16 04:20 PM 编辑

《孤岛惊魂5》公开最新宣传片与试玩演示视频

  育碧公开了《孤岛惊魂 5》最新的宣传片“The Resistance”。本作不久前刚刚宣布延期,目前是预定在 2018 年 3 月 27 日发售,对应PS4、Xbox One与PC平台。

  《孤岛惊魂5》中的敌人将会根据我们给予其的压力程度进行不同等级的反扑,按照官方的话说就是“你打的他们越痛,他们的反击就越强烈”。而在打击异教徒的过程中,玩家们也会结识更多新朋友,他们中既有人类也有猛兽,玩家们解放的区域越多,抵抗的力量也就越强。

   


   


   


《孤岛惊魂5》实机演示:飙车、枪战、吸狗其乐无穷

  IGN的两位编辑近日探讨了他们在《孤岛惊魂5》游戏中的一些体验,并且通过视频向我们展示了这款游戏的独特魅力,一起来了解一下。

  根据IGN的编辑介绍,从目前的体验来看,《孤岛惊魂5》是有潜力成为系列最棒的作品的。尽管在第一次听说育碧要将《孤岛惊魂5》设定在美国农村时他感到有些疑问,不过在试玩之后他们又感到很开心:育碧这一次让本系列走出了正确的一步。

  在游戏中存在各类的伙伴,他们对完成任务大有帮助。而玩家们也可以和开放世界中的角色们交流,对这个世界进行探索与了解。在短片中,IGN的编辑还提到:他真的很高兴自己不用再向以前一样对着同样的塔爬上无数次了。

  从IGN提供的试玩演示来看,本作中热血枪战、飙车开飞机的机会也是很多的,玩家们也有机会和镇上的狗狗们进行互动,爱狗人士对此可能会相当心动。

  《孤岛惊魂5》将于2018年3月27日发售,登陆PS4/PC/Xbox One平台,敬请期待。

   


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发表于 2017-12-20 07:28 AM |只看该作者
   


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发表于 2017-12-22 07:20 AM |只看该作者
   


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