DICE, an Electronic Arts studio, today announced Battlefield 1 Premium Pass, a membership program delivering new content and early access to Battlefield 1 fans in four upcoming themed digital expansion packs. Battlefield 1 Premium Pass members will be granted two-week early access to each pack, starting with Battlefield 1 They Shall Not Pass in March 2017 that will bring the French army into the battle in multiplayer.
Expand the theatre of all-out war with more frontlines in Battlefield 1 Premium Pass containing:
• 4 upcoming digital expansion packs, including:
- Two-week early access to each expansion pack
- Play as new armies including France in Battlefield 1 They Shall Not Pass, and the Russian Empire in an upcoming expansion pack
- 16 new multiplayer maps
- New Operations and game modes for more ways to play
- New Elite classes
- 20 new weapons
- New vehicles
• 14 Battlefield 1 Battlepacks containing stand-out weapon skins, delivered monthly from November 2016
• 14 unique dog tags distributed over the course of the Battlefield 1 Premium Pass period
Check battlefield.com/bf1/premium often for details and release dates for each expansion pack.
Experience the dawn of all-out war and discover a new world of war on an unmatched epic scale in Battlefield 1, full of a variety of new gameplay opportunities for the players. DICE has set out to build the most immersive and dynamic Battlefield game ever, continuing to improve their dynamic multiplayer sandbox through ever-changing environments with intuitive destruction and dynamic weather.
Operations introduces a completely new way to play multiplayer. In Battlefield 1 you will play a series of interconnected battles across multiple fronts. Play a sequence of battles where your actions have consequences beyond a single match, as you try to conquer territory or push back your attackers.
Battlefield 1 launches on October 21, 2016 worldwide on Xbox One, Origin for PC and PlayStation 4. Players who pre-order the Early Enlister Deluxe Edition can start playing on October 18.
《战地风云 1》开发团队成员 Jonas Elfving 与 Eric Holmes 在官方部落格的最新文章中透露,这次游戏中玩家将会体验到一连串称作「战争故事」的个人故事,故事当中的每个主角都有独特的背景与技能,其中包括家喻户晓的「阿拉伯的劳伦斯」在内。 透过故事选集的呈现手法来兼顾剧情深度与多样性。 在单人模式任务中,玩家可以采用不同的游玩风格来编织属于自己的战争故事。
In Battlefield 1 you’ll experience a series of what we call War Stories: personal stories focusing on different protagonists with unique backgrounds and skills. While our characters are at war, the stories in Battlefield 1 are personal. They’re about people rather than history or battles.
The Great War is diverse. We knew we wanted to embrace that variety. There were so many different perspectives and characters in World War 1 and we wanted to cover as much ground as possible.
This made us reconsider the format of what we’d offer in Battlefield 1 single player. We felt that to have one character hopping through those different settings wouldn’t be as immersive or totally respectful to the setting. So we decided on an anthology format; a set of characters with their own more focused stories. That way we can have immersion and variety – a double win.
One example is the War Story Through Mud and Blood. It takes place late in the war and centers on a British Mark V Tank crew. The story focuses on a young soldier assigned to the crew as the tank’s driver. However, our protagonist has no experience of these modern war vehicles and need to learn – and learn fast. Our hero is also struggling with earning the trust of his fellow crew members, so there’s a social dynamic in the story, making the whole thing something personal. Danny Edwards, our driver character, is not an ace sniper. He’s not a crack pilot. He’s not a demo expert. He’s a former chauffeur – a volunteer new to the war. He can drive and he can fix things. That’s where we start.
In previous Battlefield iterations we’ve experienced the story through the eyes of one main character, and it was very rare that the camera cut anywhere. But in Battlefield 1 we decided we wanted stronger characters instead of just telling players “you are the character”. One way to do this was to invoke classic cinematics that lets you see your character more than in first-person-theater. We wanted the player to see and feel what the characters are going through, rather than just experiencing it from behind their eyes. That has really payed off for us not just in storytelling ability, but in emotional engagement.
One key inspiration for single player has been how people think, act, and play in Battlefield 1 multiplayer. Playing Battlefield games, you usually have an objective, a loadout, and a plan. That plan often comes apart as you’re realizing it, and then you have to improvise to make do based on the enemies and vehicles you might be facing.
We’re embracing systemic gameplay and the freedom that makes Battlefield the high-agency game that it is.
For instance, in the aforementioned Through Mud and Blood there is a part we call The Fog of War. Here you suddenly find yourself in a misty forest. Due to the low visibility you’re moving ahead of your tank on foot, clearing camps of enemies. If you like, you can use explosives to blow up the enemies’ anti-tank weapons, or you can sneak up and do melee attacks.
Eventually you’ll come across a relatively large base with field guns you can either destroy to protect your tank – or use against the enemies. You’ll also have the option of taking out an enemy tank crew, which suddenly gives you access to an enemy vehicle that you can seize for the encounter. This is all designed to encourage players to play it their way – just like in multiplayer.
You’ll also get to know real-life historical figures playing Battlefield 1 single player. A romantic and somewhat controversial character, Lawrence of Arabia is a name many recognize. Right up there with The Red Baron, Lawrence is one of the most iconic World War 1 names and I hope players will find it fascinating to spend time with this character.
Facing off with a technically superior enemy, Lawrence is put in a true underdog situation in Battlefield 1. The Ottoman Empire has a giant armored train called The Canavar – or “beast” in Turkish – equipped with a huge artillery piece that can strike from miles away. The Empire’s devastating artillery engages rebel forces – who are wielding rifles from horseback.
In Battlefield 1, you play an Arab rebel that is depicted as Lawrence’s right hand. This character needs to use her resourceful playstyle to scout out enemy encampments, liberate the equipment needed, and draw the armored train out to a final confrontation. Play it loud, quiet, long-range, close-up, on your horse, or in an appropriate vehicle – it’s up to you.
To sum up, there are many different war stories for you to experience in the single player of Battlefield 1. We hope you’ll enjoy them all when Battlefield 1 launches on October 21.
They Shall Not Pass: A Glimpse of the First Battlefield 1 Expansion
Releasing March 2017, They Shall Not Pass* will be the first Battlefield™ 1 expansion. Featuring all-new maps, new weapons, and the new playable French Army faction, They Shall Not Pass will truly expand the theater of all-out war.
Though we don’t want to give too much away at this point we have something special for you: concept exploration images from the DICE team. These images represent the studio’s vision of the battlefields you’ll encounter in They Shall Not Pass. Read on and learn what inspired the charred landscapes, muddy trenches, and close-quarter environments.
Around 1 million shells were fired in the opening barrage of the Battle of Verdun. This created massive forest fires around the fortified city and the battlefields surrounding it. Soldiers tell stories of being able to see these fires from far away. We really wanted to capture this initial fighting in a battle that came to be known as the Devil’s Anvil.
The initial fighting around Verdun quickly transformed villages like Samogneux and entire forests into shadows of their former self. Verdun turned into the longest battle of the war lasting 9 months which completely transformed it. We wanted our players to be part of these initial intense attacks in the cold February of 1916.
The stories of the heroic garrison inside of Fort Vaux inspired us deeply, they fought a tough battle for every inch in the dark in these underground corridors. Down here in the maze of dark galleries the French and Germans fought ferociously with grenades, flamethrowers, and poison gasses.
Some 40 million artillery shells were fired over the course of the battle at Verdun, pulverizing the ground, turning the earth into a shattered lunar landscape. And underneath some of these trenches, tunnels and underground fortresses provide for new experiences yet unexplored in Battlefield 1.
In contrast to Verdun the Battle of Soissons in late 1918 inspired us to create a new set of maps that captures the massive French tank assaults. The fighting revolves around key bridges over the Aisne River and something big lurks around the village of Fismes.
If you want a head start with They Shall Not Pass, a Battlefield 1 Premium Pass** will grant you this – and much more. Apart from two-week early access to all four expansions, the Battlefield 1 Premium Pass comes with priority server access, 20 new weapons, 14 free Superior Battlepacks, unique Dog Tags, and more.