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发表于 2016-10-20 10:17 PM |只看该作者
本帖最后由 kirassss 于 2016-10-21 07:29 AM 编辑

任天堂揭露下一代新主机「Nintendo Switch」首部预览影片 融合家用主机与掌上主机概念

  任天堂于日本时间今(20)日晚间 23:00 在官方网站正式公布开发代号「NX」的下一代主机「Nintendo Switch」的首部预览影片,确认将采用融合家用主机与掌上主机的设计概念。

  Nintendo Switch 是已故任天堂前社长岩田聪于 2015 年 3 月在「任天堂、DeNA 业务 / 资本合作 共同记者发表会」上宣布的下一代新主机,当时是以「NX」为开发代号。将采用融合家用主机与掌上主机的设计概念,采用平板电脑造型的本体,可置放于底座连结电视,亦可独立携带游玩。控制器部分采用分离设计,可与平板本体组合成可携式主机,或拆下另行组合成无线控制器。

  Nintendo Switch 预定 2017 年 3 月上市,价格未定。

   


Nintendo Announces Nintendo Switch





Nintendo Switch World Premiere Demonstrates New Entertainment Experiences from a Home Gaming System

In an introductory video released today, Nintendo provided the first glimpse of its new home gaming system and revealed that it is called Nintendo Switch. In addition to providing single and multiplayer thrills at home, the Nintendo Switch system also enables gamers to play the same title wherever, whenever and with whomever they choose. The mobility of a handheld is now added to the power of a home gaming system to enable unprecedented new video game play styles.

At home, Nintendo Switch rests in the Nintendo Switch Dock that connects the system to the TV and lets you play with family and friends in the comfort of your living room. By simply lifting Nintendo Switch from the dock, the system will instantly transition to portable mode, and the same great gaming experience that was being enjoyed at home now travels with you. The portability of Nintendo Switch is enhanced by its bright high-definition display. It brings the full home gaming system experience with you to the park, on an airplane, in a car, or to a friend’s apartment.

Gaming springs into action by removing detachable Joy-Con controllers from either side of Nintendo Switch. One player can use a Joy-Con controller in each hand; two players can each take one; or multiple Joy-Con can be employed by numerous people for a variety of gameplay options. They can easily click back into place or be slipped into a Joy-Con Grip accessory, mirroring a more traditional controller. Or, if preferred, the gamer can select an optional Nintendo Switch Pro Controller to use instead of the Joy-Con controllers. Furthermore, it is possible for numerous people to bring their Nintendo Switch systems together to enjoy local multiplayer face-to-face competition.

“Nintendo Switch allows gamers the freedom to play however they like,” said Reggie Fils-Aime, President and COO, Nintendo of America. “It gives game developers new abilities to bring their creative visions to life by opening up the concept of gaming without boundaries.”

Developers can design their games supporting a variety of play styles, which gives gamers the freedom to choose an experience that best suits them. Some of the publishers, developers and middleware partners announcing support for Nintendo Switch:


Today’s video incorporated short glimpses of representative gameplay to demonstrate the liberating nature of the Nintendo Switch home gaming system. Full game demonstrations, the list of launch window titles, as well as launch date, price, product configuration and related specifics, will be shown and announced prior to the March launch.

NVIDIA Technology Powers New Home Gaming System, Nintendo Switch

The first thing to know about the new Nintendo Switch home gaming system: it’s really fun to play. With great graphics, loads of game titles and incredible performance, the Nintendo Switch will provide people with many hours of engaging and interactive gaming entertainment.

But creating a device so fun required some serious engineering. The development encompassed 500 man-years of effort across every facet of creating a new gaming platform: algorithms, computer architecture, system design, system software, APIs, game engines and peripherals. They all had to be rethought and redesigned for Nintendo to deliver the best experience for gamers, whether they’re in the living room or on the move.

A Console Architecture for the Living Room and Beyond

Nintendo Switch is powered by the performance of the custom Tegra processor. The high-efficiency scalable processor includes an NVIDIA GPU based on the same architecture as the world’s top-performing GeForce gaming graphics cards.

The Nintendo Switch’s gaming experience is also supported by fully custom software, including a revamped physics engine, new libraries, advanced game tools and libraries. NVIDIA additionally created new gaming APIs to fully harness this performance. The newest API, NVN, was built specifically to bring lightweight, fast gaming to the masses.

Gameplay is further enhanced by hardware-accelerated video playback and custom software for audio effects and rendering.

We’ve optimized the full suite of hardware and software for gaming and mobile use cases. This includes custom operating system integration with the GPU to increase both performance and efficiency.

NVIDIA gaming technology is integrated into all aspects of the new Nintendo Switch home gaming system, which promises to deliver a great experience to gamers.

The Nintendo Switch will be available in March 2017. More information is available at nintendo.com/switch.

blogs.nvidia.com

任天堂新主机「Nintendo Switch」确定采用客制化 NVIDIA Tegra 行动处理器

  NVIDIA 官方部落格稍早宣布,任天堂方才公布的下一代主机「Nintendo Switch」将采用自家研发的客制化「Tegra」行动处理器,具备优异的图像表现、丰富的游戏阵容与强大的处理效能。

  Nintendo Switch 是任天堂预定于 2017 年 3 月推出的下一代游戏主机,采用融合家用游戏主机与掌上游戏主机的设计,其平板造型的本体可置放于底座链接电视游玩,亦可独立携带游玩。

  NVIDIA 表示,Nintendo Switch 是 NVIDIA 与任天堂耗费超过 500 个人年(man-years)共同打造的新游戏平台,其中包含算法、计算机系统设计、系统软件、API、游戏引擎与外围的研发。

  Nintendo Switch 采用 NVIDIA 研发的客制化「Tegra」高效能行动处理器,具备与效能顶尖的 NVIDIA 绘图处理器相同架构的绘图核心。 在 NVIDIA 协助下打造完全客制化的软件,包含与 GPU 整合的客制化操作系统,翻新的物理引擎、新的函式库、先进的游戏工具与函式库。 NVIDIA 同时为其打造了新的游戏 API「NVN」来完整驾驭硬件的效能,提供低负担、高速的游戏体验。

  Nintendo Switch 预定 2017 年 3 月上市,价格未定。


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发表于 2016-10-22 04:02 PM |只看该作者
「Nintendo Switch」透露更多硬件功能详情 底座将不具备额外处理能力

  任天堂于昨(20)日晚间在官方网站正式揭露开发代号为「NX」的下一代主机为「Nintendo Switch」,并透过首部预览影片展示融合家用主机与掌上主机的设计概念。 任天堂后续也透露了更多关于新主机的硬件细节。

  根据海外网站 IGN 的报导,任天堂证实 Nintendo Switch 确实会对应 amiibo 玩偶。 另外,也透露了新主机的底座 Nintendo Switch Dock 是为了实现 “从电视大画面的游玩,无接缝的转换至携带型游戏机” 而打造的装置。 但是 Nintendo Switch Dock 并非主机本体,Nintendo Switch 的主机本体是将 Joy-Con 控制器取下的 “液晶屏幕” 这部分而已,而 Nintendo Switch Dock 主要的功能是将游戏画面输出至电视、供应电力以及为主机本体充电。

  另外,可以自由拆卸的左右 Joy-Con 控制器也确认将会同捆于 Nintendo Switch 主机包装中。 但关于 Nintendo Switch 的液晶面板是否为触控面板这点,任天堂官方本次尚未证实此疑问。

  最后,任天堂也预告关于 Nintendo Switch 的硬件详情,将保留至发售前夕再另行公布。


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发表于 2016-10-23 10:44 AM |只看该作者
任天堂新主机「Nintendo Switch」将不具备向下兼容 Wii U 与 N3DS 的功能

  日本 FAMITSU 网站针对任天堂日前正式发表的下一代新主机「Nintendo Switch」的相关疑问向任天堂进行提问,确认了 Nintendo Switch 将不会向下兼容 Wii U 与 N3DS 游戏软件等事实。

  根据任天堂官方的回答,Nintendo Switch(以下简称 NS)是不属于既有的 “家用固定摆设型电视游乐器主机” 的游乐器主机,因此就官方观点来说 NS 并不算是 Wii U 的后继机种。 由于 NS 并非 Wii U 或 N3DS 的后继机种,因此并不能游玩 Wii U 的光盘游戏或 N3DS 的卡匣游戏。

  关于 NS 的产品包装中会包含哪些内容,官方表示这部分会在上市前发表,不过预定会随主机同捆左右两组 Joy-Con 控制器,至于底座、Joy-Con 握把等配备则没有明确答复。 NS 使用称为 “游戏卡(Game Card)” 的卡匣为储存媒体,并未使用光盘。 电池续航力的详细规格虽然要等到上市前才会发表,不过 NS 是以即使在没有电源的地方亦能畅快游玩为目标来开发的。









  由于 NS 采用了由 NVIDIA 提供、主要应用于 Android 行动装置上的 Tegra 行动处理器,对于 NS 是否能支持针对智能型手机开发的作品一事,官方表示目前无法回答。

  综合官方现阶段的回答可知,NS 采用不同于 Wii U 与 N3DS 的游戏储存媒体规格,因此无法支持 Wii U 与 N3DS 的实体版游戏,但官方并未明言 NS 是否支持 Wii U 与 N3DS 的数字版游戏。 此外,基于先前的案例来看,NS 亦有可能可以透过 “虚拟主机(Virtual Console)” 之类的服务来提供既有主机的游戏。 不过目前 NS 仍处于初步发表阶段,官方还不打算公布太多规格功能详情,许多疑问仍有待后续确认。


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发表于 2016-10-24 07:35 PM |只看该作者
Xbox老板史宾塞响应对于任天堂Switch的看法

  Xbox的老板史宾塞常常在Twitter上与网友互动,而互动的应答方式也是国外电玩网站的焦点,日前在Twitter上被网友访问对于任天堂的新主机Switch的看法。

『我总是说他们(任天堂)能够提出一个大胆的想法,并且将其商品化。 将想法化为产品的能力相当强!』
当然,也有网友对于任天堂的创意不以为然,觉得任天堂的创意只是加速自我毁灭罢了,而史宾塞这样回答
『创新,对所有人来说都非常重要,同时也是差异化最好的做法;真正的创意非常重要,是需要付诸行动而非大打广告。 』

http://www.vgchartz.com/article/ ... witch-announcement/


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发表于 2016-10-27 06:13 PM |只看该作者
本帖最后由 kirassss 于 2016-10-27 06:26 PM 编辑

Nintendo Switch release date, price and games lineup to be announced on January 12
任天堂将于 2017 年 1 月在日本盛大举办「Nintendo Switch」发表体验会




  任天堂今(27)日宣布,将于 2017 年 1 月 13~15 日在日本东京国际展示场举办旗下新主机「Nintendo Switch(以下简称 NS)」的发表体验会,揭露 NS 详细信息并开放现场试玩体验。



  2017 年 1 月 13 日(五)率先在东京国际展示场登场的是「Nintendo Switch 发表会 2017」,预定揭露包括游戏软件阵容在内的 NS 相关详细信息,全程将透过网络直播。 接着 1 月 14、15 日(六、日)预定在同一场地举办「Nintendo Switch 体验会 2017」,开放所有玩家亲自体验。

  任天堂于上周四正式公布了 NS 的产品名称以及概念影片,不过尚未透露 NS 的规格、功能、价格与游戏阵容等详情,仅表示一切未定,会在 2017 年 3 月上市前详细说明。 如今则是确认将于 2017 年 1 月透过发表体验会向外界说明,同时开放现场体验。 一般预料在这场发表体验会之前,任天堂应该不会再释出太多关于 NS 的具体信息,对 NS 感兴趣的玩家可能要再耐心等等了。





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发表于 2016-10-28 06:10 PM |只看该作者
Eurogamer: Switch screen is 6.2", 720p, Capacitive Multi-Touch, IR sensor



Nintendo Switch has a 6.2" 720p multi-touch screen

A number of sources, including those who informed me of the Switch's design and detachable controllers back in July, have all confirmed other capabilities which Nintendo is currently keeping quiet.

Let's start with the Nintendo Switch's screen. It is 6.2" in size, 720p and - for the first time in any Nintendo device - boasts a capacitive multi-touch screen.

(Both 3DS and Wii U featured resistive touchscreens, reliant on pressure and less precise. They were also single-touch only.)

As is standard for capacitive devices such as most modern smartphones, Switch's screen is a 10-point multitouch display, meaning multi-finger gestures are supported.

How will the touchscreen work when the Switch is docked? While connected to your TV the Switch itself is out of reach - you play either with both JoyCon controllers attached to the system's grip or with a Pro Controller. The Switch's touchscreen is almost entirely obscured within the console's dock.

The answer may lie hidden in the right-hand JoyCon, which houses a short-range IR sensor in its base. This could be used to point at the TV to replicate basic touchscreen functionality, picked up by a corresponding IR sensor in the docked Switch.

More at Eurogamer


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17#
发表于 2016-11-14 06:08 PM |只看该作者
Nintendo Switch售价曝光,Nvidia Tegra处理器、4GB机身储存售价大约RM1099

  前不久,任天堂正式发布了新一代游戏主机Switch,采用了可拆卸手柄加平板显示屏的分体设计,算是目前客厅“傻大笨”主机之外的一股清流。



  现在,加拿大电玩网站已经将Switch上架,给出的价格是329.99加拿大元(大约RM1099),毕竟Nintendo靠IP取胜,硬件和Wii U保持一致,当然,暂时无货。

  配置方面,Switch掌机部分提供了6.2英寸720P显示屏,内建Nvidia Tegra处理器,支持多点触控,4GB储存,其标准卡带容量大小为16GB。

  关于Switch的最终售价和完整的配置信息,Nintendo将会在明年1月12日公布更多资料。这样的售价你会买吗?


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发表于 2016-11-19 07:26 AM |只看该作者
Rumor: Ubisoft Developing Rabbids & Mario Crossover RPG For Switch Launch Day



Report: Ubisoft Developing Rabbids & Mario Crossover RPG For Switch Launch Day

According to both of our sources at Ubisoft and Nintendo, on the day the Switch launches, it’ll launch alongside a new Ubisoft-developed turn based RPG, with the name suggesting it will be a crossover of the Raving Rabbids and Mario series.

The game, whose formal title has not yet been confirmed but is currently under the working title “Mario RPG: Invasion of the Rabbids”, is being developed under the watchful monitoring of Nintendo, ensuring that it both hits launch day and that it conforms to Nintendo’s own internal specifications for how Mario characters and iconography should be presented.

The title will focus on the Mario universe being invaded by Ubisoft’s Rabbids characters, some friend and some foe, and will feature a new Bowser form based around the design of the Rabbids as a recurring boss enemy. While there will be numerous cameo appearances from the Mario series’ best known characters, the core party will feature numerous, more minor characters. There is a particular focus on Yoshi as a primary party member, alongside a playable Rabbid.

The title will have a playable demo ready for press to experience in January, and will feature a quicksave system to ensure that saving is possible on short notice if the battery on the Switch handheld is running low. Part of the planned press demo includes the JoyCons vibrating to imply a Rabbid jumping into and out of them from the TV or handheld screen. The idea is to imply your system is infested with Rabbids, and that they could at any time jump out of your controller and interfere with gameplay.

The title is going to be one of the cornerstone trailers shown when Nintendo details the system further in January. Nintendo intends to pitch the project to consumers as a Mario RPG project in collaboration with Ubisoft, in spite of Ubisoft doing most of the work on development.

letsplayvideogames.com


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发表于 2016-11-19 07:29 AM |只看该作者
Eurogamer: Nintendo Switch to get Pokémon Sun and Moon version



Sources: Nintendo Switch to get Pokémon Sun and Moon version

A new version of Pokémon Sun and Moon will launch for Nintendo Switch.

Multiple sources tell Eurogamer the game is already well into development, will launch in 2017, and currently holds the codename of Pokémon Stars.

Earlier generations of Pokémon games have featured a third title launched later with expanded features - Pokémon Yellow followed Game Boy originals Red and Blue to start this trend, which continued through until Pokémon Platinum followed Diamond and Pearl on DS.

With Pokémon Stars, this idea will be revived - but for the first time we'll see the mainline Pokémon series spanning separate Nintendo consoles within the same generation of games.

Pokémon Stars is being developed by the Sun and Moon team at Game Freak, the studio behind all main Pokémon games since the series' Game Boy beginnings.

In fact, you may have already seen something from the Switch version. Sun and Moon's February reveal teaser culminates in split-second shots of Game Freak staff such as series boss Junichi Masuda and director Shigeru Ohmori working on Sun and Moon spliced with quick flashes of in-game concept art and models, including this HD in-game model for new bird Pokémon Pikipek. We've heard this is for the Switch edition:

/EG11/resize/600x-1/quality/80/format/jpg

This parallel development structure has allowed the work-in-progress Pokémon Stars to already feature working versions of Sun and Moon content. I'm told that GameFreak largely paused work on the Switch version a couple of months ago to polish Sun and Moon in time for their launch this month, but that work on Stars will now resume with the development of features not found in the 3DS versions.

Pokémon will be tradable between Sun/Moon and Stars via the Pokémon Bank app. We've also heard suggestion there will be more creatures to collect in the Switch version.

Expect the Switch version of Sun and Moon to feature the same map - the same routes and cities - and the same art style, although be built using separate, higher-resolution assets.

It may be some time before Stars releases, however. We heard the game was initially a summer 2017 launch for Nintendo Switch, but has since been pushed back to later in the year.

More on http://www.eurogamer.net/article ... un-and-moon-version


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20#
发表于 2016-12-8 06:34 PM |只看该作者
「吉米·法伦的今夜秀」首度揭露 Nintendo Switch 及《超级玛利欧酷跑》实机游玩样貌

  美国知名节目主持人吉米 ‧ 法伦(Jimmy Fallon)今(8)日在他所主持的脱口秀「吉米·法伦的今夜秀」中,和任天堂官方合作,在节目后半首度揭露任天堂新世代主机 Nintendo Switch 实际开机游玩的样貌。

  节目中邀请到了任天堂北美分公司总裁瑞吉‧费斯艾米(Reggie Fils-Aime)正式揭露 Nintendo Switch 实际主机,并且请到吉米 ‧ 法伦开机游玩 Nintendo Switch 版本的《萨尔达传说:荒野之息》。 除了使用 「Nintendo Switch 专业控制器(Pro Controller)」透过电视模式游玩之外,也展示了将 Nintendo Switch 主机实际拿起,无缝切换成掌上主机模式直接在手上游玩。

  Nintendo Switch 主机融合了家用主机与掌上主机的设计概念,平板造型的本体可置放于底座链接电视,亦可独立携带游玩。 切换家用主机与掌上主机两种模式时,要将本体插入「Nintendo Switch 底座(Dock)」,就可以透过 HDMI 端子连接电视显示,成为一台家用主机。 将本体从底座拔起,画面会无接缝切换到本体搭载的屏幕上显示,成为一台独立的掌上主机。

   


  此外在节目前半部由吉米 ‧ 法伦实际试玩即将在 12 月 15 日于全球上架的智能型手机游戏《超级玛利欧酷跑》,在游玩中也可看到在这款专门针对手机设计的《玛利欧》新作中,使用单手点击屏幕操作玛利欧闯关,一路收集金币的挑战玩法。

   


  另外,任天堂也配合《超级玛利欧酷跑》即将上架,释出了新影像,在此供玩家一并观赏。

   


  Nintendo Switch 预定 2017 年 3 月上市,价格未定。 而《超级玛利欧酷跑(Super Mario Run)》预计在 12 月 15 日于台湾推出 iOS 版,并支持繁体中文语系。 Android 版将于日后推出。


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