Nintendo Switch World Premiere Demonstrates New Entertainment Experiences from a Home Gaming System
In an introductory video released today, Nintendo provided the first glimpse of its new home gaming system and revealed that it is called Nintendo Switch. In addition to providing single and multiplayer thrills at home, the Nintendo Switch system also enables gamers to play the same title wherever, whenever and with whomever they choose. The mobility of a handheld is now added to the power of a home gaming system to enable unprecedented new video game play styles.
At home, Nintendo Switch rests in the Nintendo Switch Dock that connects the system to the TV and lets you play with family and friends in the comfort of your living room. By simply lifting Nintendo Switch from the dock, the system will instantly transition to portable mode, and the same great gaming experience that was being enjoyed at home now travels with you. The portability of Nintendo Switch is enhanced by its bright high-definition display. It brings the full home gaming system experience with you to the park, on an airplane, in a car, or to a friend’s apartment.
Gaming springs into action by removing detachable Joy-Con controllers from either side of Nintendo Switch. One player can use a Joy-Con controller in each hand; two players can each take one; or multiple Joy-Con can be employed by numerous people for a variety of gameplay options. They can easily click back into place or be slipped into a Joy-Con Grip accessory, mirroring a more traditional controller. Or, if preferred, the gamer can select an optional Nintendo Switch Pro Controller to use instead of the Joy-Con controllers. Furthermore, it is possible for numerous people to bring their Nintendo Switch systems together to enjoy local multiplayer face-to-face competition.
“Nintendo Switch allows gamers the freedom to play however they like,” said Reggie Fils-Aime, President and COO, Nintendo of America. “It gives game developers new abilities to bring their creative visions to life by opening up the concept of gaming without boundaries.”
Developers can design their games supporting a variety of play styles, which gives gamers the freedom to choose an experience that best suits them. Some of the publishers, developers and middleware partners announcing support for Nintendo Switch:
Today’s video incorporated short glimpses of representative gameplay to demonstrate the liberating nature of the Nintendo Switch home gaming system. Full game demonstrations, the list of launch window titles, as well as launch date, price, product configuration and related specifics, will be shown and announced prior to the March launch.
NVIDIA Technology Powers New Home Gaming System, Nintendo Switch
The first thing to know about the new Nintendo Switch home gaming system: it’s really fun to play. With great graphics, loads of game titles and incredible performance, the Nintendo Switch will provide people with many hours of engaging and interactive gaming entertainment.
But creating a device so fun required some serious engineering. The development encompassed 500 man-years of effort across every facet of creating a new gaming platform: algorithms, computer architecture, system design, system software, APIs, game engines and peripherals. They all had to be rethought and redesigned for Nintendo to deliver the best experience for gamers, whether they’re in the living room or on the move.
A Console Architecture for the Living Room and Beyond
Nintendo Switch is powered by the performance of the custom Tegra processor. The high-efficiency scalable processor includes an NVIDIA GPU based on the same architecture as the world’s top-performing GeForce gaming graphics cards.
The Nintendo Switch’s gaming experience is also supported by fully custom software, including a revamped physics engine, new libraries, advanced game tools and libraries. NVIDIA additionally created new gaming APIs to fully harness this performance. The newest API, NVN, was built specifically to bring lightweight, fast gaming to the masses.
Gameplay is further enhanced by hardware-accelerated video playback and custom software for audio effects and rendering.
We’ve optimized the full suite of hardware and software for gaming and mobile use cases. This includes custom operating system integration with the GPU to increase both performance and efficiency.
NVIDIA gaming technology is integrated into all aspects of the new Nintendo Switch home gaming system, which promises to deliver a great experience to gamers.
The Nintendo Switch will be available in March 2017. More information is available at nintendo.com/switch.
根据海外网站 IGN 的报导,任天堂证实 Nintendo Switch 确实会对应 amiibo 玩偶。 另外,也透露了新主机的底座 Nintendo Switch Dock 是为了实现 “从电视大画面的游玩,无接缝的转换至携带型游戏机” 而打造的装置。 但是 Nintendo Switch Dock 并非主机本体,Nintendo Switch 的主机本体是将 Joy-Con 控制器取下的 “液晶屏幕” 这部分而已,而 Nintendo Switch Dock 主要的功能是将游戏画面输出至电视、供应电力以及为主机本体充电。
另外,可以自由拆卸的左右 Joy-Con 控制器也确认将会同捆于 Nintendo Switch 主机包装中。 但关于 Nintendo Switch 的液晶面板是否为触控面板这点,任天堂官方本次尚未证实此疑问。
Eurogamer: Switch screen is 6.2", 720p, Capacitive Multi-Touch, IR sensor
Nintendo Switch has a 6.2" 720p multi-touch screen
A number of sources, including those who informed me of the Switch's design and detachable controllers back in July, have all confirmed other capabilities which Nintendo is currently keeping quiet.
Let's start with the Nintendo Switch's screen. It is 6.2" in size, 720p and - for the first time in any Nintendo device - boasts a capacitive multi-touch screen.
(Both 3DS and Wii U featured resistive touchscreens, reliant on pressure and less precise. They were also single-touch only.)
As is standard for capacitive devices such as most modern smartphones, Switch's screen is a 10-point multitouch display, meaning multi-finger gestures are supported.
How will the touchscreen work when the Switch is docked? While connected to your TV the Switch itself is out of reach - you play either with both JoyCon controllers attached to the system's grip or with a Pro Controller. The Switch's touchscreen is almost entirely obscured within the console's dock.
The answer may lie hidden in the right-hand JoyCon, which houses a short-range IR sensor in its base. This could be used to point at the TV to replicate basic touchscreen functionality, picked up by a corresponding IR sensor in the docked Switch.
Rumor: Ubisoft Developing Rabbids & Mario Crossover RPG For Switch Launch Day
Report: Ubisoft Developing Rabbids & Mario Crossover RPG For Switch Launch Day
According to both of our sources at Ubisoft and Nintendo, on the day the Switch launches, it’ll launch alongside a new Ubisoft-developed turn based RPG, with the name suggesting it will be a crossover of the Raving Rabbids and Mario series.
The game, whose formal title has not yet been confirmed but is currently under the working title “Mario RPG: Invasion of the Rabbids”, is being developed under the watchful monitoring of Nintendo, ensuring that it both hits launch day and that it conforms to Nintendo’s own internal specifications for how Mario characters and iconography should be presented.
The title will focus on the Mario universe being invaded by Ubisoft’s Rabbids characters, some friend and some foe, and will feature a new Bowser form based around the design of the Rabbids as a recurring boss enemy. While there will be numerous cameo appearances from the Mario series’ best known characters, the core party will feature numerous, more minor characters. There is a particular focus on Yoshi as a primary party member, alongside a playable Rabbid.
The title will have a playable demo ready for press to experience in January, and will feature a quicksave system to ensure that saving is possible on short notice if the battery on the Switch handheld is running low. Part of the planned press demo includes the JoyCons vibrating to imply a Rabbid jumping into and out of them from the TV or handheld screen. The idea is to imply your system is infested with Rabbids, and that they could at any time jump out of your controller and interfere with gameplay.
The title is going to be one of the cornerstone trailers shown when Nintendo details the system further in January. Nintendo intends to pitch the project to consumers as a Mario RPG project in collaboration with Ubisoft, in spite of Ubisoft doing most of the work on development.
Eurogamer: Nintendo Switch to get Pokémon Sun and Moon version
Sources: Nintendo Switch to get Pokémon Sun and Moon version
A new version of Pokémon Sun and Moon will launch for Nintendo Switch.
Multiple sources tell Eurogamer the game is already well into development, will launch in 2017, and currently holds the codename of Pokémon Stars.
Earlier generations of Pokémon games have featured a third title launched later with expanded features - Pokémon Yellow followed Game Boy originals Red and Blue to start this trend, which continued through until Pokémon Platinum followed Diamond and Pearl on DS.
With Pokémon Stars, this idea will be revived - but for the first time we'll see the mainline Pokémon series spanning separate Nintendo consoles within the same generation of games.
Pokémon Stars is being developed by the Sun and Moon team at Game Freak, the studio behind all main Pokémon games since the series' Game Boy beginnings.
In fact, you may have already seen something from the Switch version. Sun and Moon's February reveal teaser culminates in split-second shots of Game Freak staff such as series boss Junichi Masuda and director Shigeru Ohmori working on Sun and Moon spliced with quick flashes of in-game concept art and models, including this HD in-game model for new bird Pokémon Pikipek. We've heard this is for the Switch edition:
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This parallel development structure has allowed the work-in-progress Pokémon Stars to already feature working versions of Sun and Moon content. I'm told that GameFreak largely paused work on the Switch version a couple of months ago to polish Sun and Moon in time for their launch this month, but that work on Stars will now resume with the development of features not found in the 3DS versions.
Pokémon will be tradable between Sun/Moon and Stars via the Pokémon Bank app. We've also heard suggestion there will be more creatures to collect in the Switch version.
Expect the Switch version of Sun and Moon to feature the same map - the same routes and cities - and the same art style, although be built using separate, higher-resolution assets.
It may be some time before Stars releases, however. We heard the game was initially a summer 2017 launch for Nintendo Switch, but has since been pushed back to later in the year.