Ramon, Angel, and King of Dinosaurs Will Bring Lucha Libre Pageantry and Momentos Dramáticos to The King of Fighters XIV!
As we've been introducing the teams that are going to be in The King of Fighters XIV, we've come to realize an issue: None of those teams have a GIANT DINOSAUR MAN on their team! Well, thanks to Team Mexico, we've fixed that right up!
The tyrannosaur-man is known as the King of Dinosaurs and he's ready to lead Team Mexico to fame and glory. To be honest, not much is known about the mysterious KOD, but we do know he's a professional wrestler with a mysterious past, who's fighting in the tournament for a personal matter. Seriously though, when you're dressed like a dinosaur, is backstory really all that important? All you need to know is that he's literally a giant man in a dinosaur costume who bites, claws, and tosses his opponents around like a rag doll.
Since the Dinosaur can't win the tournament alone, he's enlisted the help of the fiery Angel and mighty Ramon. Angel is a former assassin of NESTS who boasts superhuman strength that allows her to deal some devastating damage. With a vicious combination of Muay Thai strikes and astounding pro wrestling moves, it'll be tough to outshine her in the tournament. Well, unless you're the legendary luchador Ramon a.k.a. "The Mightiest Tiger." The confident Ramon wants to compete for the love of the "sport," and wants to assist the King of Dinosaurs in his personal quest by throwing down some of his signature moves in the ring.
The King of Fighters XIV digital pre-orders include Nightmare Geese, PS4 dynamic theme
Digital pre-orders for The King of Fighters XIV will include the “Nightmare Geese” additional costume and PlayStation 4 dynamic theme in addition to the previously announced “Classic Kyo” additional costume, Atlus announced.
Pre-orders are now live on the U.S. PlayStation Store.
The King of Fighters XIV is due out for PlayStation 4 in North America on August 23, in Japan on August 25, and in Europe on August 26.
The King of Fighters XIV Demo Out July 19, Fighter Guide
Like a burning knuckle to the face, The King of Fighters XIV caps off its successful showing at EVO 2016 with a special surprise: the game’s demo will launch this Tuesday July 19!
With seven playable characters, the demo is just a taste of what awaits with the full 50-character roster when the game arrives on August 23. The King of Fighters XIV marks the first time the series (which has been around since 1994, by the way) has been rendered in 3D. Since seeing is believing, the demo will show you the latest evolution for the franchise.
But for long-time fans and newcomers alike, SNK has been taking extra special care to ensure the game is balanced and refined. It’s the best enhancement of the series since KOF ’98, with a complete overhaul to Combos and MAX Mode to make it more approachable for beginners, while remaining the most competitive entry in the history of the series.
At its core is the three-on-three team mechanic where players will have to pick their strongest three players from a roster of 50 characters and duke it out until there’s only one team left standing.
And to get you ready for the demo on Tuesday, we’ve gone ahead and compiled some tips from our ace play testers for each of the seven characters available in the demo to help you get a head start!
Kyo Kusanagi
Style: Standard fighter
Strengths: Good attack normals, good special attacks, armor properties on some moves, easy combos
Weaknesses: no glaring weaknesses
Difficulty: 2/5
Notes: For veteran players and newcomers alike, Kyo is a great character to choose. In addition to his old moves returning, he has even more follow-up attacks for his special moves, giving him a lot of threatening new options for offense. Try using the two hits of his command move, 88 Shiki, to react and activate into MAX mode for high damage combos. Standing HP into down-forward HK is a good combo starter.
Mai Shiranui
Style: Zoner, keep opponents at a distance
Strengths: Really good normal attacks, excellent EX special attacks in Max Mode
Weaknesses: no big combos, low damage
Difficulty: 2/5
Notes: Her fan projectile can be used to harass opponents, especially the EX version which will have a follow-up that hits on the way down. To deal with her projectiles, players will eventually have to jump. This easily sets them up to be countered by Mai’s flame-pillar super, Kagerou no Mai. EX Kachousen in Max Mode are excellent tools for pressuring opponents into making mistakes. Her standing HP is a useful tool in most circumstances.
Iori Yagami
Style: Standard fighter
Strengths: Fast attack normals, decent special attacks, easy combos
Weaknesses: no glaring weaknesses
Difficulty: 2/5
Notes: Similar to Kyo, players who used Iori previously will feel right at home with his new version — he is an offensive monster when played properly. Try making use of short hops combined with his jumping HP to mount an assault on enemies. Use Max Mode in combos for extreme damage. Forward LP and its follow-up are useful as a combo starter.
Sylvie Paula Paula (Series newcomer)
Style: Battery, builds meter for team
Strengths: Builds power gauge really well, has great EX special attacks in Max Mode
Weaknesses: short range attack normals, no big combos outside of cornering opponents
Difficulty: 1/5
Notes: Her command list is simple but effective. Use Denki Kaijin, her electricity attack, to poke at enemies and annoy them. Kaiten Coil, her uppercut kick, also makes for a solid anti-air. Her level 3 super, Mechahaya Reboot, is unique in that you can continue your combo after hitting the opponent with it. Use Max Mode outside of combos for access to EX Dischar-Jing (auto-guard properties) and EX Denki Kaijin (crumples opponent for a combo).
King of Dinosaurs (Series newcomer)
Style: Grappler, goes for big throws
Strengths: Good damage on special attacks, good throw mixups
Weaknesses: very slow, gets pressured easily, no real combos
Difficulty: 3/5
Notes: Like most grapple characters, he is slow at moving around but becomes much more effective at close-range. Having strong patience will pay off the most when using King of Dinosaurs. The HP and EX versions of his Zetsumetsu Hurricane have armor frames, allowing him to absorb attacks up-close and plow through with a powerful command grab. Apply pressure with Ankylo Hammer and use Break to go for Zetsumetsu for the mixup. If backward LP (Yucatan Punch) is landed, he can go into Ankylo Hammer or Climax move for serious damage.
Shun’ei (Series newcomer)
Style: A mix of Zoner and Combo-heavy
Strengths: High damage, excellent EX special attacks in Max Mode, great mobility
Weaknesses: Short range attack normals, most special attacks are unsafe
Difficulty: 4/5
Notes: This character has powerful EX special moves and is most effective with MAX mode activated. Because of his dependency on meter, however, it may be a good idea to place him on the back of the team so that other characters can build meter for him to use. His air dash grants him unique mobility options never before seen in a KOF game. Primarily uses Max Mode outside of combos for access to big damaging tools. Scarlet Phantom and EX Scarlet Phantom are primary starters and approach tools. Use Thruster Vision to maneuver and throw the opponent off.
Nelson (Series newcomer)
Style: Command normal chains, chain-heavy
Strengths: lots of mixup potential, can pressure the opponent very well
Weaknesses: no use for Max Mode, no real combos (uses a chain system)
Difficulty: 5/5
Notes: His chain of attacks have a lot of branching pathways, so he’s great for players who like to mix up their offense with unpredictable patterns. When playing as Nelson, try to stick to your opponents and don’t give them a chance to breathe. Nelson should not prioritize meter and is best played as a “battery character” on point position. He can open up the opponent with a lot of high/low mixups. Very difficult character for beginning players to use.
Oh, and because every good fighting game needs a villain, here’s a look at the man-mountain behind the King of Fighters tournament, Antonov.
With his glorious mutton chops, imposing physical presence, and decidedly awesome champion belt, Antonov is the boss who awaits you as you and your team ascend the ranks of the King of Fighters tournament.
Sure, he’s an eccentric billionaire who bought the rights to the King of Fighters brand in order to host a new tournament, and granted, he’s already proclaimed himself the One True King of Fighters, so I guess your only option at this point is to saddle up with the team of your choice and fight like hell to unseat this unhinged giant.
• Shun’ei – A powerful prodigy who was abandoned by his birth parents for possessing mysterious powers. Tung adopted, trained, and raised him like a son, teaching him the ways of Hakkyokuseiken. As a result, Shun’ei has learned to control his powers and enters the tournament to prove himself.
• Tung Fu Rue – A grand master of the Hakkyokuseiken fighting style who has taught many famous students over the years including: Terry Bogard, Geese Howard, and more. Although he may look like a little old man, Tung’s mastery of Chi is second to none and his years of fighting experience is what makes him one of the most dangerous fighters in The King of Fighters. The old grand master is a calm and kind master who seeks to bring out the best in his two new students in the tournament.
• Meitenkun – Shun’ei’s best friend and training partner, has a more… sleepy personality. And by sleepy personality, I mean he literally carries around a pillow everywhere because he REALLLY likes his sleep. Don’t be fooled by his lethargic nature though, because Meitenkun fights with an unpredictable sleep boxing style that catches opponents off guard.
• Athena Asamiya – A cheerful and friendly high school girl who is adored worldwide for being a famous pop star. She has a strong sense of justice and always puts on a worthy show for her fans on stage and in the ring. Athena utilizes a variety of psionic abilities and will be a terror to any opponent in The King of Fighters XIV tournament.
• Sie Kensou – A goofy Kung Fu kid with a penchant for dragons. He fights with a hybrid Kung Fu and psychic style, and has a lot of potential to become an unstoppable fighter. Oh, he’s also in love with Athena and hopes to impress her one day with his fighting ability. That’s as good as any reason to fight right?
• Chin Gentsai – The drunken master. Chin is a very ancient fighter who lulls his opponents to sleep with his drunken antics before exploiting their carelessness. He is both master and mentor to the two younger members of Team Psycho Soldier, and wants them to test their psychic abilities in the tournament.
• Colonel Ralf Jones – Nicknamed the One Man Army, who is no stranger to fighting. Although Ralf is a bit hotheaded, he is an exceptional leader who utilizes a dangerous mercenary combat style that focuses on deadly strikes. Oh, did we mention that he’s ripped a tank wide open with his bare hands? Yeah, he’s pretty dangerous.
• Lieutenant Clark Still – Ralf Jones’ brother in arms, and a pretty dangerous dude too. Clark also trains in mercenary combat style, but he’s geared more towards wrapping his opponents up like a pretzel and slamming them. That being said, he’s calmer and more level-headed than Ralf and just as formidable.
• Leona Heidern – The cold and professional operator Leona is the adopted daughter of Commander Heidern who uses a hybrid fighting style that combines martial arts with Heidern style assassination techniques. Although she is simply a soldier, she has the powerful blood of Orochi running through her veins and must keep her emotions in check to prevent bad things from happening. She’s not a total ice queen though, because Leona is very loyal to the Ikari Warriors and will fight to protect her friends.