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本帖最后由 kirassss 于 2016-3-19 05:43 PM 编辑
LawBreakers no longer F2P, has new art style
BossKey宣布《LawBreakers》将采取一次性收费,预定Steam平台独占发行
由《战争机器》系列设计师 Cliff Bleszinki 所创立的开发团队 BossKey 全新研发的新作游戏《LawBreakers》,于 2016 年开发者游戏大会(2016 GDC)中对外宣布,将变更游戏收费机制。 官方表示,考虑普遍游戏玩家认为免费模式会有「Pay to Win」存在,以致于造成极大反感现象,未来上市将会采取一次性收费模式。
BossKey 美术总监 Tramell Isaac 表示,「在《LawBreakers》以免费模式开发为方向时,这给予设计上带来相当大的影响,因为开发时必须想出如何『赚钱』与做一款『好游戏』之间的取舍问题,也造成团队许多的烦恼。 」
BossKey 创办人 Cliff Bleszinki 则补充表示,「经过不断的评估射击游戏市场,让我们逐渐意识到该如何脱颖而出,因此我们决定退一步,探讨如何让《LawBreakers》拥有更成熟的机制,并且回到我们团队最初的想法,因此才会采取这样方式来加强整体游戏的竞争性。 」
另外官方表示,「未来《LawBreakers》定价 60 美元,将在 Steam 平台独占发行,除了可以节省掉玩家们都必须注册新账号情况之外,还可以带给用户一个更集中的游玩平台。 」
《LawBreakers》由 BossKey 与 NEXON 共同研发,游戏故事描述未来的 2015 年,由于月球的爆裂产生的影响,带给这世界的变化,因此人们出现接近超人类的能力,这些都要归功于低重力区域的出现。 此外,该游戏主打「帮派、枪、重力」三大核心要素,并且着重操作的技巧性。 目前本作预定今年夏天将正式上市,有兴趣的玩家可以抢先前往官网了解内容。
LawBreakers Will Launch Exclusively on Steam, Now Available to Wishlist
In a panel presented at the Game Developers Conference (GDC) today, industry veteran Cliff Bleszinski and the team at Boss Key Productions announced that their upcoming multiplayer FPS LawBreakers, will be available exclusively on the Steam platform at launch. Fans are able to add the game to their Steam Wishlist starting today.
LawBreakers is an upcoming new first-person shooter in which even the laws of physics can be shattered, creating intense gravity-based combat and resulting in an ever-evolving and bloody arena. Set in a futuristic rebuilt America, players will choose whether to kill for the nobility of the “Law,” or go out for blood as a “Breaker,” as they take part in the conflict raging across iconic locations including the boiling oceans off the Santa Monica coastline, to a gravity ravaged Grand Canyon and nearly unrecognizable Mount Rushmore.
Boss Key also announced LawBreakers will be a digital premium title when released. While the price has not yet been announced, they assured the audience it will not have the $60 price point of a traditional box product.
“As the game continued to take shape, we realized free-to-play wasn’t the right fit for what we’re building,” said Cliff Bleszinski. “LawBreakers is a competitive game at heart and that means balance is a big priority to me, my team, and our community. Using a digital premium model helps ensure an even playing field by giving fans access to every available role without any barriers.”
Addressing how to make a new FPS stand out among heavyweights in the industry, the panel – titled “Surrounded by 800 lb Gorillas! Standing Up to the Competition” – also revealed LawBreakers’ shift in design to embrace a more mature look and feel, and gave attendees a first look at a revamped logo, game models and screenshots illustrating the new tone and attitude, which will feature variable gravity effects, unique roll-based movement systems and truly three-dimensional combat realized through grappling blades, reverse blind-firing, time dilation, jetpacks and more.
“Being constantly compared to the current slew of colorful shooters on the market made us realize we needed to stand out from the crowd” Bleszinski continued. “We decided to take a step back and explore how we could dial up the maturity in LawBreakers, going back to our original vision. The new look and feel embraces the innovative and vertical nature of our game elevated by violence, intensity and competition.”
Fans who want to be among the first to experience the R-Rated gravity-based combat and dominate the competition will have a chance to get their hands on LawBreakers at PAX East next month in booth #5116 in the Boston Convention Center. Everyone who plays will get exclusive swag and a chance to commemorate their best kill with a custom-made video clip.
Additional details on availability and public tests will be announced in the coming months.
F.A.Q.
1. Why Steam?
We explored all of our options and determined Steam is the best fit for our community and the competitive game we’re building.
2. Why did Boss Key/Nexon decide to make changes to the game’s business model?
After careful consideration of how the game has been progressing, we realized free-to-play wasn’t the right fit for what we're building. Lawbreakers is a competitive game at heart and that means balance is a big priority. Using a digital premium model helps ensure an even playing field by giving fans access to every available role without barriers.
3. How much will LawBreakers cost at launch?
The price at launch hasn’t been revealed yet, but we want to provide a high quality, digital downloadable game at a compelling price. LawBreakers will not have the $60 price point of a traditional boxed product.
4. Are you developing LawBreakers exclusively for PC? / Will LawBreakers release on additional platforms?
We’re initially developing LawBreakers for PC, then… who knows what the future holds?
5. When can I play?
We are planning to run a number of upcoming tests before launch. Exact timings are still to be confirmed, but we encourage players to Wishlist the game on Steam to be first in the know about our upcoming announcements. |
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