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【PS4/XO/PC】DOOM

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发表于 2016-3-10 06:54 AM |只看该作者
本帖最后由 kirassss 于 2016-3-10 06:53 PM 编辑

DOOM Multiplayer Trailer, Closed Beta between March 31 and April 3
《毁灭战士》内测3月31日开始 新宣传影像公开


  《毁灭战士》是由id Software所推出的系列最新作,游戏将于2016年5月13日登陆PS4、XBOX One和PC平台。日前Bethesda终于公开了本作多人模式内测的举行时间,根据官方的情报,本次Beta测试将于2016年3月31日至4月3日之间举行,而只有购买了《重返德军总部:新秩序》的玩家拥有参与内测的资格。

  本次内测将在PS4、XBOX One和PC这三个平台上进行,有资格参与内测的玩家可以抢先尝试本作的团队死亡(Team Deathmatch)模式和Warpath模式,此外还可以体验游戏中的Heatwave和Infernal这两张地图。

  此外官方还放出了本作的最新宣传片,本次的视频重点为大家介绍了游戏多人模式的内容,下面就请玩家们来欣赏一下。



   


DOOM Multiplayer Closed Beta

DOOM’s multiplayer is not for the faint of heart. It’s bloody. It’s brutal. And it's VERY FAST. Prepare yourself with a glimpse into DOOM’s multiplayer mayhem in the latest trailer.

Players eligible for the DOOM Beta through their purchase of Wolfenstein: The New Order, your chance to play DOOM Multiplayer is coming! We will be running the Closed Beta between March 31 and April 3. To check eligibility requirements, please visit doom.com/beta. Participants will be able to try out Team Deathmatch and the recently revealed Warpath mode on two maps: Heatwave and Infernal.

DOOM releases on PS4, Xbox One and PC on Friday, May 13. Learn more about DOOM’s multiplayer, single-player, and its community tool, SnapMap, at the game’s official website, DOOM.com, and through featured content on Bethesda.net.


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22#
发表于 2016-3-17 06:45 AM |只看该作者
本帖最后由 kirassss 于 2016-3-17 07:16 PM 编辑

Doom trailer offers a look at all nine multiplayer maps
《毁灭战士》新预告片曝光9张多人模式游戏地图


  《毁灭战士》开发商Bethesda 近日放出了9张多人对战的游戏地图以及宣传视频,并强调了几个玩家可以期待探索的图的环境。视频还展示了几个地图的复杂性、多层次性和隐秘通道,Bethesda 解释地图设计师希望玩家能保持移动和探索,避免蹲点和简单的狙击。《毁灭战士》将于2016年5月13日推出,登陆PS4、Xbox One和PC平台。

   


DOOM – Multiplayer Maps Explored

From the blood-soaked UAC facilities on Mars to the fiery depths of Hell, DOOM multiplayer will take you on a tour of 9 deviously diverse locations. While each multiplayer map is distinct, they all share a few traits in common. For starters, you’ll need to stay in constant motion to stay alive; every map is constructed to keep the action brutally fast-paced. These multi-tiered combat arenas are littered with hazards, and packed with items that can turn the tide of combat at a moment’s notice. And while they all have secrets for you to uncover, none of them are built to allow for easy sniping or hiding points.

DOOM multiplayer launches with 9 unique maps, four of which are prominently featured in the video below. Check it out for a taste of what’ll you’ll experience when DOOM releases on May 13 on PlayStation 4, Xbox One and PC.

Along with what we showed in the video, a few more notes about the maps:

• Some maps include one- or two-way teleporters. Both humans and demons can use these, but weapon-fire can’t be teleported. (So don’t get cute and try to shoot rockets through a teleporter!)
• Need to leap to the top of a level? Look for a bounce pad. Both humans and demons can use these to quickly ascend to new heights.
• Like any good multiplayer map, you’ll find both explosive barrels and hazard canisters throughout. The former does exactly what you expect; the latter not only explodes but leaves behind hazardous slime – which, for a limited time, will continue to deliver damage to anyone unlucky enough to run through the glowing green muck.
• Speaking of green muck, some levels are surrounded by radioactive slime, which will harm humans. Fire will also deal damage to humans, as will energy/plasma (with the potential here for an instant kill, depending on the severity of the hazard). Demons are immune to all three of these hazards.
• And, as always, avoid lava and pits of death. Both are instant kills for humans and demons.

Full list of multiplayer maps available at DOOM’s launch

• Excavation. A modest-sized UAC mining outpost. Watch out for the rock grinder!
• Infernal. A mid-sized Hell map with both interior and exterior elements. Lots of platforms and chasms, along with teleporters.
• Chasm. This massive map takes you deep below the polar ice caps of Mars. A great place to play Freeze Tag.
• Disposal. This smaller map is the main waste processing facility for the UAC research and residential complexes. Unsurprisingly, it’s full of radioactive slime.
• Helix. This is where they experiment on demons and develop advanced weaponry. Which, naturally, makes it perfect for a quick round of Clan Arena.
• Perdition. Disjointed and sadistic, this ancient arena is populated by the agonized moans of unfortunate souls who have suffered within its realm.
• Sacrilegious. Set within a fracture of Hell, this map offers clear lines of sight. Move fast… or die faster.
• Heatwave. An industrial UAC facility with glistening halls that will soon be slicked with human (and demon) blood.
• Beneath. Before being beamed to Earth, the energies of Hell are harnessed in this symmetrical and cavernous location.

Bethesda.net


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发表于 2016-3-22 07:04 AM |只看该作者
本帖最后由 kirassss 于 2016-3-22 06:42 PM 编辑

DOOM Multiplayer Modes Revealed
跨平台《毁灭战士》公布 6 个多人同玩模式游戏情报


  Bethesda Softworks 预定于 2016 年 5 月 19 日推出,售价 7,900 日币的 PC/PS4/Xbox One 版 FPS 新作《毁灭战士》(DOOM),日前公布游戏中收录的 6 个多人同玩模式情报,其中随机选择即可变身为恶魔角色的「Demon Rune」(デーモンルーン)更成为本作最大特色。

  本作为 1993 年首发的《毁灭战士》重制作品,故事以通往地狱之门开启而被从中窜出的恶魔所霸占火星基地为舞台,描述单枪匹马潜入的星际战士冒险过程,除了透过移动来回复体力的新系统而衍生出来的快速动作之外,还将出现枪击、刀斩、踩踏甚至肢解身体等暴力血腥场景。 游戏收录了单人及多人同玩模式,以及可自创游戏内容及地图,体验无限游戏乐趣的「DOOM SnapMap」等要素。

◯Soul Harvest
为分组战斗的模式,可收集被打倒对手所掉落的「灵魂」作为分数,总数最多的一队获胜。 另外,当本身被攻击导致灵魂掉落时,队友可抢先捡拾可阻止敌队加分。 另外,因捡拾在最初击杀掉落的「Demon Rune」而变成恶魔的玩家可从被打倒的对手取得 2 具灵魂;反之如打倒恶魔则除了可收集到 5 具灵魂之外,也有机会可以回收 Demon Rune。

◯Freeze Tag
此模式为美国小孩普遍喜欢的人气捉迷藏「Freeze Tag」游戏化作品,一旦遭到 Gauss Cannon 或 Heavy Assault Rifle 等武器攻击将冻结而无法动弹,当全队都被冻结则告失败。 结冻的角色具有物理效果,将因枪击或地形影响而滑动,玩家必须一边靠近可帮忙解冻的队友附近,一边要注意不要误将同伴推落高炉中等,比赛中将充满许多无法预料的意外。 一定时间内不分胜负时在竞技场中央将出现 Demon Rune。

◯Warpath
此为争夺 1 个在一定路线持续移动占领点的小队对战模式,只要攻下占领点即可加分,先获得指定总分的队伍即获胜。 在占领点对面会弹出 Demon Rune,各有对玩家有利之处,必须以战略性判断决定以何者为目标。

◯Domination
此为两队争夺 3 处占领点的战斗模式,Demon Rune 将随机在地图上弹出,因此在两者外围的进退将成为胜负关键。

◯Team Deathmatch
Demon Rune 将再次出现在此模式中,不同于 Soul Harvest 的是分数不会随着打倒恶魔而有变化,而是达到指定分数队伍才算获胜。

◯Clan Arena
在一旦被杀即无法复活的条件下,坚持到最后的队伍即获胜的消去法模式,体力及装甲均无法回复,含 Demon Rune 在内的道具将不会出现在本模式中。

   


DOOM - Multiplayer Modes Revealed

Six modes. Countless ways to kill. Infinite ways to die. Welcome to DOOM multiplayer, which delivers fast-paced and competitive combat in brutal, blood-spattered arenas. For a deeper dive into three of the modes you’ll be playing when DOOM is released on May 13, check out the video above.

Whether you’re fan of classic deathmatch or looking for a unique twist on multiplayer, DOOM has something for you. Here’s a rundown of the 6 modes available at launch.

Soul Harvest

Because sometimes just killing your enemies isn’t enough… Soul Harvest is similar to Team Deathmatch (see below), but instead of racking up points with every kill, players need to collect the souls of their fallen foes. Each soul will remain in the world for a limited time. These souls can be scooped up by anyone on either team. The catch? Only the opposing team earns points for grabbing a soul – but the teammates of the vanquished can play spoiler by seizing an ally’s soul to prevent their foes from gaining a soul point.

But there’s more to Soul Harvest than kill-and-collect. A demon rune will appear where the first player is killed, and this demon power-up has no time limit. In addition to the increased threat demons always bring, any enemy players killed by a demon drop two souls to claim instead of the usual one. And if you manage to slay a demon? You have the opportunity to pick up the five souls it leaves behind – and perhaps become the demon yourself.

Victory is earned by the first team to reach a preset score, or by the team with the most points when time runs out.

Freeze Tag

Remember how much fun it was to play freeze tag with your friends? Now imagine doing it with a Gauss Cannon. Or a Heavy Assault Rifle. On Mars.

Freeze Tag plays out a lot like the real-world equivalent (minus the heavy weaponry and hellish backdrop). Rather than killing your foes, opponents are instead frozen in place –immobilized in a block of ice. Teammates can thaw their allies by standing nearby for a set amount of time.

Players frozen within blocks of ice will slide around if they’re shot or otherwise jostled, leading to all kinds of chaotic possibilities – both planned and unplanned. If you find a frozen ally near a deadly hazard, for example, you can try to knock your teammate into the hazard so he’ll be destroyed; the shattered ally will then respawn. Or, you can try to prevent a foe from being thawed by knocking him away from an ally. Multiple allies can also be thawed if they’re close enough to a single active player, and frozen players will thaw more quickly if multiple active allies are all close enough.

For rounds that remain unresolved until only a few moments remain, a demon rune will drop into the arena to things along.

Victory is earned by the first team to completely freeze the opposing team. If there are still unfrozen players on both sides when time runs out, the team with the most active players will win the round.

Warpath

King of the Hill gets even crazier in Warpath, where a single capture point moves around the map along a set (and clearly marked) pathway. And if that’s not enough, a demon rune marches along in lockstep – but on the opposite side of the path.

This combo of moving capture point and demon rune is what makes Warpath so darn fun. At any point players need to make a whole bunch of choices. Do you cluster up with your teammates in the capture point, speeding up the capture time and ensuring that the point remains yours? Do you race to the other side of the map, hoping to pick up the demon rune to quickly turn the tide of battle? Do you trail behind the capture point, trying to pick off your foes and protect the rear? Do you rush ahead and try to stop your foes from an uncontested capture with a frontal assault? And how do you manage to stay alive when the capture point slides over a void or deadly hazard? The unrelenting movement of the capture point makes Warpath a constant adrenaline rush – a non-stop tug of war for domination.

Points are accrued whenever your team controls the capture point. Victory is earned by the first team to reach a preset score, or by the team with the most points when time runs out.

Domination

Domination includes up to three static capture points that are spread out across a map. Players spawn on different sides of the map, and can control the capture points by clearing out any enemies and standing within the designated zone. Points are earned based on how long you control a capture point.

Of course, it wouldn’t be DOOM without a twist on this classic formula. In the case of Domination, the demon rune plays a key role. During a match, the rune will spawn randomly throughout the arena, and its appearance on the map will be announced to all players, giving everyone a chance to race for the rune. Because demons are more powerful than your standard soldier (as they are in all modes), the leading team will want the rune to prevent the other team from catching up. After all, if the losing team gets the demon rune first, they have a strong shot at tipping the scales by forcefully capturing a point and more easily holding their ground.

Victory is earned by the team that reaches a preset score, or by the team with the most points when the time runs out.

Team Deathmatch

One of the two purest takes on classic modes in DOOM multiplayer, Team Deathmatch pits two teams against each other in a straight-up kill-fest. Players can choose their loadouts, customize their marine and become the demon if they grab the rune while it’s in play. (Demon kills are scored the same as regular kills.) Power-ups and power weapons also play a key role here – we’ll have more info on those in our next video and feature. Victory is earned by the first team that reaches a preset score or by the team with the most points when time runs out.

Clan Arena

The other pure take on a classic mode, Clan Arena is a game of elimination: the last team standing wins. All pick-ups are removed from the map, and players won’t be able to restore their health or armor. Once you’re dead, you’re dead – no respawning. And demons aren’t available during this mode. Victory is earned by the team that fully eliminates all its foes – or by the team with the most remaining players when time runs out.


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发表于 2016-3-25 06:56 AM |只看该作者
本帖最后由 kirassss 于 2016-3-25 07:09 PM 编辑

DOOM ~ Demons, Power Weapons & Power-Ups Detailed
《毁灭战士》新预告片放出展示可用恶魔及武器


  日前Betheseda继续放出了旗下新作《毁灭战士》的最新宣传片,这段新视频虽然长度仅为一分钟,但是其中包含了相当丰富的内容。在这段新影像中,官方首先为大家展示了在多人模式中可用的四位恶魔。而除了可用恶魔之外,官方还介绍了游戏中的几种特别能力,此外还展示了几种可供玩家使用强力武器,下面就请玩家们一起来欣赏一下吧!

  《毁灭战士》是由id Software所推出的系列最新作,游戏将于2016年5月13日登陆PS4、XBOX One和PC平台。

   


DOOM – Demons, Power Weapons & Power-Ups

For more than two decades, the DOOM marine has shot, smashed, blasted and chainsawed his way through heaving hordes of hellspawn. But come May 13, when DOOM releases on PlayStation 4, Xbox One and PC, the demons will finally have their day. For the first time in the history of id’s seminal shooter, players can actually become a demon and wreak all kinds of havoc in intense multiplayer matches.

But that’s not all. Along with the newly playable demons, combatants can also grab hold of devastating power weapons and unique power-ups that enhance the intensely fun multiplayer mayhem. For a look at just a few of the demons, power weapons and power-ups in DOOM multiplayer, watch our new video.

Demons

The demons in multiplayer aren’t just a more powerful version of the DOOM marine. Many of the demons are based on their campaign counterparts, and each delivers a different set of devastating moves. Demons are also integrated into the gameplay modes, with some modes even making demons a key part of the combat. (For more on that, head to: DOOM – Multiplayer Modes Revealed.)

Baron of Hell

When you need to overpower other players, the Baron of Hell’s brute strength is unmatched. The Baron is perfect for those who want to rush right into the fray, dishing out the pain with vicious melee attacks and brutal Glory Kills. And if you ever find yourself surrounded as a Baron? Use your ground pound to damage a group of foes.

While the Baron of Hell is formidable, he’s not flawless. If you find yourself facing a Baron, it’s best to stand back and aim for its head or spine.

Revenant

With its speed and agility, the Revenant is all about outmaneuvering its foes and then overwhelming them with its deadly dual missile launchers. While the Revenant can’t glide through an entire map, it can fly for short periods thanks to its jetpack, allowing it to leap over gaps, hover past hazards and deal damage from above the fray – making its explosive missiles even more powerful thanks to any potential splash damage.

Revenants are relatively weak for a demon, so players can quickly chip away at their health. A shot to the Revenant’s energy core will also deal big damage and temporarily disable its jetpack.

Prowler

Just like its name suggests, this multiplayer-exclusive demon is great for tactical players who like to lurk in the shadows and ambush enemies before retreating back to safety. The Prowler can leap to most surfaces, jumping from high-point to high-point, getting into position and waiting for the right moment to ambush an unsuspecting foe. Capable of killing a marine in a single blow, the Prowler can see enemies even through walls, allowing it to set up its attacks and execute its kills with deadly precision.

With low health and no ranged attacks, the Prowler is most vulnerable when it’s on the ground surrounded by foes.

Mancubus

As slow and shambling as it looks, the Mancubus is a portly powerhouse who can crush its foes with its long-range rockets while soaking up damage thanks to its high health. Its rocket barrage isn’t the most accurate – but when you want to clear out an area, these arcing explosive shots can do the job like nothing else. The Mancubus also has a powerful, short-range area-of-effect venting attack that builds up from the heat generated when he fires his rockets; if he doesn’t vent, he risks overheating – but when he does vent, the Mancubus can destroy anyone foolish enough to get too close.

The only chance of surviving when a Mancubus is in play: Keep your distance and pepper this demon from the sides and back. Or, if you have a clear shot, aim right for the Mancubus’ chest cavity for a big blow.

Power Weapons

While the shotgun might be one of DOOM’s most iconic weapons – and can easily be added to any player’s loadout – these classic killing machines are available only as limited-use pick-ups that spawn during a multiplayer match. Grab a power weapon and you not only become even more lethal, but you can also spot enemies through walls. Use up the ammo and you’re done with the deadly device until it respawns again. Try not to die with ammo still in a power weapon, as it’s left behind for an enemy to grab!

Gauss Cannon

Fast and ferociously accurate, the Gauss Cannon fires speedy slugs that can go the distance – and blow through multiple foes without any loss in power.

Chainsaw

If you hear the guttural roar of the chainsaw, you best get out of the way. This DOOM favorite delivers an instant kill to any marine – and can quickly slice away at a demon’s health.

BFG 9000

Just like in the classic DOOMs, the BFG continues to live up to its name. Its charged projectile will not only obliterate anything in its blast radius, but also dishes out the pain to anyone along the way with tendrils of electrical energy.

Power-Ups

In DOOM, fortune favors the bold. That’s true for those seeking power-ups, which are typically located in high-risk (and highly trafficked) areas. DOOM’s power-ups are active for a limited period of time, enhancing your marine with unique buffs. As with power weapons, dying with an active power-up will leave it behind for other players to grab.

Invisibility

They’ll never see you coming. Just be careful: While you’re almost completely transparent (with the slightest distortion indicating your position), the effect is diminished when you fire a weapon or use equipment.

Haste

Why go fast when you can go even faster? Not only are you speedier (and can make longer leaps due to your enhanced momentum), but your rate of fire is also increased and some weapons will charge faster.

Regeneration

Rush into the fray with a bit of extra swagger, thanks to Regeneration. For a limited time, your health and armor will recharge – and even overcharge if you’re healthy enough.

Quad Damage

Everything is more powerful when you’ve got Quad Damage: primary fire, modified fire, even power weapons (if you have one equipped). Lethal equipment gets a boost as well.


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发表于 2016-4-1 07:30 AM |只看该作者
本帖最后由 kirassss 于 2016-4-1 06:54 PM 编辑

DOOM 'Fight Like Hell' Cinematic Trailer
《毁灭战士(DOOM)》真人宣传片公开再现游戏精彩战斗


  日前Betheseda继续通过官方Youtube频道放出了旗下新作《毁灭战士》的新影像,本次公开的则是一段真人宣传片。这段宣传影像由曾经执导了《创:战纪(Tron: Legacy)》的《遗落战境(Oblivion)》的Joe Kosinski打造,宣传片制作非常精良,以非常逼真的方式再现了游戏中人类和恶魔之间的战斗,非常有看大片的感觉。那么,下面就请玩家们一起欣赏这段最新的宣传片吧!

  《毁灭战士》是由id Software所推出的系列最新作,游戏将于2016年5月13日登陆PS4、XBOX One和PC平台。本作的多人模式内测于2016年3月31日至4月3日之间在PS4、XBOX One和PC这三个平台上展开,有资格参与内测的玩家可以抢先尝试本作的团队死亡(Team Deathmatch)模式和Warpath模式,此外还可以体验游戏中的Heatwave和Infernal这两张地图。

   


DOOM – Fight Like Hell Cinematic Trailer

Fight. Like. Hell. Celebrate DOOM's upcoming launch with our all-new live-action cinematic trailer. Directed by Joe Kosinski (Oblivion, Tron: Legacy), the trailer evokes the pillars of DOOM's gameplay: relentless combat, terrifying demons, and bad-ass guns.

DOOM releases on Friday, May 13 on Xbox One, PlayStation 4 and PC, and can be pre-ordered by heading to DOOM.com.


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发表于 2016-4-7 07:15 AM |只看该作者
本帖最后由 kirassss 于 2016-4-7 07:02 PM 编辑

DOOM open beta begins April 15, $39.99 multiplayer DLC season pass announced
《毁灭战士(DOOm)》公测于4月15日开始 DLC情报公开


  不久前的《毁灭战士》的多人内测已经于2016年3月31日至4月3日之间举行,今天Bethesda又公开了本作公测的情报。本作的公测将于美国东部时间2016年4月15日0点(马国时间为4月15日中午12点)开始,结束于美国东部时间4月17日23点59分(马国时间为4月18日上午11点59分)。

  本次的公测将在PS4、Xbox One和PC平台上展开,所有玩家均可下载并进行尝试。此外,本次的公测提供团队死亡(Team Deathmatch)和Warpath这两种模式,并包含Heatwave和Infernal这两张地图供玩家们体验。此外官方还公开了本作DLC的情报,Bethesda表示《毁灭战士》在5月13日发售后也并不意味着他们的服务就此结束,他们还会在2016年生下的时间中不断推出免费更新,其中包含各种地图和多人模式内容。

  除了免费DLC外,官方也将在游戏发售后推出三个收费多人DLC,其中将包含一些新地图、可用恶魔、武器和其他内容。每个DLC包的售价均为14.99美元/11.99英镑/14.99欧元,而包含全部3个DLC包的季票售价则为39.99美元/29.99英镑/39.99欧元。其中首个收费DLC包含以下内容:

• 3张新地图• Three new maps
• 1个新武器• One new weapon
• 1个可用地图• One new playable demon
• 1个装甲套装• One new armour set
• 1个新装备• One new piece of equipment
• 新的黑客模板• New hack modules and taunts
• 新的定制颜色和图案• New customization colours and patterns

  《毁灭战士》是由id Software所推出的系列最新作,游戏将于2016年5月13日登陆PS4、Xbox One和PC平台。



DOOM – Open Beta and Post-Launch Content

We’re pleased to announce DOOM’s Open Beta will run from 15-18 April. This Open Beta will not require a code and players will simply be able to logon to the platform of their choice and download to access Team Deathmatch and Warpath on the Heatwave and Infernal maps.

These maps and modes are just a fraction of what players will experience when the game launches May 13 on Xbox One, PS4 and PC. In a recent video series we explored the maps, modes and power-ups of DOOM’s multiplayer – all things players have to look forward to at launch. But support for DOOM doesn’t end when the game is out. For the rest of the year, we expect to provide certain free content updates across SnapMap and multiplayer.

We know the DOOM community has always been about great user-generated content, and that’s something we want to continue to encourage with SnapMap, an innovative new component of DOOM designed to make creating, sharing and playing new game experiences fast and easy. On top of being able to access and play new modes and maps created by fellow gamers, id plans to offer content updates for SnapMap, including map modules; props and objects; additional features and functionality; AI enhancements; editing tool enhancements and more. Multiplayer will also receive content updates in the form of new game modes. Both of these SnapMap and multiplayer updates will be free to use and play.

In addition to the planned free support and content updates, we will also be releasing three premium multiplayer DLC packs after launch, which will get you a number of new maps, hack modules, playable demons, weapons and more. The first DLC will be available this summer and give you access to:

• Three new maps
• One new weapon
• One new playable demon
• One new armour set
• One new piece of equipment
• New hack modules and taunts
• New customization colours and patterns

Each DLC pack will cost $14.99, or you can get them all at a discount with the Season Pass for $39.99. Check your preferred retailer to pre-order the DOOM Season Pass.

For more information about the game please visit DOOM.com.


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发表于 2016-4-12 07:46 AM |只看该作者
本帖最后由 kirassss 于 2016-4-12 06:15 PM 编辑

射击游戏新作《毁灭战士》Open Beta 测试即将于 15 日登场

  《毁灭战士》即将于美国东部标准时间 4 月 15 日至 17 日展开多人联机 Open Beta 测试,而游戏主程序则于美国东部标准时间 12 日起开放下载。

  Bethesda Softworks 旗下新作《毁灭战士》是款第一人称射击游戏,玩家将在未来世界观中玩家将身着高科技装甲和携带强大未来枪枝来毁灭恶魔。 本次《毁灭战士》多人联机Open Beta 测试将开放所有玩家,抢先体验两张地图 Heatwave 和 Infernal, 、两个游戏模式 Team Deathmatch 与 Warpath、一名可操控恶魔,以及九种武器等内容。

  Xbox One / PS4 / PC《毁灭战士》预定 5 月 13 日海外上市。

   


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发表于 2016-5-5 11:14 PM |只看该作者
本帖最后由 kirassss 于 2016-5-6 06:11 PM 编辑

DOOM Launch Trailer
第一人称射击游戏系列新作《毁灭战士》释出上市宣传影片


  PC / PS4 / Xbox One《毁灭战士》即将于 5 月 13 日正式上市,Bethesda Softworks 今日抢先释出上市宣传影片,抢先带领玩家以第一人称视角进入游戏世界。

  《毁灭战士》是款第一人称射击游戏系列新作,玩家将在未来世界观中玩家将身着高科技装甲和携带强大未来枪枝来毁灭恶魔。 官方强调,本作的多人玩法节奏快速、没有躲藏、狙击的设计,让玩家能在游戏中能体验肾上腺素激发的对战快感。

  Xbox One / PS4 / PC《毁灭战士》预定 5 月 13 日海外上市,并已于即日起开放预购;典藏版将收录高 12 吋 PVC 模型等。

   


DOOM – Get Ready to Fight Like Hell (Launch Details) - Bethesda.net


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