- 分享
- 0
- 人气
- 97
- 主题
- 1613
- 帖子
- 53164
- UID
- 448018
- 积分
- 84978
- 阅读权限
- 110
- 注册时间
- 2011-10-5
- 最后登录
- 2018-11-30
- 在线时间
- 17874 小时
区域版主
K 游戏情报员/KWolDs SEN ID
|
本帖最后由 kirassss 于 2017-1-5 07:43 AM 编辑
Mass Effect: Andromeda Launches March 21 in North America, March 23 in Europe
《质量效应:仙女座》发售日公布 3 月 21 日登北美
BioWare 的做新作《质量效应:仙女座》今天官方正式公布具体上市日期。本作将会在 3 月 21 日于北美首发,而欧洲地区晚两天于3月23日上市。
今天终于正式公布发售日期,想必不少《质量效应》死忠粉们也能松一口气。接下来让我们看看BioWare 制作人 Aaryn Flynn 是怎么向大家介绍《质量效应:仙女座》这部作品的吧。“《质量效应:仙女座》可以说是迄今为止最能体现 BioWare 雄心壮志的一款《质量效应》作品,而且在画面上比起前作也有大幅度进步。而为了确保游戏能迎来一个顺利的发售,在圣诞假期期间的时候几个制作人还各拿了一份游戏回家去玩,亲自检测游戏中可能存在的问题,”Aaryn Flynn 在官网上如此介绍道,“假期结束后他们的反馈都是一致好评。也正是因为有这些老制作人们的认可我们才能进一步下决心在 3 月 21 日就为大家带来《质量效应:仙女座》这部作品。”
此外本作是系列在次世代平台上的首次登场,也是首部采用寒霜引擎 Frostbite 的《质量效应》作品,系列前三部曲使用的则是久经考验的虚幻引擎3 Unreal Engine 3。
《质量效应:仙女座》将登陆 PS4,Xbox One以及PC,国际版的发售日期则是 3 月 23 日。
Mass Effect: Andromeda Coming March 21, 2017
On behalf of our teams across Montreal, Edmonton and Austin, I’m excited to announce that Mass EffectTM: Andromeda will be launching in North America on Tuesday, March 21, 2017 and beginning Thursday, March 23, 2017 in Europe. We appreciate your patience (and in fact, even your lack of patience in some instances) as we’ve been focused on completing the game. Here’s a little bit of context into how we’ve gotten here.
Mass Effect: Andromeda is our most ambitious Mass Effect game to date. We’re telling completely new stories, creating new characters, new planets, new species, and introducing new gameplay systems. And for the first time, we’re bringing Mass Effect to the FrostbiteTM game engine, an incredible engine that’s delivering a tremendous graphical jump from the trilogy to Mass Effect: Andromeda. To deliver on this, we’re taking all the time we can to make sure you’re getting the best possible experience.
Over this holiday break, developers at BioWare took home a version of the game in what we call the “holiday build”. This is a longstanding studio tradition that goes back to the early days of the original Mass Effect. Many load up a PC or console and go home to play as much as possible at their leisure. Coming back from holiday, the feedback has been great. Getting the endorsement from members of our studio, many of whom played key roles on the original trilogy, was definitely a key factor in helping us lock in on the date.
Even more exciting for us over the last couple of months has been seeing the excitement build in the community as we’ve started to share more about the game. The passion you have for the franchise continues to drive us. And now, we’re just a couple of months away from delivering a brand new Mass Effect experience to you for the first time in five years – richer, deeper and ready for exploration. We’re excited about how far we are going with the franchise, and we hope you find it’s been worth the wait.
See you in Andromeda,
Aaryn Flynn, General Manager of BioWare
masseffect.com |
|