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【PC/Xbox One/PS4】Human Element

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发表于 2014-3-22 07:16 AM |只看该作者 |倒序浏览
本帖最后由 kirassss 于 2014-3-24 02:36 PM 编辑



Official Website:http://www.humanelementgame.com/

Robotoki to use CryEngine to develop Human Element

Robotoki Chooses CryEngine for Human Element

Crytek today announced a CryEngine licensing deal with independent game studio, Robotoki, who will use the state-of-the-art development tool to create a new game for PC and consoles.

Based in Los Angeles, Robotoki was founded by Robert Bowling, the former lead of Infinity Ward and Creative Strategist of the Call of Duty franchise. The studio is working on the innovative open-world survival game Human Element, which challenges players to rebuild society in the aftermath 35 years after a zombie apocalypse and adapt as the world evolves based on their actions.

"The ambitious narrative and gameplay of Human Element required an innovative set of features in order to achieve our vision.” remarked Bowling, Robotoki's President and Creative Director. "CryEngine is the perfect fit for us because it delivers so many powerful features straight out of the box such as the physical based shading system and the infinite terrain from segmented worlds to create a massive open world experience but still allow the visual fidelity and detail our players expect from a first person experience from our team."

Carl Jones, Business Development Director at Crytek, welcomed the partnership: "The team at Robotoki have earned countless plaudits in the games industry, and their talent is obvious from the amazing work we've seen them producing with CryEngine already. We look forward to offering them the same high level of support we promise to all CryEngine licensees as they work to turn their ideas into a reality."

Human Element is scheduled for release in late 2015. For more information on the game and Robotoki, visit robotoki.com.



工作室Robotoki新作《人类元素》

  日前,Crytek工作室宣布,独立游戏工作室Robotoki将会用他们研发的CryEngine引擎制作一款叫做《人类元素(Human Element)》的游戏,并将于之后登陆各大主机和PC平台。

  Robotoki工作室听起来陌生,但却来头不小,它是由前Infinity Ward公司员工和COD系列游戏策划师Robert Bowling联合创立的一家工作室,为PC、次世代游戏机以及移动设备开发游戏。而新作《人类元素》将会是一款开放世界的生存游戏,讲得是僵尸灾难之后的 35年,人类重建地球故事,这款游戏的概念一经推出就饱受业界和玩家推崇。

  Robotoki的创意总监Bowling说:“选择CryEngine是因为它无比强大和完备的功能,它既能满足我们对开放世界的塑造,又能让我们创造出难以想象的个人体验。”

开放世界生存新作《人类元素》公布将登陆PS4

  近日,前《COD》系列创意总监Robert Bowling的工作室Robotoki公开了一款名为《人类元素(Human Element)》的新作。游戏将由CryEngine打造,是一款开放世界生存游戏,故事发生在一场丧尸大灾难35年后,而玩家们需要在这样的背景下尝试重建人类社会,而世界如何发展进化也将根据玩家的行动而产生变化。

  “《人类元素》宏大的故事和游戏方式需要许多创新的功能,实现它则是我们的愿望。”在接受外媒采访时,Bowling如此说道:“CryEngine非常适合我们,因为它提供了许多强力的功能,比如基于物理引擎的遮阳系统,比如利用分割世界的无限地形来创造巨大开放世界体验、同时仍然能够达到玩家期待的保真度和精细度。”

  本作将登陆PS4、XBOX One和PC平台,其中PC版预计将于2015年11月发售,而PS4版和XBOX One版的发售日还有待公开。此外官方还针对移动平台开发了一些次级体验功能,将随PC版的发售一起推出。




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发表于 2014-5-9 07:20 AM |只看该作者
本帖最后由 kirassss 于 2014-5-10 04:04 PM 编辑

Nexon to Publish Robotoki's Human Element
官方确认《人类元素》发行工作由Nexon负责


  此前创意总监Robert Bowling的新工作室Robotoki公开了其新作《人类元素(Human Element)》,而日前官方确认本作的发行工作将由Nexon负责。

  《人类元素》将由CryEngine打造,是一款开放世界生存游戏,故事发生在一场丧尸大灾难35年后,而玩家们需要在这样的背景下尝试重建人类社会,而世界如何发展进化也将根据玩家的行动而产生变化。

  本作将登陆PS4、XBOX One和PC平台,其中PC版预计将于2015年11月发售,而PS4版和XBOX One版的发售日还有待公开。此外官方还针对移动平台开发了一些次级体验功能,将随PC版的发售一起推出。



Nexon to Publish Human Element

Nexon, a worldwide leader in free-to-play online games, today announced that it has secured worldwide publishing rights for Human Element, an open-world first-person survival title developed by Nexon’s strategic partner Robotoki Inc. Robotoki is a Los Angeles-based game development studio led by Robert Bowling, former Lead and Creative Strategist of the Call of Duty franchise.

Set 35 years after a zombie apocalypse, Human Element combines action, strategy and resource management to offer players the ability to create multiple human survival scenarios. The game features a cinematic, immersive, first-person experience using the latest CryEngine technology, and combines innovative new Streaming and Segmented World massively multiplayer online (MMO) game technologies to achieve a large open-world MMO experience while maintaining the high visual fidelity of a first-person shooter (FPS).

“We are excited to work with Robotoki to bring this exciting game to consumers in North America and around the world,” said Owen Mahoney, President and CEO of Nexon. “This announcement marks an important milestone in the strategic partnership we formed with Robotoki in February 2013 and furthers our goal of developing groundbreaking, AAA quality free-to-play games.”

“Partnering with Nexon has allowed us to achieve our ambitious vision for Human Element,” said Robert Bowling, President and Creative Director of Robotoki. “Combining the fast paced, cinematic, visceral gameplay that our team is known for with the exciting MMO social experience and expertise of Nexon, we are redefining the genre of survival games with an unprecedented level of detail within an open-world experience.”

Human Element is scheduled for global release on PC in the fourth quarter of 2015. Find out more at humanelementgame.com

About Nexon

Nexon is a worldwide leader in free-to-play online games. Founded in Korea in 1994, Nexon developed one of the world's first graphics-based massively multiplayer online games. Nexon also pioneered the concept of microtransactions and the free-to-play business model, setting a new standard in which play is free, and users have the option to purchase in-game items to enhance their experience. Nexon currently services nearly 60 online games in more than 100 countries and since its founding, Nexon has generated more than 1.4 billion player registrations. The Company is headquartered in Tokyo, Japan and its shares are listed on the Tokyo Stock Exchange.

About Robotoki

Robotoki.com , founded by Robert Bowling, former leader of Infinity Ward and Creative Strategist of the Call of Duty franchise, and comprised of industry veterans is a game development studio located in Los Angeles. The studio is developing its first title, Human Element, slated for release in Q4 2015.


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发表于 2014-11-16 07:43 AM |只看该作者
Human Element is no longer a F2P game, new publisher to be announced next month



Robotoki pays a price for abandoning F2P in favor of premium dev

L.A.-based indie studio Robotoki has decided to abandon the free-to-play design of its upcoming debut title Human Element and now plans to release the game as a premium product in November 2015.

As a consequence, the studio agreed to end its publishing agreement with free-to-play giant Nexon and has laid off a portion of its staff.

"As the game evolved we realized that the elements that make Human Element the most fun would be hindered by keeping it a free-to-play experience," wrote Robotoki founder Robert Bowling in an email to Gamasutra.

"Therefore, we made the decision to switch to a premium experience for our players; which also meant that working with the premier publisher in free-to-play was no longer the best partnership fit for the game we were creating."

A former Infinity Ward employee, Bowling founded Robotoki in 2012 after resigning from his position as creative strategist for the Call of Duty franchise. Nexon made a strategic investment in the studio in 2013, then agreed to publish Human Element earlier this year.

"Nexon and Robotoki have come to a mutual decision to end their publishing agreement for the game Human Element," stated a Nexon America representative. "As development of the project progressed the direction of the game naturally evolved, and it no longer aligns with the Nexon portfolio."

Bowling says Robotoki has already found a new publisher for Human Element and expects to formally announce the partnership next month.

gamasutra.com


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发表于 2014-12-6 03:47 PM |只看该作者
   


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发表于 2015-1-21 07:12 AM |只看该作者
Robert Bowling’s Robotoki Studio Closes, Human Element on Hold



   


So Long And Thanks For All The Shoes

On April 9th, 2012 I left my highly paid, highly successful career as Creative Strategist of the Call of Duty franchise at Infinity Ward. A role I started a decade earlier after making the decision that I would settle for nothing less than doing what I loved.

My entire time there, I was in love with my job. I loved our fans, I loved our games, and I loved the team I was working alongside. Once we finished the Modern Warfare trilogy, I felt it was time to move on, to try my hand at independent game development and try to make something different.

Over the last two years, we made a lot of different.

We were actively negotiating a publishing deal for the premium version of Human Element but unfortunately I am unable to continue to self-fund the studio until that deal finalizes.

I want to thank every single person who supported us along this journey. It was an experience of a lifetime, and we learned a lifetime of experience.

I will never forget the friends we made, the experiences we created, and the lessons we learned.

The women and men who make the games you love are risking everything, and its worth it.

Support indie development, play experimental games, and continue to do what you love to do.

.beep .boop

Robert Bowling

robotoki.com


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