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【PS4/XO/PC】Kingdom Come: Deliverance

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发表于 2013-12-20 06:19 PM |只看该作者 |倒序浏览
本帖最后由 kirassss 于 2014-1-22 09:58 PM 编辑



次世代新作虚幻3开发《天国降临:解脱》公布
Warhorse Announces Kingdom Come: Deliverance


  曾经开发过《Mafia II》和《闪点行动》的捷克工作室Warhorse Studios日前透露了一个全新的游戏项目,其名为《天国降临:解脱(Kingdom Come: Deliverance)》。该作由CryENGINE 3开发,游戏类型为开放世界的第一人称RPG,历史背景发生在中世纪,对应平台为PC和次世代。日前官方也放出了游戏首段宣传片,据称下一次更新游戏内容将会在33天之后,请玩家们继续关注论坛吧。

   


   


   


Warhorse Studios Brings the Open World to the Old World with Kingdom Come: Deliverance


Nearly 18 months after its inception, independent, Czech, video game development house Warhorse Studios today announced details of its debut title, Kingdom Come: Deliverance. Coming to PC and next-gen consoles in 2015, the game is an open world, action-adventure, role-playing game featuring blockbuster production values, a nonlinear story and revolutionary, first-person melee combat.

Leveraging decades of combined experience in AAA game development, including titles in the Mafia, Crysis, ArmA and Operation Flashpoint franchises, the creative talent powering Warhorse Studios is well-versed in pushing the boundaries of RPG storytelling in sprawling, immersive environments. “The team’s ambition for Kingdom Come: Deliverance is growing this ever-maturing sandbox genre in a believable, real-world context and scope,” remarked studio Creative Director Dan Vávra. “To that end, we’re harnessing CryENGINE®3, nonlinear narrative, varied freedom in character progression, and a consequence-laden living world in ways that have never been possible until now.”

Rooted within the Holy Roman Empire during the late Middle Ages, Kingdom Come: Deliverance promises a first-person seat to a harsh and brutal power struggle for the throne. As players traverse expansive, strikingly detailed locales, they’ll grapple with a range of period-accurate fighting techniques, horseback combat, open-field sieges, and large-scale battles, all while developing relationships and a reputation that will inform the greater story. Kingdom Come: Deliverance promises no magic, high fantasy or mythical overtones - it draws its inspiration instead from historically authentic characters, themes, and warfare.

Further details for Kingdom Come: Deliverance will be released on January 20, 2014.











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发表于 2013-12-23 07:03 PM |只看该作者
次世代RPG《天国:拯救》新图 具有黑马潜质

  游戏开发商Warhorse Studios近日为其由CRYENGINE引擎制作,次世代RPG大作《天国:拯救》放出了一张新截图。该作是一款开放世界,动作冒险的角色扮演类游戏,拥有非线性的故事,第一人称近战系统,在诸多方面有着创新革命,具有黑马的潜质,游戏将于2015年发售。



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发表于 2014-1-22 10:00 PM |只看该作者
本帖最后由 kirassss 于 2014-1-23 07:39 AM 编辑





The Game and Its Features

A first-person, open world, realistic RPG that will take you to Medieval Europe in a time of great upheaval and strife. A humble, young blacksmith loses everything to war. As he tries to fulfill the dying wish of his father, Fate drags him into the thick of a conspiracy to save a kidnapped king and stop a bloody conflict. You will wander the world, fighting as a knight, lurking in the shadows as a rogue, or using the bard’s charm to persuade people to your cause. You will dive deep into a sweeping, epic, nonlinear story from Daniel Vávra, an award-winning designer from the Mafia series. Our unique, first-person combat system lets you wield sword or bow in both one-on-one skirmishes and large-scale battles. All of this - and more - brought to life beautifully with next-gen visuals delivered via Cryengine.

Summary

• Planned platforms: PC, Xbox One, PS4, Mac, Linux

• Release date: Q4, 2015 on PC, Max and Linux

• Approx. gameplay time: 30 hours (Act 1), 70+ hours (all 3 acts)

Features

• Non-linear story lets you choose between being a villain or a savior. Every quest can be solved in multiple ways.

• A revolutionary combat system based on inverse kinematics, the only one of its kind to offer a rich, authentic yet easy-to-control, first-person melee experience. Based on actual 15th century fighting techniques and designed in cooperation with medieval martial arts experts.

• Improve your character. Different play styles - warrior, rogue or bard - can be mixed and matched as you see fit. You can develop your skills, earn new perks, and fine-tune your equipment.

• Large realistic, medieval-themed, open world landscape covering 3.5 square miles and 30 hours of gameplay (in first act, out of 3 total).

• Lead the charge in enormous, open field battles and sieges. You are no superhero. If you’re going to take on an army of enemies, you better find one of your own to back you up.

• Take a trip through the Middle Ages: Traverse sprawling cities, magnificent castles, towering, dark forests, and muck-strewn villages.

• Discover this huge world from horseback or on foot. If you can see it, you can visit it.

• A dynamic world comes alive. Every inhabitant plays a role in their communities, and as night follows day, you can watch people work, help them when needed, or try to interfere in their routine and see what happens.

• Build relationships with characters, become a criminal or a local hero, seduce local women, threaten your enemies or pardon vanquished opponents.

• Create your own weapons, cook, brew up potions, or dig around for silver. All crafting occurs in-game, using clever mini-games, rather than boring, soulless menus.





































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发表于 2014-2-23 06:57 AM |只看该作者
《天国:拯救》正式登陆次时代PS4以及Xbox One

    《天国:拯救》正式登陆PS4以及Xbox One。Warhorse Studios游戏工作室近期发表如下声明:

       起初我们宣布《天国:拯救》可能登陆PC及次时代家机。尽管对自己的工作能力自信满满,却对出版发行等实际问题没有把握。就拿上一代家机来说,如果没有正式发行商,根本无法让游戏登陆家机。

       而次时代家机的情况就不同了。过去几周,我们同微软和索尼进行了大量磋商,现在很高兴跟大家宣布《天国:拯救》的游戏理念已经得到了索尼以及微软次时代家机的认可。

       这两家公司都很渴望同独立游戏工作室合作,也一直帮助我们加快整个工作进程,并且提供了家机硬盘装置devkits以便加快家机版本的制作。

       很明显,我们将有能力出版这款游戏,就算没有发行商,我们至少也可以自行发售数字版本。我们会寻觅合适的实体零售商进行合作,可能也会亲自操刀,也可能同其他公司签约发行,但目前一切仍待定。


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发表于 2015-6-5 06:04 PM |只看该作者
Kingdom Come Deliverance Teaser Trailer

   


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