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【Xbox One】Fable Legends

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发表于 2015-11-14 07:29 AM |只看该作者
   


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发表于 2015-11-21 07:18 AM |只看该作者
   


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发表于 2015-12-15 07:24 AM |只看该作者
本帖最后由 kirassss 于 2015-12-16 06:40 PM 编辑

Fable Legends open beta delayed to spring 2016
《神鬼寓言:传奇》Beta 测试预定 2016 年春季开放


  游戏开发商 Lionhead Studios 近日公开一段制作人 David 谈话影片,宣布游戏将延至 2016 年春季开放 Beta 测试。

  《神鬼寓言:传奇》是《神鬼寓言》系列的前传,故事背景设定在初代作之前,玩家将回归神秘的奇幻世界「艾伯塔恩(Albion)」,承袭系列作的高自由度玩法,玩家可以自由塑造自己的虚拟分身,选择专精剑术技能成为战士或是选择精研魔法成为巫师,为善为恶完全在自己的一念之间。

  游戏原先预定今年底开放让所有玩家抢先体验,对此制作人 David 在近日公开的影片中感到抱歉并指出:「游戏将给玩家带来许多有趣的体验,但我们认为我们可以做得更好,因此决定延长封测时间,持续聆听参与封测玩家的意见并进行调整。 」

  Xbox One / PC《神鬼寓言:传奇》预计 2016 年春季开放 Beta 测试。



   


Fable Legends to Release Open Beta in Spring 2016

We want to start with a huge Fable thank you to all the fans who’ve participated in the Fable Legends closed beta so far and continue to help us make Legends the best game we can possibly make. Tipple is raising an ale in your general direction.

We’re excited to invite an additional 100,000 fans to the Fable Legends closed beta over the next few weeks, prioritising those that have been waiting the longest. If you want to get in on the closed beta, sign up at FableLegends.com.

Fable Legends is coming together well and it’s a lot of fun. But we think that we can make it even better. So we’ve decided to extend our closed beta to continue to listen to feedback from our players and add features and polish that will make a real difference. This means Fable Legends won’t release into open beta this holiday as previously announced. We realise this may be disappointing for those of you not currently playing, so we wanted to tell you why.

To be honest, we didn’t anticipate just how big Fable Legends is becoming. It’s simply the most ambitious game we’ve ever created at Lionhead. We’ve built a unique and innovative multiplayer experience combining RPG and RTS gameplay which allows you to play, and use your gear seamlessly, across Xbox One and Windows 10. On top of this, we’ve built a beautiful new world full of grand stories and adventures. And it’s taking more time than we thought.

The team is working exceptionally hard and we’re proud of how far the game has come. We’re operating our closed beta 24/7 and have added lots more features, quests, creatures, and heroes to play. Hundreds of thousands of fans have participated in the beta so far, and we can’t wait to open it up for all of you to play. To achieve our aspirations for Fable Legends, we’ve moved our open beta release to spring of 2016. So to all of you who have been playing in our closed beta, and to all of you who have been waiting patiently for the game to release into open beta, we want to thank you on behalf of everyone at Lionhead.

Enjoy the festive season and we’ll see you in Albion soon.

fablelegends.com


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发表于 2016-2-12 06:47 PM |只看该作者
   


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发表于 2016-3-8 07:34 AM |只看该作者
本帖最后由 kirassss 于 2016-3-9 02:50 PM 编辑

Microsoft closing Lionhead Studios and Press Play, Fable Legends cancelled
微软宣布中止《神鬼寓言:传奇》开发 计划关闭开发工作室 Lionhead




  欧洲微软工作室总经理汉诺‧朗克(Hanno Lemke)3 月 7 日在 Xbox 官方信息网站 Xbox Wire 发表,将针对旗下团队与项目进行调整,中止 Xbox One / Windows 10 角色扮演游戏《神鬼寓言:传奇(Fable Legends)》的开发,同时计划关闭担任该游戏开发的英国 Lionhead 工作室。

0001298518.JPG

《神鬼寓言:传奇》

  Lionhead 工作室是 1996 年由彼得‧莫力纽(Peter Molyneux)领军成立的英国游戏开发团队,后于 2006 年 4 月被微软工作室收购,近年以《神鬼寓言(Fable)》系列游戏广为玩家所知。

0001341043.PNG

  本次欧洲微软工作室宣布,将中止 Lionhead 工作室旗下《神鬼寓言:传奇》的开发,并商讨关闭工作室的事宜。 同时确定将关闭 Press Play 工作室以及结束《Project: Knoxville》的开发。

  《神鬼寓言:传奇》是《神鬼寓言》系列的前传,故事背景设定在初代作之前,承袭系列作的高自由度玩法,预定支持 4 人联机合作游玩。 原本以 Xbox One 套装游戏的形式制作,后宣布跨 Windows 10 并改为免费游戏。 原本预定于 2016 年春季进行测试,如今则是宣布中止开发。

  Press Play 工作室则是位于丹麦哥本哈根的游戏开发团队,2012 年被微软工作室收购。 旗下作品包括《涂鸦小英雄:兄弟之难》、《触须精灵:正在进入海豚体内》与《Kalimba》。

  《Project: Knoxville》是 Press Play 工作室于 2015 年 8 月透过投票所选出的游戏开发计划,制作团队将以玩家的意见做为开发的依据,让玩家透过活动专页发表对游戏开发的意见回馈。

  汉诺‧朗克表示,基于微软工作室持续专注在投资与研发粉丝最感到兴奋和最想游玩的游戏与品牌的考虑,而做出本次的决定。 微软今后仍将尽心尽力于英国与欧洲的游戏开发社群,且 Xbox 仍将持续支持新 IP 与游戏原创在平台上的发展,像是来自 Remedy 的 3A 级大作《量子裂痕》、来自 Rare 的新 IP《盗贼之海》以及来自独立团队 Moon 工作室的创意新作《圣灵之光》等。

Xbox Wire

Changes at Microsoft Studios, UK and Denmark

Today, I have some difficult changes to announce that affect some of our Microsoft Studios teams and projects in the UK and Denmark.

After much consideration we have decided to cease development on Fable Legends, and are in discussions with employees about the proposed closure of Lionhead Studios in the UK. Additionally, we will close Press Play Studios in Denmark, and sunset development on Project Knoxville.

These have been tough decisions and we have not made them lightly, nor are they a reflection on these development teams – we are incredibly fortunate to have the talent, creativity and commitment of the people at these studios. The Lionhead Studios team has delighted millions of fans with the Fable series over the past decade. Press Play imbued the industry with a unique creative spirit behind games like Max: The Curse of Brotherhood and Kalimba, which both captured passionate fans. These changes are taking effect as Microsoft Studios continues to focus its investment and development on the games and franchises that fans find most exciting and want to play.

I speak for all of Xbox when I say that despite this news, we remain committed to the development communities in the UK and Europe, and Xbox will continue to support new IP and originality in the games we offer on our platforms, whether they’re AAA blockbusters like Quantum Break from Remedy, adventurous new IPs like Sea of Thieves from Rare, or unique new creations from independent developers like Moon Studios with Ori.

We have nothing but heart-felt thanks for the members of Lionhead and Press Play for their contributions to Xbox and gaming. We are committed to working closely with those affected by today’s news to find them new opportunities at Xbox, or partnering with the broader development community to help place them in jobs elsewhere in the games industry should they desire.


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发表于 2016-3-11 07:34 PM |只看该作者
SCE欧洲向Lionhead工作室成员伸出橄榄枝

  近日,微软旗下Lionhead工作室可能被关闭的消息成为了业界议论的焦点,如果该制作组真的被解散的话,相关工作人员又将何去何从?这时,微软的竞争对手索尼站了出来,PlayStation英国发推称,将在吉尔福德召开招聘会,接受简历的时间持续到2016年3月14日,而Lionhead工作室就位于吉尔福德。

  目前微软还没有正式宣布解散Lionhead工作室,该团队的logo也在近期重回微软工作室的展示页面。但相信经历了这场风波,团队内部难免会人心浮动,索尼这个时候的挖角真的是恰到好处。其实,除去SCEE,其他很多工作室都向Lionhead工作室的员工伸出了橄榄枝,相信面对有经验的开发者,任何团队都不会轻易的放过,事实也证明了这一点。


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发表于 2016-4-8 07:34 AM |只看该作者
Rumor: Lionhead staff being surveyed about continuing Fable Legends development



Fable Legends may live on

It might not be game over for Lionhead's Fable Legends after all.

Three sources at the Xbox studio - which Microsoft announced it would close last month - have told MCV that discussions are on-going about saving the free-to-play RPG.

There are currently no offers for either the game or the studio, but staff are being surveyed as to whether they would like to continue working on Legends, or just accept the redundancy package that has been put before them and leave at the end of April. This is part of the consultation process Microsoft is conducting.

The majority of the freelancers working on Fable Legends have already left the studio, but those on contracts are still employed by the developer (even though many have been offered work at other companies).

One of the sources told MCV that this stems from a proposal from certain Lionhead employees about taking Fable Legends and continuing development as an independent studio. Our other two sources were unable to verify this claim, however.

A Microsoft spokesperson told MCV: “We aren’t sharing additional details beyond that we have ceased development on Fable Legends, and are in discussions with employees at Lionhead about our proposed closure of the studio as well.”

mcvuk.com


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