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【PS4】The Order: 1886

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发表于 2014-8-31 04:09 PM |只看该作者








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发表于 2014-9-1 05:37 PM |只看该作者
《秩序1886》公布最新预告片“发明的代偿”

  《秩序1886》今年E3公布的最新PS4独占大作,科隆游戏展确定了本作将于2015年2月20日发售,今天举行的2014东京电玩展索尼展前发布会,索尼又公布了本作最新的预告片,名字叫“发明的代偿”,并确定《秩序1886》2015年2月20日全球同步发售,一起来看一下最新的预告片吧。

   


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发表于 2014-9-19 07:53 PM |只看该作者
本帖最后由 kirassss 于 2014-9-20 04:49 PM 编辑

The Order: 1886 'Tools of the Trade' Developer Diary
转载自4Gamer 日本网站 翻译来自巴哈姆特
【TGS 14】《The Order:1886》试玩报导来体验透过“IF”科学力的骑士团崭新战斗吧!


  在2014 东京电玩展中,日本索尼电脑娱乐(SCEJA) 展出了PlayStation 4 专用动作冒险游戏《The Order:1886》。这是决定要在2015 年2 月20 日发售的本作在日本首次展出。

  在SCEJA 的展区中已经可以游玩到本作的试玩,在此要向各位介绍一下本作的试玩感想。

  一进入试玩区,首先在中间的萤幕就会进行故事背景以及基本操作的解说。

  玩家要扮演的主角加拉哈德爵士是菁英骑士团的其中一人,与从古老时代开始就是人类天敌的「半兽」持续战斗着。

  虽然是一个为了守护人民的组织人,但工业革命的影响也带来了贫穷与反乱,应该保护的人民也会跟半兽一样以敌人的立场来攻击他们。

  而这次展出的体验版内容就结论来说是几乎跟E3 2014 所展出的一样。可以在长度约8 分钟的游戏时间来体验骑士团与反乱军的战斗。

  游戏是从角色后方视点来游玩的TPS 作品,左类比摇杆是移动,右类比是镜头操作,[L2]钮是举起武器,[R1]跟[R2]是使用武器,是为正统的操作法。

较为特征有趣的是主角所装备的武器「铝热步枪(Thermite Rifle)」。虽然刚刚说使用武器必须按[R1]跟[R2]钮来进行,不过铝热步枪是可以发射完全不同的子弹。

  用[R2]钮来射出的是「铝热弹」,是一个像是散弹枪子弹的散弹,本身虽然没有什么攻击力。但只要在射出铝热弹之后再按[R1]钮发射「发火弹」的话,就可以让铝热弹爆炸(※发射顺序不同也可以获得同样效果)。

  以这2 种的子弹来进行混合攻击为前题,让人留下来与榴弹系爆炸武器完全不同战术的印象。

  另外,虽然在体验版中伙伴角色是使用可以发射电流的「电弧枪(Arc Gun)」来当武器,不过在游戏中除了电弧枪以外还会有许多奇特的武器会登场。

  虽然这是透过与我们所知道的工业革命完全不同的「IF」技术所诞生的装备,不过让游戏变得更有趣这点也是一个值得关系的重点。

  另外在游戏中还有一个要特别注意的就是只有骑士团可以使用的「漆黑之视」。只要喝下「漆黑之水」这个特殊液体,骑士团的人就可以获得惊异的效果,在游戏中只要按[L1]钮就会发动,在发动后周围的时间流逝就会变慢,可以更轻松的来瞄准敌人。也就是慢动作功能。

  在体验版中「在帮助受伤的伙伴时敌人袭击过来了」的危机场面中发动漆黑之视的话,就可以比较简单的突破这个危机。

  因为基本上是跟E3 2014 版一样的体验版,所以没能够体验到与半兽战斗的场面是有点可惜,工业革命的实际历史跟不同科学的19 世纪末所带来的世界观让人非常有兴趣。

  就个人来说当然很想再玩一下,不过只能忍耐到正式版的推出了。有预定要前往东京电玩展的人请一定要体验看看这款只有PS4 才玩得到的崭新动作游戏。

   


The Order: 1886 and the Weapons of War

We are extremely honored to be part of Tokyo Game Show 2014. We’ve been humbled by the feedback we’ve received from all the Japanese fans and are excited to be here to reveal the next video in our Behind-the-Scenes series.

With a growing number of weapons manufacturers around the world and Nikola Tesla as their chief scientist, the Knights of the Order have a vast array of armament at their disposal. The inclusion of Tesla into the game allowed us to ground many of the technological advancement we wanted to add to our history in reality. We used weapons based on existing technology in the Victorian-Era but also created others that stretched the realm of what was possible at the time.

Because our Industrial Revolution is a result of the war between Humans and Half-Breeds, many of the inventions of our timeline are primarily focused on ways to aid in this fight. Guns such as the Carbine, the Coach Gun or the Maschinenpistole are common occurrence in the game and represent the technology of the era. While others based on electricity such as the Arc Gun, or based on alternate ammunition such as the Aluminum Iron Oxide of the Thermite Rifle, provide a way for us to use real technologies and materials of the times, while building weapons that did not exist.

Whether real or invented, we always made sure that every weapon we designed followed specific guidelines regarding their assembly, their material use and their craftsmanship. They needed to feel grounded in the real world of the late 1800s. The end goal behind fusing all these weapons into the game was to provide diversity in combat and a fun-factor for the player by showcasing their advantages in different combat scenarios.

Some of these weapons were even purposely designed to feel somewhat dangerous not only to your target but to the user as well. We made sure they retained the feeling that they were still in their prototype stage and being field tested. This also reinforced something that was true of the era as often inventions and innovations would find themselves in use well before they were deemed safe to the public, very much unlike the stringent testing and safety regulations that are required today.

To find out more about the process Ready At Dawn went through to create the weaponry of The Order: 1886, I invite you to watch our latest Behind-the-Scenes video titled “Tools of the Trade.”

Ru Weerasuriya - CEO and Creative Director, Ready At Dawn Studios

blog.us.playstation.com







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发表于 2014-11-12 06:07 PM |只看该作者
本帖最后由 kirassss 于 2014-11-12 06:34 PM 编辑

《秩序1886》收藏版介绍影像公开 内容丰富

  SCE日前公开了PS4独占大作《秩序1886》收藏版介绍影像,收藏版内容包括雕像模型、STEELBOOK、贴纸、The Knight‘s arsenal DLC、原声集及编辑影像,游戏预定于2015年2月20日全球同步发售。

   


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发表于 2014-11-27 12:28 PM |只看该作者
The Order 1886 'Music of The Order 1886' Behind the Scenes Video

   


Orchestrating The Order: 1886

In the last few months, we’ve had the opportunity to show you some of the technology, the gameplay and the art behind our game. The team that came together to build The Order: 1886 was years in the making and we placed a tremendous amount of scrutiny to make sure we had the right people to bring our world to life.

One of the areas we hadn’t quite explored at the onset of development was music. With all the effort we put into creating a compelling world, we knew we would be extremely demanding of how music would be composed for the game and especially who would be our partner in crime. We didn’t just want a score; we were seeking a ‘sound’ that would define our world. We wanted to be inspired by whoever would join us to achieve this. The question was where to start.

The initial foray into our musical exploration came in the form of an unlikely meeting between two of the most accomplished composers in the gaming industry; Jason Graves (Dead Space, Tomb Raider) and Austin Wintory (Journey). After a crash course on the IP and a heavy download of years of material, we waited with bated breath for the first signs of musical life. Though short, their collaboration spawned “The Knights’ Theme” and was the spark that kindled the sound that would define our world.

Jason harnessed that initial sound to score the music of The Order: 1886. It became the platform that launched him on a journey to deliver what is now the soundtrack of our daily lives. That same journey took his composition to Abbey Road where a truly one of kind ensemble of musicians and vocalists brought his work to life. The music he has composed has now taken as important a role in our game as any of the disciplines that have contributed to it thus far. It has inspired ideas and has come to define many of the moments in our story.

Ru Weerasuriya - CEO and Creative Director, Ready At Dawn Studios

blog.us.playstation.com


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发表于 2014-12-7 07:06 AM |只看该作者
本帖最后由 kirassss 于 2014-12-8 12:25 PM 编辑

The Order: 1886 Gameplay Video & Screens

   























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发表于 2014-12-10 07:15 AM |只看该作者
   


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发表于 2014-12-16 07:32 AM |只看该作者
   


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发表于 2014-12-26 07:21 AM |只看该作者
   


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发表于 2014-12-26 06:26 PM |只看该作者






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