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本帖最后由 kirassss 于 2016-1-12 07:33 AM 编辑
Final Fantasy XV staff discuss Altissia scale, building warp points & battle modes
《最终幻想15》拥有两种战斗模式 另会有空中战斗
Final Fantasy XV Forum Q&A
• How much of the big cities like Altissia/Insomnia will we be able to explore?
Planner Ishikawa Tomonori: “I can tell everyone a little about Altissia at this time.
“Altissia has many and varied locations, such as multiple cafes, ship-bourne market places and parks etc. The city is of a considerable scale, to the extent that even the developers sometimes get lost there!
The player is free to take a leisurely walk around the complex maze of streets, or ride the gondola to see the sights and there is also added enjoyment to be had looking for restaurants to visit!
You are bound to encounter some unique characters when exploring the city streets.
So we have created lots of different things to enjoy in Altissia and hope everyone is looking forward to visiting!”
• Will large buildings have multiple warp points to allow Noctis to scale and explore rooftops?
Lead Level Designer Terada Takefumi: “Why of course they will!
The warp ability that lets you teleport instantly to high up locations is a vital part of Final Fantasy XV’s battle system. The ability to use multiple warp points in a strategic manner is especially prevalent in the game’s large scale battles over urban terrain. It is not just the buildings though, and we have also created exciting aerial battles with flying foes and gigantic boss enemies, so watch out for those.”
• How will the difficulty modes compare in terms of XP gain, enemy states, damage, and A.I.?
Lead Game Designer Takizawa Masashi: “The equivalent to difficulty level settings in Final Fantasy XV is a system where you can switch between different battle modes. By having this ability to switch modes, we want to make it so that both players who like action oriented, technical gameplay and also those who want to fight at a slower, more relaxed pace can all enjoy the combat in their own style. This switching system is a key part of the gameplay that we decided to introduce based on the feedback we received from the Episode Duscae demo. We will go into more detail about the system closer to the game’s launch so stay tuned for more information.”
forum.finalfantasyxv.com
《最终幻想15》即将在今年就要发售,然而今天在官方论坛中Square Enix 制作人们为玩家们带来了不少有关Altissia城的情报,并介绍称《最终幻想15》将拥有两种战斗模式。
Planner Ishikawa Tomonori:“Altissia城内拥有不少区域如咖啡馆,市场或者公园都有好几个。城市的规模也相当大,大到我们这些制作人有时都会迷路。“玩家可以自由在城中游览,逛逛街,体验一下这座城市的不同区域。如果你愿意的话,还可以去餐厅里面发掘一下新乐子。此外,在游览这座城市的时候玩家还可以遇到一些相当独特的角色。”
Lead Game Designer Takizawa Masashi:“《最终幻想15》拥有两种战斗模式,之所以这么做也是希望这款游戏能满足不同玩家的需求,毕竟有些人喜欢动作感,有的玩家则更偏爱慢节奏的战斗。这种战斗模式调整机制也是我们根据玩家在Episode Duscae中所反馈对游戏做出的调整。在不久后我们也会对这些内容发布更多的细节。”
另一位制作人Lead Level Designer Terada Takefumi 还为我们介绍了《最终幻想15》中的扭曲能力。“扭曲能力可以让玩家瞬间传送到极高的位置上,而这一功能对于《最终幻想15》的战斗系统来说也是相当重要的。在城市区域巧妙利用多个扭曲点来进行传送对于一场战斗来说也格外重要。但适合使用扭曲能力的并非只有城市,我们专门为玩家打造了飞行的敌人甚至是大Boss,玩家还可以期待一下《最终幻想15》中的空中战斗。” |
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