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【PS4】Drive Club - 发售日确认

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发表于 2014-4-30 07:24 AM |只看该作者
本帖最后由 kirassss 于 2014-4-30 06:23 PM 编辑

《竞速俱乐部 | Drive Club》确定发售日及最新宣传片公布

  最开始宣布为PS4首发游戏阵容之一的《竞速俱乐部》,诸多原因经过一再延期之后终于公开了发售日告知宣传片,影像中公布的游戏美版发售日为10月8日,而根据官网所述欧版发售日则为晚两天的10月10日。不过原本在上次的延期通知中提到的是推迟至2014年前半,结果这回公布的发售日等于再次延期。

   




Driveclub Launches in October 8, New Trailer & Screens

Driveclub on PS4 Release Date Revealed

Hi all. It’s a big day for us at Worldwide Studios as we are now in a position to announce a launch date for the much anticipated PS4 exclusive title from Evolution Studios — Driveclub.

The team have been working relentlessly on the game and have captured a new video to showcase just how impressive it’s currently looking. I absolutely loved it, so please watch through to find out the date.

We planned for the game to be ready for early 2014 and are committed to delivering on our ambitious promise of creating a truly innovative, socially connected racing game.

The problem with being ambitious is you have to be prepared to accept there will be challenges along the way. What Driveclub offers has not been previously achieved in this category, and, because of this, the team needed more time to give you the game you’re waiting for.

In addition to the new date, we are also very pleased to announce that as of February 2014, Paul Rustchynsky — better known as Rushy — has been at the helm of Driveclub as Game Director. We appreciate the announcement has come a little late, however we wanted to inform his appointment along with the new date announcement.

His experience when it comes to delivering racing games is impeccable. Previously Game Director on critically acclaimed MotorStorm RC, he has been an integral contributor to all major titles coming out of Evolution Studios since 2004. With Rushy in the lead, we know Driveclub will deliver on its initial promise to be a truly next gen racing title for our PS4 portfolio.

We are really proud of the incredible work the team has produced — their tenacity and passionate pursuit of excellence is admirable, and Driveclub will be all the better for it.

Your anticipation for the title since my last update has been a huge source of motivation for the team at Evolution Studios, and I know they are all extremely grateful for your continued support. Look out for plenty more news on Driveclub in the coming weeks, including a blog update direct from Rushy tomorrow, and don’t forget, the date is in the trailer. I hope you enjoy watching it.

PSBlog:http://blog.us.playstation.com/2 ... ease-date-revealed/























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发表于 2014-5-1 07:04 AM |只看该作者
本帖最后由 kirassss 于 2014-5-5 06:33 PM 编辑

A Driveclub update from Evolution Studios
來自Evolution Studios的DRIVECLUB新消息-Taiwan


大家好,

緊接著吉田修平先生昨天的話,今天會由Evolution Studios直接告訴你<DRIVECLUB>的最新消息。

我很自豪,可以帶領Evolution內才華洋溢且十分勤奮的團隊。對機迷來說最重要的是遊戲質素,因此我們決意要讓遊戲達到我們以前所承諾以及你們所預期的質素。

我們很感激你們的支持。在背後支持我們、並願意發表意見的遊戲群體使我們謙虛及獲得了動力。你們的一言一語好讓我們全力以赴實現最初的野心,那就昆令<DRIVECLUB>燃點起賽車遊戲熱潮。

我們需要直接回應你們的衷心支持。自從遊戲延期後,我們沈寂了好一陣子,四周亦開始出現不少謠言和誇張的報導,所以我希望在此講明白,<DRIVECLUB>需要更多時間令某項非常重要的功能正常運作。

動態選單是遊戲有趣與否的關鍵,因為它把你和其他<DRIVECLUB>玩家連在一起。不論開啟遊戲、在賽事和賽事之間或以電話或平版電腦登入<DRIVECLUB>也好,動態選單都需要把遊戲體驗流暢地連在一起,因為動態選單是你選擇玩甚麼、以及和誰玩的地方。

發展出活躍的網絡、把成千上萬個車會互相連繫對我們充滿野心的目標來說亦十分重要,玩家將在其中互相分享坐上跑車飛馳的刺激感覺。不論玩家只是想遊玩享樂、還是接受所有挑戰、在所有賽事中戰勝對手,遊戲正式推出後,這互相連繫的玩家團體也是令遊戲保持新鮮感和有趣的重要關鍵,因此確保這網絡完整是必需且合理的。

開發出增添了多項社交網絡元素的多平台動態選單,並把它與<DRIVECLUB>其他線上元素結合可謂賽車遊戲的先鋒、史無前例。我們知道自己的野心非常大,雖然製作團隊的規模相對地小,但實際上我們正貼近目標,這使我們十分自豪。開發進程很好,我很期待在開發中途繼續展示更多內容,證明我們下的所有苦功都是有價值的。

在那部分的工作進行時,團隊其餘成員正認真地發掘並善用PS4™的潛能,在其他方面進一步提升遊戲,包括:

  • 繪圖 –我們不斷改善繪圖質素,找出新方法擴展PS4™,使遊戲看上去更細膩。你可以在昨天發布的最新影片中親自看看遊戲現在的樣子,所有片段均由PS4™截取。在十月,遊戲的繪圖將會更上一層樓。
  • 聲音 – 這是藝術。我們正調整遊戲中每一輛車的聲音,我們將會把相關影片放在一起,集中討論這部分。
  • 駕駛– 現在已經很有趣了,但我們正為遊戲的物理機制添加一些層次,令每一位玩家更易上手、有經驗的車手更享受遊戲。
  • 車會 –作為重製動態選單的一部分,我們正試著令你更容易跟上車會發生的事。我們亦把車會人數由12人調整至6人(因為更緊密的車會會令遊戲更好玩,亦為6對6車會賽鋪路)。
  • 巡迴賽 –  我們持續改善車輛的操控和調整電腦玩家的人工智能,使賽事模式的難度增幅更平滑流暢。
  • 車輛及賽道– 擁有更多時間亦代表遊戲將會有更多細心製作的車款和刺激的賽道。如果你未看過的話,可以看看昨天公布的法拉利影片。其後我們還會公布更多令你興奮莫名的車款。


再次感謝大家一直以來的支持,你們的支持毫無疑問是團隊的靈感來源。很開心有許多人期待遊戲推出,以及對<DRIVECLUB>承諾的所有內容感到興奮,因此希望你們明白我們不會因為時間而在質素方面妥協。

剛過去的冬天漫長而辛苦,但很高興我們終於可以再次和你們分享<DRIVECLUB>的精彩事。我們大概不會再次沈寂下來,因此你將在以後的日子及即將到來的E3 2014看到更多新消息!

DRIVECLUB製作團隊



A Driveclub update from Evolution Studios

Hi everyone. Following Shuhei’s message yesterday, I’m here give to you an update on Driveclub direct from Evolution Studios.

I’m proud to be leading the extremely talented and hard-working development team here at Evolution. As gamers first and foremost, we are determined to deliver the game we promised to the quality we know you expect.

We appreciate all of your support — it’s motivating and humbling for us to have such a vocal and supportive community. Your messages drive us to do everything we can to live up to our original ambition of making Driveclub the game that invigorates the racing genre again.

Your great support deserves us to be open with you. I know we have been quiet for a while since we made the decision to delay the game, so I wanted to take this opportunity to let you know exactly why the team felt that Driveclub needed more development. We wanted to make sure we got one important feature right.

The dynamic menu is key to how much fun you’re going to get out of the game because it is the glue that connects you to everyone else in the Driveclub community. Whenever you fire up the game; between every race you play, and when you log in to Driveclub on your phone or tablet, the dynamic menu has to be slick to ensure your experience is seamlessly connected. Essentially it’s where you discover what to play, and who to play with.

It’s also absolutely vital to our ambition of growing a vibrant network of millions of connected clubs, who all share the excitement of driving amazing cars together. Whether they play just to have fun, or to complete every challenge and beat their rivals in every race, it’s this connected community who will keep the game fresh and enjoyable well after launch, so it makes sense for the connectivity to be perfect.

No racing title has ever combined the development of a socially charged, multi-platform dynamic menu with all the other connected online elements that Driveclub delivers. We know that what we are creating here is hugely ambitious and we’re proud of the fact that we’re getting close now because we’re a relatively small studio. The progress we’re making is great, so I’m looking forward to showing you more as development continues and prove that all the hard work has been worth it.

While that work goes on, the rest of the team here is relentless when it comes to exploiting the power and confidence of PS4, so we’re also raising the bar even higher across other aspects of the game including:

• Visuals - We’re constantly improving how stunning the game looks as we continue to optimize visuals and find new ways of pushing PS4. You can see for yourself how it looks right now in the latest video we shared yesterday because all the footage was captured on PS4 from the game. It’ll look even better in October.

• Audio - It’s absolutely state of the art. We’re continuing to refine the authentic sounds that we have for each and every car in the game, and we’re going to put together videos that focus on this.

• Driving - It already feels great to play and we’re continuing to add further layers to the physics to make it both more accessible for everybody and more sophisticated for experienced racers.

• Clubs - We’re making it easier for you to keep up to speed with what’s going on in your club as part of the rework on the dynamic menus. We’ve also tweaked clubs to support up to 6 players instead of 12 (because the game is more fun with tightly-knit clubs and it paves the way for awesome 6-on-6 club races).

• Tour - The difficulty curve for the campaign mode is becoming even smoother as we continue to optimize the vehicle handling and also refine the game’s AI for non-player racers.

• Cars & Tracks - More time means more staggeringly detailed cars and exciting tracks, too. If you haven’t already, check out the Ferrari in the video released yesterday. There are loads more exciting cars for us to reveal in the coming months.

Thanks again to everybody for your continued support; it really is a huge source of inspiration for the team. We appreciate that there’s a lot of anticipation and excitement for everything that Driveclub promises to be, so we hope that you understand why we won’t compromise on quality to rush it to you.

It’s been a long and hard Winter, but it’s great that we can finally start sharing updates with you again about all of the cool things that Driveclub does. We don’t anticipate another quiet period for a while so you can expect to see plenty more from us in the coming weeks leading up to E3 2014!

More soon, The Driveclub Team

PSBlog:http://blog.us.playstation.com/2 ... -evolution-studios/


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发表于 2014-5-4 07:29 AM |只看该作者
























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发表于 2014-5-8 07:03 AM |只看该作者
本帖最后由 kirassss 于 2014-5-8 06:37 PM 编辑



Driveclub full edition will have 55 tracks, 50 cars, more PS+ Edition details
《竞速俱乐部》PS+免费版及完整版内容对比


  原本是PS4首发游戏的《竞速俱乐部》经历了多次延期后,官方终于确定本作将于2014年10月8日登陆北美,10月10日登陆欧洲。而近日索尼又公开了本作的新情报,透露了游戏的实体完整版与PS Plus免费版所包含的不同内容,下面就为大家简单介绍一下。

  PS Plus版

  •   一个地区:印度
  •   11条赛道
  •   10辆跑车
  •   全部游戏模式:玩家们可以体验所有的游戏模式,可以设置、发送、完成挑战,并在在线比赛中和其他玩家对抗。


  游戏完整版

  •   5个地区
  •   55条赛道
  •   50辆跑车
  •   50个巡回事件
  •   全部游戏模式


  此外PS Plus会员可以花费49.99美元将免费版升级到完整版,而这个价格比游戏实体版的原价要便宜10美元。日前官方还放出了本作的一段新宣传片,下面就请玩家们一起欣赏一下。

   


Driveclub PlayStation Plus Edition Details

Last week we announced the release date for PS4’s first socially connected racing game – Driveclub.

The response we’ve seen to the trailer is seriously overwhelming, and it’s time for some more news.

Welcome to the first of three Driveclub updates this week. Driveclub PlayStation Plus Edition has been a hot topic since its announce, so today’s video (the first of three) should answer most of your questions about the actual content included in this edition compared to the Blu-ray version.

One of the recurring questions we keep seeing is about the scale of the PlayStation Plus Edition. The simple answer is that with an active PlayStation Plus subscription, you can download Driveclub PlayStation Plus Edition, which comes with one location (India), 11 tracks, 10 cars and access to all game modes.

But why did we choose to offer this particular selection of the game to PlayStation Plus subscribers for free?

Driveclub is inherently next gen. It’s about accessibility for all and building a community of gamers who love online play. Driveclub PlayStation Plus Edition is designed to be a quick and easy way for gamers all over the world to join the Driveclub community. You can take part in all the game modes, set, send and compete in challenges, and race online against others in the Driveclub community.

We think you’ll have a lot of fun playing Driveclub once it launches on October 7th, digitally via the PlayStation store and on Blu-ray at your local retailer. If you’re an active PlayStation Plus subscriber and have been playing the PlayStation Plus Edition, but decide you want the full Driveclub experience, you can purchase a one-time upgrade for $49.99. This will give you access to all five locations, 55 tracks, 50 cars and all 50 tour events, as long as your PlayStation Plus subscription remains active.

If you’re not an active PlayStation Plus member, you can still get Driveclub via the PlayStation Store or your local retailer on Blu-ray.

Stay tuned because there’s more content coming tomorrow with the ‘Clubs’ video, explaining why they’re crucial to making Driveclub distinctly different.

Friday’s episode is all about challenges – why we love ‘em, what they give you and importantly, how they’ll make the game infinitely more networked and fun to play in your Club.

Over and out.

PSBlog:http://blog.us.playstation.com/2 ... -edition-details-2/


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发表于 2014-5-10 07:40 AM |只看该作者
本帖最后由 kirassss 于 2014-5-10 04:35 PM 编辑

《竞速俱乐部》模式介绍宣传片

  索尼日前放出了《竞速俱乐部》的最新宣传视频,本作确定于2014年10月8日发售,延期将近一年的游戏会带来什么样的高素质?官方通过宣传片向玩家们介绍了该作的“挑战模式”和“俱乐部模式”。

  俱乐部模式

  你可以选择自己俱乐部的名字、颜色、LOGO和制服,然后和你的朋友一同代表俱乐部参赛。

  挑战模式

  挑战模式可以给你的俱乐部带来更多的名望和利益,同时你也可以创造自己的挑战,选择挑战类型、赛道、时间和速度限制、天气和规模。

Driveclub Videos Explain Clubs, Face-offs & Challenges

   


   


New Driveclub Videos Show How Clubs, Face-offs and Challenges Work

In Driveclub you’re never alone. It brings people together. From the hardest of the hardcore, to the occasional player, it’s you and your five mates against the world. Driving together to win together.

In the first of today’s two Driveclub Explained videos, find out how Clubs work and why you should be in one.

Completing Face-offs and Challenges in Driveclub represent more than just a way to score FAME. They give you another reason to race aside from just coming first.

Check out the second video below for an overview of how they work, and how they’ll benefit you and your Club.

PSBlog:http://blog.us.playstation.com/2 ... nd-challenges-work/

Sony drops subscription requirements for upgraded Driveclub PS Plus Edition

What’s included in Driveclub PlayStation Plus Edition? (Update)

Our priority for Driveclub is to enable you to play and enjoy everything it has to offer and PlayStation recognises that the prior plan for Driveclub entitlement for the upgrade to the PS Plus edition was not appropriate. As a result, we have adjusted the PlayStation Plus terms for Driveclub.

Now, If you intend on downloading Driveclub PlayStation Plus Edition, and upgrading to the full game experience, you will have access to the full game even if your PlayStation Plus subscription runs out.

PSBlog:http://blog.us.playstation.com/2 ... -edition-details-2/


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发表于 2014-5-24 07:27 AM |只看该作者
   


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发表于 2014-6-12 09:40 PM |只看该作者
DriveClub Trailer & Screens

   


















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