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【PC/PS/X360】Castlevania: Lords of Shadow 2 -

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发表于 2013-8-27 06:32 PM |只看该作者
《恶魔城:黑暗领主2》新艺术图游戏场景欣赏

  《恶魔城:黑暗领主2》是Konami旗下《恶魔城》系列的最新作,游戏原本定于2013年冬季登陆PS3、XBOX 360和PC平台,而此前官方又确认本作将于2014年2月末发售。日前官方公开了游戏的最新艺术设定图已经公开,主要为大家展示了部分游戏场景以及登场敌人,下面就请玩家们一起欣赏一下。













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发表于 2013-9-1 07:15 AM |只看该作者
本帖最后由 kirassss 于 2013-9-1 07:29 AM 编辑

《恶魔城:暗影之王2》60%的场景发生在城市中

  《恶魔城:暗影之王2》将会分为两个主要场景。玩家将会在一个现代背景的城市中冒险,这占据了60%的游戏。而剩下40%则发生在德古拉的古堡中。

  开发商David Cox告诉VideoGamer:

  “游戏60%发生在城市中,40%发生在古堡中。而且一旦玩家游戏达到某个阶段后,便可以在这两个地点间自由来回。整个游戏发生在一夜之间,便是撒旦回归的那夜。这是一座有哥特风格的城市,我们设计了下雨等不同的天气效果,但这座城市还是会保留《恶魔城》系列一贯的风格。我们不想把它塑造成又一个高谭市,也不想看到德古拉在时代广场上作威作福,这样真的很愚蠢。”

  Cox也谈到了游戏的长度,它将和原作一样长,但因为游戏架构的原因,玩家可以更好地探索。

Castlevania: Lords of Shadow 2 – 60% of the game set in the city, 40% in Dracula’s castle; game length

Castlevania: Lords of Shadow 2 is set in two main locations. Players will venture through a new modern-day setting, which encompasses roughly 60 percent of the game. The other 40 percent takes place in Dracula’s castle.

Producer David Cox told VideoGamer:

“The game takes place about 60 per cent in the city and about 40 per cent in the castle, and you can go between the city and the castle at will [once you reach] a certain stage of the game. As the world opens you have the freedom to go back forth to both. The whole game takes place in one night, the night that Satan is coming back. So playing in this gothic fantasy city, you can imagine, we’ve got rain, we’ve got different weather effects, it still has that [Castlevania] feeling. We didn’t want to make it Gotham City and we didn’t want to put Dracula in the middle of Times Square. We thought that would be ridiculous.”

Cox also commented on Lords of Shadow 2′s length. It’ll be about as long as the original, though there will be “more reasons to explore” because of the game’s structure.

“I think it’s a really interesting take on the Castlevania universe. If you keep an open-mind and you expect the unexpected I think you can enjoy the game. I think if you [approach with a] closed mind and you say, ‘Oh, it’s not 2D, it’s not Metroidvania’, you’re not going to enjoy the game. If you go into it with an open mind I think we could surprise you. I think it’s the surprise that players will really enjoy.”

VideoGamer:http://www.videogamer.com/xbox36 ... raculas_castle.html

Castlevania: Lords of Shadow 2 was considered briefly for next-gen, locked 30FPS targeted

Castlevania: Lords of Shadow 2 isn’t heading to the PlayStation 4 or Xbox One, but the team “did think about” bringing the game to next-gen consoles.

Speaking with VideoGamer, producer David Cox explained that it was ultimately decided to concentrate resources on the PlayStation 3 and Xbox 360 in order to make it “one of the last great current-gen titles”.

“When we started the game in 2010 we didn’t know about next-gen. Nobody really knew what was going on. Rather than bang out a sequel cheap as chips and just do more of the same we really wanted to make big changes, and to do that we needed to start with our engine and really think about performance, free camera [and] keep maintaining the level of detail whilst obtaining a pretty good frame rate.”

Cox added that the team was too far in development to give next-gen versions a big consideration. Instead, they were looking to address criticisms with the first Lords of Shadow.

“We were criticised for frame rate [in the original Lords of Shadow], we got criticised for being fixed camera, and we really wanted to fix these things. So I think when the next-gen consoles got announced we did think about it, but then we said we don’t really have to start again. We’d already gotten so far down the line we just thought, this is the path we’ve set for ourselves, let’s do it.

“We want this to be one of the last great current-gen titles. That’s what we wanted to do. We want to go out with a bang. We want to end the Lords of Shadows series with a bang.”

And speaking of frame rate, MercurySteam is “targeting locked 30FPS”.

“One of the issues with the previous game was the frame rate would go up and down, so when you get into combat you get issues with frame rate. [Frame rate is] absolutely key. Going for 60FPS would have meant dropping a level of quality in terms of the visuals but we didn’t want to do that. We decided that 30 would be better, but it had to be locked at 30FPS… The game is running at a rock-solid 30FPS.”

VideoGamer:http://www.videogamer.com/xbox36 ... s_of_shadows_2.html


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33#
发表于 2013-11-1 06:50 AM |只看该作者
本帖最后由 kirassss 于 2013-11-1 06:45 PM 编辑

Castlevania: Lords of Shadow 2 Trailer, Screens & Collector's Edition
《恶魔城:黑暗领主2》特别版介绍 新影像公开


  《恶魔城:黑暗领主2》是Konami旗下《恶魔城》系列的最新作,游戏原本定于2013年冬季登陆PS3、XBOX 360和PC平台,不过此后官方又确认本作将于2014年2月末发售。日前官方放出了游戏的最新宣传片,此外还公布了本作特别版的相关情报,下面就为大家介绍一下。

  本次所公开的新宣传片名叫“德古拉的复仇”,当然正如其名,本次宣传片的重点主要集中在德古拉的身上,让我们能够探寻这位吸血鬼的一切。

   


  Konami还公开了拥有独占内容的特别版以及极具收藏价值的预购奖励内容,下面就为大家介绍一下。

  本次所公开的特别版名为“德古拉之墓豪华版”,该版本将收录游戏本体、4个高细节人物手办、一本精装艺术设定集以及一个独占铁盒。该特别版数量有限,全欧洲仅有30000套,而在英国仅能在零售商GAME处预订才能获得,所以想要的玩家可要快点出手。

  此外Konami还公开了另外一个铁盒版,玩家们可以通过Zavi进行预购。该铁盒版中将包含游戏核心人物德古拉的独家形象图片。而预购的玩家还可以获得“豪华德古拉”套装、“黑暗的德古拉”服装或“遗迹符文”包等内容,不过具体可以获得哪种预购就要根据玩家预购地点的不同来决定。



Dracula returns for Halloween, as Konami reveals vampire’s role in Castlevania: Lords of Shadow 2

Konami Digital Entertainment has used Halloween to update fans on key new elements to its vampiric Castlevania: Lords of Shadow 2 and has outlined a series of pre-order incentives ahead of its February 28th release.

As attention turns to all things supernatural, Konami has released the packshot and a new themed trailer for the eagerly-awaited Castlevania: Lords of Shadow 2.

Named Dracula's Vengeance Trailer, Konami has issued an all-new trailer, focusing on Dracula as the game’s central anti-hero. Exploring the definitive vampire, the trailer focuses on the unwilling Dracula as he is charged with engaging an even more evil force: Satan himself.

Konami has also outlined the content for exclusive special editions and collectible content, available to pre-order.

• Leading the line is a ‘Dracula’s Tomb Premium Edition’ which is beautifully encased in a tomb casing, contains a copy of the game, four highly detailed miniature figurines designed by comic book artist Neil Googe (Judge Dredd, Wildcats), an A4 hardcover art book, and an exclusive Steelbook. This stunning item is limited to just 30,000 units across Europe and will be available in the UK exclusively via GAME.

• Konami has also created an alternative steelbook edition for pre-orders from Zavvi, which is encased in a metallic cover featuring an exclusive image of its central figure, Dracula. Those pre-ordering will also receive the alternate ‘Premium Dracula’ suit, a ‘Dark Dracula’ costume, or a ‘Relic Rune’ pack, that adds a wealth of relic items to the user’s inventory, dependent on where it is pre-ordered.



























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发表于 2013-11-8 07:47 AM |只看该作者
本帖最后由 kirassss 于 2013-11-8 06:48 PM 编辑

《恶魔城:黑暗领主2》开发日志影像 设计德古拉

  《恶魔城:黑暗领主2》是Konami旗下《恶魔城》系列的最新作,游戏将推出PS3、XBOX 360和PC版,预计于2014年2月25日登陆北美,2月27日登陆欧洲。日前Konami放出了游戏的一段开发日志影像,通过制作人Dave Cox和Enric Alvarez的讨论让我们了解游戏的情报,而视频中更是提到了他们如何设计并创造本作的主要角色德古拉的。

   


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35#
发表于 2013-12-19 07:50 AM |只看该作者
《恶魔城:暗影之王2》包装盒最终效果图已放出

  发行商科乐美日前公布了PS3版的《恶魔城:暗影之王2》的包装盒效果图。该图应该是最后敲定使用的作品。《恶魔城:暗影之王2》由MercurySteam工作室开发,科乐美负责发行。据称这将会是MercurySteam最后负责的一部《恶魔城》系列作品。该作品背景设定为现代世界。《恶魔城:暗影之王2》将在2014年2月25日率先于北美登陆PC、PS3、Xbox 360。



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36#
发表于 2013-12-27 06:56 PM |只看该作者
《恶魔城:暗影之王2》圣诞节发布游戏新细节

  Konami恶魔城小组圣诞节之际发布了《恶魔城:暗影之王2》的新细节,其中德古拉伯爵可以变身为老鼠,还能随意穿越时间。

  最新细节:

  • 德古拉可化身为巨龙
  • 游戏里有一个“蛋”,当它孵化后会出来一只小的飞行生物,为你寻找道具。
  • 一些侏儒(小岛秀夫配音)会在城堡内建立商店,包括普通和稀有道具。
  • 游戏开始的大部分时间都发生在城堡。
  • 你可以变身为老鼠来躲避敌人。
  • 你可以搬运尸体通过现代社会的安全系统。
  • 你可以使用传送门随意穿越过去和现在。
  • 超多回忆杀剧情,此人为贝尔蒙特最后一人


  本作破天荒加入现代场景,不过只有40%的内容在纽约发生,其他在城堡,游戏内容发生在一个晚上,身为吸血鬼之王的德古拉,也就是前作的“加百列”,除了找寻他的力量,还要与老朋友一起对抗撒旦。《恶魔城:暗影之王2》预定2014年2月25日登陆Xbox360,PS3,PC平台。


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发表于 2014-1-10 06:49 PM |只看该作者
《恶魔城:黑暗领主2》现代场景图

  关注度极高的作品《恶魔城:黑暗领主2》公布了一批新画面。除了一些新艺术图外,我们还看到了主角加百列身处完全现代化的场景中。相信这对于玩家来说将会带来全新的游戏乐趣。

  另外,在《恶魔城:黑暗领主2》中,我们有机会让主角变为龙形态进行游戏,这也是与以往完全不同的游戏体验,值得期待。

  《恶魔城:黑暗领主2》将于2月25日在北美地区发售,对应PS3、XBOX360和PC平台。欧洲地区的上市时间为2月28日。











































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发表于 2014-1-23 10:13 PM |只看该作者
本帖最后由 kirassss 于 2014-1-24 06:34 PM 编辑

《恶魔城:黑暗领主2》宣传片 介绍登场角色

  《恶魔城:黑暗领主2》是Konami旗下《恶魔城》系列的最新作,游戏预计将于2014年2月25日登陆北美,2月27日登陆欧洲,对应平台为PS3、XBOX 360和PC。近日Konami公司放出了本作的最新宣传影像“德古拉的命运(Dracula’s Desiny)”,重点介绍了本作中作为德古拉登场的加百列,此外还展示了一些其他的登场人物,下面就请玩家们一起来看一看。

   


Konami unveils new trailer depicting key cast from the epic ‘Lords of Shadow’ conclusion

Konami Digital Entertainment has released a new trailer showcasing key characters in its forthcoming Castlevania: Lords of Shadow 2 title.

Castlevania: Lords of Shadow 2 is released for PlayStation 3, Xbox 360 and Windows PC on February 28th, and acts as a shocking conclusion to the Gabriel story arc. Following the infamous revelation where Gabriel was revealed to be the legendary Dracula at the end of the first game, the new game finds the weakened vampire stranded in modern times, whereupon an old ally proposes a deal that could offer him freedom from his eternal existence...

The new 150-second trailer uses footage from the game to introduce a range of key characters and adversaries from the new instalment including; Dracula, once Gabriel, a member of the Brotherhood of Light who fought to avenge the death of his beloved wife Marie, but fate got the better of him, transforming him into Dracula – the most feared of all vampires. Also returning is Zobek, one of the founders of the Brotherhood of Light, who is, in reality, one of the evil Lords of Shadow who betrayed Gabriel and all of humanity. Additionally, Carmilla, Marie and Satan himself make a return, with many new characters introduced.

This new trailer also showcases some previously unseen locations and environments in addition to the wealth of characters.


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发表于 2014-1-29 06:35 AM |只看该作者
本帖最后由 kirassss 于 2014-1-29 07:19 PM 编辑

《恶魔城:暗影之王2》新演示 德古拉大战撒旦

   




  西班牙团队打造的《恶魔城:暗影之王2》将以史诗般的制作完结“德古拉传奇”,作为吸血鬼之王,同时也是前作主角加百列,他将穿越至现代纽约对抗撒旦,完成救赎,日前官方公布了本作的最新花絮,包含一批新演示,除了城堡外,该作将是一款沙盒游戏。

  据悉,本作除了回忆的城堡外,基本上都在现代,借鉴了众多欧洲城市的风格,比如马德里和科隆,因为他们的古代与现代完美交融,同时沙盒化的现代,还能让你随意游历。

  另外,德古拉和撒旦的角色设计都进行了修改,更加哥特化,根据泄露的成就列表,该作最终Boss依然为撒旦。

  一些涉及剧情的奖杯,击败圣骑士,接受Zobek的馈赠,打败石像巨人,干掉戈尔贡,制服卡米拉,打败撒旦的第一个助手,击败安格鲁斯,赢得Victor的信任,褪去黑暗的自己,击败撒旦的第二个助手,永远逃离Zobek,消灭撒旦拯救世界。


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40#
发表于 2014-2-2 08:50 AM |只看该作者
《恶魔城:暗影之王2》游戏史上最大规模音乐制作

  官方日前公布了《恶魔城:暗影之王2》原声音乐的录制现场,《恶魔城:暗影之王2》聘用了游戏史上最大规模管弦乐团为游戏进行演奏。

  Konami已经准备就绪,将在2月25日发售《恶魔城:暗影之王2》,游戏制作商近日公布了一段特别的视频展示了游戏音乐的录制现场——伦敦艾比路大厅。

  这场全新的演奏会吸引了Dave Cox(暗影之王2制作人,Konami欧洲工作室总裁),在作曲人Oscar Araujo的陪伴下,他听完了整场音乐的演奏。

  《恶魔城:暗影之王2》原声音乐是游戏史上最大规模的一次演奏,并且跨记录地花了几周的时间完成录制。Araujo的音乐展示了德古拉的矛盾的心情,作曲人同时也详述了为什么在艾比路大厅录制对于游戏这么重要,游戏将登陆PS3,XBOX360和PC。

   


Castlevania: Lords of Shadow 2 Uses Largest Ever Orchestra for a Video Game Soundtrack

As Konami Digital Entertainment gears up for the launch of Castlevania: Lords of Shadow 2 on February 25, the publisher has released a special video showcasing the recording of the game's orchestral soundtrack at the iconic Abbey Road studios in London.

The new footage captures Dave Cox, Producer of Castlevania: Lords of Shadow 2 and Studio Head of European Production for Konami Digital Entertainment B.V., as he oversees the production of the game's soundtrack alongside composer Oscar Araujo. The acclaimed Araujo returns to the series following the stunning reception to his Lords of Shadow score, and has produced an epic soundtrack for the new game.

Dave Cox details how he was introduced to Oscar, and how the talented Spaniard has worked closely with the game to produce a musical 'heart' that is a fitting conclusion to the critically acclaimed series. The video also features exclusive footage taken from the recording, while Araujo himself details the methodology he uses in the creation of the game's soundtrack.

Castlevania: Lords of Shadow 2 soundtrack features the largest orchestra ever used in the production of a video game, and spanned several weeks of recording. Araujo's soundtrack has been designed to showcase the conflict Dracula feels, and the composer details why Abbey Road was important to the soundtrack for the PlayStation 3, Xbox 360 and Windows PC platforms.


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