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Metal Gear Solid V Q&A with Hideo Kojima
"Metal Gear Solid V: Ground Zeroes" will launch in Spring 2014 as a prologue to the events leading into "Metal Gear Solid V: The Phantom Pain" and both are coming to Xbox One. Check out the Xbox Wire exclusive interview below with Hideo Kojima, legendary creator of the “Metal Gear Solid” franchise and Director of Kojima Productions, about these two amazing new games.
In addition, be sure to check out an Xbox-exclusive trailer for "Metal Gear Solid V: Ground Zeroes" that features the bonus character, the cyborg ninja Raiden, as he takes down enemy bioroid 'Snatchers'!
What are you most excited about for developing on new generation hardware?
次世代機での開発にあたり、ご自身が最も楽しみにしていること/興奮していること、を教えてください。
I'm most looking forward to the "pseudo-cloud" era that the next generation of hardware will bring. It's still one step away from the "true" cloud revolution, but it will allow players to interact with their games, and each other in new and exciting ways using multiple devices such as tablets and smart devices. Social experiences and player interaction are what will drive the next wave of games.
本格的なクラウド時代の前に来る「疑似クラウド」です。マルチタブレット、マルチデヴァイス等とソーシャル経由で繋がるゲーム体験+ユーザー交流によるゲームの新しい波(変化)です。
How will a new generation of hardware impact the future of the “Metal Gear” franchise?
次世代機は、メタルギアフランチャイズの今後にどのような影響を与えると思われますか。
Technology is at a crossroads, facilitating evolution perpendicular to the path we've taken thus far. It's not just about the next level of gaming hardware anymore, it's about how that hardware will allow games to interact with multiple devices and SNS platforms. Technology is fanning out in a horizontal direction as opposed to the vertical evolution of the past.
技術的には垂直方向にも進化します。同時に、マルチスクリーン+SNSへのリンクなどにより、水平方向にもゲームは拡がります。
What are some of the reasons for developing “Metal Gear Solid V: Ground Zeroes” with new game design such as Open World elements?
[Metal Gear Solid V: Ground Zeroes] を、オープンワールドのタイトルとして開発されている理由をお聞かせください。
From now on, an increasing number of players will be actively communicating with each other through the medium of games. The best way to engage and motivate these players, and nurture the resulting sense of competition among them is to give them the freedom of interaction that open world elements provide.
今後はユーザー間でひとつのゲームを介して、能動的にコミュニケーションする機会が増えてくると思います。そのユーザー発のチャレンジやフラグ、またはそこで生まれてくる競争意識の幅は、自由度のあるオープンワールドを舞台にした方が活きてくるからです。
What are some of the new experiences that fans can look forward to with an open-world “Metal Gear Solid?”
オープンワールドのMetal Gear Solidで楽しめる新しい体験に関して、ファンの皆さんに特に期待していてほしいことを教えてください。
First of all, to avoid confusion, I would like to clarify that my vision for "MGSV" does differ a bit from what most people may assume when they think of the current "Open-World" genre. A more accurate way to describe it would be a "stealth simulator" in an open world environment. The open world elements exist to remove the rails from the stealth experience, allowing players to freely plan their own routes and experiment with their own unique infiltration strategies. However, at its heart, the gameplay is all about stealth and we don't intend to shift the focus away from that.
既存のオープンワールドというジャンルで捉えると語弊を招きます。どちらかというと、オープンな世界を使ったリアルな潜入シュミレーターと思ってください。クリエーターがレールを引いた上をなぞる潜入ではなく、自分が自分の戦略意図で潜入ルートを自由に決めていいゲームです。
What are you most excited about with the addition of Kiefer Sutherland to the “Metal Gear” franchise?
キーファー・サザーランド氏がMetal Gearフランチャイズに参加されるということについて、ご自身が最も楽しみにしていること/興奮していること、を教えてください。
It's no longer just about the words that a character speaks, it's about the depth of their facial performance and the expressive tone of their voice. As technology evolves, it's vital that the expressiveness of the characters in the game evolve to match the capabilities of the hardware. Kiefer is helping us to raise the bar in that respect, and I'm looking forward to the final result.
言葉ではない、表情や声のトーンによる深い演技。ハードの性能が上がると同時に、ゲームのキャラクターの演技や表現が一段あがることを期待しています。
Can you explain the relationship between “Metal Gear Solid V: Ground Zeroes” and “Metal Gear Solid V: The Phantom Pain?”
[Metal Gear Solid V: Ground Zeroes]と「Metal Gear Solid V: The Phantom Pain」の関係について、ご説明いただけますか。
"Ground Zeroes" is the gateway that leads into "The Phantom Pain" and serves as the prologue to the core "Metal Gear Solid V" experience. If I were to draw an analogy to Hollywood movies, it's similar to those first 15 minutes of a film that grabs the viewer's interest and pulls them in before the opening title appears. In game terms, it's a sort of tutorial that will help players get accustomed to many of the changes that we're introducing to the system.
「GZ」は「TPP」の導入、プロローグです。ハリウッド映画の文法で言うところの最初の15分、タイトルが出るまでの掴みです。ゲームでいうと、新しいシステムに慣れるための簡単なチュートリアルです。
There have been some notable villains and NPCs with incredible backstories that have appeared throughout the “Metal Gear” franchise, which character is your favorite and why?
MetalGearフランチャイズには、素晴らしいストーリー(生い立ち、バックグランド)を持つ、重要な敵・悪役やNPCが登場していますが、ご自身のお気に入りのキャラクターと、その理由をお教えいただけますか。
It's a tough call, but maybe Otacon? He's a character who proudly identifies himself as an "Otaku" (Japanese for "geek"), but is still able to survive and hold his own in the midst of all these amazing heroic characters, despite the fact that he himself never engages in battle. Back when we were making the original "Metal Gear Solid," it was risky to include a character like his in the game, but I think it's precisely because of his inability to fit in that people have grown attached to him. He's become a sort of lovable mascot for geeks (otaku) the world over.
オタコンでしょうか?戦う英雄達が主役だったゲームの中で、あえて「オタク」を強調し、戦わずして生き残るという役割をになった、当時のゲーム創りではリスクのあるキャラだったのですが、それでも定着したので愛着があります。また今や彼はギーク(オタク)の代名詞的なアイコンにもなってきているので。
The “Metal Gear” franchise has always featured an immersive storyline with amazing graphics and cut-scenes; can fans expect more of the same in the latest iteration?
MetalGearフランチャイズは、これまで常に、没入できるストーリーライン、目を見張るグラフィックスやカットシーンを提供してくれていますが、ファンたちは、最新作にもそれらを期待していていいでしょうか。
Naturally, there's still a good amount of story to be told, but I'm trying to express it in a new way. It's different from the linear style of storytelling I've used in the past. There will be cut scenes, but they will come together piece-by-piece based on each player's individual progress through the game.
ストーリーはありますが、これまでのリニアなストーリーテリングとは異なる手法で描かれます。カットシーンなどもありますが、プレイヤーが物語をゲームをしながら、自分で組み立てていくような感じです。
What do you feel is the trademark of a “Metal Gear Solid” title?
Metal Gear Solidタイトルの代表的なトレードマーク(例えば:ステルス要素、テーマのある物語とか)は、何だと思われますか。
Stealth and the desire to convey a meaningful message to the player. The way these elements are implemented may vary, but they'll always be there. In that regard, my approach to "Metal Gear Solid V" is no different from before.
ステルスとメツセージ性でしょうか?アプローチは異なるように見えているかも知れませんが、その当たりは、今回も何も変わっていません。
It’s been 25 years since the first “Metal Gear” game was released, do you see the franchise going for another 25-plus years or do you feel that the storyline will come to an end for Snake and Big Boss?
初のMetal Gearゲームが発売されてから25年が経ちましたが、フランチャイズはこれからまた25年以上続いていくと思われますか。それとも、SnakeとBig Bossのストーリーは終焉を迎えると思われますか。
I honestly have no idea. The only thing I can say for certain is that I personally will not be able to carry "MGS" forward for another 25 years. However, with new talent at the helm guiding the series through each new stage, I can easily imagine a world 25 years from now where a new "MGS" franchise continues onward into the future.
それはわかりません。僕がこの先、「25年もの未来に、同じようにMGSに携わっているか?」といえばそれは無理でしょう。ただ新しい才能で、新しい舞台で、新しいMGSが25年後の世界にも繋がっているという想像は容易にできます。 |
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