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【PS-XO】Metal Gear Solid: Ground Zeroes

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11#
发表于 2013-3-8 06:58 PM |只看该作者
小岛秀夫将于开发者大会上展示《原爆点》

  本年度的开发者大会将于2012年3月27日举办。而据今日消息,预定在大会上做演讲的小岛秀夫已获批准将展示时间由一小时延长至90分钟。据称小岛此次申请延长时间是为展示FOX引擎和《合金装备:原爆点》的强大性能。

  本次小岛秀夫将携小岛组的CG制作班底、美术总监等人共同上台,为开发者展示《合金装备:原爆点》是如何运用FOX引擎制作“超写实画面”的,而这些技术也同样可以运用到其他类型游戏上。

  诸方猜测《合金装备:原爆点》将登陆次世代、多平台。至于是否会纵向兼容本世代,已经成了玩家们最关注的话题。


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12#
发表于 2013-9-6 07:04 PM |只看该作者
小岛秀夫邀请媒体参观《合金装备5》最新成果

  小岛秀夫洛杉矶工作室近日邀请了大量的媒体参加《合金装备:原爆点》的媒体展示活动,想广大媒体展示了一段24分钟长的实际游戏画面。游戏是跑在一台PC上的,但是这段视频没有向外发布。













  下面为媒体事后放出的相关信息:

  《合金装备:原爆点》是《合金装备5:幻痛》的序章

  出现的游戏过场动画是一镜到底的长镜头没有剪辑

  和《幻痛》的区别是《原爆点》的开放世界存在诸多限制

  Snake可以使用双筒望远镜在敌人的头上标上一个小三角形

  本次演示的画面几乎没有任何HUD(血条,子弹余量等信息),在靠近锁定的门和梯子时会有按键提示

  当敌方探照灯的反光从屏幕上扫过的时候即表示Snake处于危险状态,Snake也可以使用探照灯来分散敌人的注意力

  战斗中,使用挂载在武器上的战术手电可以将敌人致盲

  Snake可以拷问敌人

  Snake使用一个iDroid设备,可以投射一副全息地图

  Snake可以自动血

  本世代主机版的游戏运行在30FPS,次世代版则会运行于60FPS

  次时代版的《塬爆点》将会在TGS进行现场演示

  KONAMI公布了备受瞩目的《合金装备5》的新视频,本次通过简短2分钟的视频展示了游戏中性感女角色Quiet的制作过程。

  在视频中我们可以看到Quiet的原型是荷兰籍美女Stefanie Joosten,制作组现场用无数个角度的相机对Stefanie Joosten的各个表情进行了全面的抓取之后一一反映到到游戏中,并且动作也经过专业的动作捕捉。看来KONAMI这次《合金装备5》的制作相当的认真,值得期待。

   




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13#
发表于 2013-9-6 07:30 PM |只看该作者
Kojima Productions Los Angeles Studio Officially Opens





East Meets West As Konami Opens Los Angeles Game Development Studio

Konami Digital Entertainment today announced the opening of a new Los Angeles development studio. The studio will be instrumental in developing a variety of games, including instalments of the Metal Gear Solid franchise. During an opening ceremony at the new studio, Konami discussed new details about the Metal Gear Solid V experience, which includes Metal Gear Solid: Ground Zeroes, the prologue to Metal Gear Solid V: The Phantom Pain. Hideo Kojima, Metal Gear Solid creator and Director of Kojima Productions, took the stage to show the first live gameplay demo for Metal Gear Solid: Ground Zeroes.

Best known for the development of the popular Metal Gear Solid franchise, Kojima Productions’ team in Los Angeles will be instrumental in the continued development of the franchise, particularly with the upcoming release of Metal Gear Solid V. Hideo Kojima will continue to provide guidance and inspiration to the employees of the Los Angeles studio.

“As gaming takes the world stage as one of the greatest forms of entertainment, it’s only natural for us to expand our operations across the globe,” said Hideo Kojima, Director of Kojima Productions. “And since Los Angeles is ground zero for the best studios, facilities and world-class talent, we are leaning on of these local resources to build an incredible team to create gaming experiences that are just as compelling as any film or television show.”

“The Los Angeles studio emphasizes Konami and Kojima Productions commitment to expanding our development footprint,” said Tomoyuki Tsuboi, President of Konami Digital Entertainment. “The new studio will put Kojima Productions in the heart of the west which will benefit future releases as it will introduce new talent and creativity to the development teams.”















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14#
发表于 2013-9-20 07:27 AM |只看该作者
好莱坞知名作曲家将为《合金装备:原爆点》作曲

好莱坞作曲家Harry Gregson-Williams将继续为制作中的游戏《合金装备:原爆点》作曲。这个消息是由一个最近收到游戏演示视频的网站透露的。

Williams曾经为《合金装备2》、《合金装备3》和《合金装备4》作曲。他将同Ludvig Forsell一起为《合金装备:原爆点》作曲。

《合金装备:原爆点》是《合金装备5:幻痛》的序章。《合金装备5:幻痛》的演示将于今天晚些时候在TGS上展出。


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15#
发表于 2013-9-22 07:21 AM |只看该作者
《合金装备:原爆点》将在次世代主机上锁定60帧

《合金装备5》的开放世界序章《原爆点》将同时登陆现代和次世代主机。游戏将在次世代主机上达到60帧的水平。

小岛秀夫在TGS的采访中表示:“对于现代主机,我们的目标是30帧,而次世代主机的目标则是60帧。”

小岛秀夫利用索尼的展台展示了次世代主机版本《原爆点》,使用同次世代主机相等的硬件展示了2个星期前的Demo。

但是,他同时也表达了一些对次世代主机版本的担忧:“这款游戏本来是为了多平台,多设备开发的。”他说,“Fox引擎在开发的时候考虑到了现代主机。所以也许对比其他专门为次世代主机开发的游戏,我们的游戏可能在画面会有落后。”

但是次世代主机版本的《原爆点》将会比现代主机版本有明显的提高。

“当然次世代主机版本在分辨率和光影上都会好很多。游戏体验方面则是相同的。我们努力的让两代版本尽量接近。游戏体验会因为不同版本的主机而改变。”


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16#
发表于 2013-11-5 07:37 AM |只看该作者
本帖最后由 kirassss 于 2013-11-5 05:21 PM 编辑

Metal Gear Solid V: Ground Zeroes Releasing Spring 2014
《合金装备5:原爆点》发售日公布 展现新要素


  小岛秀夫在《合金装备5:幻痛》的宣传过程中一直神神叨叨的,让人很难高清楚该作和之前公布的《合金装备5:原爆点》的不同,其实后者是一部前传性质或者说是大型试玩版一类的作品,它也将单独发售。日前KONAMI方面已经宣布,《合金装备5:原爆点》将于2014年春天登陆PS3、PS4、XBOX360和XBOX ONE平台。

  这款游戏是为介绍核心的游戏体验而服务的,它将作为连接玩家与《合金装备5:幻痛》之间的桥梁,便于玩家更好的体验完整的游戏。小岛秀夫也在一篇新闻稿中说道:“FOX引擎的强劲功能允许我们通过心的方式来展开新的故事。《合金装备5:幻痛》所带来的体验将区别于整个系列,我们希望玩家们可以在更加开放的环境中完成潜入任务。而《合金装备5:原爆点》的设计就是为了引入这部分新内容,让玩家们能够充分理解新作中的关键要素。”

  此外,KONAMI方面还说道,游戏中将收录一个前往古巴战俘营解救人质的任务,其中会充分展现游戏中的动态天气效果。而这一部分剧情内容在整个《合金装备5:幻痛》中也将占有中有地位。《合金装备5:原爆点》PS3、XBOX360版售价为29美元(约RM95),下载版19美元(约RM60),PS4、XBOX ONE版制品版和下载版售价运维29美元。

Metal Gear Solid V: Ground Zeroes Breaks Cover in Spring 2014

Konami Digital Entertainment has revealed the unique link between its eagerly-awaited Metal Gear Solid V: Ground Zeroes title and Metal Gear Solid V: The Phantom Pain.

Both new additions to the Metal Gear Solid canon, Kojima Productions has created Metal Gear Solid V: Ground Zeroes as an entry experience and prologue to the events of Metal Gear Solid V: The Phantom Pain. It will serve to introduce key gameplay components that will be fully realised in the fifth, full Metal Gear Solid epic, and act as a bridge between the linearity of existing titles and the full open-world environments of Metal Gear Solid V: The Phantom Pain.

Explaining the relationship between the two titles, Hideo Kojima – Creator of the Metal Gear Solid series and Head of Kojima Productions – commented: “The advanced capabilities of the FOX Engine have allowed me to tell the new story in a new way. There will be a significant difference in what Metal Gear Solid V: The Phantom Pain brings to the series, so we want to ease players into the new open world environment and its potential. As such, Metal Gear Solid V: Ground Zeroes has been designed to introduce key elements, allowing them to fully benefit from all that the new game will offer.”

Metal Gear Solid V: Ground Zeroes charts a rescue mission as users infiltrate a Cuban prison camp, and sets in motion a series of events that culminate in the stunning plotlines of Metal Gear Solid V: The Phantom Pain. The prelude showcases key advances to the series made possible by its use of Kojima Productions’ FOX Engine, with a large open environment, and missions where time of day and weather have a dynamic effect on the game and its missions. These elements will play a vital part in the story set up in Metal Gear Solid V: Ground Zeroes, while familiarising users with the possibilities they offer ahead of MMetal Gear Solid V: The Phantom Pain.

Both titles will be released for PlayStation 3, PlayStation 4, the Xbox 360 games and entertainment system and Xbox One, the all-in-one games and entertainment system from Microsoft, highlighting the groundbreaking capabilities that the FOX Engine brings to current and next generation consoles.

Metal Gear Solid V: Ground Zeroes will be released for PlayStation 3, PlayStation 4, Xbox 360 and Xbox One in Spring 2014. The boxed PlayStation 3 and Xbox 360 versions will retail at $29.99 / £29.99, while the digital versions will retail for $19.99 / £19.99. The PlayStation 4 and Xbox One digital versions will retail for $29.99 / £29.99.

Game Overview

Metal Gear Solid V: Ground Zeroes acts as a prologue to Metal Gear Solid V: The Phantom Pain and takes place one year after the events of Metal Gear Solid: Peace Walker. Assuming control of the legendary Snake (a.k.a. Big Boss), players are charged with the infiltration of Camp Omega where both Paz and Chico are held. The hostages hold key information concerning Snake and his private military organisation that Snake and his ally Kaz Miller must prevent from being exposed. Ground Zeroes charts the rescue and the subsequent fallout that leads into the beginning of the The Phantom Pain. Ground Zeroes also acts as a bridge between previous Metal Gear Solid titles, easing players into the vaunted open world of MGSV.

Key Features

• The power of Fox Engine – Ground Zeroes showcases Kojima Productions’ stunning FOX Engine, a true next-generation game engine which revolutionizes the Metal Gear Solid experience.

• Introduction to Open World design – The first Metal Gear Solid title to offer open world gameplay. Ground Zeroes offers total freedom of play: how missions are undertaken is entirely down to the user.

• Unrestricted Stealth – Imagine classic Metal Gear gameplay but with no restrictions or boundaries. Players use intelligence and cerebral strategy to sneak their way through entire missions, or go in all guns blazing. Each will have different effects on game consequences and advancement.

• Multiple missions and tasks – Ground Zeroes boasts a central story mode and additional side-missions ranging from tactical action, aerial assaults and “covert” stages that will be sure to surprise.

• Redesigned interface – Ground Zeroes users will benefit from a clean in-game HUD that shows the minimal amount of on-screen data to give a more intense gaming experience.

• Various in-game weather settings – Ground Zeroes will test the player in a variety of time and weather environments that will be central to Metal Gear Solid V: The Phantom Pain. Use night conditions to your advantage, or poor weather as strategic cover.

• True next generation gaming – Available simultaneously with the current generation of gaming consoles, Ground Zeroes will give PS4 and Xbox One consumers the chance to showcase the power of their new machines.











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17#
发表于 2013-11-13 06:55 AM |只看该作者
本帖最后由 kirassss 于 2013-11-13 06:31 PM 编辑

小岛无奈 称《合金装备:原爆点》剧情有矛盾

  上周KOTAKU网站采访了他,聊起了他的下一部作品《原爆点》,也就是《合金装备5》的序章,而本作本身是MGS4的前传。MGS4不是前传,但MGS3是MGS2的前传。剧情前后顺序如下:

MGS3 -> MGS5 -> MGS -> MGS2 -> MGS4

  MGS5目前还未发售,小岛秀夫和他的团队正在为这款次世代游戏工作着,本作的主角是Big Boss,他同时也是MGS3的BOSS,而他的克隆人Solid Snake则是其余三作的主角。

  这游戏的剧情乱到能让美剧《迷失》汗颜的地步,小岛自己也被搞得头大如斗。实际上,他表示自己也希望下一作游戏不要再有这么些矛盾了。

  “我确信星战的粉丝也有这样的烦恼,”他说,“当你试着在这样已经成型的故事中插入一个新故事,并且注重细节的时候,你将遇到很大的困难。”

  “最重要的是你的剧本一定要有趣,一定要有令人震撼的地方,一定要有胜过前作的地方。”他说,“所以有时为了实现这个目标,我们选择刻意无视剧情中的一些矛盾之处。我希望粉丝和玩家能体谅这一点,我必须写出最有趣的的故事,为此做出这些小小的妥协也是无法避免。”

《合金装备5:原爆点》或有PS系平台独占内容

  小岛秀夫向来和索尼合作密切,之前系列作品都只在PS系平台上发售,而新作《合金装备5》则选择了跨平台,这点其实也不是很令人意外。不过小岛还是打算给小伙伴索尼开小灶,日前小岛秀夫在自己的推特中无意的(谁知到是不是无意的)透露了《合计装备5:原爆点》的PS4和PS3版独占内容。

  小岛秀夫在其Twitter上放上一张照片,展示了近日于美国纽约举行的PS4前瞻活动时《合金装备5:原爆点》DEMO房间。而在图片左下角的电视中我们看到了一些泄露的独占内容,上面写道:

  该作(指原爆点)为《合金装备5:幻痛》序章
  故事发生在1975年后,在《和平行者》之后《幻痛》9年前
  支持多人任务的核心故事模式和分支任务
  PlayStation平台独占内容

  前面几条都是对游戏的简单介绍,而最后一条才是核心关键,虽然独占内容具体是什么还未知,但是相信不久之后就会正式公布。因为《合金装备5:原爆点》就将于2014年春季登陆PS3、PS4、XBOX360和XBOX ONE平台了。



Twitter:https://twitter.com/Kojima_Hideo/status/400287634536546304


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发表于 2013-11-15 08:13 PM |只看该作者
本帖最后由 kirassss 于 2013-11-15 11:04 PM 编辑

《合金装备:原爆点》PS系独占任务宣传片



  Spike TV的PlayStation 4 All Access节目证实了此前的猜测,小岛秀夫在节目上以视频的形式公布了《合金装备:原爆点》的PS4和PS3平台独占内容“Deja Vu”,这个独占内容很神奇,大家可以先看一下视频。

  Deja Vu在法语中是即视感的意思,那么视频中也提到“扮演经典斯内克”,玩家在这个任务中似乎可以穿越回《合金装备》初代的风格游戏。斯内克是方块的,而周围场景也回归经典。这个任务可以看出小岛的风格,但众人称这所谓的重大发表就是一个独占皮肤,高呼坑爹,任务的详情在稍后会公布。

   


《合金装备原爆点》发售信息公布

  《合金装备:原爆点》日版的游戏售价、限定版和封面正式公布。PS4和PS3版的游戏制品版售价2980日元,下载版2480日元。XBOX360版售价2980日元,但是下周版2600日元。XBOX ONE版的游戏封面尚未公布,很有可能该版本不在日本地区发售。

  亚马逊上已经推出了该作的限定版预定,除了一个特殊的包装之外,还包括《合金装备:和平行者》小说,已经一个斯内克的模型,共售价8480日元。而KONAMI特殊版在原有限定版基础上再增加一个金属挂坠,售价13270日元。





Metal Gear Solid: Ground Zeroes getting PlayStation-exclusive 'Deja Vu' mission

Retracing 16 years of history, the PlayStation-Exclusive "Déjà Vu" mission brings players back to the 1998 PlayStation classic Metal Gear Solid. In an age when graphics were limited to blocky pixelated polygons, Metal Gear Solid set new standards in videogame storytelling with its memorable characters, cinematic presentation, and complex story. Relive the most memorable moments of the past with this Sony-exclusive mission on PlayStation 3 and PlayStation 4. Past and present collide as the characters and camera angles you remember from the 16-year old classic are brought to life the high-fidelity world of MGS:GZ!


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发表于 2013-11-15 11:05 PM |只看该作者
本帖最后由 kirassss 于 2013-11-17 07:49 AM 编辑

   


   


Metal Gear Solid V: Ground Zeroes - Amazing PlayStation Exclusive Content Revealed

Konami Digital Entertainment has announced the PlayStation® and PlayStation 3 editions of its stunning Metal Gear Solid V: Ground Zeroes will boast a Sony platform exclusive mission that celebrates the series’ heritage across the PlayStation range.

Series creator Hideo Kojima has celebrated the heritage of the acclaimed Metal Gear Solid franchise across numerous Sony gaming systems, by creating a bespoke mission for the newest addition to the PlayStation family.

Users will be able to access a unique ‘MGS1 Deja-Vu’ mission that references key events from the original PSOne classic, Metal Gear Solid. The exclusive mission tasks the user with reproducing famous scenes from the original game. As players recreate the iconic moments, a flashback system reproduces the original graphical style of the original PSOne game - complete with greatly reduced ‘vintage’ polygon count - and introduces familiar enemies and weather conditions for added authenticity.

The mission will be available to both digital and boxed users, and will ultimately let players assume the appearance of the classic ‘Solid Snake’ within the Ground Zeroes universe once proper conditions are met.

Metal Gear Solid V: Ground Zeroes is scheduled to be released in Spring 2014, and acts as a prequel to events in Metal Gear Solid: The Phantom Pain. The game introduces a new open-world environment to the series, along with time of day, a variety of weather conditions, extensive AI advances, and a gripping new storyline that will both stun and amaze. Metal Gear Solid V: Ground Zeroes will be available in retail stores nationwide on current generation systems for £29.99 or via download for £19.99. Digital versions for PlayStation®4 and Xbox One can be downloaded for £29.99.

Metal Gear Solid V – new details

Hideo Kojima shared new details about Metal Gear Solid V while speaking with Famitsu. A few translations from the magazine are now available, which we’ve rounded up below.

- Ground Zeroes is the prologue to Phantom Pain, and it is intended to be similar to the pre-title sequence of a Hollywood movie, where something major happens to catch the audience’s attention, before the real story starts.

- The main content in Ground Zeroes is largely meant to be a tutorial for Phantom Pain. He uses the exact word – tutorial, so there’s no doubt about this at all. The story content in Ground Zeroes is limited to the night setting in the rain, but you’ll be able to see other times of the day via the side op missions. There is no dynamic weather or day/night cycle in Ground Zeroes.

- Phantom Pain is the game which will feature the full range of expanded features carried over from Peace Walker – base building, recruiting soldiers, etc. Most of this will not be in Ground Zeroes at all. You will not be able to use the fulton recovery system in Ground Zeroes either, but there are optional captives you can rescue using the helicopter.

- The save data in Ground Zeroes will carry over to Phantom Pain, and there will be benefits in the full game for extra stuff you decide to do in Ground Zeroes.

- The reason Ground Zeroes is being released as a separate package in the first place is because the main game is taking a long time to develop due to the large amount of content. So the marketing team at Konami worked out this release format with Kojima so gamers can at least experience the prologue segment of the game earlier.

- Kojima wants to reward fans who buy both Ground Zeroes and Phantom Pain later on with some sort of content in the full game, but he hasn’t worked out the details with the marketing team yet.

- Ground Zeroes (and Phantom Pain by extension) will support a secondary display device via smartphones or tablets. It can be used to display stuff like leaderboards. There have also been feedback from people outside of Japan for a map display and so on, but Kojima has some concerns about players diverting their attention between two screens, so he’s still looking into it.

英文翻译:http://www.neogaf.com/forum/showthread.php?t=716209
日文原创:http://www.famitsu.com/news/201311/15043171.html


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20#
发表于 2013-11-20 06:42 PM |只看该作者
《合金装备5:原爆点》玩家可自定义背景音乐

  可以自定义游戏背景音乐一般是国产网游的设定,不过这个还算比较讨好的设定也会在《合金装备5:原爆点》中收录。日前游戏制作人小岛秀夫在其Twitter上确认,《合金装备5:原爆点》中玩家可以自定义背景音乐。



  “我把我最喜欢的《环太平洋》OST的音乐放到了游戏中斯内克的walkman中,这样就可以一边玩游戏一边听这首歌了。”说道上述话的同时,小岛也在Twitter上放出了相关的照片。

  《合金装备5:原爆点》将作为系列序章并于2014年春季在PS4、PS3、XBOX ONE和XBOX360平台上发售。

Twitter:https://twitter.com/Kojima_Hideo ... 28299622400/photo/1


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