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【PS4/XB1/PC】Beyond Good and Evil 2

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发表于 2016-9-30 07:34 AM |只看该作者
More Beyond Good & Evil 2 concept art




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发表于 2016-10-5 05:51 PM |只看该作者
Michel Ancel shares new Beyond Good & Evil 2 artwork, game still in pre-production





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发表于 2016-10-18 07:19 AM |只看该作者
Rumor: New BG&E 2 details, teaser trailer coming with NX reveal, summer 2018



Report: New Beyond Good & Evil To Be a 2018 Semi-Reboot, Not Full Sequel

In the wake of the news that a new Beyond Good & Evil game is in pre-development at Ubisoft with Michel Ancel heading up the project, Let’s Play Video Games has learned of a few details regarding the planned direction of the much-anticipated new entry in the franchise.

As many have noted since Ancel’s Instagram reveal for the game, neither Ubisoft or Ancel are referring to the game as Beyond Good & Evil 2. Lets Play Video Games has been informed by a source familiar with negotiations on the project that the game is planned to be more of a standalone reboot than a traditional sequel.

According to our source, the currently planned direction for the game is that it will partially retell Jade’s origin tale from Beyond Good & Evil, flesh out Peyj’s backstory, then continue to extrapolate on the ending of the original game. The intention is that players who have not played the original will be able to jump into the new game, which will feature a subtitle rather than a number at the end of its title, and understand both who Jade is and what drives Pey’j. It also seeks to provide closure to fans of the original wondering what the cliffhanger at the end meant for the series’ ongoing plot.

While many existing fans of the series may be upset about the new game not being a direct sequel, the idea of modernising the original tale and fleshing out the world while continuing the story beyond where it once ended offers the series a better chance of an ongoing life than it previously had.

Additionally, we have learned from a separate source that there are plans for a new CG trailer for the game to be shown alongside the NX reveal. Much like the 2008 trailer, this is planned to be a tone piece rather than a plot or gameplay reveal, and will be used to announce its NX exclusivity. The game is currently aiming for a Summer 2018 release window, according to sources at Ubisoft.

letsplayvideogames.com


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发表于 2016-10-20 07:06 PM |只看该作者
《超越善恶2》制作人解释延期:因为技术问题

  通过一系列Instagram上的照片曝光,《超越善恶》续作《超越善恶2》终于在本月早些时候公布“正在全力开发中”的消息。而《超越善恶2》在2008年首次公开就“销声匿迹”之后的今天,我们也终于知道了为什么它要花这么多年才进入开发阶段。

  游戏制作人Michel Ancel在分享游戏设计稿时表示:
  “2008年的时候《超越善恶2》就已经有许多可玩的测试版了,并且所有的视频都是实时的,但是我们却面临太多的技术问题。我们希望有星球探测,太空旅行和大量城市,而这些东西本来是计划出现在初代《超越善恶》中的。”

  “于是我们不得不暂时先放弃了梦想(超越善恶2),而选择了返回去做2D游戏,也就是《雷曼》系列,制作《雷曼》的过程也是非常愉快的。虽然我们目前还有很多很多的工作需要完成,但现在无论是团队还是技术都已经准备OK了。”

  虽然开发《超越善恶2》的过程漫长又充满曲折,但好在制作人表示现在已经做好了准备,所以关注这款游戏的玩家也可稍稍放心,静等新作的来临吧。而且从制作人的话中来看,《超越善恶2》应该会加入初代没加入进去的东西,比如星球探测,太空旅行等。


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发表于 2017-6-13 07:23 AM |只看该作者
本帖最后由 kirassss 于 2017-6-15 07:41 AM 编辑

Beyond Good and Evil 2 officially re-revealed
星际魔幻之旅复活! 《神鬼冒险 2》新作曝光
Ubisoft 科幻太空歌剧《神鬼冒险 2》睽违 15 年再次回归


  Ubisoft 在本届 E3 电玩展展前发表会上压轴揭露了《神鬼冒险 2(Beyond Good & Evil 2)》,一款在 2003 年推出、备受好评且囊括当年多个电玩大奖作品的最新续作。 担任《神鬼冒险 2》创意总监的《神鬼冒险》原创者 Michel Ancel 在 Ubisoft 的发表会上分享了他对这款新游戏的愿景,同时邀请玩家一起参与这款游戏的开发过程。

  「我们知道玩家们对《神鬼冒险 2》有很多的期待,因此,我们首先得确保这款游戏能带来让玩家耳目一新的概念与技术。 我由衷地感谢 Ubisoft 和广大的玩家们给予我们充分的时间和信任把游戏做到最好」,《神鬼冒险 2》创意总监 Michel Ancel 表示:「我们打造的是一出科幻太空歌剧。 这款游戏传承了《神鬼冒险》的精髓,让玩家能够自由地与令人难忘的角色并肩作战,并且探索浩瀚且令人震撼的太阳系。 」

  由 Ubisoft 蒙佩利尔(Montpellier)工作室开发的《神鬼冒险 2》将带玩家来到 24 世纪的 System 3 太阳系。 这里是银河的星际殖民与贸易中枢。 私人企业剥削混血奴隶霸占各种资源,而 System 3 殖民地的居民只得在奋斗中挣扎求生,并靠着交织从旧地球带来的各式各样遗产来寻求自己的存在价值。 在这样的环境下,崭新的太空海盗时代就此展开。

  在这款动作冒险游戏中,玩家可以独自或与好友一起进行游戏。 每个人都能在这个于 System 3 的众多星球、卫星上以及太空中上演的精彩戏码里轧上一角。 Ubisoft 蒙佩利尔工作室团队花了三年的时间打造出 Voyager 这个全新专利引擎和整套的开发工具来创造《神鬼冒险 2》的游戏世界。 这个技术突破的引擎能够创造出广大的世界、精细制作的地形、富丽堂皇的环境,以及健全的在线系统。

  想参与《神鬼冒险 2》游戏开发的玩家,现在可以登记加入「太空猴子计划」(Space Monkey Program)。 这样由 Ubisoft 蒙佩利尔工作室发起的「太空猴子计划」让玩家能与开发团队成员直接联系沟通,参与计划的玩家将能分享自己的想法与意见给开发团队,并有机会参与游戏的实时开发过程(Live Development)。 想加入本计划的玩家请造访 bgegame.com 。

  「《神鬼冒险 2》充分展现了我们对制作游戏与玩游戏的热爱」,Ubisoft 执行长暨共同创办人 Yves Guillemot 表示:「《神鬼冒险 2》将带来独特的创见与游戏世界,并采用了实时游戏开发方式,还将把最新硬件的效能发挥到淋漓尽致,以带来真正让人回味无穷的游戏体验。 」

  《神鬼冒险 2》的发售日期与支持平台将在日后另行公布

   


http://bgegame.com/

Ubisoft officially re-revealed Beyond Good and Evil 2 at its E3 2017 press conference. Platforms were not announced.

Beyond Good and Evil is a prequel to the original game featuring new characters. Ubisoft has also launched a “Space Monkey Program” inviting community members to participate in the development of the title.

Here’s an overview of the game, via Ubisoft:

The world – or rather worlds – of Beyond Good & Evil are back on the horizon with the unveiling of Beyond Good and Evil 2, a prequel and spiritual successor to the beloved 2003 classic. Helmed once again by developer Michel Ancel, Beyond Good and Evil 2 invites players to explore System 3, a vast solar system and a hub of interstellar colonization and commerce in the 24th century – and fans have a chance to help shape it by taking a role in the development process.

System 3, as it turns out, is a place where limited resources are viciously warred over by various private enterprises. The struggle for survival amid a rich milieu of evolved species and diverse cultures from Old Earth creates an ideal environment for space piracy, as a new generation of captains rise up to carve out a piece of the galaxy for themselves.

As you rise from lowly pirate to legendary captain, you’ll traverse System 3 at light speed to explore freely on your own or with friends. Presenting its solar system as a massive, seamless online environment, Beyond Good and Evil 2 gives players the chance to dive into the foundations of the franchise’s universe while traveling between diverse planets and moons in search of adventure.

“We know the expectations for Beyond Good and Evil 2 are enormous,” says Creative Director Michel Ancel. “We’re creating a sci-fi space opera, a game where players fight for freedom alongside unforgettable characters and explore a stunning and vast solar system, all while capturing the spirit of Beyond Good and Evil.”

Ancel wants your help to do it, too. The Beyond Good and Evil 2 team at Ubisoft Montpellier is looking for fans to help by sharing ideas and feedback, and encourage players to sign up now for the Space Monkey Program.

































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发表于 2017-6-15 07:00 PM |只看该作者
Ubisoft details Beyond Good and Evil 2 behind closed doors E3 2017 demo
   


Ubisoft officially re-revealed Beyond Good and Evil 2 during its E3 2017 press conference earlier this week with a CG trailer, but behind closed doors on the expo show floor, creative director Michel Ancel, narrative director Gabrielle Shrager, and producer Guillaume BRunier showcased an in-engine demo to members of the press.

The Ubiblog has gone up with a full recap of the behind closed doors demo, replicated below:

Our first glimpse of the game is of the massive statue of the elephant-headed god Ganesh seen in the teaser trailer. It’s so big that it dwarfs that also-gigantic pirate spaceship seen at the trailer’s end, which floats in front of it as the trailer’s city stretches out to the horizon far below.

“This is really huge,” Ancel says, as he pulls in close to the pirate ship using his controller. This, he says, is fully controllable, and will be your home in Beyond Good and Evil 2. It’s also your crew’s home, as well as a garage for smaller, customizable spaceships that you can also control.

The ship’s prow opens, and one of those smaller ships floats out. “Here, it’s a generic ship, with basic controls,” says Ancel. “And I just want to show you the scale…”

Ancel pulls the camera out until the city blends into its surrounding landmass and the curvature of the planet becomes visible. Suddenly, we’re in space, and the planet that seemed so gigantic now looks tiny against the massive ringed giant it orbits.

“You can see that that city is just a little part of a huge world,” says Ancel. “You see that we are just on top of a gigantic planet, which is in fact a little satellite of a bigger planet, with cities and the dark. And there is a simulation of the universe, where everything is rotating in the classical way, so if you change the time you see the rotation.”

As Ancel speaks, he speeds up time in the demo, and the nearby planets and stars begin moving relative to the little planetoid we had occupied – including the sunlight, as days pass rapidly. He then zooms back to the statue, so we can see the effect from the ground.

“When you see the sunset, it’s not just colors, it’s the real sun going into this position,” says Ancel. “If you know what a sunset is, a sunset is modification of the color of the sun depending on the angle in the atmosphere. So it’s really logical, in fact, that you can see different colors.”

He then gets out of the little ship as Knox, the monkey-human hybrid who starred in the trailer. (You won’t necessarily play as Knox; Ancel says the player’s hero will be a created character, and can be male or female depending on your preference.) Using Knox’s jetpack, he flies up close to the statue, hovering inches away so that we can see the detail hammered into the bronze.

“Just to show you the kind of issues we are facing with the sizes, we need to have something like that,” he says, indicating the statue. “Precise from space to one millimeter of distance, to see all the details. That’s the kind of challenge we need to face for the game. It’s not a small part of the world. Every centimeter needs to be very precise.”

This is the scale Ancel and his team had hoped to work in when creating the original Beyond Good and Evil, he says, but it wasn’t possible given the technology at the time. Even with today’s technology, creating a game world the size of a star system is still a potentially daunting task, one that Ancel says is being undertaken with a mix of hand-crafted design and procedural generation.

“Cities can grow by themselves, they can be destroyed, they can connect to others,” he says. “Everything is alive, in fact, it’s not pre-scripted. So it’s a balance. We can say, ‘this part of the planet has those kinds of resources,’ and depending on those things, kind of emergent things… today, we can hand-craft everything, or we can decide to have a kind of robot that is going to calculate the history of the planet.

“Even us, we don’t know exactly what’s on this planet. We know there are things, but we don’t know exactly where they are, we don’t know exactly what it is,” he adds.

While the game will be procedurally generated to some extent, however, its story will be anything but.

“I would say the adventure system is classic,” Ancel says. “We don’t really want to create something crazy with an adventure generator… it’s simple, but you have a lot of freedom in the way of solving things. So it’s interesting to imagine a game where you can decide to do this or that, and the order is not that much important, and the way you manage the problems is your way of playing.

“We want people to create their play style, their crew, they customize their ship, but they are in the same universe, the same adventure,” Ancel adds. “So you can say, ‘How did you get into the prison?’ Oh, I did that and that.’ ‘Oh no, I did another thing!’ But at the end, everybody went into the prison and got the guy and added him to the crew. You will have different possible decisions, of course, but there is a structure. You can compare to each other what you’ve done.”

Beyond Good and Evil 2 is a prequel set in a vast star system, System 3, that sees players begin with very little and work their way up to becoming a legendary space pirate – and as soon as they have the means, they can go wherever they want.

“That is, for us, the feeling of traveling, of adventure,” says Ancel when asked about Beyond Good and Evil’s scale. “No boundaries. You want to go somewhere, you want to discover the world. That’s the new trend in action-adventure games: you see mountains in the distance, there is something, a city, something that is attracting you, you can go there. Maybe it’s very dangerous, but you can try to go there.

“We tried to make Beyond Good and Evil with what we had at that time, and it’s cool, because it created something very unique,” he says. “We want to retrieve the same feelings and the same emotion of entering a big factory, investigating about slavery or human trafficking… the same big theme, in a different world.”

Beyond Good and Evil 2 will star your custom character, but the rest of the cast will be fully realized and, Ancel suggests, evocative of the first game’s characters and themes.

“They are here, or their ancestors are here,” says Ancel. “You don’t play them, but they are in the world, and they are key to making this world unique… the DNA will be there. Plus it’s not a reboot, it’s a prequel, so you will discover a lot of information about those characters.”

Beyond Good and Evil 2 takes place “about a generation before Jade was born,” says Gabrielle Shrager, the game’s narrative director. Long before human-animal hybrids like Pey’j were free, she says, they began as custom-made slaves designed to withstand the harsh conditions of interstellar colonization.

In the 22nd century, some 200 years before the events of Beyond Good and Evil 2, “we imagined that China and India became the superpowers,” says Shrager. “In order to colonize the stars, they created hybrids as a slave labor force… and so with that slave-labor force, they were able to colonize the stars.”

The demo city and its Ganesh statue were created by the first Indian colonists, she says, “while other cities will have influences that are Chinese, Mongolian, and as many Earth cultures as we can represent. They will explore into the stars and they will invent their own religions to give new meaning to their existence in this really harsh area.”

The newly colonized System 3 has become a hub of interstellar trade – and as corporations exploit their hybrid laborers, the conditions are created for a new era of space piracy.

“And that’s where the player comes in,” says Shrager.

As Beyond Good and Evil 2 opens, says Ancel, you’ll start at the low level of its social system with small vehicles, and gradually discover new vehicles and friends that begin to expand your world. As he’s describing this, he points to a smattering of character concept art pinned to the wall.

“You can imagine that all these guys are people you met during the adventure, and then they join your crew and they help you manage this huge spaceship,” he says. “So you need a crew, which means that you need exploration to create a crew, to have a bigger ship, more exploration, more investigations… there’s a lot to discover, lots of challenges and sub-quests.”

The developers still have a lot of work ahead of them in creating Beyond Good and Evil 2’s massive adventure, and they want your help. By joining the Space Monkey Program, you’ll be able to assist the team by testing and experiencing different parts of the game.

“It can be the controls, it can be the decisions, the online system, the trading system, all these things,” says Ancel. “It’s a way to experience people getting their feedback on the gameplay side, but also showing concept art, asking people for their own ideas or experience, traveling, whatever. I think they learn when they travel, because that’s been the theme of the game: you travel, you discover cultures. And you take that, and you are richer because of this travel.”


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发表于 2017-6-16 07:19 PM |只看该作者
本帖最后由 kirassss 于 2017-6-16 07:26 PM 编辑

《神鬼冒险 2》可自定义主角 自动生成模拟宇宙!探访开发组 了解更多的幕后

  在育碧2017 E3 展前发布会的压轴 CG 亮相之后,《超越善恶2》的神秘面纱再度被揭开。在幕后采访中,游戏创意总监Michel Ancel,剧情总监Gabrielle Shrager以及制作人Guillaume Brunier向我们阐述了对于游戏的想法,展示了大量概念艺术作品,让我们对这个全新的世界有了更多的认识,并且还运用内部引擎展示了《超越善恶2》的庞大宇宙是如何运作的。

  首次观看CG短片的玩家一定对其中那尊非常特别的象头神Ganesh神像印象深刻,它的体型确实非常巨大,细心的玩家可以发现远处的神像甚至比追击主角们的警方飞船还要大出不少。Ancel一边将场景放大一边说道:“它确实很巨大,这座城市同样也将是玩家以及他的伙伴们的家园,玩家可体验的内容很多,其中就包括一个可定制宇宙飞船的小型船库。”

  在短片中,随着大型飞船的船头打开,小型的飞行器就能够进入,通过基本的操作就能停泊。Ancel将视角不断拉远,我们可以看到巨大的城市逐渐缩小并融入到周遭的环境之中,我们看到了整个星球的弧形轮廓。是的,我们进入了太空,原本看起来巨大的星球也在巨大的环形轨道上变得十分渺小。

  “你会发现,这座城市只是整个世界中很小的一部分,” Ancel说道。“我们正处于一颗巨大行星的顶端,而这颗有着城市的行星只是另一颗更为巨大行星的卫星而已。游戏中的世界模拟着宇宙的运行规律,如果改变时间,你将会看到整个宇宙正在流转。”随着Ancel的讲述,他加快了演示中的时间,附近的行星和恒星开始移动包括我们当前所在的小行星。同时发生变化的还有光照,随着时间迅速推进。然后他又将镜头拉回到神像,我们得以目睹这一切对地面情况的影响。

  “当你看到日落,这不仅仅是色彩上的变化,而是真正的太阳移动了位置。”Ancel解释道,“真正的日落效果是根据太阳在大气层中的角度来改变太阳所呈现的色彩。所以,你才能看到不同的颜色。”

  Ancel在演示中操控Knox从飞船飞出,也就是CG短片中的主角,一个猴子与人类的混合体。Ancel表示玩家不必扮演Knox。可以自行创建角色并根据个人喜好决定性别。利用Knox的喷射背包,Ancel带我们来到神像上,通过近距离观察,我们可以清晰地看到神像的铜制表面和锤打的细节。Ancel接着说:“从宇宙空间到1毫米的距离去把控所有的细节,而不是游戏世界中的一小部分,这正是我们在创作游戏时必须面对的挑战。”这就是Ancel以及他的团队所要创作的《超越善恶2》游戏世界的规模,而要做到这点,以当时的技术是不可能的。即便对于当今的技术水平来说,要创造一个恒星系统大小的游戏世界依然是一项非常艰巨的任务。Ancel表示这项工程将由手工设计与程序迭代混合进行。

  “城市能够自行发展,也能够被摧毁,城市与城市之间有所联系。”他说道:“一切都是活生生的,而并非预先编写的,这达成了一种平衡。我们可以说一颗星球拥有某些资源,因为某些事件或是突发事件的发生。我们能够手工创造或是利用机器来计算出这颗星球的历史。但即便是我们,也不能确切地知道这颗星球上到底有什么。我们知道这上面确实有东西,但不知道他们具体在哪,又是些什么。”

  虽然游戏在某种程度上由程序生成,然而其中所发生的故事可以是各种各样的。
“冒险系统是非常经典的,而我们并非真的想用冒险系统去生成一些看似疯狂的东西,但你会有很多自由的方式去解决问题。可以想象有这样一款游戏,你可以自己觉得做这做那,规则并不重要,你处理问题的方法将成为你的游戏方式。”

  “我们想让玩家自己创造游戏的玩法,自己的伙伴,自己的飞船,而所有玩家又置身于同一个世界,同一段冒险之中。” Ancel补充说:“可能会有这样的场景,一个玩家问:‘你是怎么被关进监狱的?’,‘因为我做了这些事情……’‘哦不,我是犯了别的事被抓进来的!’而最终,每个被关进监狱的玩家都会在那遇到他们的新伙伴。玩家将做出不同的决定,当然这些决定都会基于一个框架之下。”

  《超越善恶2》是游戏的前传,背景则设定在一个巨大的恒星系统——第三星系上,玩家将从一个小人物开始逐步开创自己的传奇星际海盗之路,玩家可以及其所能地去到自己想去的地方。

  当Ancel被问及《超越善恶2》的规模时,他表示:“对我们而言,我们很享受旅行的感觉、冒险的感觉。《超越善恶2》没有边界。你可以去任何地方,去探索世界。这也是动作冒险类游戏的新趋势:你看到了远处的山或是一座城,那有吸引你的东西,即便充满危险,你也值得一试。”

  “我们试着用当时所拥有的技术制作了《超越善恶》,那是个很酷的作品,因为它创造了一些独特的东西。而现在我们想要召回当时感觉,调查奴隶制以及贩卖人口。同样的大主题,在不同的世界。”

  “他们来了,或者说他们先祖来了。玩家不会操控这些人物,而这些人物确实存在于这个世界中,他们也是让这个世界变得如此独特的关键,他们的基因就在其中。”Ancel说道:“《超越善恶2》并不是上一作的重启,而是前传,所以玩家将发现很多熟悉人物的信息。”

  游戏剧情总监Gabrielle Shrager解释道:“故事发生在《超越善恶》主角Jade出生之前。”很久以前,像Pey’j这样的人兽混合体是自由的,而起初他们是为了星际殖民的严苛条件而“定制”出来的奴隶。

  在22世纪,也就是《超越善恶2》故事发生的200多年前,我们假定中国与印度成了超级大国,为了向其他星球殖民,创造了混合体这种奴隶劳动力,以此来进行星球殖民。

  短片中的城市与巨大象头神神像由第一批印度的殖民者建造,其他城市则受到了中国、蒙古等其他地球文化的影响。他们探索宇宙,创造自己的宗教并为这片严酷的宇宙赋予新的意义。

  全新的殖民地“第三星系”成为了星际贸易的枢纽,当地的商人剥削着混合体的劳动力,这为一个太空海盗时代的到来创造了条件。“这也是为什么玩家们来了。” Shrager补充道。

  游戏开始后,玩家将从很低的社会阶层起步,只有一辆小车。随着载具的不断更替以及伙伴的加入,玩家的世界将进一步扩展开来。“想想一下你将在游戏中遇到图上的所有人物,随后他们会加入你的队伍帮助你打理飞船。” Ancel说道:“这意味着你需要去发现伙伴、创造伙伴,你需要更大的飞船,探索更多,发现更多。更多的挑战和支线任务等着你。”

  在创作大量冒险的过程中,还有很多工作摆在开发团队面前,我们希望玩家也能加入进来,加入我们的“太空猴子”计划,通过测试和体验游戏的不同部分来帮助开发团队做的更好。“这可以是在游戏操控方面、选择方面、在线系统、交易系统等等所有方面。这是一种收集玩家游玩体验反馈的方式,同时向玩家展现概念艺术,聆听玩家在经历、旅行或者任何方面的想法。每一次旅程都是一次学习,通过旅行你发现了一种文化。当你接纳它的时候,它也丰富了你的旅程。”


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发表于 2017-6-23 07:18 AM |只看该作者
本帖最后由 kirassss 于 2017-6-23 07:04 PM 编辑

Beyond Good and Evil 2 First In-Engine Demo
《神鬼冒险 2》实机演示公开


  育碧正式公布了《超越善恶2》(台译:《神鬼冒险 2》)的首个实机演示影像,在这段视频中,本作的创意总监 Michel Ancel 为我们展示了本作的迷人之处。

  Michel 表示,开发团队尽最大的努力打造了一个高度拟真的银河系。在《超越善恶2》中,我们不但能够操纵主人公在星球内进行探险,还能驾驶小型飞船来进行移动,星球上的生态也自成体系。换句话来说,《超越善恶 2》为玩家们带来的不仅仅是一个“开放世界”,而是一个“开放宇宙”!

  《超越善恶 2》在育碧的 2017 年 E3 展前发布会上正式公布,本作的剧情发生在初代之前的 System 3 星系。《超越善恶》早在 2003 年就已上市,曾获得良好口碑。在 2008 年时,育碧曾表示要制作续作,可这一等就是近 10 年。

  虽然官方此次公布的这段实机影像十分惊艳,但要注意的是,这还只是游戏开发中非常早期的实机视频。现在我们所看到的,完全不能反映本作上市时的品质。考虑到《超越善恶2》的发售日等一切其他信息都还没有公布,所以还请各位理性看待这次的视频。

  《超越善恶 2》的发售日期与支持平台将在日后另行公布。



   


Ubisoft has released a walkthrough of the in-engine demo Beyond Good and Evil 2 shown behind closed doors shown at E3 2017 last week.

The video features creative director Michel Ancel playing and commenting on the in-engine demo. Ubisoft notes that it is a work in progress and “not super polished,” and asks that you share your feedback on the official website or forums.


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发表于 2017-6-28 02:03 PM |只看该作者
   


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发表于 2017-12-8 07:20 AM |只看该作者
本帖最后由 kirassss 于 2017-12-8 07:49 AM 编辑

Beyond Good and Evil 2 ‘Ship and Crew Update’ developer diary

   


Ubisoft has released a new developer diary for Beyond Good and Evil 2 providing an update on the game’s ships and crews.

During an hour-long live stream today, the development team at Ubisoft Montpellier shared more information about the game. Here are the notable tidbits, via Eurogamer:

The game can be played single-player, but the team wanted users to be able to play with friends. Senior producer Guillaume Brunier said, “A part of the story will be the story you tell as you meet and play with friends,” and added that there will also be traditional narrative-lead stories “with a beginning, middle and end, with strong characters, which will emotional.”

Your crew will help progress the story, rather than chat with an AI helper. “Here we want [to feature] the crew members, the officers, you will meet on your journey,” said creative director Michel Ancel. “Like Pey’J and Double H. We don’t want to force an AI – we want players to meet characters. A bit more digital and a bit less physical”

In one storyline, you meet a chimp named Knox whose planet you visit and meet his family. Because of the game engine’s ability to create animal hybrid characters that look like others, Knox’s family will look similar to him.

The game engine allows for seamless transition from a small teahouse somewhere in a big city to a giant spaceship in space.

The development team has almost tripled in size since E3. Right now the focus is building “a real, vibrant city for people to explore,” according to Brunier, referring to the city shown in the E3 2017 trailer.

Regarding whether Beyond Good and Evil 2 is a prequel, Ancel said, “The first idea for Beyond Good & Evil was to make three games, a trilogy. But when we started thinking about the next game we thought the [series’] world was so big, so dense it would be a shame to not talk about its origins. Who is Jade? She’s very mysterious. She has a dark side. We want to go deeper into these things.” He continued, “And will continue going through the episodes, the stories of this world,” he added. “But we wanted to start with a prequel.”


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