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《腐烂国度》最新DLC将增强僵尸
最近,《腐烂国度》的游戏开发商Undead Labs公司决定为该作推出一款名为“Breakdown”(崩溃)的DLC,这款DLC将带给玩家们一次前所未有的生存挑战,玩家们将有望在游戏世界中彻底“崩溃”。
“Breakdown”DLC会在腐烂区中的一些特定区域不断增加玩家生存的难度。在该区的僵尸会更强,更快,更加不知疲倦的入侵和破坏主人公们的安宁。与之前不同的是,这一次公司并没有考虑通过增加僵尸再生速度来增加游戏整体难度。
但是,如果你认为这部DLC只是增加游戏难度这么简单,那你就大错特错了,改变的不只是僵尸朋友,整个游戏系统也发生了不小的变化。Undead Labs对游戏的地图资源收集与分享系统做了大幅改善,目的是让玩家们更加公平的分配有限的资源。同时,地图中车辆的强度也得到了一定修改,载具资源将变得更为珍贵与重要,为了防止部分狂热的游戏玩家在游戏中使用车辆来肆意碾压僵尸,在车辆损坏后又肆无忌惮的更换新车,载具的再生速度将会大幅下降,车辆再也不会随处可见。总体说来,只有在《腐烂国度》的世界中与僵尸朋友们和谐相处,玩家才能活的更加长久一些,敌人的强大与作战资源的稀缺,使得玩家们不得不更加战战兢兢的过日子。的确,这“崩溃”的名字可不是盖得!
《腐烂国度》最新“Breakdown”DLC将会在今年10月底率先发布于Xbox 360平台。Undead Labs还未提及有关DLC的PC版本,虽然最近游戏的本体PC版才刚刚推出不久。
State of Decay 'Breakdown' DLC planned for late October
Almost to the Breakdown
Hola fellow survivors,
Today I’m happy to announce that our first DLC for State of Decay, ‘Breakdown’, has been delivered to Microsoft for pre-certification testing. This means the game is content-and-feature complete, and all that remains is to squash any remaining bugs and make final tweaks to tuning and balance.
So what happens from here?
First, our excellent QA team at Microsoft will spin up multiple teams on two continents for around-the-clock testing. Most of these guys were involved with State of Decay, so they are not only able to find bugs - which is always an essential task - but also help us understand where we are and are not hitting the mark for the survival experience we’re working hard to create. These guys are hard-working, passionate badasses, and we’re glad they’ve got our backs.
Through next week the QA teams will be playing Breakdown, logging any issues they find, and sending feedback to the development team. We’ll spend our - probably quite long - days reviewing, prioritizing, and squashing bugs, and incorporating the design feedback from the QA teams, members of our publishing team at Microsoft, and of course our own developers here at the Lab.
The plan is to have all that wrapped up and submit formally to certification testing at the end of next week. As we’ve said before, we like to be transparent about our plans, but things could change. Our test team could turn up some huge game-screwing design flaw next week. We might make a mistake in the packaging format and fail certification. The government shutdown could close down the internetz. Anything could happen.
But, assuming no catastrophes, we plan on getting Breakdown into your hands by the end of October.
If you want to know more about the design goals for Breakdown, make sure to read Undead Lab designer Geoffrey Card’s post.
We’ll do our best to survive the rest of the month; then it’s your turn.
News:http://undeadlabs.com/2013/10/news/almost-to-the-breakdown/ |
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