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【FPS】Prey 2

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发表于 2013-8-3 05:39 PM |只看该作者
依然处于开发中 《掠食2》泄露大量最新游戏截图

  大量《掠食2》疑似泄露截图出现在网上,这款Bethesda的未来赏金题材FPS游戏曾一度被传闻处于停滞状态,在最近的QuakeCon 上,有消息确认这款游戏依然在开发中。

  我们已经很久没有听到过这款游戏的消息了,很高兴这次能看到这么多截图。未来几天内可能还会有更多新闻或者更多蛛丝马迹被曝光。

  据称,《掠食2》或将面向PC,Xbox 360和PS3。






















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发表于 2013-8-3 05:39 PM |只看该作者






















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发表于 2013-8-3 05:39 PM |只看该作者
























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发表于 2013-8-4 08:36 AM |只看该作者
Prey 2 not being developed by Arkane, claim Bethesda

Bethesda Talks Prey 2, Denies Arkane Involvement

Where once Prey 2 burned as bright as an exploding star, it’s now nearly blipped out of existence. Strikes and stall-outs allegedly sidelined the promising sequel for many moons, and talk of cancellation wrapped a rapidly tightening noose around its neck. But then, a twist: rumors rushed from the Internet’s every exceedingly awkward orifice door that Dishonored developer Arkane had taken the reins on the beleaguered bounty hunter because, well, Bethesda got kinda pushy about it. However, as part of an interview during QuakeCon, I asked Bethesda’s Pete Hines about the situation, and he told a very, very different tale.

“No,” he told RPS when asked if Prey 2 has moved from Human Head to Arkane’s human hands. “All of that stuff, I have no idea where it came from. The Human Head Prey 2 thing is the Human Head Prey 2 thing. Arkane is over here, and they’re doing their thing, and that’s for them to work on. We’ll be ready to talk about what they’re working on when it gets closer to release.”

That is, um… OK. Quite definitive. Frankly, I was very surprised. So then, what is happening? Well, Hines was adamant about one thing: Prey 2 isn’t down for the count. It wasn’t up to snuff previously, but it will get there – in some form or another.

“It just wasn’t where it needed to be,” he admitted. “It wasn’t meeting expectations that we had and – in some respects – Human Head had. We’re not just gonna proceed with a plan of putting this thing out until that gets addressed in a way that we feel like will be worth all this time and attention.”

“Yes, we could ship it and put it in a box and be done with it, but it won’t meet anybody’s expectations. Not ours, not yours, not the consumer’s. It’d just be like, ‘What happened to this?’ Well, that’s what we would like to know. It’s not fun to make a call to pull back the reins on something like that and say it’s not coming out this year. It’s certainly not an easy decision, especially after you spent years and millions and millions of dollars creating it.”

So Bethesda’s called for a mulligan. But clearly, people were extremely excited about what Prey 2 at least looked like it would become. I asked Hines if the plan was still to pursue something resembling that vision, if not an entirely similar path to realizing it. At that point, unfortunately, he got a bit cagey. A long, brow-furrowing pause, and then:

“It probably doesn’t help me to define that any further. The reason that it got delayed the way it did is because it was not hitting the quality bar that it was supposed to and needed to. That was ultimately the problem. It had nothing to do with what it was trying to do. It just didn’t hit the quality bar. It’s kind of like Wolfenstein, which is getting delayed to next year because it’s showing promise, but it needs more time and polish to hit the quality bar we expect. Prey 2 is not the first time that we’ve moved something because of that. It’s gonna come down to quality.”

Well, that’s something at least. Kind of. Whoever’s working on Prey 2 right now, I wish them the best. Here’s hoping we get something meatier to chew on soon. But until then, I guess all I can say is see you, space noir detective parkour alien man creature thing.



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15#
发表于 2014-6-2 06:37 PM |只看该作者
《掠食2 | Prey 2》泄露文档现网络奇兵即视感 2016年发售

  《掠食2》又被爆料,有一批游戏文档泄露到了网上。这是一款类似《永远的毁灭公爵》的游戏,据透露,《掠食2》将提供10-20小时的游戏流程,而且还继承了《网络奇兵2 | System Shock 2》的精髓。本作将仅登陆当代主机平台,目标2016年发售。

  《掠食2》是一款带有RPG元素的FPS,玩家可以进行近战格斗和远程射击(还有超能力),游戏中将出现独特的外星生物,具有神奇的特殊能力,游戏也将让玩家进行剧情选择,让玩家的行动对剧情产生影响。

  同时泄露文档还确认,Arkane是背后真正的制作组。

  目前所有信息均未得到官方确认,(文档中提到PS4和Xbox One的时候都使用的是开发代号,说明文档已经很老了)。但至少可以让我们提前对《掠食2》大概有个概念。

http://www.scribd.com/doc/227321234/Prey-2-Document-1

http://www.scribd.com/doc/227321489/Prey-2-Document-2



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16#
发表于 2014-11-1 06:56 AM |只看该作者
本帖最后由 kirassss 于 2014-11-4 06:04 PM 编辑

Prey 2 officially cancelled
Bethesda 证实《猎魂2》取消开发原研发团队Human Head Studios 发表看法


  Bethesda 公关行销副总裁Pete Hines 上周在PAX Australia 展览中,证实射击游戏《猎魂(Prey)》续作《猎魂2(Prey 2)》终止研发的消息后,研发团队Human Head Studios 昨日对此首度发表了看法。
 
  《猎魂2》由Human Head Studios 采用修改过的ID TECH 4 引擎来研发,于2011 年3 月首度曝光,游戏主要让玩家扮演一名外星世界的赏金猎人Killian Samuels,在开放式游戏世界中,体验快节奏的射击动作,与追缉刺激感。
 
  2012 年3 月荷兰媒体PS Focus 报导有传言《猎魂2》研发计画已经被取消,但Bethesda 不予置评,4 月时Bethesda 表示游戏并不会被取消,只是不会在2012 年上市,而2012 年8 月国外媒体发现Bethesda 官方网站产品页面上已经移除了《猎魂2》这个产品,当时Be​​thesda 只表示,这个网站的焦点是摆在他们即将上市的游戏,等到(指《猎魂2》)准备好了再来多谈谈这款游戏。然而,去年5 月国外媒体又报导,《猎魂2》的研发计画已经交给Arkane 并重新启动开发,同时取消Human Head Studios 的研发工作,并预定2016 年上市,但去年8 月Bethesda 又否认了这项传言,随后多家国外媒体接获有消息来源提供Arkane 创意总监Raphael Colantonio 信件,内容表示Arkane 即将进行《猎魂2》的前置研发作业。可惜的是, Bethesda 在上周还是宣布了《猎魂2》终止开发的消息。
 
  Human Head Studios 业务发展总监Tim Gerritsen 昨日在接受国外媒体访问时表示,Human Head Studios 已经有段时间没有涉足《猎魂2》事务,他们无法将其愿景注入在这款游戏中虽然感到有些失望,但他们仍然对于此系列作品的表现感到骄傲,而作品本身会说话,像是当初在2011 年E3 游戏公开时的表现。他们很享受能与Bethesda 许多具有才华的人一同工作,也祝福Bethesda 他们在这系列未来的计画一切顺利。



Bethesda confirms Prey 2 cancelled

Officially announced back in 2011, Prey 2 was the sequel to 2006's Prey. The story concentrated on US Marshall Killian Samuels, abducted by aliens and now working as an amnesiac bounty hunter on the alien world Exodus, struggling to remember his past.

A slick trailer caught the attention of fans but news around the title slowly dropped off and it seemed as if it was firmly in development hell.

At PAX Australia, Bethesda vice president Pete Hines has confirmed to CNET that Prey 2 is now officially cancelled.

"It was game we believed in, but we never felt that it got to where it needed to be - we never saw a path to success if we finished it," Hines said.

"It wasn't up to our quality standard and we decided to cancel it. It's no longer in development. That wasn't an easy decision, but it's one that won't surprise many folks given that we hadn't been talking about it.

"Human Head Studios is no longer working on. It's a franchise we still believe we can do something with -- we just need to see what that something is."

cnet.com


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