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【PS4/XO/PC】Battleborn

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发表于 2014-7-9 07:35 AM |只看该作者 |正序浏览
本帖最后由 kirassss 于 2014-7-9 07:14 PM 编辑



   


2K, Gearbox Software Announce Next-Gen IP, Battleborn

2K and Gearbox Software – the creators of the award-winning and best-selling Borderlands franchise – today announced Battleborn, an all-new full-featured triple-A hero-shooter experience for Xbox One, the all-in-one games and entertainment system from Microsoft, PlayStation 4 computer entertainment system, and Windows PC is in development. The first details and full reveal of Battleborn can be read now exclusively in Game Informer magazine’s August issue cover story.

Battleborn is developed by the teams behind the critically acclaimed hybrid role-playing-shooter Borderlands 2, and is an ambitious fusion of genres. The game combines highly-stylized visuals and frenetic first-person shooting, with Gearbox’s industry-leading co-operative combat, and an expansive collection of diverse heroes. Battleborn is set in the distant future of an imaginative science-fantasy universe where players experience both a narrative-driven co-operative campaign, as well as competitive multiplayer matches.

“If Borderlands 2 is a shooter-looter, Battleborn is a hero-shooter,” said Randy Pitchford, president of Gearbox Software. “As a genre-fused, hobby-grade, co-operative and competitive FPS exploding with eye-popping style and an imaginative universe, Battleborn is the most ambitious video game that Gearbox has ever created.”

“Battleborn represents the combined might of the development and publishing teams behind the success of Borderlands 2, which to date has sold-in more than 9-million units worldwide and has become 2K’s highest-selling game of all time,” said Christoph Hartmann, president of 2K. “The size, scope, and ambition of Battleborn are unlike any other title in 2K’s history, and the result is a defining next-gen co-operative experience.”

To learn more about Battleborn, read the latest issue of Game Informer magazine or visit gameinformer.com/battleborn throughout the month of July for an exclusive look at the game.

Battleborn is available for pre-order and will release during Take-Two Interactive Software Inc.’s fiscal year 2016 ending March 31, 2016, for Xbox One, PlayStation 4 system and PC. For a list of retailers that are taking pre-orders, please visit battleborn.com.

《天生战狂》正式公布 游戏宣传片=公开

  2K 和Gearbox Software(畅销系列《边缘禁地(Borderlands)》的创作者)今天发表了《Battleborn》这款全新AAA 级英雄射击游戏,目前正在开发中的版本有Xbox One 版、PlayStation 4 版以及Windows PC 版。 《Battleborn》将在今年八月份Game Informer 杂志的封面故事中做首次曝光与详尽介绍。

  《Battleborn》是由备受好评、融合角色扮演与射击游戏机制的《边缘禁地2》的幕后制作团队所开发。该游戏结合了别具风格的视觉效果与狂乱的第一人称射击机制,再加上Gearbox 领先业界的合作战斗内容,还能让玩家收集各式各样的众多英雄。 《Battleborn》的时空设定在杜撰出来的科幻世界的遥远未来,玩家可以体验到故事导向的合作战役,以及竞争性多人游戏。
 
「  如果《边缘禁地2》是射击掠宝游戏,《Battleborn》就是英雄射击游戏。」Gearbox Software 总裁Randy Pitchford 表示。 「混合不同游戏类型、收藏嗜好内容、合作与竞争性第一人称射击游戏机制,再加上让人眼睛一亮的画面风格和杜撰出来的游戏世界,《Battleborn》是Gearbox 所创造过最具野心的电玩游戏。」
 
  「《Battleborn》代表着《边缘禁地2》成功的幕后开发与发行团队的强大组合。《边缘禁地2》至今已在全球卖出超过900 万套,成为2K 史上销售数字最高的游戏。」2K 总裁Christoph Hartmann 表示。 「《Battleborn》无论在大小、规模以及野心上,都非2K 过去的任何一套产品所能比拟,绝对会成为次世代合作游戏体验的代名词。」
 
  若想知道有关《Battleborn》的更多资讯,请阅读最新一期的Game Informer 杂志,或在七月份造访www.gameinformer.com/battleborn 取得这款游戏的独家报导。

  《Battleborn》尚未取得游戏软体分级,将于Take-Two Interactive Software Inc. 的2016 年会计年度(至2016 年3 月31 日止)间上市,并计画推出Xbox One 版、PlayStation 4 版和PC 版。




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发表于 2017-9-20 07:12 PM |只看该作者
Gearbox is winding down work on Battleborn, shifting devs to unannounced project
《为战而生》秋季更新为最后一次更新? 创意总监:目前没有后续新内容计划

转载 - 巴哈姆特(https://gnn.gamer.com.tw/0/152770.html

  由《边缘禁地》系列开发团队 Gearbox Software 制作的射击游戏《为战而生》将于今年秋季迎来最后一次更新?

  PC / PS4 / Xbox One《为战而生》是款融合多样战斗风格与丰富技能的第一人称射击游戏,提供众多可扮演的英雄供玩家选择,每位英雄都有专属的个性并配有独特的武器和能力。

  游戏自 2016 年 5 月推出至今已一年多,近日《为战而生》创意总监 Randy Varnell 公开一段讯息,内容提到:「截至本周,《为战而生》将不再有更新计划,在秋季更新之后, 目前也还没有其他计划」,并指出,游戏不会有任何变化,在目前计划中服务器也会持续活跃着。

  此外,他透露自己将在《为战而生》的开发工作即将结束,但他很高兴自己能在这款游戏中扮演重要的角色,同时相信玩家能再次从他口中听到未来有关 Gearbox Software 游戏的消息



A Message from Randy Varnell

Hello Friends

It’s been a while since I’ve communicated with you directly, so I wanted to take the opportunity to write to you as Battleborn rounds another milestone in its life.

As of this week, there will be no more Battleplans and there is currently no planned content after the Fall Update. Details of any future changes or news will be made on our forums or through social media, so keep your radars on.

Never fear! Battleborn is here to stay. Nothing is changing with Battleborn, and the servers will be up and active for the foreseeable future. We announced the Fall Update for the game at PAX including some new skins, themed around some of your favorite Borderlands characters! That update will also include some updated title art (more full bar titles!) for the more significant challenges in the game, as well as some additional Finisher Boosts and Taunts. Also, there are minor balance changes in that patch.

If you’ve been paying attention to recent news from the Gearbox Panel at PAX West, you’ll have heard that many folks at Gearbox are working on a highly anticipated project. Although I’m sad my time on Battleborn is coming to a close, I’m happy to announce that I will play a significant role on this highly anticipated but unannounced game, and I’m sure you’ll be hearing some from me again in the future regarding Gearbox games.

I’ve been working on Battleborn nearly exclusively since 2012, and in some ways, that work stretches back to 2009 for me. It’s been a long labor of love with many of my good friends at Gearbox, and I’m proud to have shared that journey with you, our community. Your spirit and loyalty have been a constant inspiration to the team at Gearbox.

Also, I want to personally thank you for giving Battleborn a chance, and dipping down into a new universe with us. We make games for you. And many of you have shared with us how much Battleborn has meant to you personally.

It’s always a bittersweet time when transitioning from one project to another, but also offers the opportunity to step back and enjoy the game we created. Keep an eye out for me in game!

For now, Commander Jythri is signing off and taking the first transport back to a wonderful box of surprises.

You are awesome.

For Solus.

forums.gearboxsoftware.com


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发表于 2017-6-6 11:47 PM |只看该作者
本帖最后由 kirassss 于 2017-6-7 03:49 PM 编辑

《为战而生》免费体验版上架 Steam

  射击 MOBA 游戏《为战而生(Battleborn)》的销量一直不佳,虽然 Gearbox 想了很多方法来吸引玩家,但效果都不是太好。无奈之下,今日《为战而生》确认推出基本免费版。

  免费版《为战而生》中,玩家每周可选 6 名英雄,进行 5v5 对决,英雄数据和熟练度可以保存,下次选择该英雄时保持不变。更多英雄、皮肤和单人剧情都可以通过氪金或是游戏内获取的通货购买。

  玩家也可以选择购买升级至完整版游戏,解锁所有 25 名英雄和 PVE 剧情模式,购买DLC解锁追加的5位新英雄和和剧情行动。

  当玩家购买后,在免费试玩版中的所有进度和数据,都能够转移到完整游戏和季票中。同时之前免费版中购买的英雄将以游戏内货币形式退还,目前免费版已经上架Steam。

   


   


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发表于 2017-2-25 04:26 PM |只看该作者
   


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发表于 2017-1-19 09:41 PM |只看该作者
本帖最后由 kirassss 于 2017-1-20 06:58 PM 编辑

《为战而生》第三个剧情行动与全新可扮演角色碧翠丝今日释出

  2K 与 Gearbox Software 今(20)日发布内容丰富的重大冬季更新,释出第三个剧情行动「奥斯卡 ‧ 麦克 VS 战斗学校」,并让玩家有机会提早玩到第 30 位《为战而生》英雄碧翠丝。

   


  奥斯卡 ‧ 麦克 VS 战斗学校:《为战而生》的可下载内容剧情行动 3(单独售价 $4.99 美金,或内含在售价 $19.99 的「优惠套装」里)让奥斯卡 ‧ 麦克带您躲开陷阱、攻克障碍、在严酷且令人满足的战斗中杀出一条血路。

  碧翠丝:精确、致命、异常洁癖。 先前是科学家的碧翠丝挥舞着巨大的注射器义肢手臂到处散播减益效果和疾病。 作为操弄生命专家,她有着超凡的科学知识和詹尼瑞特的冷酷无情,因而成为极度合格且危险至极的医者。 所有玩家可用在游戏里赚得的 47,500 星币来免费解锁碧翠丝,或是使用「优惠套装」提供的英雄钥匙来解锁她。

   


  打从游戏发售以来,我们一直孜孜不倦地替《为战而生》开发新特色与做出各种改进,而冬季更新的释出将带来全新的玩家体验:打从游戏一开始就解锁全部 25 位核心角色;「剧情模式」任务会提供更多的指引与工具,带领玩家游历游戏的众多区域,在过程中玩家也会获得更多的星币,好更容易把战利品包弄到手。 冬季更新的其他特色包括支持 PS4 Pro、带来全新挑战的主要和日常任务、征召模式和改头换面的用户接口。

  《为战而生》的游戏软件分级为「15+ 辅导级」,PS4 版、Xbox One 版和 PC 版现正热卖中。 如需《为战而生》的更多信息,请至官方网站查询。


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发表于 2016-11-11 06:31 PM |只看该作者
《为战而生》的第二个剧情行动 - 「托比的友情突袭」现已推出

  2K 和 Gearbox Software 今(11)日宣布,推出了《为战而生》的第二个可下载内容剧情行动「托比的友情突袭」,并且公布了第 30 位英雄碧儿翠丝(Beatrix)。

  「托比的友情突袭」:在《为战而生》的第二个剧情行动中,托比的致死机甲套装「博格」(Berg)被偷了。 玩家必须组队并靠着勇气、乐观、流血流汗、团队合作去帮助这位宇宙中最可爱且最致命的企鹅夺回被偷的机甲套装。 在这个全新的剧情行动中,玩家将克服最后曙光联盟制造设施里的重重致命陷阱与敌人,设法完成把托比被偷机甲套装物归原主的任务,并能获得新外观、嘲弄表情,还有机会解锁「派系指挥官包」。 今天推出的「托比的友情突袭」已收录在「优惠套装」里。 若没有购买「优惠套装」,也可在每个剧情行动推出后到游戏中的卖场以 700 白金币个别购买。

   


  另外,Gearbox 也介绍了即将在日后与大家见面的全新角色碧儿翠丝(Beatrix)。

  曾是科学家的碧儿翠丝,非常注重卫生、讲求精确,并能用她的义肢手臂注射器替活体生物注射带有减益效果的致命疾病来操控它们。 所有玩家都可花费在游戏里赚得的 47,500 星币来免费解锁碧儿翠丝,或是利用「优惠套装」所附的英雄钥匙立即解锁她。

  《为战而生》的游戏软件分级为「15+ 辅导级」,PS4 版、Xbox One 版和 PC 版现正贩卖中。


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发表于 2016-11-4 06:53 PM |只看该作者
   


   


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发表于 2016-10-14 06:14 PM |只看该作者
   


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发表于 2016-10-5 06:52 PM |只看该作者
《为战而生》免费模式公布!新多人模式下周上线

  Gearbox的FPS/MOBA 力作《为战而生》即将在10 月 13 日发布的首个故事为基础的DLC 不仅是唯一添加入游戏的内容,还有全新的更有竞争力的免费多人模式:Face off。

  Face off发生在Capture地图,但取消了三个地区,两对玩家将抗击一波又一波的Varelsi。每个Varelsi都会掉落面具,玩家需要把面具带到中央收集器。

  与大多数掠夺模式类型的游戏相似,该模式中还有一个敌人的队伍和你作战。与敌方玩家的遭遇可导致死亡,死亡又会导致玩家掉落Varelsi面具。

  希望这一免费游戏模式能够引诱一部分放弃的玩家重回《为战而生》的战场。



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发表于 2016-9-30 07:05 AM |只看该作者
Kotaku: Battleborn is Going Free-To-Play Soon



Source: Battleborn is Going Free-To-Play Soon

The underperforming hero shooter Battleborn will go free-to-play within the couple of months, a person familiar with plans for the game told Kotaku. Word is the announcement will come by mid-November, but that could change. (We hear the move has already been delayed a couple of times.)

The source, speaking under condition of anonymity, said that developer Gearbox had wanted to make Battleborn free-to-play from the get-go, but publisher 2K preferred to sell it as a standard $60 retail product.

Battleborn’s price has been steadily decreasing since it came out in May, and the game is now selling for just $20 at Amazon and some other retailers. The developers have regularly held events and released new content for the game, including free heroes and PVP maps. Gearbox also plans to release story missions and more heroes later this year. The studio will likely offer some sort of reward for current players once Battleborn goes free, although those plans have not yet been finalized, according to the source.

One of the inspirations for this decision, the source said, is the success of 2K’s Evolve, which went free-to-play on PC in July and skyrocketed to the top of Steam’s charts. After going free, Evolve saw its concurrent player count jump from the hundreds to over 25,000.

Gearbox and 2K have not yet returned requests for comment.

More on Kotaku


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