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【PC/PS4/Xbox One】MASS EFFECT™: ANDROMEDA

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发表于 2014-6-12 08:28 PM |只看该作者 |正序浏览
本帖最后由 kirassss 于 2015-11-3 07:12 PM 编辑

Mass Effect: Andromeda Announced

   


   


Introducing Mass Effect: Andromeda

Today we debuted the first cinematic trailer for our next game, Mass Effect: Andromeda. While we are still many months away from the game’s release date in holiday 2016, we’re excited to show you a bit of where we’re at. First, though, some background on the game itself.

When we wrapped up the original Mass Effect trilogy with Mass Effect 3: Citadel in early 2013, planning and design on Mass Effect: Andromeda was already well underway. We knew we wanted to start with a foundation composed of the best parts of any Mass Effect game: exciting new worlds to discover, great characters, and intense action. At the same time, we clearly wanted to expand the definition of what you should expect from a Mass Effect game.

While we aren’t ready to go into too many details just yet, as you saw in the trailer and can tell by the name, this game is very much a new adventure, taking place far away from and long after the events of the original trilogy. You will play a human, male or female, though that’s actually not the character you saw in the trailer (more on that later). You’ll be exploring an all-new galaxy, Andromeda, and piloting the new and improved Mako you saw. And through it all, you will have a new team of adventurers to work with, learn from, fight alongside of, and fall in love with.

We built this trailer in Frostbite, our game engine, and it represents our visual target for the final game. We are thrilled by what we’ve already been able to achieve in bringing Mass Effect to Frostbite and by putting our entire focus on PC and current gen consoles. With the time remaining in development, we’re excited about the possibility to push things even more.

Thank you again for all of the support you keep showing us, and we’re looking forward to sharing more details with you near the end of the year. Until then, the teams in our Montreal, Edmonton, and Austin studios will be hard at work creating an entirely new adventure for you to lose yourselves in.

Thanks,

Aaryn Flynn, Studio General Manager, BioWare Canada - Yanick Roy, Studio Director, BioWare Montreal

bioware.com




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发表于 2017-8-20 03:17 PM |只看该作者
本帖最后由 kirassss 于 2017-8-20 03:19 PM 编辑

Bioware ends Single-Player patches and content for Mass Effect Andromeda
《质量效应:仙女座》1.10版本后单人模式停止更新 未来将更新多人模式


  《质量效应:仙女座》官方今日发布消息称,最近的1.10版本是最终的更新,目前没有为单人和故事进行更新的计划。不过在接下来的几周内,多人模式的团队会公布一些消息。

  官方在公告中先是感谢玩家们一直以来的支持,以及对每次更新方向的帮助。

  《质量效应:仙女座》团队表示,多人模式的更新包括新的多人任务,新的角色包,以及N7日商店里的新内容。


Mass Effect: Andromeda - Update from the Studio

Since the release of Mass Effect: Andromeda, we’ve worked hard to address feedback from our community. From improving animations to expanding customization options, we looked to respond to your concerns, and build on what you loved.

With each patch, you let us know we were heading in the right direction, and we're grateful to everyone who joined us on this journey. We're proud of what we created, and we hope you enjoyed it as well.

Early in development, we decided to focus Mass Effect: Andromeda’s story on the Pathfinder, the exploration of the Andromeda galaxy, and the conflict with the Archon. The game was designed to further expand on the Pathfinder’s journey through this new galaxy with story-based APEX multiplayer missions and we will continue to tell stories in the Andromeda Galaxy through our upcoming comics and novels, including the fate of the quarian ark.

Our last update, 1.10, was the final update for Mass Effect: Andromeda. There are no planned future patches for single-player or in-game story content.

In the coming weeks, our multiplayer team will provide details of their ongoing support and upcoming content, including new multiplayer missions, character kits, and what’s in store for N7 Day.

We appreciate all the millions of people who came with us to the Andromeda galaxy. We hope to see you again in the Mass Effect universe.

masseffect.com


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发表于 2017-5-26 07:22 AM |只看该作者
   


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发表于 2017-5-11 07:13 AM |只看该作者
本帖最后由 kirassss 于 2017-5-11 07:37 AM 编辑

Kotaku: BioWare Montreal Downsized, Mass Effect Put On Ice For Now
仙女座后质量效应遭彻底冰封 开发人员已转移EA


  经历过BioWare两极分化评价的《质量效应:仙女座》之后,粉丝们很希望尽快知道该系列今后的走向。不过据知情人士透露,至少目前来看BioWare没有制作续作的打算。据与该公司关系密切的四位消息灵通人士透露,BioWare已经在暂停质量效应系列,并将负责开发仙女座的BioWare蒙特利尔分公司改为一家支持性的工作室。

  当然,这也并非以后再也见不到质量效应新作,毕竟BioWare不太可能彻底抛弃这个品牌。不过,从消息来看,BioWare似乎想要整个系列“冷静”一段时间。

  上个月,一些BioWare蒙特利尔工作室的员工被转移到同样位于蒙特利尔的EA Motive,帮助开发全新的《星球大战前线2》。此外,BioWare蒙特利尔工作室的这些工作人员也将帮助支持BioWare的其他游戏,和全新的开发代号为Dylan的新IP。BioWare蒙特利尔还将继续为《质量效应:仙女座》提供多人补丁和支持。

  无独有偶,EA官方也发表公告证实了BioWare员工调往EA Motive。



Sources: BioWare Montreal Scaled Down, Mass Effect Put On Ice For Now

In the wake of BioWare’s polarizing Mass Effect: Andromeda, fans have wondered where the lauded sci-fi series will go next. The answer, according to people familiar with the studio, is nowhere—at least for the time being. BioWare has put Mass Effect on hiatus and turned Andromeda’s developer, BioWare Montreal, into a support studio, according to four sources close to the company.

That doesn’t mean there will never be another Mass Effect game, of course. It’s unlikely that BioWare will kill the popular sci-fi franchise. But BioWare is letting Mass Effect sit for a while rather than putting staff on Andromeda’s follow-up right away, those sources said.

Last month, a number of BioWare Montreal employees were transferred to the studio EA Motive, also based in Montreal, to work on Star Wars Battlefront II. Those remaining at BioWare Montreal will help support BioWare’s other games including the new intellectual property, code-named Dylan, which we expect the company to announce at E3. BioWare Montreal will also continue to patch and support Andromeda’s multiplayer.

BioWare’s main studio in Edmonton is heading up Dylan, while BioWare’s other studio, in Austin, is also helping out with that game.

When reached for comment, publisher Electronic Arts sent over the following statement, attributed to BioWare Montreal studio director Yanick Roy:

"Our teams at BioWare and across EA put in tremendous effort bringing Mass Effect Andromeda to players around the world. Even as BioWare continues to focus on the Mass Effect Andromeda community and live service, we are constantly looking at how we’re prepared for the next experiences we will create.

The teams in EA Worldwide Studios are packed with talent, and more than ever, we are driving collaboration between studios on key projects.

With our BioWare and Motive teams sharing studio space in Montreal, we have BioWare team members joining Motive projects that are underway. We’re also ramping up teams on other BioWare projects in development.

There will be much more to come from BioWare in the years ahead."

More at Kotaku


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发表于 2017-4-5 07:10 AM |只看该作者
本帖最后由 kirassss 于 2017-4-5 04:36 PM 编辑

Mass Effect: Andromeda update roadmap detailed
《质量效应:仙女座》补丁来袭 面部表情终于要修复了


  《质量效应:仙女座》自发售以来,饱受玩家诟病,这其中吐槽点最多的大都为技术性问题,比如动画等。Bioware日前正式公开补丁计划,其中将修复玩家们争议的动画问题,并会增加大量游戏内容,比如提升男主与男性角色亲热动画质量。


  补丁计划总览:

  角色自定义增加更多选项与多样性

  提升游戏角色的造型与发型美感

  提升过场动画与实机游戏动画质量

  提升游戏男主角Scott Ryder与男性角色的亲热动画质量以及加入更多互动选项

  修正Hainly Abrams对话问题

  因为《质量效应:仙女座》之前宣称支持流性恋,但事实上,很多可攻略角色均设置了性取向,主角性别不对无法发展恋爱关系,所以官方据此将加入更多恋爱亲热选项。根据之前IGN发布的攻略角色信息,人类女Cora为异性恋,人类男Gil为同性恋,外星女Peebee与Vetra为双性恋,外星男Jaal为异性恋,人类男黑人Liam为异性恋,人类女Suvi为同性恋,Avela为异性恋,人类男Reyes为双性恋,Keri为双性恋。

  这些增加与修正的游戏内容将通过两个月正式打造完成,第一款补丁1.05版本预定4月6日发布,主导修正技术性问题,提升游戏性能,其中包括争议的游戏角色面部动画。

  1.05版补丁详情:

  提升教学界面系统

  战役模式平衡性修正,包括子弹,战甲,武器,游牧车,角色档案,攻击力,游戏角色升级系统

  多人模式平衡性修正,包括武器,掩体系统,敌军设置

  增加星际地图自动驾驶动画的可跳过选项

  提升游戏角色发展关系的逻辑性

  提升游戏角色的唇间动画,面部表情动画,支持各国配音版本

  修正奇怪的模型碰撞问题

  修正游戏音乐与配音问题

  修正队友不射击问题

  修正错误解谜后无法操控控制台的问题

  修正主角被场景卡住的问题

  修正游戏存档问题

  修正多人模式无法互动的问题

  提升游戏稳定性

  另外 Bioware 还将打造更多 APEX 任务,比如新地图,新角色,新武器,均为免费发布。

mass_effect_andromeda_movie_night.jpg

Mass Effect: Andromeda – The Journey Ahead

It’s been two weeks since the launch of Mass Effect: Andromeda and we’re thankful to the millions of you who have already joined us on this journey. And though the game is now in your hands, it’s really just the beginning.

Since launch, our team has been poring over your comments and feedback, looking to discover what you like about the game, as well as areas we can evolve or improve.

This Thursday, we’ll release a new patch that addresses technical fixes (crashes, improved performance), but also adds a number of improvements we’ve heard you ask for, such as:

• Allowing you to skip ahead when travelling between planets in the galaxy map
• Increasing the inventory limits
• Improving the appearance of eyes for humans and asari characters
• Decreasing the cost of remnant decryption keys and making them more accessible at merchants
• Improving localized voice over lip sync
• Fixing Ryder’s movements when running in a zig zag pattern
• Improving matchmaking and latency in multiplayer

There are many more adjustments being made, all of which you can find in our patch notes.

Over the next two months we’ll be rolling out additional patches which will go even deeper and look to improve several areas of the game:

• More options and variety in the character creator
• Improvements to hair and general appearance for characters
• Ongoing improvements to cinematic scenes and animations
• Improvements to male romance options for Scott Ryder
• Adjustments to conversations with Hainly Abrams

These upcoming patches will also address performance and stability issues. And we’re looking at adding more cosmetic items to single player for free.

For multiplayer, over the same timeframe, we’re going to continue to build on the APEX missions that have been running since launch. We’ll be adding new maps, characters, and weapons. On Thursday, we kick off the first of three new chapters centered around The Remnant Investigation.

This is just a taste of what’s in store as we continue to support Mass Effect: Andromeda. And as always, you all play an important role in that. We want to hear from you about your experiences, both what you love about the game and what you’d like to see changed. We’re listening, and we’re committed to partnering with you as we continue to explore the Andromeda galaxy together.

Here’s to a great journey, Aaryn Flynn, General Manager BioWare

masseffect.com


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