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【PS4】The Order: 1886

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发表于 2013-7-29 06:36 PM |只看该作者 |正序浏览
本帖最后由 kirassss 于 2014-3-3 06:44 PM 编辑





Developer(s)开发商: Ready at Dawn / SCE Santa Monica Studio
Publisher(s)出版商: Sony Computer Entertainment
Engine引擎: ProFX
Platform(s)平台: PlayStation 4
Genre(s)        类型: Third-person action-adventure
Release Date发售日:TBA 2014
Website:http://us.playstation.com/ps4/games/the-order-1886.html / http://www.readyatdawn.com/

The Order: 1886 Brings the Victorian Era to PlayStation 4

This project has been a long time coming, and I’m proud today that we finally have a chance to give you a first look into our new game, The Order: 1886. This is the first original IP created by Ready At Dawn, and the game is targeted exclusively for the PlayStation 4.

The genesis of this project happened many years ago, but it was not until 2010, when hearing of the upcoming PS4, that we as a studio decided it was time for us to bring this IP to life. We saw that the platform could finally give us the potential needed to achieve the vision we had for this game.

With The Order: 1886, we introduce players to a unique vision of Victorian-era London, an alternate history where technological advances take center stage in a battle against a powerful and ancient foe. The game takes place nearly forty years after the Industrial Revolution. But unlike in real history, our Industrial Revolution stems from mankind’s desire to prevail in a centuries-old war. The advances in technology, invented by some of the foremost minds of the time, give man an opportunity to take the upper hand for the first time in their struggle.

In the game, you are a knight, a member of an ancient order, and you will take center stage in this fight for mankind’s survival. As the game takes place in an alternate history, you will be able to interact with real-world historical characters who will aid you in your quest. You will see and navigate real places. You will not only be a witness, but have a hand in real events that have unfolded.

Beyond story and setting, there are a select few key concepts to which we wanted to adhere when we created this title. One of these is the filmic aspect of the game. As we developed our visual target, we used aesthetics that have been present in cinematography for decades to achieve our goal; from lenses and lighting techniques to grading, we wanted to recreate a visual feel that would bring you closer to what you have only been able to experience in movies.

We also strived to create a seamless experience when it came to the game. The idea was to make sure that you never saw any visual discrepancies or breaks in continuity between gameplay and cinematic. Our game models and our cinematic models are one and the same, and everything is rendered real time in the engine as you play the game. The trailer we presented is a great example of that. What you saw is running in-engine, in-game with no gimmicks. These visuals are what you can expect of the final game when you play it.

Of course, there is a lot more to talk about, and this is only the start. There will be more to come in the near future, and the team at Ready At Dawn and I can’t wait to share more of the game with you.




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发表于 2016-9-19 06:43 PM |只看该作者
《秩序:1886(The Order 1886)》不会有PS4 Pro版 也不会支持HDR

  随着几个星期前的Sony Playstation Meeting 主机与主机固件,PS4 Pro与HDR给游戏的画面提升提供了更多的支持,厂商可以让自己游戏的画面表示拥有更多的可能性。但是对于有些厂商去似乎并不去优化,近期Ready at Dawn 宣布,其旗下的《秩序:1886》并不会针对新的硬件进行优化。他们会将自己的精力用在《Deformers》这款新作上。

  事实上《秩序:1886》在PS4的画面表现已经足够顶级了,但在过去的玩家反馈来说这款作品却并不让人满意。而这中间主要的原因是因为该作的游戏机制与剧情需要进行优化。所以本次不针对画质进行提升,也算得上是官方的明智之举。


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发表于 2015-4-14 07:27 AM |只看该作者
The Order: 1886 gets Photo Mode in new update

   


The Order: 1886 gets powerful Photo Mode in new update

We’re very excited to announce a new feature that has been requested by fans of The Order: 1886. In the latest patch you’ll find our powerful new Photo Mode.

Fans expressed an overwhelming desire to see and share the realism, beauty and detail of our Neo-Victorian world. With Photo Mode, you’ll be able to compose, capture, and share stunning images of your favorite moments, characters, and environments.

Note: Enabling Photo Mode will disable the Camera Bias option if you have turned it on in the Controls menu.

Developed by Ready At Dawn from the ground up, we took a slightly different approach with our version of Photo Mode, while trying to keep many aspects of it familiar so that users would immediately feel at home using the feature, which includes a fully untethered camera.

To learn about our Photo Mode in The Order: 1886, please watch the tutorial video above.

As shown in the video, we’ve added the ability for you to play the game with your selected Colour Grading. Want to see what The Order: 1886 feels like if you play through it in high-contrast, gritty, black & white? Since The Order: 1886 is completely rendered in real-time with no pre-rendered frames, you’re able to play in a customised look from beginning to end. If at any time you want to change Color Grading styles during gameplay, simply enter Photo Mode and make your adjustment. You can also reset the option if you wish to play the game as it was originally intended.

We hope you’ll enjoy this fun new tool and we can’t wait to see what incredible images you’ll create with Photo Mode and The Order: 1886. Good luck, and good shooting!

Dana Jan - Game Director, Ready At Dawn Studios

blog.eu.playstation.com


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发表于 2015-3-14 07:17 AM |只看该作者
   


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发表于 2015-3-13 06:55 AM |只看该作者
   


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发表于 2015-3-5 06:37 PM |只看该作者
   


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发表于 2015-2-27 07:46 AM |只看该作者
   


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发表于 2015-2-20 06:26 PM |只看该作者
本帖最后由 kirassss 于 2015-2-20 06:32 PM 编辑

The Order 1886 Launch Trailer

   


   


The Order: 1886 Out Tomorrow, Watch the Launch Trailer

PlayStation Nation!

The wait is nearly over! Soon, The Order: 1886 will finally launch around the world, officially adding a new cast of characters to the PlayStation family. Ready at Dawn not only has created a marvelous new world for us to play in, but a new breed of hero. The knights of The Order are extraordinary warriors, but it’s important to remember they are still human. They tire, they feel pain, but they still stand up and persevere.

We hope this trailer captures a little bit of that and sets the stage for your next amazing PlayStation adventure.

Thank you so much for your support!

Chuck Lacson - Product Marketing Manager, SCEA

blog.us.playstation.com


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发表于 2015-2-18 07:25 AM |只看该作者
The Order: 1886 Behind the Scenes ~ The Cast of The Order



   


Finding the Cast of The Order: 1886 on PS4

With the many areas we’ve covered over the months as we approach the launch of The Order: 1886, there’s still one major aspect we haven’t yet addressed: the cast.

About a year into the project, once the story and initial script were written, it was time for us to cast our characters. The requirements were pretty stringent, the character sheet was filled with details of each of the protagonists that would make our game and define our world. Finding the right actors for these parts was the last piece of the puzzle to finally make each of our characters come to life.

The search was long. It took many months, rounds of casting and auditions with a wide spectrum of extremely talented actors. In the end, it came down to four people who would form the core of the Order’s most elite squad. We finally had our cast.

Steve West stepped in the shoes of our protagonist, Sir Galahad. He brought with him the balance and stoicism that Galahad exuded as a time and battle-worn Knight.

Alice Coulthard embodies the subtle and complex character traits that define Lady Ingraine; a lady of the Victorian Era with poise and decorum. But behind her facade lies a skilled and deft warrior.

Graham McTavish became the de facto leader when he stepped onto our stage. A favorite amongst both game and movie lovers, Graham is Sir Perceval, one of the most senior, wise, and most trusted members of the Order.

The Marquis de Lafayette was always going to be a tricky character to approach and Frederik Hamel has done the role justice and much more, bringing the needed joviality and levity to balance our squad. And a certain “je ne sais quoi…”

Together our main cast became the backbone of the story and the relationships you will experience in the game. Each of our characters are symbols of the eras they came from. They each have the qualities and faults that are brought on but their respective experience and positions in the history of our world. Those of course not only had to be translated into the script and brought to life by the actors, they also had to be visualized in the creation of their likenesses.

Ru Weerasuriya - CEO and Creative Director, Ready At Dawn Studios

blog.us.playstation.com


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发表于 2015-2-17 07:08 AM |只看该作者
   


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