本帖最后由 kirassss 于 2013-12-24 07:00 AM 编辑
索尼对话PS4游戏开发者系列之须田刚一访谈
索尼日前放出了最新的对话PS4开发者系列视频,这一次他们采访到了PS4独占游戏《复仇百合》的开发者须田刚一,作为蚱蜢工作室的首席制作人,《复仇百合》是须田刚一在PS4平台上的第一款作品。在这次采访中他也谈到了许多和新作有关的事情,同时还介绍了游戏的同伴应用程序、极限动作等针对PS4而设计的系统。
Suda51 talks PS4, Lily Bergamo
Suda51 discussed the PlayStation 4 as well as Lily Bergamo as part of a new Japanese “Conversations with Creators” interview. You can find a roundup of Suda51′s comments below. “About Lily Bergamo… this time, the protagonist is female, with the rather difficult name of ‘Tae Ioroi,’ who will be the main character of the action game. When I say action, I don’t mean your regular action game, but rather, a ‘super action game’.” - This will be achieved by including a growth element of some sort in the game
- Involves you gaining experience
- Grasshopper is challenging themselves with on the smartphone app that will be part of the game as well as online parts
- Grasshopper would like to find a unique way to utilize the PlayStation 4’s Dual Shock 4 touchpad “When it comes to the GungHo group, online play is our biggest strength. As for the PlayStation 4, that’s [online function] the first part we observed, and we’d definitely like to challenge that. Regardless of whether it’s synchronized or asynchronous, we’re thinking of various ideas and images for online features.” - Suda51 says the biggest thing about making a PS4 game aside from its memory is how easy it is to do it (much easier than it was previously on the PlayStation 3)
Message to the fans: “I’m making Lily Bergamo with the intent of getting it to you guys as early as possible, but for now I’m putting together interesting ideas day-by-day, and putting it into data while making adjustments. Game development is always a gradual process, with more and more slowly piling up everyday; however, these days I’ve been putting a lot of importance into how I spend my time on it, and hope you guys look forward to it. We’d like to release Lily Bergamo after having made it as thoroughly as possible. Thank you for your continued support.”
Which of the five keywords of the PS4 (simple, immediate, social, integrated, personalized) he cares about the most… The fact that it’s “immediate” is the most impressive. The point is that PS4 focuses the most on being a game machine. Since our business is making games, I want to focus on making an interesting game and making it more attractive. Therefore we require a hardware that operates in an “immediate” way. When making a game this is what makes us feel at ease the most. Now, while developing the game, the response of the console just felt “immediate.”
How easy the PS4 is to work with… It’s easy to work on. It’s very easy to work on compared to the PS3! I think it’s a given that most developers feel that way. I think that point is directly connected to “immediate.” Since we can develop on it with ease, and that’s the best for us, it’s exciting.
On how he’s looking forward to the PS4… I’m looking forward to February 22nd myself very much. I can’t wait to have the PS4 soon. Although I think that many of the players are awaiting for the PS4 even more than I do. I would like to make sure that we release Lily Bergamo as soon as possible. Please support Grasshopper Manufacture’s new work, Lily Bergamo!
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