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【PS4】Lily Bergamo リリィ・ベルガモ / Let It Die

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发表于 2013-9-19 11:06 PM |只看该作者 |倒序浏览
本帖最后由 kirassss 于 2014-6-14 06:48 PM 编辑



   


  日本亞洲索尼電腦娛樂(SCEJA)在 2013 年 9 月 9 日召開的「SCEJA Press Conference
2013」發表會上,發表了一款由 GungHo 與 GRASSHOPPER MANUFACTURE 共同合力打造的
動作遊戲新作《Lily Bergamo(リリィ・ベルガモ)》。

 根據發表會上登台介紹的 GRASSHOPPER MANUFACTURE 執行長兼知名製作人須田剛一
表示,本作是一款十分重視連線遊玩的「重度動作(ド.アクション)」類型遊戲,除了將會強調
線上同樂的要素之外,也將會加入與 PS Vita 主機或是智慧型手機之間的連動功能。 本作預定
在 2014 年上市推出。

Lily Bergamo was turned into Let It Die, Coming to PS4 in 2015

   


Suda 51′s Let It Die is what Lily Bergamo became

Hot on the heels of Sony’s E3 press conference last night, Famitsu held an impromptu interview regarding the newly revealed Let It Die for the PlayStation 4 with designer Goichi Suda, aka Suda 51, of Grasshopper Manufacture and executive producer and Gung Ho Online president Kazuki Morishita.

While specifics on much of the gameplay remain a mystery for the time being, their lengthy discussion has shed light on a number of other aspects, especially with respect to the development team’s creative goals and overall history of the game thus far.

The interview begins with a brief discussion about the genesis of Let It Die and how it arrived at its current form. As it turns out, Let It Die is essentially the same game as the previously revealed Lily Bergamo that was shown off last fall, retaining the original idea of what the team is calling an “extreme action game” coupled with asynchronous online gameplay while expanding on them with survival aspects.

While it remains uncertain as to whether character designer Yusuke Kozaki will continue to contribute work to the game in this new form, it was confirmed that protagonist Tae Ioroi is no more, as players are now set to just play the game using their own avatars. The transition to the game in its current form commenced around the end of last year as a result of the previously mentioned creative soul searching that Suda and company underwent.

According to Suda, the basically gameplay conceit of Let It Die revolves around the idea of granting meaning to death in a video game. As such, the game is structured around the idea of death influencing gameplay, with one example being that if a player’s character dies in the game, their avatar can appear in another person’s game.

While Let It Die still has some traditional AI enemies, the majority of NPC characters are stated to actually be dead player characters’ avatars. This means that as more and more deaths occur in the game, the more that death itself will play an increasing role in the overall experience. As Suda himself puts it, the title is meant to in part convey the idea that it’s okay to die over and over again, as that’s at the very heart of the game’s identity.

Although information about the gameplay specifically remains sparse for the time being, Suda and Morishita did share a handful of tidbits about the overall structure and progression. All players will begin unarmed, wearing nothing but underwear and a gas mask. More equipment and weapons can be stolen off of defeated enemies, although there are stated to be other ways of accomplishing this as well given the game’s survival elements, which emphasize item procurement within a localized area.

Per the “extreme action game” moniker, the game has a large emphasis on action, with each weapon having its own distinct characteristics. Additionally, while there is a levelling system in place, Morishita claims it isn’t as straightforward as it is in many other games and won’t simply result in players getting stronger and more resilient to death. Similarly, the game has no explicit ranking system as of yet, although there are plans in place to make it players’ strength relative to each other intuitively apparent. The overall goal of the game is said to be something along the lines of being number one in the world although, again, the specifics are still being hashed out at the time of the interview.

The interview also touched upon Let It Die‘s free-to-play nature. While the development team is still deliberating how to go about monetizing the game, Morishita and Suda are both quick to emphasize that purchasable weapons aren’t being considered, as it’s believed that such a move would compromise the integrity of the game’s survival aspects. A smart phone companion app is also being developed in conjunction with the main game.

Suda concludes the interview by saying that Let It Die is set to be a huge departure from his past work in terms of creative philosophy. Indeed, he says it lacks many of his major trademarks, including a major overarching plotline, a chapter-based progression structure, and in-game maps, among other things.

Let It Die is slated to arrive sometime in 2015 for the PlayStation 4.

须田刚一新作《死亡对决》公布 宣传片欣赏

  在本届E3 2014索尼的发布会上,GungHo与须田刚一为我们带来了PS4的新作《死亡对决》(Let It Die)。作为一款由日本人打造的美式游戏本作一公开就备受瞩目。然而关于本作却有一个惊人的事实,那就是其实这个游戏是《复仇女神》变过来的?!

  在媒体对须田刚一和GungHo社长森下一喜的专访当中,须田刚一透露了真相。去年TGS期间公开的PS4游戏《复仇女神》随着游戏开发的推进出现了一次巨大的转型,于是最终升华为今天公开的《死亡对决》。

  而当时公开的女主角“五百蔵多恵”当然也不会出现在本作当中。可以说《复仇女神》已经彻底消失了。

  更惊人的事实还在后面,本作竟是一款免费游戏(Free to play),这倒是很符合GungHo的风格。而在GungHo擅长的手机领域则会推出一款应用,在该应用里获得的一些东西会反映到游戏当中。




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发表于 2013-12-23 06:18 PM |只看该作者
本帖最后由 kirassss 于 2013-12-24 07:00 AM 编辑

索尼对话PS4游戏开发者系列之须田刚一访谈

  索尼日前放出了最新的对话PS4开发者系列视频,这一次他们采访到了PS4独占游戏《复仇百合》的开发者须田刚一,作为蚱蜢工作室的首席制作人,《复仇百合》是须田刚一在PS4平台上的第一款作品。在这次采访中他也谈到了许多和新作有关的事情,同时还介绍了游戏的同伴应用程序、极限动作等针对PS4而设计的系统。

   


Suda51 talks PS4, Lily Bergamo

Suda51 discussed the PlayStation 4 as well as Lily Bergamo as part of a new Japanese “Conversations with Creators” interview. You can find a roundup of Suda51′s comments below.
“About Lily Bergamo… this time, the protagonist is female, with the rather difficult name of ‘Tae Ioroi,’ who will be the main character of the action game. When I say action, I don’t mean your regular action game, but rather, a ‘super action game’.”
- This will be achieved by including a growth element of some sort in the game
- Involves you gaining experience
- Grasshopper is challenging themselves with on the smartphone app that will be part of the game as well as online parts
- Grasshopper would like to find a unique way to utilize the PlayStation 4’s Dual Shock 4 touchpad
“When it comes to the GungHo group, online play is our biggest strength. As for the PlayStation 4, that’s [online function] the first part we observed, and we’d definitely like to challenge that. Regardless of whether it’s synchronized or asynchronous, we’re thinking of various ideas and images for online features.”
- Suda51 says the biggest thing about making a PS4 game aside from its memory is how easy it is to do it (much easier than it was previously on the PlayStation 3)

Message to the fans:
“I’m making Lily Bergamo with the intent of getting it to you guys as early as possible, but for now I’m putting together interesting ideas day-by-day, and putting it into data while making adjustments. Game development is always a gradual process, with more and more slowly piling up everyday; however, these days I’ve been putting a lot of importance into how I spend my time on it, and hope you guys look forward to it. We’d like to release Lily Bergamo after having made it as thoroughly as possible. Thank you for your continued support.”

Which of the five keywords of the PS4 (simple, immediate, social, integrated, personalized) he cares about the most…
The fact that it’s “immediate” is the most impressive. The point is that PS4 focuses the most on being a game machine.
Since our business is making games, I want to focus on making an interesting game and making it more attractive. Therefore we require a hardware that operates in an “immediate” way. When making a game this is what makes us feel at ease the most. Now, while developing the game, the response of the console just felt “immediate.”

How easy the PS4 is to work with…
It’s easy to work on. It’s very easy to work on compared to the PS3! I think it’s a given that most developers feel that way.
I think that point is directly connected to “immediate.” Since we can develop on it with ease, and that’s the best for us, it’s exciting.

On how he’s looking forward to the PS4…
I’m looking forward to February 22nd myself very much. I can’t wait to have the PS4 soon. Although I think that many of the players are awaiting for the PS4 even more than I do. I would like to make sure that we release Lily Bergamo as soon as possible. Please support Grasshopper Manufacture’s new work, Lily Bergamo!



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发表于 2014-9-1 08:24 PM |只看该作者
   


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发表于 2016-4-12 07:11 AM |只看该作者
本帖最后由 kirassss 于 2016-4-12 06:44 PM 编辑

Let It Die new screens ~ Suda51's free-to-play PS4 game
须田刚一“Suda51”新作《死亡对决(Let It Die)》确认出展PAX2016公开最新进展


  各位还记得这款游戏吗?这款就是当年的《Lily Bergamo(リリィ・ベルガモ)中文暂译:《复仇女神》》,去年在2014年E3正式名为《死亡对决(Let It Die)》。由须田刚一草蜢工作室与GungHo在线游戏娱乐公司共同制作的PS4平台新作《死亡对决》日前确认将出展PAX 2016,并公开了最新宣传影像,视频中须田刚一与本作的执行制作人森下一喜登场,展示了游戏开发环境与战斗场面。

  本作最早于E3 2014索尼展前发布会上发表,自TGS 2014公开新宣传片后就一直没有最新的动态消息了。《死亡对决》是一款免费游戏(Free to play),这做法是很符合GungHo的风格(手游方面)。而在GungHo擅长的手机领域则会推出一款应用,在该应用里获得的一些东西会反映到游戏当中。更多详情等待官方的续报吧。



   








Let It Day will be playable at PAX East

Platform: PS4
Developer: Grasshopper Manufacture
Availability: TBA 2016
Website: http://www.letitdiethegame.com/

From the creative mind behind Lolipop Chainsaw and No More Heroes comes Let It Die! Death cancels everything, except the truth in this upcoming free-to-play survival action game. PAX East attendees will receive the first ever public hands-on demos of Let It Die and experience a piece of the action close up. Interviews with Suda51 are available to media by request.

gunghoonline.com


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发表于 2016-4-19 06:20 PM |只看该作者
本帖最后由 kirassss 于 2016-4-22 06:55 PM 编辑

Let It Die Cinematic Trailer ~ PS4
死亡将销毁一切 但真相除外!须田刚一“Suda51”新作《死亡对决(Let It Die)》公布预告影片 预定 2016 年内登场


  Grasshopper Manufacture 制作,GungHo Online Entertainment 预定 2016 年推出的 PS4 生存动作游戏《Let It Die》,日前公布预告影片,确认将于本周登场的 PAX East 展中首度展出试玩。

  《Let It Die》是由以《电锯甜心》、《杀手挽歌》等异色游戏闻名的游戏创作者须田刚一领军的 Grasshopper Manufacture 最新制作的 PS4 生存动作游戏,将采免费游玩(F2P)模式推出。

  在本次公布的预告影片中,可以见识到主角在破败的巨大钢筋水泥建筑物山城中,以刀剑等冷兵器与对手展开以性命为赌注的血腥对决,洋溢着经典电影《疯狂麦斯》的残暴末世颓废气氛。

   


http://www.letitdiethegame.com/


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本帖最后由 kirassss 于 2016-9-9 07:53 PM 编辑

Let It Die First Developer Diary
《Let It Die》开发者日记第一篇


  开发商GungHo Online Entertainment 最近公布了旗下新作《Let It Die》开发者日记第一篇,游戏团队在访谈中为玩家讲述了游戏开发理念以及开发过程中的幕后故事。游戏主角Uncle Death和负责人Hideyuki Shun是这次采访的主要对象。这个访谈节目将会以月更的形式为大家带来不一样的《Let It Die》及幕后花絮。

  《Let It Die》是一款免费的生存动作类游戏,将在今年年内正式发行,平台为PS4。

   


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