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【PS4/PC】LEFT ALIVE

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发表于 2017-9-20 11:22 PM |只看该作者 |倒序浏览
Square Enix announces survival action shooter Left Alive for PS4, PC
SQUARE ENIX 曝光《LEFT ALIVE》由《合金装备》新川洋司负责角色设计

转载 - 巴哈姆特(https://gnn.gamer.com.tw/8/152708.html

  SQUARE ENIX 今日在东京举行的 2017 PlayStation 东京电玩展展前发表会中,曝光了旗下最新作《LEFT ALIVE》,预定 2018 年在 PS4 平台上市。

  虽然今日发表的游戏预告影片并不长,但揭露了此款游戏制作人为《Final Fantasy》品牌总监桥本真司,并由曾担任《合金装备》系列美术总监新川洋司担任角色设计,由曾担任《机战佣兵》系列制作人的锅岛俊文担任此款游戏监督, 这样的组合与视觉设计已经令外界充满期待。

  另外,根据《LEFT ALIVE》官网信息显示,此款游戏除了 PS4 版外,也将有 PC 版本。

Square Enix announced Left Alive, a new survival action shooter coming to PlayStation 4 and PC via Steam in 2018, during the 2017 PlayStation Press Conference in Japan. It will launch in 2018.

The game is led by veteran developers Toshifumi Nabeshima (director, Armored Core series), Yoji Shinkawa (character designer, Metal Gear series), and Takayuki Yanase (mech designer, Ghost in the Shell: Arise, Mobile Suit Gundam 00, Xenoblade Chronicles X).

More information will be announced at Tokyo Game Show 2017 on September 21 during a special stage event at 11:00 JST that will be live streamed on YouTube and Niconico.

Visit the official Japanese website http://www.jp.square-enix.com/leftalive/

   








Left Alive is a third-person shooter set in the world of Front Mission
《LEFT ALIVE》是继承前线任务世界观的第三人称生存动作游戏


  SQUARE ENIX在昨天公开了新作《LEFT ALIVE》在本周的Fami通杂志中公开更多情报。详细总结如下:

• 本作为一款生存动作类游戏,玩家既可以射击也可以布陷阱,玩法非常丰富。
• 游戏继承了《前线任务》(Front Mission)的世界观,时间点设定在2127年,《前线任务 5》和《前线任务 进化》之间。
• 主角有3人,他们被孤立在某个城市然后为了生存独自展开行动。最初是年轻的主角,之后是女性主角这样交替推进故事剧情。
• 游戏的舞台为俄罗斯地区的某城市,整个游戏仅描述了1天内发生的事情。
• 可以获得素材自己制作道具。
• 玩家可以选择游戏进行的路线。
• 有多周目要素。
• 游戏整体上只有一个结局。但各角色的结局会根据游戏进程产生变化。
• 基本上游戏是按照关卡推进。
• 游戏过程中会出现对话选项,对于求救的NPC可以选择帮助也可以选择无视。
• 机甲的自定义虽然没有,但可以获得武器和素材进行强化。
• 主要以线下游玩为主。但并不表示完全没有线上要素。
• 开发团队中有数名《前线任务》系列的成员。
• 新川洋司不但设计角色,也设计机甲。
• 桥本表示想通过新的展开制作《前线任务》、想通过一些不一样的视角来看待《前线任务》,所以制作了新作。想告诉大家《前线任务》对SE来说很重要。
• 游戏为第三人称射击游戏,玩家可以驾驶机甲,也有潜入要素。
• 目前开发进度50%。

  这款游戏集结了以《Final Fantasy》系列闻名的桥本真司、以《合金装备》系列闻名的新川洋司、以《装甲核心》(Armored Core)系列闻名的锅岛俊文三名知名制作人(设计师),将于2018 年春登录 PS4 与 PC 平台。

The latest issue of Weekly Famitsu has first details on Left Alive, Square Enix’s newly announced survival action shooter for PlayStation 4 and PC.

Left Alive is a new title prdouced by the Front Mission series’ Shinji Hashimoto, directed by the Armored Core series’ Toshifumi Nabeshima, and featuring character designs by the Metal Gear series’ Yoji Shinkawa. Some Wanzer (mecha) designs will be done by Mobile Suit Gundam 00‘s Takayuki Yanase.

Here are the bullet points:

• Left Alive is a survival action game featuring shoot outs and traps set up with varied placements.
• The game uses the same world and setting of the Front Mission series, chronologically taking place between Front Mission 5 and Front Mission Evolved.
• There are three protagonist, starting with a young protagonist. Next, you’ll become a female protagonist, and switch among the three protagonists as you progress.
• The progression route is up to the player.
• There are replayability elements.
• There is only one ending, but the outcome of the character changes depending on the course you take.
• It uses a stage-based structure.
• There is no Wanzer customization, but you can craft by obtaining weapons and materials.
• It is mainly offline, but that isn’t to say there won’t be any online elements.
• A few Front Mission staff are working on the game.
• There are also robots designed by Yoji Shinkawa.
• Director Toshifumi Nabeshima first joined Square Enix in 2015.

Here are some tidbits from Weekly Famitsu’s interview:

• Producer Shinji Hashimoto: “We wanted to make a Front Mission with a new lineup. We started this new title to see Front Mission in a slightly different perspective.”
• Director Toshifumi Nabeshima: “It’s a third-person shooter. There’s also Wanzer-riding action and stealth elements. How the game is cleared is up to the player.”
• Producer Shinji Hashimoto: “Square Enix wanted to convey the feeling that we cherish Front Mission.”

Left Alive is due out for PlayStation 4 and PC in 2018.

More details have come in.

• The three protagonists are the people featured in the key visual. All three are isolated in the city where the game is set, and each act independently in order to survive.
• Keyword: “The One Day Incident” – The setting is a city in Russia. The game depicts a one day incident that occurs there. A war is happening in the city, and the protagonist will inevitably get caught up in the conflict.
• Wanzer – Since Left Alive is set in the same world as the Front Mission series, the walking-type mobile weapons known as “Wanzers” will appear. Although you will mainly confront Wanzers as enemies, you can also steal a Wanzer away from the enemy.
• Survival Action – The primary objective is survival. The game will have a varied setup, including traps laid out to stir up the battlefield. There is also a crafting element, which allows you to use the materials you obtain to craft items.
• The Route You Take is Up to You – For example, if you head straight to your destination, you may be in danger of having to fight enemies, but you can also take hidden paths and stay out of the enemy’s line of sight, or take a big detour far away from that area. How you progress is up to you.

And here are some more quotes:

• Director Toshifumi Nabeshima: “Since I always place emphasis on things that might give me a sense of accomplishment, it probably is not going to be very easy. (Laughs.)”
• On downloadable content: “We have ideas, so maybe we can do it if the main game does well.”

The rest of the quotes are mixed from producer Shinji Hashimoto, director Toshifumo Nabeshima, and character designer Yoji Shinkawa:

• “I wanted to create a new Front Mission world with a new lineup.”
• “We didn’t do a sequel because we wanted Front Mission to be seen in a different perspective, rather than the so-called ‘robot thing.'”
• “It inherits the world and setup [of Front Mission] without any changes.”
• “The genre is stylistcally a third-person shooter. There are shooting elements, but it’s difficult to clear if you’re only shooting. Wanzer-riding actions and stealth elements are also being put in.”
• “You won’t always be fighting in Wanzers.”
• “The maps are built with limited space, but they’re laid out so that the route to your destination is wide.”
• “The setting is the year 2127. Chronologically, that is between Front Mission 5 and Front Mission Evolved.”
• (Regarding character designs) “When we initially started the Left Alive project, we consulted with Hideo Kojima, Kenichiro Imaizumi, and Yoji Shinkawa, and got their consent.”
• “There are also replayability elements. There aren’t multiple endings, but depending on how you proceed, the outcome the characters meet will change. Depending on your choices, they may be happy or unhappy, may find a solution to a mystery or may not…”
• “There are changes depending on choices that appear in conversation, or whether you abandon or rescue an NPC in need of help.”
• “The game uses a stage-based structure.”
• “There is no Wanzer customization.”
• “We’re not saying there aren’t any online elements, but they’ll be a bonus if we have them.”
(Regarding Nabeshima joining Square Enix) “I heard when he left From Software three years ago, so I used that opportunity to invite him to make something together.”

Development on Left Alive is currently 50 percent complete.




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发表于 2017-9-20 11:54 PM |只看该作者
本帖最后由 kirassss 于 2017-9-21 07:28 AM 编辑

《LEFT ALIVE》关键字解读游戏内容 杂志公开大量插图

  虽然TGS索尼发布会上只是轻描淡写播了一个短片,但《LEFT ALIVE》绝对是整场发布会上最重量级的作品之一。这款由桥本真司+新川洋司+锅岛俊文联手打造的新作在本周杂志中公开了更详细的情报。

  游戏继承了SE的经典名作《前线任务》的血脉,故事发生在《前线任务5》与《前线任务 进化》之间,讲述2127年仅仅某一天当中发生的故事。这款作品预定于2018年登陆PS4与PC平台,目前开发进度已经达到50%。

下面就通过一些关键词来解读这款作品。

  生存:如同游戏的标题,本作的主题同时也是目的就是“活下来”。换句话说就是时常要面临着死亡,在这种极限状态下会发生什么样的故事呢……

  三名主角:本作将会有3名主角,也就是主插图上的三人。他们将会被孤立在某个城市当中,各自寻找自己的生路。其中一名看上去满脸是伤非常彪悍的男性,像是久经战场的军人,然而……

  1天中发生的事:本作的舞台是俄罗斯圈的某个城市,游戏将描写在那里发生的仅仅一天的故事。从街上的圣诞树装饰看,应该是12月的某一天吧。

  生存动作:游戏的主要目的就是在被敌人包围的状况下生存下来。玩家既可以拿起枪与敌人互射,也可以布下陷阱,甚至还能将手中的素材制作成道具,玩法非常丰富。

  Wanzer:本作与《前线任务》的世界观相同,所以步行机动兵器Wanzer也会登场。基本上Wanzer通常是作为敌人登场,但玩家也可以夺取后使用。

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发表于 2017-9-21 03:40 PM |只看该作者
本帖最后由 kirassss 于 2017-9-21 06:22 PM 编辑

Left Alive TGS 2017 trailer, screenshots
《合金装备》新川洋司担任角色设计《LEFT ALIVE》曝光最新影片

转载 - 巴哈姆特(https://gnn.gamer.com.tw/8/152808.html

  SQUARE ENIX 今日在东京电玩展现场曝光旗下新作《LEFT ALIVE》最新东京电玩展正式宣传影片,游戏预定 2018 年在 PS4、PC 平台上市。

  由《Final Fantasy》品牌总监桥本真司担任制作人、前《合金装备》系列美术总监新川洋司担任角色设计、《机战佣兵》(Armored Core)系列制作人的锅岛俊文担任游戏监督的《LEFT ALIVE》日前首度曝光消息时,就引发玩家讨论。

  继日前公布研发团队成员的宣传影片后,《LEFT ALIVE》今日新公开的游戏影片出现了宣传图中的男子,并呈现荒凉的世界设定风貌。

Square Enix debuted the first gameplay trailer and screenshots for its newly announced survival action game Left Alive at Tokyo Game Show 2017.

The third-person shooter is set in the world of Front Mission—chronologically between Front Mission 5 and Front Mission Evolved—and follows three protagonists isolated in the war-torn Russian city where the game is set, each acting independently in order to survive. Wanzers, the mecha from the Front Mission series, will appear. While you will mainly confront them as enemies, it is also possible to steal and pilot a Wanzer. The primary objective of the game is survival. There is a crafting element as well. And the route you take to get to your destination is up to you. Read more about the game here.

Left Alive is due out for PlayStation 4 and PC via Steam in 2018.

   


   










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发表于 2017-9-25 04:04 PM |只看该作者
本帖最后由 kirassss 于 2017-9-25 04:18 PM 编辑

Left Alive post-TGS 2017 screenshots, concept art
《LEFT ALIVE》艺术设计图和部分游戏截图


  在本届TGS 2017上 Square Enix 公开了《LEFT ALIVE》这部进行作品,不过游戏目前只公开了一段游戏宣传片,新川洋司还参与了本作的制作工作。

  艺术设计图主要展示了一片废墟的世界,游戏将讲述2127年仅仅某一天当中发生的故事,目前游戏的开发进度已达50%。本作将拥有3名主角,故事背景设定在俄罗斯的某个城市,“生存”是本作最重要的主题。

  《LEFT ALIVE》将于2018 年发售,对应平台为 PS4 和 PC。
Square Enix has released a few more screenshots and concept artworks of Left Alive following this past weekend’s Tokyo Game Show 2017.

The upcoming survival action game is set in the world of Front Mission and follows three protagonists as they attempt to survive in a city at war.

Left Alive is due out for PlayStation 4 and PC via Steam in 2018.

















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发表于 2017-9-30 07:15 AM |只看该作者
本帖最后由 kirassss 于 2017-10-1 07:50 AM 编辑

《LEFT ALIVE》新截图与艺术图公开

  今日Square Enix 公开了3张新的《LEFT ALIVE》的游戏图片,其中2张游戏截图以及1张设计艺术图,此前官方也公开部分游戏截图。

  游戏继承了Square Enix 的经典名作《前线任务》的血脉,故事发生在《前线任务5》与《前线任务 进化》之间,讲述2127年仅仅某一天当中发生的故事。这款作品预定于2018年登陆PS4与PC平台,目前开发进度已经达到50%。

  游戏拥有3名主角,故事设计在俄罗斯的一个城市,玩家需要在战争中生存下去。







《Left Alive》世界观与游戏系统情报曝光

  Square Enix 公司在本次 TGS2017 索尼展前发布会上公布了一款“重量级作品”《Left Alive》。近日游戏官方透过Fami通公布了本作的最新情报内容,其中包含豪华制作人团队等详情,让我们一起来看看吧!

制作公司:Square Enix
平台:PS4/PC
发售时间:2018年内发售预定
类型:生存动作
制作人:桥本真司
监督:锅岛俊文
人设:新川洋司
机械设计协助:柳濑敬之

世界观

  《Left Alive》与《前线任务(Front Mission)》有着共通的世界设定,时间则设定在《前线任务 5》与《前线任务 进化》之间,大概是 2127 年左右。本作讲述了在俄罗斯的某个小镇、正处于圣诞期间的某日发生的故事。

主人公

·官方公布的首张海报上的三个人就是本作的主人公。左边的美少年是一名现役军人、右边的女性是一名曾当过军人的警官,而中间的男性则是过去曾当过佣兵的逃狱犯。
·街上突发战争,在那里被卷入骚动的主人公们被分隔在了街上的不同场所。
·本作从满是敌人徘徊的夜晚开始,在如此残酷的状况下,玩家们的首要目标便是逃出这条街道。在逃生的过程中,玩家将会遇到各种各样的幸存者,也会展开各种剧情。

游戏系统

·本作采用舞台制,根据舞台的不同,玩家所操作的主人公也会改变。
·虽然地图不是开放式的,但玩家前往目的地的选择却有很多。另外,玩家也会有必须通过某处才能继续推动剧情发展的路线,所以大家还是需要多加留意。
·根据状况不同,玩家需要判断该用何种方法继续前进。除了可以使用枪械之外,玩家可以潜身到敌人看不见的地方暗杀他。
·和以往的《前线任务》系列一样,玩家得到的武器与道具都可以切换或是丢弃。
·在本作中可以设置陷阱,这些陷阱会引诱敌人上钩。
·本作的结局只有一个,但角色们的命运却会有变化。


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发表于 2018-8-22 10:25 PM |只看该作者
本帖最后由 kirassss 于 2018-8-22 11:21 PM 编辑

Left Alive Gamescom 2018 screenshots, information tidbits
《合金装备》新川洋司担任角色设计《LEFT ALIVE》最新截图公开


  Square Enix 公司在去年 TGS2017 索尼展前发布会上公布了一款“重量级作品”《Left Alive》之后,今天官方终于公开了新的截图。今年科隆展期间外媒采访到了本作的监督Toshifumi Nabeshima和制作人Shinji Hashimoto,获得了一些细节和一批新截图。

• 外媒获知《LEFT ALIVE》绝不仅仅是一个“脚踏实地”的射击游戏,游戏中将有很多场景会是三名主角的其中一个驾驶《前线任务》中标志性的Wanzer机甲(其实是从敌人那里偷来的)进行机甲战斗。

• 游戏中玩家经常要选择是正面应付守护wanzer的士兵还是采用另外一个方式(潜行),如下图。

• 由于资源有限,玩家经常要使用脚攻击敌人,而且必须够聪明和战术性。面对装备精良的敌人,玩家需要使用陷阱,简易武器和锻造系统来对抗。

• 游戏中玩家的选择起着重要作用,其中一部分是关于拯救困在城市中的平民。这些平民都有自己的动机和背景故事,经常需要耗费很大力气才能让他们跟随你。如果你说服不了这些人,或是直接不想管这些人,你也可以决定放弃他们。

• 游戏结束时,玩家不仅知道这三名角色的结局,而且也会知道被自己所拯救平民的遭遇。当然玩家的选择和行为不同,结局也就不同。

Square Enix showed the first gameplay of its Tokyo Game Show 2017-announced third-person shooter Left Alive to members of the press at Gamescom 2018. While it did not release that footage to the public, it did release a new set of screenshots.

DualShockers saw the footage, and sat down with director Toshifumi Nabeshima and producer Shinji Hashimoto. Here is the new information shared by the outlet:

• Left Alive is not just a “boots on the ground shooter.” There are also robot battles where one of the game’s three protagonists pilots a Wanzer mecha from the Front Mission series.

• Players will often be able to choose whether to fight the soldiers guarding the Wanzer mechas or take another approach on foot.

• On foot combat is very tactical and offers limited resources. You must use traps, improvised weapons, and crafting to fight against enemies that outgun you.

• Choice is a key element, including the rescuing of civilians trapped in the city. Each civilian has their own motive and backstory, and will take convincing to get them to follow you. You can also choose to abandon them if you are unable to convince them or have stopped caring.

• At the end of the game, you will learn not only what happens to the three protagonists, but also to the civilians you rescued.

A release date for Left Alive has yet to be announced. It will be released for PlayStation 4 and PC.











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发表于 2018-8-24 06:16 PM |只看该作者
本帖最后由 kirassss 于 2018-8-27 11:03 PM 编辑

Left Alive further details from Gamescom 2018, more news set for September
继承雷霆任务世界观的《LEFT ALIVE》是款描写一夜之间动乱的游戏

转载 - 巴哈姆特(https://gnn.gamer.com.tw/0/167420.html

  SQUARE ENIX 预定 2018 年内推出的全新作品《LEFT ALIVE》(PC / PS4)。 日前在德国科隆举办的科隆游戏展 gamescom 2018 会场,由本作的制作人桥本真司,和游戏总监锅岛俊文为大家带来游戏示范,并且在现场详细解说,以下就要为大家整理,本作到底是一款怎样的游戏。

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《LEFT ALIVE》制作人桥本真司(图右)与游戏总监锅岛俊文(图左)

  本作是一款继承了《雷霆任务(フロントミッション)》系列世界观的生存动作游戏。 在成为游戏舞台的都市,因为遭到毫无预警的敌军侵略而陷入毁灭状态。 就在即将要入夜的时刻,三名游戏主角的生存之战正要开始。

  本作的故事,就是在描写这一夜之间发生的事情。 所以虽然说是生存类游戏,但倒也不需要去寻找粮食或是休息地点,主要内容是与敌军之间的战斗,以及和都市里其他幸存者之间的交流。

  游戏是一款第三人称视角射击游戏,三不五时就会发现使用枪械的战斗。 但因为主角方几乎没有物资可运用,所以弹药当然也有限,很难完全依靠枪械来作战。

  所以在这时可以派上用场的就是制作系统,玩家可以使用在探索中捡到的素材,来制作出应该能当成武器使用的道具。 至于该如何利用,才有办法克服难关,那就是玩家展现自己智能的机会了,如果能顺利解危的话,想必能够获得相对应的成就感。

  游戏也并非仅有战斗,和 NPC 对话也是很重要的元素之一。 游戏中每个 NPC,都有为其准备独特的背景设定,要不要出手相助,可以由玩家自己决定。 这些故事上的分岐,除了会在对话中以选项型式出现外,有些时候还会以像是要不要为了拯救被敌兵虏获的市民而发动攻击,这样在探索当中会出现的突发状况方式呈现。

  游戏流程是采用关卡式设计,每一关内要操纵的主角都会转换。 和 NPC 一样,每一个主角当然都有准备各自不同的背景设定,在同一段时间当中,演出各有不同的故事剧情。

  而且还加入了某一个主角所采取的行动,可能会影响到其他主角故事发展的要素,故事最后结局看起来会有很多变化。 附带一提,因为在每次切换主角时,都可以先确认之前的故事大纲,所以应该是不用担心,会搞混这个角色之前到底遭遇到哪些事情才对。

  既然是和《雷霆任务》相同世界观,所以在本作当中自然也有机动兵器「装甲机兵(ヴァンツァー)」登场。 但并不代表能够从头到尾都搭乘在装甲机兵上面,只是能在某些特定关卡中搭乘使用。

  一搭上武装机兵,就会让人感觉自己是在玩另一款不同的游戏,能够享受到正统派机器人动作游戏的乐趣。 虽然无法像《雷霆任务》系列一样,使用各种零件组装出自己的武装机兵,但也准备了可以在战场上,从破坏掉的敌人手中抢夺装备使用,这个很有生存类游戏风格的要素。 另外就算是可以搭乘武装机兵的关卡,玩家其实也可以自己选择是不是要搭上去。 如果战术合宜的话,其实也能靠肉身来对抗敌人的武装机兵。

  《LEFT ALIVE》在正式发表之后,一直以来都没有公开更多情报,但预计将会在最近陆续公开各种全新情报。 制作小组表示,会把本作打造成一款,不会辜负《雷霆任务》忠实玩家期待的作品,实在让人非常期待,包含游戏发售日在内的未来更多全新情报公开。

Following yesterday’s screenshots and information tidbits on Square Enix’s cover shooter Left Alive from Gamescom 2018, Famitsu has gone up with its own preview of the game with additional details.

Here are the details:

The Beginning of the Story

• The army of a neighboring country suddenly attacks a city it borders. That army massacred not only the city’s soldiers, but also its civilians. “Why is such a tragedy occurring…?” That is one of the mysteries of the story.

• The story develops with a focus on three characters stranded in the city.

• The three protagonists are pictured on the game’s key visual. On the left is a handsome young man who is an active duty, but still inexperienced soldier and Wanzer pilot. The woman on the right is a policewoman and former soldier, who carries the weight of a major trauma that occurred in the past and will rear its head once again in the story. And the man in the middle is an escaped prisoner and former mercenary who was supposed to have been executed, but is somehow still alive.



Gameplay

• Left Alive is a third-person shooter-type action game that plays out through stages and sees the player control one of the three protagonists. There are also situations where you pilot a Wanzer (mech) to fight.

• When controlling the protagonists, the game does not play like a shooter where you can mindlessly shoot off your gun. Your limited ammo and how you manage it will be tied to clearing the stage. If you play it like a typical first-person or third-person shooter, you will quickly run out of ammo.

• The three protagonists have no difference in ability. You will get the same feeling no matter who you play as.

• By combining materials found in the stage, you can craft items like Molotov cocktails and traps.

• Among the items you can craft, there is one that acts as a sonar that gives off the enemy’s position, allowing you to take the most advantageous route. There is also an item weight limit.

• Director Toshifumi Nabeshima: “There are puzzle elements as well as trap action elements, depending on how you use the materials you possess to make items. Based on the structure of the map, you can avoid most enemies, and depending on the weapons and items in your possession, you can play more like a shooter or make use of trap actions. Having a great degree of freedom and highly strategic play was one element that we wanted to implement in this game.”

• Producer Shinji Hashimoto: “It’s not a shooter where you die frequently, it is a game that you can enjoy clearing like a chess problem.”

• Wanzers are large weapons that exist in the game’s world. A threat to the protagonists, their chance of survival when spotted by an enemy Wanzer is considerably low. However, there are means to fight against them.

• If you steal an enemy Wanzer, you can experience the exhilaration of defeating enemy soldiers in a single attack.
In each stage, there are sub-quests with the goal of rescuing civilians stranded on the battlefield.

• Sub-quest conversations have dialogue trees, and depending on your choices, the civilians’ level of confidence in the protagonists will fluctuate.

• There are also sub-quests that occur in real-time, where the player’s actions themselves become their “choices.” For example, if you encounter a situation such as civilians being held up at gunpoint by enemy soldiers that will be shot to death after a certain amount of time passes, you can either act fast to rescue those civilians on your own or ignore them and let them die.

• Director Toshifumi Nabeshima: “The player will be forced to make various choices in the story and as they play the game. One of the major concepts of this game is to make the player find a solution, take action, and move forward through trial and error.”
On the results screen after clearing a stage, you will have the option to replay that stage from the beginning.

• When asked about the game’s release date, producer Shinji Hashimoto said, “We will share various new information in September, so please look forward to it.”

• Left Alive will be released for PlayStation 4 and PC.


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发表于 2018-9-2 11:02 PM |只看该作者
动作生存游戏《LEFT ALIVE》将主要提供单机游戏体验 线上的内容非常有限!

  虽然我们不少人都很喜欢玩单机游戏,但是大部分单机游戏确实不如网游赚钱多。因此不少经典的单机系列都投入了网游的大潮。不过,看起来 Square Enix 对单机游戏仍然很有信心,他们最新的作品《LEFT ALIVE》就是一款主打单机的动作生存游戏。

  在之前的科隆游戏展上,本作监督 Toshifumi Nabeshima 接受采访,当被问及本作是否有多人游戏模式的时候,他表示本作就是按照纯单机游戏体验来进行设计的,只有极为少量的线上元素。

  “本作主要是按照一款纯单机游戏来进行设计的。其核心就是从头到尾的单机游戏体验。不过游戏里也有一些小的线上元素,但并不是对决或是合作模式这种。”

  不过,Nabeshima并没有透露这个线上元素是在线积分榜,还是其它的什么元素。《LEFT ALIVE》将会登陆 PS4 和 PC 平台,上市日期尚未公布,本作发售后可能还将登陆其它平台。


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发表于 2018-9-10 06:22 PM |只看该作者
本帖最后由 kirassss 于 2018-9-10 07:51 PM 编辑

Left Alive launches on February 28, 2019 in Japan, 2019 in North America and Europe
《前线任务》精神续作《LEFT ALIVE》公布发售日


  在今日举行的 PlayStation LineUp Tour,去年公布的《LEFT ALIVE》公布了发售日与一段宣传片,本作将在2019 年 2 月 28 日发售。

  游戏继承了 Square Enix 的经典名作《前线任务》的血脉,故事发生在《前线任务5》与《前线任务 进化》之间,讲述2127年仅仅某一天当中发生的故事。

  《LEFT ALIVE》目前预计在 2019 年 2 与 28 日在 PS4 和 PC 平台发售,游戏之前公布的开发者阵容十分强大,参与者中有之前的《装甲核心》制作人Toshifumi Nabeshima,《最终幻想》系列品牌总监桥本真司以及小岛秀夫《合金装备》的御用画师新川洋司。

世界观

  《Left Alive》与《前线任务(Front Mission)》有着共通的世界设定,时间则设定在《前线任务 5》与《前线任务 进化》之间,大概是 2127 年左右。本作讲述了在俄罗斯的某个小镇、正处于圣诞期间的某日发生的故事。

游戏系统

·本作采用舞台制,根据舞台的不同,玩家所操作的主人公也会改变。
·虽然地图不是开放式的,但玩家前往目的地的选择却有很多。另外,玩家也会有必须通过某处才能继续推动剧情发展的路线,所以大家还是需要多加留意。
·根据状况不同,玩家需要判断该用何种方法继续前进。除了可以使用枪械之外,玩家可以潜身到敌人看不见的地方暗杀他。
·和以往的《前线任务》系列一样,玩家得到的武器与道具都可以切换或是丢弃。
·在本作中可以设置陷阱,这些陷阱会引诱敌人上钩。
·本作的结局只有一个,但角色们的命运却会有变化。



制作公司:Square Enix
平台:PS4/PC
发售时间:2019 年 2 月 28 日
类型:生存动作
制作人:桥本真司
监督:锅岛俊文
人设:新川洋司
机械设计协助:柳濑敬之

   


   


Left Alive will launch for PlayStation 4 on February 28, 2019 in Japan, 2019, and for PlayStation 4 and PC in 2019 in North America and Europe, publisher Square Enix announced.

Here is an overview of the game, via Square Enix:

Left Alive is a brand-new survival action shooter coming to PlayStation 4 and PC in 2019.

Veteran developers, Toshifumi Nabeshima (director, Armored Core series), Yoji Shinkawa from Kojima Productions (character designer, Metal Gear series), and Takayuki Yanase (mech designer, Ghost in the Shell: Arise, Mobile Suit Gundam 00, Xenoblade Chronicles X) join forces to create Left Alive’s dark and gritty world.


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发表于 2018-9-13 11:10 AM |只看该作者
Left Alive details prologue, three protagonists, and survival action

Square Enix has released new information and screenshots of its upcoming third-person survival action game Left Alive, introducing the prologue, three protagonists, and survival action.

■ Prologue

December, 2127.

The Garmoniya Republic, which is situated next to the Black Sea, suddenly declared war against its neighboring country, the Ruthenia Republic.

The invasion of the border city Novo Slava had begun.

The Ruthenia Army’s defense force, which were hit by the surprise attack, completely collapsed, and the battle seemed to end in the blink of an eye.

However, the adjacent battle for those left behind in the aftermath of the war is about to begin.



■ Characters

Mikhail Alexandrovich Shuvalov



A Wanzer pilot for the Ruthenia Army’s Second Mobile Platoon. While inexperienced, his basic abilities as a pilot are highly valued. However, his minor breach of discipline stands out, and many members of the army treat him as a problem child.

While defending the streets of Novo Slava, attacked by the Garmoniya Army, his unit encountered the Wanzer force regarded as the enemy’s main strength and suffered a devastating attack that dealt heavy damage to his Wanzer.

Although he just barely managed to escape his Wanzer, he found himself isolated without any ally forces nearby.





Olga Sergevna Kalinina



An officer of the Novo Slava police. Although she was once a Wanzer pilot for the Garmoniya Army, she was involved in the Novo Slava liberation movement and lost her only daughter during the armed conflict that occurred between the army and the people. She left the military in its wake.

She became a citizen of Ruthenia when the country annexed Novo Slava. Then she became a police officer.

Although she exhibits excellent ability as a police officer and makes efforts to improve the public order of Novo Slava, her independent actions based on her own judgments stand out. She is pursuing the human trafficking incidents frequently occurring in Novo Slava.





Leonid Fedorovich Osterman



A leading member of the Novo Slava liberation movement group NGFP. Originally a mercenary, he was hired by the group as a bodyguard as the armed conflict intensified. As he continued to work for the group, he gradually began to sympathize with its ideals and became a core member that oversees armed conflict.

When the group leader was later assassinated, he was captured as the perpetrator and sentenced to death. While he consistently denied the crime and has no known motives, his guilt was decided by several pieces of evidence. Although the death sentence was already publicly executed and he was supposed to have died, he has actually been imprisoned. When the battle breaks out in the city of Novo Slava, he escapes.

He himself knows nothing of the details of the crime he was charged, nor does he know why he was kept alive in the aftermath.





■ Survive on a Battlefield Dominated by Enemies

The three protagonists, left behind in a city that has become a battlefield, will fight in order to survive and achieve their goals in a new survival action game that inherits the world setting of the Front Mission series.

The game progresses via the three protagonists Mikhail, Olga, and Leonid. Each with their own circumstances, the story of those left behind on the battlefield will begin.



As materials are limited, including bullets, it will be extremely difficult to take on battles head-on against a large group of enemies. This is a game with a feeling of strategy, such as choosing a route to avoid enemies and fighting using traps.

What is the reason behind Garmoniya’s sudden invasion of Ruthenia? As the protagonists proceed onward, they’ll encounter glimpses of conspiracy.







Whether infiltrating or using traps, there are various options outside of firefights. There are also elements that change based on player decisions outside of battle.







■ Other Screenshots













■ Left Alive Ultimate Edition (Japan)



For 25,000 yen, the Left Alive Ultimate Edition inludes the following:

• A copy of the game
• Art book featuring concept art by Kojima Productions character design Yoji Shinkawa, mechanic designer Takayuki Yanase, and more
• Special soundtrack CD featuring new music by Front Mission series composer Hidenori Iwasaki
• A figure of the new-type Wanzer “Volk,” which is a central element of the game’s story

Left Alive is due out for PlayStation 4 on February 28, 2019 in Japan, and for PlayStation 4 and PC in 2019 in North America and Europe.


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