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【PS4/Xbox One/PC】The Witness

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发表于 2013-2-22 12:27 PM |只看该作者 |倒序浏览
本帖最后由 kirassss 于 2016-1-19 07:19 AM 编辑



   




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发表于 2013-2-22 06:53 PM |只看该作者
《见证者》最新游戏截图放出

  《见证者》游戏方式非常独特,而且游戏画面十分清新自然,游戏设定在一个神秘的无人小岛,《见证者》解谜冒险,接露出背后的真相。小岛的风貌让人惊叹,作者称为了设计地图还聘请了专业的建筑师。解谜的核心机制是画线,但是一路上玩家通过配合不同场景做出不同反应。

  今天我们得到了游戏的三张最新截图,请大家欣赏。







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3#
发表于 2013-2-25 06:45 PM |只看该作者
《见证者》PS4限时独占无关金钱为求高品质游戏

  许多人都质疑Jonathan Blow的《见证者》PS4限时独占的做法,有人问他是不是收了索尼的钱,有人为是否会登陆PC或iOS。对此,Jonathan在该游戏的网站上声明:“一切与金钱无关”。

  他还说“在登陆PS4一段时间以后,你们可能会在Wii U和微软次世代主机上看到它。”至于PC和iOS,《见证者》的限时独占并未对这两个平台做出限制,所以可能会首发登陆PS4/PC/iOS 。

  关于PS4版《见证者》,Jonathan还解释了为什么他们选择了PS4作为首发平台,为什么不会登陆PS3和Xbox 360。

  “现实的情况是,我们是一家很小的制作组,我们的资源只允许我们一次登陆少数平台。我们非常喜欢主机游戏平台,最初,我们的目标是PS3或Xbox 360,但后来我们放弃了它俩,因为这两款主机性能十分有限,而且移植工作量很大。一段时间以后,我们的预计发售时间也随之推迟,我们意识到,与次世代主机同期发售是个好机会。在那之前我们预期的发售时间要早许多,大概是现在这个时间,所以最开始我们完全没想到登陆次世代主机。”

  “为了制作高品质主机版游戏,我们必须在微软和索尼之间选一个。索尼方面有人对我们的项目感兴趣,并且一直在与我们沟通,所以我们参加了索尼克PS4开发者回忆,拿到了开发工具包,开始试用。直到现在,我仍然没有与微软方面保持通畅的沟通,而且我们的技术人员个人更青睐PS4,所以我们就选择了PS4作为首发平台。”

  “所以我们忽忽悠悠地就开始PS4的移植工作了。而开始以后我们就无法考虑第二个平台了。无论如何,我们都会是索尼的限时独占作品。我之前说过,索尼方面很喜欢《见证者》,他们甚至在PS4发布会上展示了我们的作品。”

  “当然,索尼是想借此机会展示他们平台独有的特色。但如果我们下周就马上变卦,说‘我们永远都是Xbox Durango独占游戏制作组了’,那可就有点说不过去了。所以我们签订了限时独占的合约。事实上即使不签这纸合约,我们依然会是限时独占的,只不过是走个形式。我们喜欢PS4,我们喜欢索尼的办事人员,所以我们很容易就达成了协议。”


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发表于 2013-5-24 08:00 AM |只看该作者
本帖最后由 kirassss 于 2013-6-1 08:01 AM 编辑

索尼对话制作人视频第四弹《The Witness》

  索尼日前开始规划一个新的系列视频——与制作人对话,系列视频将焦点放在了PS4的游戏开发团队及世界上最有成就的工作室。系列视频近日迎来了第四弹,这次索尼选择的游戏是一款独立游戏《The Witness》,著名的独立游戏制作人Jonathan Blow成为了本次索尼对话的对象。


  《The Witness》是一款开放世界的解谜游戏,游戏将在PS4和PC平台上推出,视频中Jonathan Blow将讲述游戏开发过程中的故事。微软确认次世代新主机XBOX ONE不向独立游戏开发,开发者仍然需要出版商才可以放出内容,而PS4在这点上则相对开放,任何独立游戏开发者都可以自由在PS4上推出他们的作品,《The Witness》就是一款很好的作品,在次世代家用机上,它将为PS4独占

   


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发表于 2013-10-17 07:30 AM |只看该作者
本帖最后由 kirassss 于 2013-10-17 06:28 PM 编辑

The Witness New Screens & Details
《Witness》PS4用心之作 拥有史上最庞大世界


  PS4平台独立游戏《Witness》拥有者和《我的世界类》类似的想法,许久没有放出消息的该作日前在PS官方博客上发布了新内容。

  游戏发生在一个充满谜团的岛上,在这个岛中为玩家提供了一个开放的世界,你可以在岛上做任何你想做的事情,比如建造房屋或者是设计谜题。在这个过程中玩家可以观察,这个岛是一个非常庞大的地方,你可以细心留意其中的每一个位置。游戏的开发人员在设计方面作出了很多的努力,之前我们只是准备了一个8小时的游戏市场,但是事实证明玩到后面我们几乎花掉了25-40小时左右的时间,当然这市场取决你在岛上的行为。

  游戏的开发商将建造有史以来最大且最复杂的世界,有人已经请来了吉尼斯顾问来验证了。PS4提供了很好的平台,我们也拥有不错的游戏引擎,让该作运行平稳帧数流畅且画面出色,另一方面这也意味着我们必须设计更加精准的操控。期待该作可以给你带来惊喜。

The Witness on PS4: Tiny Details in a Very Big World

It has been a while since we made a post on PlayStation.Blog, so I thought I would give an update about what we are working on.

The Witness takes place on an island full of puzzles. The island is an open world; you can go anywhere you want, and the game does not try to force you into a linear path. For the past couple of years, we have had the island mostly built in a gameplay sense, and we were trying it out, moving things around, developing location concepts, tweaking puzzles. At this point, most of that stuff is figured out, so we are now going through all the areas of the island and detailing them.

What we learned in this process is that the island is in fact very big, for a place where you carefully visit every location during gameplay! Correspondingly, for a small independent team like ours, detailing this huge space is a lot of work!

Just the other week, we played through the game from start to finish, to get a fresh perspective and to see everything that is here (because when you are working on a small piece of a game for a long time, it becomes very easy to get tunnel vision and to see only that small piece). Originally I had meant to design an 8-hour game, but The Witness is more like 25-40 hours depending on how much you play (some of the game is optional!)

I suspect this is the biggest and most-intricate world ever built for a puzzle game (someone get a consultant from the Guinness Book to verify that!)

On the tech side, we are working on making The Witness run with a smooth and solid frame rate, making the graphics look as nice as possible, and ensuring that the streaming system loads things quickly. We wrote our own engine for this game, so on the one hand, it means we get to do a lot of work; but on the other hand, it means we have precise control and can tweak it carefully until it is the highest-quality experience we can deliver.

We look forward to giving you an excellent game!

PSBlog:http://blog.us.playstation.com/2 ... n-a-very-big-world/



























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发表于 2014-2-21 08:03 PM |只看该作者














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发表于 2014-5-8 07:47 AM |只看该作者
PS4限时独占游戏作品《见证者》将提供621个谜题

  Jonathan Blow制作的PS4限时独占独立游戏《见证者》(The Witness)将是一款规模非常巨大的游戏作品。我们曾经报道过,《见证者》的谜题数量将达到500个左右,现在,制作者Jonathan Blow在推特上透露,目前游戏中的谜题数量已经达到了621个。

  @Jonathan Blow:“目前的谜题数量:621”

  虽然这是一款小游戏,但却很可能给我们带来大惊喜。开发博客上透露,游戏将提供地下洞穴场景,看上去非常壮观。虽然厂商并未在博客上直接公布地下洞穴场景,不过截图已经放出来了,应该不是手绘的概念画。目前Blow依然拒绝确认游戏发售日期,只说“当制作完成,就会发售”。


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发表于 2014-5-15 07:08 AM |只看该作者
Jonathan Blow provides The Witness development update

The Witness on PS4: New Development Details

The Witness is a game where you explore an abandoned island and solve puzzles. We’ve been working on this game for a long time (It’s been more than five years since I began working on it, myself! The rest of the team joined at various times after that.). We don’t know the release date yet; it’s still officially “when it’s done,” but these days “when it’s done” is getting closer and closer. The Witness is an ambitious game with a lot of things for us to get right, and getting it right takes time; I don’t want to rush the game out at the cost of quality.

Here are some of the things we’ve been working on lately:

• Design. All the gameplay along the “main line” of the game — the stuff you would expect to do from the beginning to the end of a standard playthrough — is done. But, this is a game that has a lot of extra things for players who are really into the game and want more; we’re still designing some of those extras.

• Modeling and texturing. The Witness has a lot of different locations, and it’s very important that they all receive the same degree of care. Most of the island where The Witness takes place is fully modeled at this point, but there are a few important locations that are still in a draft stage, and several others that could use another pass of detail.

• Frame rate optimizations. At launch on PS4, we’re planning to render at 1080p and 60 frames per second. Right now we meet this target in many areas of the game, but not everywhere. But with more old-fashioned hard work, we should be.

• Level-of-detail management and streaming. For example, making sure that it doesn’t take too long to stream in new parts of the world as you move. When we do stream in higher-detail versions of far-away geometry, we don’t want the graphics to pop, so we’ve recently implemented a smooth blend between LOD levels. The Witness is an open-world game with no loading screens; the feeling of just walking around and looking at things is very important. We work hard to make this happen as smoothly as possible.

• Audio. Since The Witness is so much about a sense of place, the audio design is crucial. Right now there are 1.2 gigabytes of sound (Much of it compressed!) in the game, which represents over 40% the game’s data.

This last statement about the audio made me curious about what our data looks like, so here are some numbers on how much data is in The Witness. (These are all the size of files in the game as it would be shipped, not the source files!)

Texture Maps: 1,196 files, 446MB
Meshes: 4,588 files, 507MB
Sounds: 2,435 files, 1.2GB
Animations: 197 files, 0.6MB
Entities: 1 file, 4.3MB
Lightmaps (these are auto-generated): 17,916 files, 453MB
Total (including other files not listed here): 39,387 files, 2.7GB

It’s a lot of work, but we are now in the downhill stretch of the race and looking forward to tying the game up completely. We’ll have more updates for you before too long!

PSBlog:http://blog.us.playstation.com/2 ... evelopment-details/



















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发表于 2015-9-18 07:09 AM |只看该作者
本帖最后由 kirassss 于 2015-9-20 07:40 AM 编辑

The Witness Launches for PS4 & PC on January 26

   












The Witness Launches on PS4 January 26, 2016

Hi everyone!

We finally know the release date for The Witness: it’s January 26, 2016. That’s about four months from now, and it will be a very busy four months as we work hard to make the game the absolute best we can.

We’ll be very happy to get the game out into the world, because we’ve been working on it a long time! We originally thought The Witness would be coming out toward the end of the PS4 launch window, but... there’s just been a lot to do. I think when the game is in your hands, you’ll find it to be intricate and deep, and also unlike anything else you have played.

There’s a lot here. When we started making this game, I figured it would have between 8 and 12 hours of playtime. As it happens, the game we’ve finally built is around 10 times as big as that: if you are a completionist who wants to wring every last drop out of the game, you might expect to play for 80 hours, or possibly 100. For people who don’t want to go quite that far, the game’s still got plenty for you.

Last time I posted to this blog was in May 2014. In that post, just for fun, I gave some stats about how many assets were in the game (3D meshes, animations, sounds, etc). Today I went back and took new measurements of all these things; here’s what we have:



As you can see, we have not been idle!

But those numbers will only increase a tiny bit between now and release. For the most part we are fixing bugs, refining the feel of play, and making sure everything is just right for January.

That’s all from me for now — back to working on the game! — but your fine PS.Blog host Justin has been playing the preview version of The Witness and will be sharing his impressions soon.

Jonathan Blow - President, Thekla, Inc.

blog.us.playstation.com


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发表于 2015-12-24 06:23 PM |只看该作者
《迷宫探求者》小岛宣传片放出 预计繁简中文

  Jonathan Blow的《迷宫探求者(The Witness)》将于2016年1月26日登陆PS4和PC平台。官方更新了博客,谈到了这款游戏的配音,实体版,本土化的安排。并公开了小岛的一段新展示视频。本作预计将会推出简体和繁体版本。

   


  开发团队表示最近才录制完成了这款游戏的配音,并且在考虑实体版的安排,虽然有可能性,但实体版不会很快成为现实。本土化方面,还没有进行多种语言配音,因为在保证高质量的配音非常困难;翻译的范围是菜单文本和字幕;语言版本还没有最终确定,预计有包括繁简中文的16种。

  《The Witness》的舞台是一个充满谜团的小岛,玩家可以在岛上自由地做很多事情。开发者为玩家准备了25-40小时左右的游戏体验。


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