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【PC】Praey for the Gods

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发表于 2015-10-18 10:56 PM |只看该作者 |倒序浏览
本帖最后由 kirassss 于 2017-5-4 06:10 PM 编辑



新作《猎神 Prey for the Gods》曝光影片

  由 No Matter 工作室研发的 PC/Mac 新作《猎神(暂译,Prey for the Gods)》首度公开宣传影片,影片公开后不少国外媒体都觉得很有《汪达与巨像》的艺术风格。

  《猎神》故事设定在一个荒凉、冰天雪地的岛屿,玩家在此将展开一段残酷的旅程,而你唯一生存的机会,就是去摧毁你所信仰的神明。

  研发团队表示,在《猎神》中,玩家将扮演一名孤单的英雄被送到这垂死世界的边缘,他将去发掘这永无止尽的冬天背后的秘密。 玩家一开始仅仅身穿衣服到达此冰冷的岛屿,将会遭遇到巨大的危险,必须想办法求生下去,玩家必须想办法在这里找回平衡,同时去面对连神都不知道如何回答的问题。

No Matter 工作室是由三名开发者利用下班时间来合力打造他们所想要的游戏所组成的团队。 研发团队表示,此部游戏影片是以实际游玩内容与研发中的素材来制作,游戏将会在 Mac 与 PC 平台上发售,目前尚未公开预定上市日期。

   


http://preyforthegods.com/


Prey for the Gods

Prey for the Gods is a brutal journey set on a desolate frozen island, where your only chance of survival is to destroy the very gods you believe in.

History

No Matter Studios is comprised of three lone developers working in the evening hours to create the game they’ve always wanted. With the simple goal to create colossal moments we’ve set forth on our labor of love "Prey for the Gods".





















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发表于 2016-7-7 07:01 AM |只看该作者
本帖最后由 kirassss 于 2016-7-8 06:58 PM 编辑

Prey for the Gods - Official Trailer #2
《巨神狩猎》众筹页面上线 超赞游戏竟由三人制作


  酷似《旺达与巨像》的《巨神狩猎》(Prey for the Gods)在去年10月获宣后相当沉默,但事实证明No Matter Studios并没有浪费这段宝贵的研发时间,而是在加班加点地为《巨神狩猎》众筹做准备。不久前这款游戏的Kickstarter页面正式上线,想为它投资一笔的玩家现在可以行动了。

  在《巨神狩猎》中,玩家将要孤身面对一个正在遭遇永恒冬天的世界以及各种各样的巨大怪物,而我们的目的则是一路过关斩将找寻这永恒冬季背后的秘密。在这段视频中,我们的主角正在与一个巨大的类似龙但又长得相当诡异的敌人作战,这种战斗风格是否让你想起《怪物猎人》或是白金工作室的新作《无限边境》呢?

  除了游戏本身,No Matter Studios也很值得我们谈一谈,因为制作了《巨神狩猎》这款作品的他们竟然只有三名员工。是的,你没有看错,这样一款看起来超赞的作品背后只有三个制作人。或许正是因为这样的精神及投入度,希望获得30万美元支持的他们已经在一天内收到了109,177美金。考虑到《巨神狩猎》的众筹仍有29天时间,50万美金对于他们来说很可能都不会是个难题。

   


Prey for the Gods launches Kickstarter campaign

Independent developer No Matter Studios has taken to Kickstarter to fund its new project Prey for the Gods, an action survival game set on a desolate frozen island that “ambitiously combines the gameplay of Shadow of the Colossus, Deus Ex, DayZ, and Bloodborne.” It is seeking $300,000 in funding for a PC release, with a $600,000 stretch goal for a post-PC launch console release.

Prey for the Gods puts players in the role of a lone hero sent to the edge of a dying world to discover the mystery behind a never-ending winter. You will have to survive an destroy the colossal dangers that you encounter—the very Gods that you believe in—to restore balance and reclaim the land.

The game will feature “colossal battles” with giants where you can climb your foes, a “vast and mysterious” frozen world with dynamic snow terrain to traverse, “intense” survival gameplay, mysterious temples full of secrets and treasures, a dynamic weather and day-night cycle, non-linear gameplay where you choose who to battle and how, and the ability to loot fallen heroes for new weapons and supplies.


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发表于 2016-7-19 07:15 AM |只看该作者
   


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发表于 2016-7-22 07:40 AM |只看该作者
本帖最后由 kirassss 于 2016-7-22 06:57 PM 编辑

Prey for the Gods coming to PS4, Xbox One
动作生存新作《巨神狩猎》登陆PS4和Xbox One确认!


  独立游戏工作室No Matter Studios处女作《巨神狩猎(Prey for the Gods)》因为与经典之作《旺达与巨像》风格相似而备受关注,今日官方宣布,本作除了登陆PC平台之外,还将登陆PS4和Xbox One。

  《巨神狩猎》于本月初开启Kickstarter众筹项目,目标为30万美元,目前已经获得超过26.8万美元的支持,并且距项目截至日期还有15天。此前,开发商表示如果达到60万美元的延伸目标,就会增加主机版游戏,而现在No Matter Studios改变主意了,他们表示当《巨神狩猎》达到30万美元的初始目标并通过Steam登陆PC之后,就会推出主机版游戏。

Prey for the Gods, the Shadow of the Colossus-like action survival game from the independent No Matter Studios, will release for PlayStation 4 and Xbox One in addition to PC, the developer announced.

The game, which is currently in the crowdfunding process on Kickstarter (it is at nearly $267,000 of its $300,000 goal as of press time) after launch earlier this month, had previously set a $600,000 stretch goal for a console release. Now, the studio has confirmed it will release for consoles at the $300,000 base goal—after the initial PC via Steam launch.



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发表于 2016-8-2 06:21 PM |只看该作者
   


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发表于 2017-5-4 06:09 PM |只看该作者
Bethesda stopped 3 men indie team from using 'Prey' in their game title



Wha!? Why are you now PRAEY for the Gods!?

Oh yea that... so we didn’t want to do this but we had to change our game name from Prey for the Gods to Praey for the Gods. Thankfully we get to keep the logo but we will spell it “Praey for the Gods”. Honestly, we could make this entire newsletter about our thoughts on this. Trademark law is what we were dealing with and we aren’t under any NDA so we can state the opposition in this situation, Bethesda/Zenimax.

We could’ve fought this and we did think about it for quite a while. Something like a trademark opposition can be long and depending on how far someone wants to fight it can be very expensive. We didn’t want to spend our precious Kickstarter funds, nor did we want to have to ask for additional funds to fight this in court. Using backer money towards something that doesn’t go towards the development or backer rewards felt horrible to us. Even if we did win we’d have to spend a solid chunk of our funds and in our opinion it wasn’t worth it.

The truth is we initially thought about naming the game Præy for the Gods prior to our initial trailer. The logo has both the woman praying against the duality of prey, and thankfully we get to continue to use that. We figured people would have a hard time trying to type in the æ symbol in search engines etc. This was back in 2015 when we posted a trailer on Facebook and Twitter with had no idea if 100 or even 1000 people would watch the trailer. We were applying for both Prey for the Gods, and Præy for the Gods trademarks shortly after as we realized the extent of what we were making. Unfortunately, Zenimax chose to oppose our mark, as they felt both were too similar to their mark “Prey”. While we disagree with their opposition we were able to come to an agreement.

It was something that kept me up many nights, and no doubt shifted our focus from our game frequently. Worrying about the outcome if we went to trial, if we’d lose our fans or walk away from the mark and still potentially get sued for millions on trademark infringement. This is really something no starting company should have to deal with let alone a tiny team of 3. So the fact that we came out the other end intact still developing the game was a win. One that will no doubt shape our company moving forward.

praeyforthegods.com


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发表于 2017-11-21 07:20 PM |只看该作者
本帖最后由 kirassss 于 2017-11-22 03:43 PM 编辑

被国外媒体认为类似《汪达与巨像》艺术风格新作《猎神》延至 2018 年推出
转载 - 巴哈姆特(https://gnn.gamer.com.tw/3/155543.html

  由 No Matter 工作室研发的 PC/Mac 新作《猎神(暂译,Praey for the Gods)》将延至 2018 年推出。

  于 2015 年公开后,被不少国外媒体认为类似《汪达与巨像》艺术风格的新作《猎神》故事设定在一个荒凉、冰天雪地的岛屿,玩家在此将展开一段残酷的旅程,而你唯一生存的机会,就是去摧毁你所信仰的神明。

  本作中,玩家将扮演一名孤单的英雄被送到这垂死世界的边缘,他将去发掘这永无止尽的冬天背后的秘密。 玩家一开始仅仅身穿衣服到达此冰冷的岛屿,将会遭遇到巨大的危险,必须想办法求生下去,玩家必须想办法在这里找回平衡,同时去面对连神都不知道如何回答的问题。

  该作品原本计划于 2017 年推出,但近日开发团队指出,目前仍在制作 Closed Alpha 版本,因而游戏将延期至 2018 年上市。 No Matter 工作室表示:「我们希望能早点完成封闭 Alpha,但我们觉得需要包含一些功能,以便我们在以后的版本中使用。 好消息是,我们也找到了明确的方向。 」

  对于游戏完整版开发团队还没有明确的时程,尤其是在现在还没有看到即将登场的 Closed Alpha 测试反应的情况下。 开发团队提到,Closed Alpha 版本将会先给募资的支持者,之后再给更多玩家体验,而完整版预估会是在 Closed Alpha 版本开始后的 6 至 9 个月。

  《猎神》预计 2018 年推出,届时将有 PC、PS4、Xbox One 版本。


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发表于 2018-8-30 06:09 PM |只看该作者
本帖最后由 kirassss 于 2018-8-31 11:15 PM 编辑

Praey for the Gods Pax West 2018 Gameplay Footage
《猎神》最新演示公布 冰天雪地大战巨型怪物


  近日,IGN放出了由 No Matter 工作室研发的 PC/Mac 新作《猎神(暂译,Praey for the Gods)》新演示。本作深受《旺达与巨像》影响,在视频中主角与巨型怪物战斗时,要抓住敌人身体并爬向弱点,然后攻击。

  本作中,玩家将扮演一名孤单的英雄被送到这垂死世界的边缘,他将去发掘这永无止尽的冬天背后的秘密。 玩家一开始仅仅身穿衣服到达此冰冷的岛屿,将会遭遇到巨大的危险,必须想办法求生下去,玩家必须想办法在这里找回平衡,同时去面对连神都不知道如何回答的问题。

  该作品原本计划于 2017 年推出,但近日开发团队指出,目前仍在制作 Closed Alpha 版本,因而游戏将延期至 2018 年上市。 No Matter 工作室表示:「我们希望能早点完成封闭 Alpha,但我们觉得需要包含一些功能,以便我们在以后的版本中使用。

  《猎神》预计 2018 年推出,届时将有 PC、PS4、Xbox One 版本。

   


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