Sony Interactive Entertainment and Bluepoint Games announced a Shadow of the Colossus remake for PlayStation 4 during the Sony E3 2017 press conference. It will launch in 2018.
《汪达与巨像》PS4 重制版是在今年的 E3 电玩展首次铺图,根据巴哈姆特 GNN 先前访问 SIE WWS 总裁吉田修平的内容,这次的《汪达与巨像》PS4 版是从零重新打造的完全重制,负责制作的 Bluepoint Games 就是之前担任 PS3 高分辨率版移植工作的团队,操作系统会依照现今玩家的习惯来调整改良。
《汪达与巨像》PS4 重制版预计 2018 年推出,并且已确定会进行中文化。
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Sony Interactive Entertainment Japan Asia debuted a new trailer for the upcoming Shadow of the Colossus remake during the 2017 PlayStation Press Conference in Japan.
Shadow of the Colossus will launch for PlayStation 4 in 2018. 作者: kirassss 时间: 2017-10-31 10:54 AM 本帖最后由 kirassss 于 2017-10-31 04:46 PM 编辑
Shadow of the Colossus will launch for PlayStation 4 on February 6, 2018, Sony Interactive Entertainment during the PlayStation Media Showcase at Paris Games Week 2017.
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作者: kirassss 时间: 2017-11-1 07:14 AM
[youtube]puRTVVkVxfo[/youtube]作者: kirassss 时间: 2017-12-1 07:44 AM
[youtube]OtVQHPAeBxA[/youtube]作者: kirassss 时间: 2017-12-10 06:49 AM 本帖最后由 kirassss 于 2017-12-10 06:51 AM 编辑
Shadow of the Colossus Special Edition and PS4 Pro enhancements announced
《汪达与巨像》释出模式介绍与画质比较影片 以极致画质流畅度重温经典
转载 - 巴哈姆特(https://gnn.gamer.com.tw/7/156367.html)
索尼互动娱乐(SIE)环球工作室日本工作室制作、Bluepoint Games 开发的 PS4 重制版动作冒险游戏《汪达与巨像(Shadow of the Colossus)》,配合 12 月 9、10 日举办的年度玩家活动「 PlayStation Experience 2017」,释出最新模式介绍与各版本画质比较,供玩家参考。
Shadow of the Colossus has long been admired for its breathtaking landscapes and amazing vistas, not to mention the colossi themselves.
As we rebuilt the visuals for the game from the ground up (literally), one of the things we decided we had to include was a Photo Mode. We found ourselves spending more and more time with Photo Mode as the system took shape, grabbing photos we thought captured moments that were unique and awe-inspiring. Take a look above at some of the photos the Bluepoint team captured during development.
The thing that makes Photo Mode stand out is its power and flexibility. It’s an entire photo adjustment suite built into the game for you! Everything that I had access to as the Art Director, you have access to as the player. You can start with a filter and adjust all the way down to color balancing the shadows, midtones and highlights. Then on top of that, control the depth of field ranges and amounts, in addition to the vignette. That’s an amazing amount of control.
Adjusting the camera to get that perfect shot is super easy. Being able to switch the camera from the player to the horse offers up a ton of possibilities. Letting the team loose with it was incredible. The amount of different looks you can achieve is limitless. To top it off, being able to rotate the camera 90 degrees either way to generate portrait images means that lots of photos will be used as cell phone wallpapers! That’s not all: you’re able to leave some of the filters running as you play, giving you exciting degrees of control over how the game looks in motion.
I look forward to getting this in the hands of the community and seeing the awe-inspiring things you come up with! Just a little bit longer until the release of Shadow of the Colossus on February 6!