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标题: 【TBA】Studio Big Bad Wolf [打印本页]

作者: kirassss    时间: 2015-1-6 07:20 AM
标题: 【TBA】Studio Big Bad Wolf
本帖最后由 kirassss 于 2015-1-7 05:58 PM 编辑

New RPG-Focused Studio Big Bad Wolf Announced
集结 Ubisoft、Blizzard 等研发人才 大恶狼工作室专注角色扮演游戏开发


  专注于角色扮演游戏研发的法国游戏工作室大恶狼(暂译,Big Bad Wolf)正式宣布成立,大恶狼工作室集结了来自 Ubisoft、Blizzard、Cyanide 游戏厂商的前研发人才,主要希望创造以故事性为主的游戏内容。

  大恶狼工作室透露目前已经正在进行一个游戏项目的研发,而他们开发焦点在于真正的选择、融入情绪、具有现代愿景的角色扮演、动人的场景、高质量的游戏内容产出、原创的世界观与成熟的调性内容。

  大恶狼工作室表示,他们希望创造成熟的游戏,也就是说玩家在游戏中的选择真正代表了某些意义,而且会因为玩家关心这款游戏、所以在情感上愿意投入游戏内容,他们希望以独特的方式来传达角色扮演的元素,包括故事内容与说故事的方式。

  目前游戏仍在研发中、尚未揭露任何内容,预定会在 PC、PS4 与 Xbox One 上推出。



针对新开发的游戏,大恶狼在官网放了一张非常模糊的图片

bigbadwolf-studio.com


Who are we?

Big Bad Wolf is a new french game developer studio based in Bordeaux, France.

We are veterans of the video game industry (Cyanide, Ubisoft, Blizzard). Our aim is to create a new set-up, specialized in narrative Role Playing Games and which has a true vision of work that blends Professionalism and Lifestyle.

Big Bad Wolf is a new global player in RPGs

We strive to create games with strong narrative content, offering a new role-playing experience closer to paper RPGs, and we are currently working on our first title based upon a new IP.

Given our respective backgrounds in games such as: Game Of Thrones RPG, Of Orcs and Men, World of Warcraft, Styx: Master of Shadows, our efforts are directed towards mature, inward-looking and dark games where EMOTIONS and CHOICE are at the forefront of the player experience.

Because these are our two main thrusts.

Firstly, EMOTIONS.

They lie at the heart of our development goal. They represent the very reason that motivates a player to invest many hours in playing a game. Be they FEAR, ANXIETY, STRESS, EXCITEMENT, SURPRISE, JOY, they are the lifeblood of a great game.

The second of our thrusts is the CHOICE available to a player.

Many have already worked on the sentiment of choice, but not on choice itself. And what perilous work it is, this question of what choices to offer the player, realistically, in the standardized and constrained world that is a video game.

Our editorial line focuses on the following concepts :

• Real Choices
• Emotions.
• A modern vision of role playing.
• Poignant scenarios.
• High quality production.
• Original universes.
• A maturity of tone.

Our First Project

GENRE

We are currently working on a new, but still confidential RPG:

• New dark IP
• Inward-looking, dark, mature and set behind closed doors.
• Multi-platform (PC / PS4 / Xbox One)

Our desire is to create a new kind of RPG, with a new approach where we revisit the genre. We are still in the pre-production stage, but the adventure already looks set to be an exciting one.

NARRATION

For us, the story is a key pillar that cannot be isolated from the way that it is told.

Inward-looking, disturbing, dark, we are working on an intricate storyline whose aim is to unsettle the player by offering choices to which it will be difficult to find an answer and hopefully ones that will be hard to forget.

STYLE

We are working on our fully PBR in-house game engine.

Between game rendering and game design, we have found our technique. Between realism and more illustrative design, we really do bring our own style, bordering on the unconventional where the action will unfold.




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