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标题: 【PS3/PS4/Vita/X360/XO/PC】Child of Light [打印本页]

作者: kirassss    时间: 2013-8-19 07:07 PM
标题: 【PS3/PS4/Vita/X360/XO/PC】Child of Light
本帖最后由 kirassss 于 2014-5-21 07:12 AM 编辑

Google Cache reveals info on Ubisoft’s Xbox One Kinect game Fighter Within

育碧新作《Fighter Within》曝光预计科隆公开


  育碧的全新作品《Fighter Within》近日在官网泄露出来。此款游戏很有可能将会在科隆游戏展上发布。

  下面是网页中提到的一些宣传语句。

  解放埋在你心中战斗的欲望,这款次世代游戏将会给你带来真正刺激的格斗,提供一个身临其境前所未有的格斗体验。让动作识别功能带你进入这个世界。同你朋友进行一场前所未有的战斗。

  击败你的朋友,让他们羡慕嫉妒恨吧。真正的朋友不会手下留情。在这场超级残酷的战斗中战胜你的朋友,让他们永远臣服于你吧。新的Kinect将让你不出客厅就可以同朋友血战一场。

  育碧已经注册了www.FighterWithinGame.com和[url]www.Fighter-Within.com[/url]两个域名,都通过育碧官网ubi.com外链到一个写着“即将到来”的页面。

  在上周的时候育碧宣布过,他们将在科隆展上公布一个全新的次世代游戏。

  在2010年的时候,育碧曾发行过一个Xbox 360独占的格斗游戏《格斗解禁(Fighters Uncaged)》。


Unleash your inner fighter to beat your friends with your bare knuckles

Discover Fighter Within, the next-gen game that provides you the excitement of a real fight, throwing you into the most immersive total-body combat experience ever made. Enter a world of sweat, timing and training thanks to kick-ass motion recognition. Brawling with your friends will never feel the same again.

Test your real fighting skills thanks to the next gen of motion recognition. The new Kinect technology arms Fighter Within with realistic fighting moves using unprecedented 1 to 1 precision movement tracking.

Enter a brutal, physical and liberating world. New-gen jaw-dropping graphics, real-time wounds, sweat & facial impacts, extreme arenas environments, primal animations… The new Xbox One Kinect allows you to dive into a unique realistic experience and feel the fight. All you expect from a next gen fighting game is there.

Earn your bragging rights over your friends by proving your real fighting skills!

• True friends don’t pull their punches: Let off some steam and earn your bragging rights over your best mates in ultra-raw fighting sessions. New Kinect’s power dramatically improves the multiplayer experience, allowing you to invite and defy your friends over a good fight right in your living room, or to compete online against the world to become the ultimate fighter.

• Reveal your abilities: Kicks, punches, counters, throws, combos, special moves, everything you expect from a fighting game is there: Execute precise and amazing combos thanks to the new Kinect and use the huge diversity of gameplay to choose between core combat or special attacks to destroy your opponents.

• Think first, hit after: Skills are not enough to win a match, superior fighting tactics will give you the upper hand. Use your surroundings to your advantage, collect totems and position them wisely in the arena to power up your attacks, choose the right moves and signature attacks that will undermine your rival and finish him off with a devastating final blow.





小影片Tease:https://twitter.com/garfep/status/369372637538971648


作者: kirassss    时间: 2013-9-10 07:17 PM
本帖最后由 kirassss 于 2013-9-11 06:43 PM 编辑

Ubisoft Unveils Child of Light



[youtube]zXBbB4sfEpQ[/youtube]


Ubisoft's Child of Light Steps Out of The Shadows

Today, at its Digital Days event, Ubisoft shared more details about Child of Light, a digital title to be released in 2014 on current and next-generation platforms as well as PC.

The game is being created by a small team of seasoned developers based in Ubisoft Montreal. Child of Light has been developed on Ubisoft’s UbiArt Framework, a powerful engine that lets programmers and artists to bring their art to life by allowing original concept art to be inserted unedited into the game world. In Child of Light, the effect is that playing becomes akin to stepping into an interactive painting.

Child of Light is a reimagining of classic fairytales, inviting players on an epic adventure into the magical painted world of Lemuria. Players will uncover mysteries, participate in turn-by-turn combat inspired by classic JRPGs, and explore the mystical kingdom. The game puts players in the shoes of Aurora, a child stolen from her home, who, in her quest to return, must bring back the sun, the moon and the stars held captive by the mysterious Queen of the Night. Helped by her companion Igniculus the firefly and several unlikely allies, Aurora will face her darkest fears, including dragons and other mystical creatures in this modern take on a coming-of-age story.

“Ubisoft’s strengths include its diversity and the freedom it gives its creative teams,” said Patrick Plourde, Creative Director, Ubisoft. “We want Child of Light to be like a playable poem, a love letter to art and video games."

The kingdom of Lemuria is in despair

The Black Queen has stolen the Sun, the Moon and the Stars. You play as Aurora, a young princess with a pure heart whose soul is brought to the kingdom of Lemuria. Embark on a quest to recapture the three sources of light, defeat the Black Queen and restore the kingdom of Lemuria.

Key Features

• An Adventure Waits! - Created by the talented team of Ubisoft Montréal using the UbiArt Framework, Child of Light is an RPG inspired by fairy tales. Take an extraordinary journey through the vast world of Lemuria and explore its mythical environments, interact with its inhabitants as you discover new locations and their secrets.

• The breathing world of Lemuria - Across your experience through Lemuria you will meet encounters that you will remember, from friendly fairies and gnomes to vile wolves and dark dragons.

• Fight monsters and evil mythical creatures - Aurora has the power to fight creatures from the dark and to restore the Stolen Lights. Fight alongside the Igniculus in Active Time Battle Systems.
Your firefly ally can be controlled by another player, so you can live this adventure with your friends.

PSBlog:http://blog.us.playstation.com/2 ... -of-light-hands-on/

育碧公开新作《光之子》

  日前育碧公司正式公开了旗下新作《光之子(Child of Light)》,这是一款下载游戏,将登陆PS3、PS4、XBOX 360、WiiU和PC平台。

  本作将由育碧蒙特利尔工作室中的一个小团队来负责开发,由育碧的强大新引擎UbiArt Framework来打造,能够让程序员和设计师们实现自己心目中的种种想法,让他们能够将原本的艺术概念图逐渐在游戏世界中变为现实。在《光之子》中,游戏就像是变成了互动的画卷一样。





  《光之子》讲述了一个经典童话般的故事,让玩家们在一个魔幻般的画卷世界利莫里亚(Lemuria)中进行一场史诗般的冒险。这款游戏的灵感来自于经典日式RPG,战斗方式采用回合制,而玩家们还需要在游戏中揭开各种秘密,探索整个神秘王国。本作中玩家们需要扮演女主角Aurora,她需要从故乡出发展开冒险,并且从神秘的夜之女王手中带回被偷走的太阳、月亮和行星。在她的旅行过程中,她的同伴Igniculus和一些其他盟友也将为其提供帮助。此外,Aurora还需要面对一些最深的恐惧,包括可怕的巨龙以及其他神秘生物。

  育碧的创意总监Patrick Plourde表示:“育碧的长处就在于能够给予创作团队以多样性和自由性。我们想让《光之子》变成一部可玩的诗篇,一封献给艺术和视频游戏的情书。”

  利莫里亚王国陷入绝望

  黑暗女王盗走了太阳、月亮和星星们。你需要扮演心灵纯洁的年轻公主Aurora,踏上寻找这三种光源的旅程,击败黑暗女王并让利莫里亚王国恢复原貌。

  主要特性

  冒险:《光之子》将由新引擎UbiArt Framework来打造,其灵感则来自于童话故事式的RPG游戏。玩家们将在利莫里亚的广阔天地中展开一场不平凡的旅程,探索神秘的世界,与当地居民产生互动,并发现新地点和他们的秘密。

  利莫里亚的世界:通过在利莫里亚世界的冒险,玩家们将会遇到许多有趣的事情和生物,比如友好的仙女和侏儒,或者邪恶的野狼以及暗龙等。

  打败怪物和邪恶的神秘生物:Aurora拥有打败黑暗生物的能力,并且恢复被偷走的光源。她会和Igniculus一起并肩作战。而你的同伴可以被其他玩家操作,所以你能够和你的朋友们一起进行冒险。


作者: kirassss    时间: 2013-9-11 06:44 PM
Child of Light Q&A


作者: kirassss    时间: 2013-9-11 06:46 PM



















作者: kirassss    时间: 2013-9-12 06:17 PM
本帖最后由 kirassss 于 2013-9-13 07:43 PM 编辑

育碧称《光之子》流程超10小时 价值60美元

  《光之子(Child of Light)》是育碧新公开的一款RPG游戏,将由育碧蒙特利尔工作室制作,并由新引擎UbiArt Framework来打造。本作是一款下载游戏,将于2014年登陆PS3、PS4、XBOX 360、WiiU和PC平台。日前育碧透露了本作的一点新情报,其中提到游戏的流程长度至少10小时,且具有60美元的价值。

  在接受OXM的采访时,育碧的创意总监Patrick Plourde强调了《光之子》的独特吸引力。他表示虽然本作只是一款下载游戏,但它还是能够提供长达10小时的游戏时间,而育碧亦表示他们会挑战所有下载游戏都很小且没价值的偏见。

  “我们拥有一些制作创造性事物的机会。而且从技术上来说,不冒任何风险才是真的风险。”

  Plourde表示:“你曾经看过一些小游戏,然后你就会说‘你去玩那些廉价FPS游戏吧,我还是去玩COD’。但是从各角度来看的话,我们拥有更多的不同之处。它具有人们正在寻求的那些娱乐性。”

  “有一种偏见是,如果某款游戏并非以实体光盘贩卖或以60美元出售,那么它就不值得尝试。这种心态正在发生变化。《光之子》无疑是一款具有60美元价值的游戏,而且它是一款流程足够长的游戏,游戏时间能够轻易的超过10小时。”

“You see some small games and say, ‘you’re doing a cheap rip-off of some FPS, I’m going to play Call of Duty instead’. But by going off on a different angle, the more different we are, it’s like OK – this is original, and it’s entertaining, and people are looking for that.”
“The Walking Dead and Journey, for them, I’m really grateful, because they changed the perception, and it’s going to evolve more and more. There’s this perception that if it’s not on a disc or it doesn’t retail for 60 dollars, it’s not worth it. And that mentality is changing. For me Child of Light is as valuable is a 60 dollar game and it’s as long, it’s a long game – more than 10 hours, easily. Just the demo you can play for like an hour, and the demo is the smallest chunk we could do that would show a boss fight.”

- Child of Light creative director Patrick Plourde


News:http://www.oxm.co.uk/62116/child ... 0-dollar-game/#null
作者: kirassss    时间: 2013-11-13 07:20 AM
本帖最后由 kirassss 于 2013-11-14 08:56 PM 编辑

Child of Light Developer Walkthrough

[youtube]WkljZTI2ryA[/youtube]


Ubisoft Releases Child of Light Walkthrough With Lead Programmer Brianna Code

Ubisoft released today a walk-through trailer with lead programmer Brianna Code, offering an inside look at the turn based RPG set in the magical world of Lemuria.

The game is created by a small team of seasoned developers based in Ubisoft Montreal. Child of Light has been developed on Ubisoft’s UbiArt Framework, a powerful engine that lets programmers and artists bring their art to life by allowing original concept art to be inserted unedited into the game world. In Child of Light, the effect is that playing becomes akin to stepping into an interactive painting.

Child of Light is a re-imagining of classic fairy-tales, inviting players on an epic adventure into the magical painted world of Lemuria. Players will uncover mysteries, participate in turn-by-turn combat inspired by classic JRPGs, and explore a mystical kingdom. The game puts players in the shoes of Aurora, a child stolen from her home, who, in her quest to return, must bring back the sun, the moon and the stars held captive by the mysterious Queen of the Night. Helped by her companion Igniculus the firefly and several unlikely allies, Aurora will face her darkest fears, including dragons and other mystical creatures in this modern take on a coming-of-age story.

Brianna Code has more than 10 years of games programming experience, until recently focusing on AI in AAA games. She started at Relic Entertainment in Vancouver on the critically acclaimed RTS Company of Heroes, moved to Pandemic Studios in Australia, and returned to Canada to join Ubisoft Montreal in building the Assassin’s Creed franchise with AC2, AC Brotherhood, and AC3. Very interested in contemporary art and design, she has also exhibited photography and procedurally generated art in Vancouver and Montreal. Brianna is currently Lead Programmer on Child of Light.

Child of Light details

- Combat system has traditional elements but has a twist
- Game rewards clever thinking over button-pushing dexterity
- One level takes place in a subterranean network of caves back with big spiders and three-legged archers
- One player can play as Aurora while another controls the floating spark sidekick Igniculus
- Head through the caves and battle enemies
- Combat system based largely on the system from Grandia 2
- Sneak up on enemies in order to gain an advantage in battle
- Can attack first if you drop on enemies from above or behind
- Battles are set on several raised platforms
- Platforms were inspired by the designs of opera sets
- Bar at the bottom screen tracks the amount of time between each combatant’s attack
- Small pictures of each combatant will move along the bar as they prepare to attack
- At the end of the bar is a smaller bar colored red
- Characters that are attacked while their picture is in the red zone will have their attack “interrupted”
- This resets their charging time and starting them over from the beginning of the bar
- Dialogue is structured like an epic ballad
- Every second and fourth line in its poem-like structure rhyme
- Yohalem wrote the first 10 pages of the script before he realized it “had to be a poem”
- He then decided to write the script directly into poem format

“We wanted to create something minimalistic that would welcome new [JRPG] players in. We wanted to show people how we felt with the games we had growing up, and we feel there’s an audience out there who has never played a game like this. Then there are people who miss games like this. We wanted to create a deep, passionate story and world that would welcome new players to this type of game.”
“Battles are based on cleverness, not dexterity — they require a lot of logic and strategy. You win fights and earn rewards based on cleverness.

“Video games are still in their infancy, so this might not prove true on the future, but I feel gameplay evolves through society, not an individual. I think it’s difficult for an individual to create a fun game, let’s say — it’s something that evolves organically over centuries, like chess. It takes time to develop these rules, and I think we have a toolbox of mechanics that we know are fun and interesting and as designers we play with those mechanics.

“If you go off and create something that doesn’t build on that any of those, it’s difficult to create something that people enjoy playing. It’s great to create something from nowhere, but most of the time you make that thing and then players go, ‘We like what you’re trying to do but we’ll stop after five minutes.’ We know here we have something people miss and that people love. We can build on it.”
作者: kirassss    时间: 2014-2-7 07:30 AM
本帖最后由 kirassss 于 2014-2-7 07:24 PM 编辑

Child of Light Coming April 30, Features Trailer
育碧魔幻RPG《光之子》发售日期及预告片公布


  育碧今天确认《光之子》具体发售日期为2014年4月30日,同时育碧官方也公布了该作最新预告片,这款RPG游戏背景设定在利莫里亚魔法世界。游戏将在XBOX LIVE,STEAM,任天堂eshop以及PSN上架,登陆平台为PS3,PS4,XBOX360,XB1,Wii U以及PC。

  该作讲述了一个名为Aurora的年轻冒险者,她被人带入了一个名叫Lemuria的世界,为了回到熟悉的加,她必须从神秘的夜之皇后手中取回太阳、月亮和星辰。陪她一起踏上征程的还有萤火虫Igniculus还有一些各式各样的伙伴,而这一路上Aurora要克服自己内心的恐惧,还有各式各样的奇妙生物。游戏中将会有很多解谜要素以及经典的有计时系统的回合制战斗。因此,在合适的时机打断敌人的攻击以及巧妙地运用元素攻击克制敌人的攻击是赢得战斗胜利的关键。同伴Igniculus会在战斗中帮忙,也可以有另一个玩家控制。



[youtube]EuDaxVfe12o[/youtube]


Ubisoft Announces Release Date and New Trailer for Child of Light

Ubisoft confirmed today that Child of Light will release on April 30, 2014 and has also released a new trailer for the turn based RPG set in the magical world of Lemuria. The game will be available for download for $14.99 on Microsoft Xbox Live for the Microsoft Xbox 360 and Microsoft Xbox One, the Sony PlayStation Network for the Sony PlayStation 3 and Sony PlayStation 4, the Nintendo eShop for the Wii U, and Steam for PC.

The game is created by a small team of seasoned developers based in Ubisoft Montreal. Child of Light has been developed on Ubisoft’s UbiArt Framework, a powerful engine that lets programmers and artists bring their art to life by allowing original concept art to be inserted unedited into the game world. In Child of Light, the effect is that playing becomes akin to stepping into an interactive painting.

Child of Light is a reimagining of classic fairytales, inviting players on an epic adventure into the magical painted world of Lemuria. Players will uncover mysteries, participate in turn-by-turn combat inspired by classic JRPGs, and explore a mystical kingdom. The game puts players in the shoes of Aurora, a child stolen from her home, who, in her quest to return, must bring back the sun, the moon and the stars held captive by the mysterious Queen of the Night. Helped by her companion Igniculus the firefly and several unlikely allies, Aurora will face her darkest fears, including dragons and other mystical creatures in this modern take on a coming-of-age story.


作者: kirassss    时间: 2014-3-6 07:21 AM
本帖最后由 kirassss 于 2014-3-6 06:24 PM 编辑

Child of Light Co-op Trailer, Deluxe Edition Revealed
《光之子》预告片一览 豪华版内容公布


   育碧日前公布了RPG游戏《光之子》豪华版的信息以及数字版的发售日期,游戏将于2014年4月30日发售,豪华版也会同时发售,对应平台为PS3,PS4和PC。豪华版现在已经可以开始预订了。不过目前只有英国和欧洲地区购买而已。《光之子》豪华版将包含独占内容,包括一张由日本著名艺术家天野喜孝的设计的海报,一本24页的艺术图册和一个Igniculus钥匙环。游戏售价为11.99美元,对应平台为XBOX 360,XBOX ONE,WiiU,PC。‘’

  《光之子(Child of Light)》是育碧新公开的一款RPG游戏,将由育碧蒙特利尔工作室制作,并由新引擎UbiArt Framework来打造。近日育碧公开了本作的最新宣传片,为大家展示了本作多人合作模式的一些细节,下面就请玩家们一起来看一看。《光之子》是由育碧蒙特利尔工作室负责开发的一款下载游戏,使用新引擎UbiArt Framework打造。据悉本作的流程长度至少有10个小时,具有60美元的价值。

[youtube]BbQvx73H518[/youtube]




Ubisoft Announces The Child of Light Deluxe Edition

Today, Ubisoft announced that Child of Light, the poetic turn-based RPG that will release digitally on April 30th, 2014, will also be available the same day in retail as a Deluxe Edition on PlayStation 3, PlayStation 4 and on Windows PC. This Deluxe Edition is available for pre-orders right now and will be available in the UK and other EMEA territories only.

The Child of Light Deluxe Edition will contain exclusive content, including a poster designed by Yoshitaka Amano, the renowned Japanese artist, a 24 page art book with unrevealed artwork and an Igniculus key ring. This boxed edition will also include additional game content, with a bonus quest, a new character and a pack of collectibles.

Additionally, the PlayStation 3 and PlayStation 4 versions of the game, both in retail and digital, will benefit from the cross-buy option. Therefore, players buying Child of Light on PlayStation 3 and PlayStation 4 will be able to play the game on both platforms at no additional cost.

Child of Light is created by a small team of seasoned developers based in Ubisoft Montreal. It has been developed on Ubisoft’s UbiArt Framework, a powerful engine that lets programmers and artists bring their art to life by allowing original concept art to be inserted unedited into the game world. In Child of Light, the effect is akin to stepping into an interactive painting.

Child of Light is a reimagining of classic fairytales, inviting players on an epic adventure into the magical painted world of Lemuria. Players will uncover mysteries, participate in turn-by-turn combat inspired by classic JRPGs, and explore a mystical kingdom. The game puts players in the shoes of Aurora, a child stolen from her home, who, in her quest to return, must bring back the sun, the moon and the stars held captive by the Queen of the Night. Helped by her companion Igniculus the firefly and several unlikely allies, Aurora will face her darkest fears, including dragons and other mystical creatures, in this modern take on a coming-of-age story.

The game will be available for download on Xbox Live for the Xbox 360 and Xbox One, the PlayStation Network for the PlayStation 3 and PlayStation 4, the eShop from Nintendo for the Wii U, and PC Digital, at the price of £11.99.
作者: kirassss    时间: 2014-3-19 07:30 AM
本帖最后由 kirassss 于 2014-3-19 06:14 PM 编辑

《光之子》开发者日志影像 介绍游戏基本要素

  《光之子(Child of Light)》是育碧新公开的一款RPG游戏,将由育碧蒙特利尔工作室制作,并由新引擎UbiArt Framework来打造。日前官方公开了一段全新的幕后开发影像,通过几位游戏开发组成员为大家介绍了本作的开发过程,并展示了游戏中的各种要素,下面就请玩家们一起来看一看。

  《光之子》是由育碧蒙特利尔工作室负责开发的一款下载游戏,使用新引擎UbiArt Framework打造。据悉本作的流程长度至少有10个小时,具有60美元的价值。游戏将于2014年4月30日登陆PS3、PS4、XBOX 360、XBOX One、WiiU和PC平台,售价为14.99美元。

[youtube]JieprG-zAx4[/youtube]


作者: kirassss    时间: 2014-4-4 08:50 AM
本帖最后由 kirassss 于 2014-4-5 03:40 PM 编辑

《光之子》新截图及艺术图公开 展示精美场景

  《光之子(Child of Light)》是育碧新公开的一款RPG游戏,将由育碧蒙特利尔工作室制作,并由新引擎UbiArt Framework来打造。日前官方再度公开了本作的一些新截图,主要包含游戏的场景、战斗画面和艺术设定图,下面就请大家一起来欣赏一下。

  《光之子》是由育碧蒙特利尔工作室负责开发的一款下载游戏,使用新引擎UbiArt Framework打造。据悉本作的流程长度至少有10个小时,具有60美元的价值。游戏将于2014年4月30日登陆PS3、PS4、XBOX 360、XBOX One、WiiU和PC平台,售价为14.99美元。

[youtube]GapWJyn_Kys[/youtube]



















作者: kirassss    时间: 2014-4-8 06:23 PM
《光之子》新宣传片 天野喜孝绘制游戏艺术图

  《光之子(Child of Light)》是育碧新公开的一款RPG游戏,将由育碧蒙特利尔工作室制作,并由新引擎UbiArt Framework来打造。近日最新的游戏宣传片已经出炉,而在这段新视频中,著名的日本画师及人物设计师天野喜孝绘制了一张本作的特别艺术设定图,下面就请玩家们一起来看一看吧。

  《光之子》是由育碧蒙特利尔工作室负责开发的一款下载游戏,使用新引擎UbiArt Framework打造。据悉本作的流程长度至少有10个小时,具有60美元的价值。游戏将于2014年4月30日登陆PS3、PS4、XBOX 360、XBOX One、WiiU和PC平台,售价为14.99美元。

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作者: kirassss    时间: 2014-4-10 07:20 AM
本帖最后由 kirassss 于 2014-4-10 07:02 PM 编辑

Child of Light Making of #2 ~ Sound and Artistic effects
《光之子》幕后制作影像 解析音乐及艺术效果


  《光之子(Child of Light)》是育碧新公开的一款RPG游戏,将由育碧蒙特利尔工作室制作,并由新引擎UbiArt Framework来打造。日前官方放出了本作的全新幕后制作影像,为大家讲述了音乐以及艺术表现效果的制作过程,下面就请大家一起来看一看。

  《光之子》是由育碧蒙特利尔工作室负责开发的一款下载游戏,使用新引擎UbiArt Framework打造。据悉本作的流程长度至少有10个小时,具有60美元的价值。游戏将于2014年4月30日登陆PS3、PS4、XBOX 360、XBOX One、WiiU和PC平台,售价为14.99美元。

[youtube]OdI7JK2-QH0[/youtube]


Ubisoft''s Child of Light Unveils Unique Artistic Partnerships

Today, Ubisoft announced partnerships with Cirque du Soleil Media and the singer and pianist Coeur de Pirate, to further develop Child of Light into a well-rounded work of art.

Child of Light is a re-imagining of classic fairytales set against a picturesque background inspired by the watercolor artworks of The Golden Age of Illustration. To help tell the story of Aurora and Lemuria, the Child of Light team enlisted the help of talented Canadian artists Coeur de Pirate to produce the game’s original soundtrack, and le Cirque du Soleil Media, to enhance the sense of theatricality in the game.

To fit the mystical atmosphere of Lemuria, Coeur de Pirate composed an intimate and nostalgic soundtrack that becomes magical with each of Aurora’s adventures. With the support of The Bratislava Symphony Orchestra, the Montreal-based artist was able to recreate the epic and operatic ambiance of in-game fight sequences.

“Music is one of the most important ways to communicate emotion to players,” said Patrick Plourde, Creative Director, Ubisoft. “The music of Coeur de Pirate is fresh, romantic and optimistic, a perfect match for what we wanted to express with Child of Light. I am extremely honored that she wanted to join us on this adventure.”

By collaborating with Cirque du Soleil Media, the Ubisoft Montreal team benefited from a world-class experience in theatrical realization and costume design, adding an authentic stage direction point of view to the game’s creation. It was the perfect match to expand Child of Light’s extravagant and exotic universe and design.

“Videogames invites players to be immersed in virtual worlds and no one is better to create immersive and magical experiences than the artists of the Cirque du Soleil,” said Patrick Plourde. “So to be able to collaborate with them to achieve Child of Light’s ambition to create a playable poem was a dream come true.”

Child of Light is being created by a small team of developers in Montreal using Ubisoft’s UbiArt Framework, a powerful engine that lets programmers and artists to bring their art to life by allowing original concept art to be inserted directly into the game world. In Child of Light, the effect is that playing becomes akin to stepping into an interactive painting.

Child of Light will be available to download on April 30, 2014 on Xbox Live for the Xbox 360 and Xbox One, the PlayStation Network for the PlayStation 3 and PlayStation 4, the eShop from Nintendo for the Wii U, and PC Digital, at the price of $14.99. Fans in North America who pre-order the PS4 or PS3 versions will receive the Golem Pack, which contains the Golem quest and unlocks a powerful ally to fight alongside Aurora, as well as the unique Erin’s stone and a pack of Rough Oculi. The Light Aurora Pack is available as an exclusive bonus for fans who pre-order the PC version. The Light Aurora Pack contains a new skill for Aurora, the ability to heal, and also includes a new dress for Aurora and a pack of Rough Oculi.
作者: kirassss    时间: 2014-4-15 06:48 AM
本帖最后由 kirassss 于 2014-4-15 06:01 PM 编辑

Child of Light 'The World of Lemuria' Trailer
《光之子|Child of Light 》最新宣传片《利莫里亚世界|The World of Lemuria》放出


  育碧今天放出最新《光之子》预告片《利莫里亚世界|The World of Lemuria》。就像预告片开头所说的“去探索未知的世界,去寻找比梦广阔的地方”,利莫里亚(Lemuria) 是一个传说中的文明之地,远古时沉入海中。作为消失的大陆文明,它与古埃及传说中位于大西洋上的亚特兰提斯大陆和玛雅传说中位于太平洋上的姆大陆或称穆大陆齐名。

  《光之子|Child of Light 》是利用插画黄金时代的水彩画风格对经典的童话故事的一种全新的诠释。游戏被形容为可以游戏的诗篇,玩家在游戏中扮演年轻的王子Aurora,他必须解救被暗夜女王囚禁的太阳,月亮和星星。

  游戏将于2014年4月30日以数字版的形式登陆PC,PS3,PS4,Wii U,Xbox 360,Xbox One。实体豪华版也将以零售的形式登陆PS3,PS4和PC。豪华版游戏将包括一个独特的艺术画册,Igniculus钥匙环等其他内容。



[youtube]FVGm7Ny5Srs[/youtube]

作者: kirassss    时间: 2014-4-24 06:19 PM
育碧将于4月29日发售《光之子 | Child of Light》游戏音乐特辑

  育碧的复古童话风格RPG《光之子》4月30日就要在PS4、PS3、XBOX ONE, XBOX 360和WiiU平台发售。日前,为配合游戏发售,育碧推出了《光之子》音乐特辑,其中包括游戏中风格独特的旋律和管弦配乐。

  音乐特辑由加拿大歌手和钢琴家“海盗之心”操刀。在游戏发售前一天,也就是2014年4月29日,玩家可以在Bandcamp上下载《光之子》的音乐特辑 。
作者: kirassss    时间: 2014-4-25 07:12 AM
本帖最后由 kirassss 于 2014-4-25 06:30 PM 编辑

《光之子 | Child of Light》幕后制作影像第三弹 打造现代童话

  《光之子》是由育碧推出的一款全新RPG游戏,由新引擎UbiArt Framework打造。而日前育碧放出了本作的幕后制作影像第三部分,在这段影像中游戏的创意总监等多位开发者先后登场,从游戏的剧情、战斗、画面以及音乐等多方面为大家讲述了他们是如何出这一现代童话故事的。

  《光之子》将于2014年4月30日以数字版的形式登陆PC,PS3,PS4,Wii U,Xbox 360,Xbox One。实体豪华版也将以零售的形式登陆PS3,PS4和PC。豪华版游戏将包括一个独特的艺术画册,Igniculus钥匙环等其他内容。

[youtube]5FCSt_XJ0LY[/youtube]

作者: kirassss    时间: 2014-5-1 07:14 AM
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作者: kirassss    时间: 2014-5-3 05:24 PM
《光之子 | Child of Light》游戏补丁即将公开 将更改难度名称

  《光之子》是由育碧推出的一款全新RPG游戏,由新引擎UbiArt Framework打造。日前官方透露了本作的新情报,确认他们将发布一个新补丁,修正现在的难度名称。

  根据官方的说法,该补丁将会把现在的“普通”和“困难”两种难度修正为“休闲”和“专家”。“新补丁即将到来,我们将会把难度名称变更为‘休闲’和‘专家’。”

  “休闲难度是针对那些想要探索整个游戏世界、体验冒险而不用进行艰难战斗的玩家,而专家难度则是针对那些热爱RPG游戏、想要真正挑战的玩家。”

  《光之子》已经于2014年4月30日以数字版的形式登陆PC,PS3,PS4,Wii U,Xbox 360,Xbox One。而目前欧美各大媒体均给予本作好评,这也说明本作是一款优秀的游戏,感兴趣的玩家不妨尝试一下。
作者: kirassss    时间: 2014-5-21 07:13 AM
本帖最后由 kirassss 于 2014-5-21 06:26 PM 编辑

Child of Light Coming to PlayStation Vita in July
《光之子》宣布登陆PSV平台并将推出中文版


  育碧宣布此前在360/PS3/PS4/XO/WiiU上大受好评的横版风格RPG《光之子》登陆PSV平台,美版7月1日发售、欧版7月2日发售、日版与中文版则在7月31日发售。从日版的发售消息中可以确认本作的PSV版将会同时推出下载版与实体版,下载版价格为1480日元、实体版2480日元(以上均不含税)。其中实体版会包含相当于1600日元的附加DLC内容。

  IGN评价《光之子》时这样说:精美!我之前很少有这个词去形容一款游戏,但这个词形容《光之子》再恰当不过。手绘的画风和迷人的角色设计让人印象深刻。游戏中探索和解谜要素以及独特的战斗系统会让你对这款游戏爱不释手。很多游戏技巧容易掌握却要花很长时间精通,难度方面在RPG游戏中是出类拔萃的。而游戏的节奏感略显生硬,不过瑕不掩瑜。如果你是RPG的铁杆粉丝,一定不要错过这款作品。





Child of Light Now Coming to PlayStation Vita

Today, Ubisoft announced that Child of Light, the turn-based RPG set in the magical world of Lemuria, will release digitally on PlayStation Vita on July 2nd at the price of £11.99. It will also release on PlayStation Vita in a retail Complete Edition on the same day. This boxed edition will contain all additional game contents, including a bonus quest, a new character and a pack of collectibles.

Child of Light is a re-imagining of classic fairytales set against a picturesque background inspired by the watercolor artworks of The Golden Age of Illustration. As a playable poem, Child of Light takes players on an extraordinary journey through the mystical world of Lemuria by putting them in the shoes of Aurora, a young princess who must win back the sun, the moon and the stars held captive by the mysterious Queen of the Night. A return to the classic JRPG, Child of Light blends together platforming and turn-based combat along while providing a rich storyline, robust soundtrack and beautifully-rendered hand drawn art style.

Child of Light was created by a small team of developers in Montreal using Ubisoft’s UbiArt Framework, a powerful engine that lets programmers and artists bring their art to life by allowing original concept art to be inserted directly into the game world. In Child of Light™, the effect is that playing becomes akin to stepping into an interactive painting.

Child of Light is now available to download on Xbox Live for the Xbox 360 and Xbox One, the PlayStation Network for the PlayStation 3 and PlayStation 4, the eShop from Nintendo for the Wii U, and PC Digital, at the price of £11.99. Child of Light™ is also available in retail as a Complete Edition on PlayStation 3, PlayStation 4 and on Windows PC.













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作者: kirassss    时间: 2014-6-25 06:56 PM
《光之子》中文版将提供日英版玩家免费更新

  Ubisoft日前正式公布,旗下角色扮演游戏《光之子》,在上月初以下载版形式发售后,现已在PS4、PS3与PC 平台正式推出由Ubisoft台湾中文化工作小组所制作的完整中文化内容,并提供上述平台已购买日英版的玩家免费更新,本作另将于7月31日推出PSV实体中文版。


作者: kirassss    时间: 2014-7-2 06:53 PM
PSV版《光之子》今日登陆欧美 售价14.99美元

  育碧之前在家用机上推出的广受好评的童话风RPG游戏现在也可以在掌机上玩了,今天PSV版《光之子》正式登陆欧美,目前标准下载版售价为14.99美元。

  此外,这款游戏还会推出包含所有DLC的零售版。PSV《光之子》中文版将于7月31日发售。




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