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标题: 【PS4/XB1/PC】Beyond Good and Evil 2 [打印本页]

作者: kirassss    时间: 2012-10-22 06:34 PM
标题: 【PS4/XB1/PC】Beyond Good and Evil 2
本帖最后由 kirassss 于 2017-6-13 07:24 AM 编辑



Beyond Good and Evil 2 officially re-revealed
星际魔幻之旅复活! 《神鬼冒险 2》新作曝光


  Ubisoft 在 2017 年 E3 展前发表会中曝光全新作品《神鬼冒险 2(Beyond Good & Evil 2)》,但登场平台和发售日期皆未公开。

  《神鬼冒险(Beyond Good & Evil)》是一款在 2003 年于 PS2 / Xbox / GC / PC 登场的一款科幻动作冒险游戏。 游戏创作灵感来自美国大文学家尼采的英文同名作品,是一款有着鲜明色彩、动人音乐和 3D 画面的动作冒险游戏。

  在前作中,玩家是扮演身怀绝技的女主角 Jade,靠着一台数字相机和一根太极长棍,踏上古怪而神秘的外星世界。 而新作中则是接续前作的混种人类计划,影片中现身了主要角色的太空猴子,玩家将要跟着他们再度展开一场不可思议的星际魔幻之旅。

  《神鬼冒险 2》登场平台和发售日期皆未公开。

[youtube]EAYN08YoaV8[/youtube]

http://bgegame.com/

Ubisoft officially re-revealed Beyond Good and Evil 2 at its E3 2017 press conference. Platforms were not announced.

Beyond Good and Evil is a prequel to the original game featuring new characters. Ubisoft has also launched a “Space Monkey Program” inviting community members to participate in the development of the title.

Here’s an overview of the game, via Ubisoft:

The world – or rather worlds – of Beyond Good & Evil are back on the horizon with the unveiling of Beyond Good and Evil 2, a prequel and spiritual successor to the beloved 2003 classic. Helmed once again by developer Michel Ancel, Beyond Good and Evil 2 invites players to explore System 3, a vast solar system and a hub of interstellar colonization and commerce in the 24th century – and fans have a chance to help shape it by taking a role in the development process.

System 3, as it turns out, is a place where limited resources are viciously warred over by various private enterprises. The struggle for survival amid a rich milieu of evolved species and diverse cultures from Old Earth creates an ideal environment for space piracy, as a new generation of captains rise up to carve out a piece of the galaxy for themselves.

As you rise from lowly pirate to legendary captain, you’ll traverse System 3 at light speed to explore freely on your own or with friends. Presenting its solar system as a massive, seamless online environment, Beyond Good and Evil 2 gives players the chance to dive into the foundations of the franchise’s universe while traveling between diverse planets and moons in search of adventure.

“We know the expectations for Beyond Good and Evil 2 are enormous,” says Creative Director Michel Ancel. “We’re creating a sci-fi space opera, a game where players fight for freedom alongside unforgettable characters and explore a stunning and vast solar system, all while capturing the spirit of Beyond Good and Evil.”

Ancel wants your help to do it, too. The Beyond Good and Evil 2 team at Ubisoft Montpellier is looking for fans to help by sharing ideas and feedback, and encourage players to sign up now for the Space Monkey Program.
作者: kirassss    时间: 2012-10-22 06:35 PM
《超越善恶2》仍遥遥无期?创始人无新情报透露
到目前为止,《超越善恶》系列的创始人Michel Ancel坦承对于这个项目并没有什么好说的东西,大家也不感到惊讶了。下面一起来了解详细内容。
   从现在开始算起,不到一年的时间里,育碧的经典作品《超越善恶》就要迎来它的十周年纪念日了。光阴似箭,快得令人不敢相信!

   育碧在4年多之前首次公布会制作续作《超越善恶2》,但从那时之后这个作品就鲜有消息传出。

   到目前为止,《超越善恶》系列的创始人Michel Ancel坦承对于这个项目并没有什么好说的东西,大家也不感到惊讶了。在游戏媒体Nintendo Power对他的采访中,编辑问了他很多关于《超越善恶2》的问题,但他只能作出如下回答:

   “我认为Wii U游戏手柄可以很好地用来当作一个摄像头……不,说实话,我现在的注意力放在《雷曼:传奇》之上。我开始还认为这是一款相对比较容易制作的游戏,但现在已经花费了我们很多精力,出乎我的意料之外。但是由于Wii U游戏手柄的出现,我们现在只能专注于制作这款游戏。我没法谈论下一款要制作的游戏项目,因为那还不是板上钉钉的事情,因此我现在也没有更好的答案。对不起!”
作者: kirassss    时间: 2012-10-24 07:36 AM
育碧仍在考虑《超越善恶2》 可能只有数字版
早于2011年的时候,我们便知道《超越善恶2》的存在,不过踏入了2012年之后,除了寥寥几张“外泄”截图以及一段极短的视频之外,该作便了无声息……直至现在——我们终于从育碧的行政总裁身上探出一些口风。
  很多玩过《超越善恶》的人都会赞扬该作,虽然它在商业上的成绩非常差,但这只是源于它的市场宣传策略以及发布时间失当。实际上,《超越善恶》是育碧麾下几个为数不多,口碑和评测都极好的原创作品。

  在最近一次的访谈中,当被问及该公司有没有打算让《超越善恶2》,以数字版形式登上各大平台时,育碧公司的行政总裁Yves Guillemot答道:“这个很难说得准。有可能的!这种形式确实可以缩短创造一个游戏的时间,作品本身也可以因此而承担更大的风险。”

  这句话在某程度上似乎昭示《超越善恶2》已经不在育碧的开发项目内,又或者该作的开发进度因某些不明原因而暂时搁置。

  Guillemot随后还表示,该公司现正在逐步降低未来次世代主机零售游戏的产量,他说:“对于次世代主机平台而言,作品的规模只会更大,所以……是的,我们的出品会更少。”



育碧动作游戏《超越善恶2》最新环境展示视频
育碧动作游戏《超越善恶2》今日放出最新环境展示视频,不过提醒大家本期视频只是pre-alpha脚本演示。
  这个周的早期,外界已经透漏育碧仍然没有放弃动作游戏《超越善恶2》的开发。本作消息最早是在2011年公开。那么今天最好证明育碧仍然开发的例子莫过于今日的最新环境展示视频和截图了。

  提醒大家本期视频只是pre-alpha脚本演示,关于本作的上市日期官方至今没个说法。但是有传闻说《超越善恶2》将登陆次世代主机和PC平台。这么说的话,看来今年是没戏了。

  最新环境展示视频:

[youtube]qy3b5lgvu5A[/youtube]

作者: kirassss    时间: 2012-10-24 07:37 AM
《超越善恶2》最新截图 犀利女主角真容曝光
法国游戏网站BGE Myth公布了育碧动作游戏《超越善恶2》的最新三张游戏截图。
  本期游戏截图所表现的环境与上次公布视频中的基本一致。

  唯一让我们有所看点的是该作的游戏主角Jade真容首次以正面示人。据开发人员透漏《超越善恶2》有可能跳过现任游戏主机,需要更高阶的硬件来实现他们想要的版本,因此我们可以期望它能在下年早日登陆下代主机和PC平台。







《超越善恶2》更多截图 平民怎么都喜欢吃鱼?
Allgamesbeta不久前上传了三张来自《超越善恶2》的截图,从其色调和景观来判断,这组截图与之前的一张非常接近。
  虽然不算是最惹人注目的截图,但怎么说也是新消息,不过怎么《超越善恶2》里面的居民都那么喜欢吃鱼?






作者: kirassss    时间: 2012-10-24 07:38 AM
育碧动作游戏《超越善恶2》引擎截图曝光
最近,育碧公司的Michel Ancel确认,难产的动作游戏《超越善恶2》仍在开发中,但仍然不能给出发布日期。今天,互联网上流出了一张引擎截图。
  在最近一次访谈中,Ancel称《超越善恶2》仍在开发中,但开发工作室没有公布发布日期,因为他们不想作出无法履行的承诺。

  他说:“我们正处于积极的创造阶段,在这段时间内我们只能把注意力放在游戏上,使之成为我们能制作的最佳游戏。不过‘制作最佳游戏’的决定可能会使我们偏离原来的初衷。因此我只能说它是一款极具雄心的游戏,我们需要一些技术创新来实现。”


作者: kirassss    时间: 2013-2-26 07:12 PM
情报显示《超越善恶2》对应PS3开发进度不明

  根据育碧一名员工个人简历显示育碧Montpellier工作室在2007年至2011年间负责开发《超越善恶2》。

  根据育碧关卡设计师在LinkedIn的简介,《超越善恶2》游戏原定将在PS3,XBOX360和WIIU平台发售,而在2011年后,这个项目的情况就变得不再明朗。当然,也有可能是该设计师更改了工作内容。

  育碧首席执行官Yves Guillemot此前接受媒体采访时表示:"事实是,《雷曼:传奇》游戏的开发影响了《超越善恶2》游戏的开发进程。我们真的一直在开发这款游戏,这是一款我们想要制作的游戏,但是我们的工作过于繁琐,雷曼系列创始人和超越善恶的设计者Michel Ancel正在制作《雷曼传奇》,上个月育碧宣布WIIU首发游戏《雷曼:传奇》延期至2013年夏季。


作者: 死神L    时间: 2013-2-26 07:38 PM
这个游戏应该没有马来人会玩吧== 哈哈

作者: kirassss    时间: 2014-4-15 07:03 PM
育碧放出《超越善恶2|Beyond Good and Evil 2》新艺术图 展示女主角

  育碧公司的《超越善恶2|Beyond Good and Evil 2》自2008年5月正式公布以来,官方就很少放出这款游戏的相关情报。尽管育碧一再强调他们并没有取消这款游戏,但这种长时间没有新消息的状态很容易让玩家们遗忘它。不过日前官方公开了本作的一张新艺术图,大家再度想起了这部期待已久的新作。

  近日,《超越善恶|Beyond Good and Evil》系列的创造者Michel Ancel在一次《雷曼:传奇|Rayman Legend》的直播节目中花了一些时间向广大玩家介绍了这张最新的艺术图,展示了《超越善恶2》的女主角Jade。不过除此之外他依然没有公开本作的其他情报,看样子如果想要体验这款系列最新作,玩家们还需要等待更多的时间。

  此前Ancel曾透露将于2014年正式公布本作,并提到游戏有可能登陆次世代平台,不过目前尚不清楚育碧会在何时公布游戏的具体情报,还请玩家们继续关注后续报道。


作者: kirassss    时间: 2016-3-3 06:11 PM
本帖最后由 kirassss 于 2016-3-4 07:02 PM 编辑

Destructoid Rumor: Beyond Good & Evil 2 funded by Nintendo for NX
任天堂资助开发《超越善恶 2》(Beyond Good and Evil 2)需其独占 NX


  有媒体称任天堂资助开发了动作冒险大作《超越善恶 2》,不过,要求就是其需要登陆自家的新平台NX。

  透漏这则消息的媒体上週还发布了一系列NX主机的传言,值得一提的是,提供这些消息的人士之前成功地透漏了《口袋妖怪》新作的情报,还有微软的IllumiRoom项目的情报。发布这则消息的媒体从两个不同的来源得到了大致相同的消息,更加重了传言的分量。

传闻中的信息大致如下:

新作代号名为《Beyond Good & Evil: The Prejudices of Philosophers》。主要对应《Beyond Good & Evil》中的一个章节,主要说的是权力可以改变道德,善恶分明的道德观忽视了道德本质中更大的複杂性。

任天堂希望通过对这款长期只打雷不下雨的作品的方式来换取玩家的好感,不过本作或将是NX平台独佔。

Rumor: Nintendo funding Beyond Good and Evil sequel

According to a rumor received by Destructoid this week, the game may actually come to fruition in the not-too-distant future. If the information is to be believed, Nintendo has pulled a Bayonetta 2, securing the Beyond Good and Evil sequel as an NX exclusive for 2017.

So, what's our source here? Our initial source of the rumor comes from Alexander Maier, the Dual Pixels writer who published Geno's recent NX hardware rumors last weekend. Geno, who has successfully leaked new Pokémon forms and Microsoft's IllumiRoom project, provided Maier with a lengthy document, which was passed on to Destructoid to assess for veracity.

We also reached out to a second source, who independently gave a number of the same bullet points regarding the future of Beyond Good and Evil. The number of points of crossover between these two sources suggests that this rumor, while not confirmed by Nintendo, may hold water.

According to the supposed leak, the game is currently assigned the working title Beyond Good and Evil: The Prejudices of Philosophers. This is apparently a reference to a specific chapter in the philosophical text Beyond Good and Evil by Friedrich Nietzsche, which details how morality can be altered by authority, and the ways black-and-white morality overlooks the larger complexity of the nature of morals.

Basically, it's the chapter about looking beyond the concepts of good and evil.

In much the same fashion as Bayonetta 2, Nintendo is reportedly hoping to win audience goodwill by putting money into the development of the long-in-limbo sequel, in exchange for it being an exclusive to the NX.

destructoid.com
作者: kirassss    时间: 2016-9-27 07:20 PM
Michel Ancel teasing a new game on Instagram ~ Beyond Good & Evil prequel?



作者: kirassss    时间: 2016-9-30 07:34 AM
More Beyond Good & Evil 2 concept art



作者: kirassss    时间: 2016-10-5 05:51 PM
Michel Ancel shares new Beyond Good & Evil 2 artwork, game still in pre-production




作者: kirassss    时间: 2016-10-18 07:19 AM
Rumor: New BG&E 2 details, teaser trailer coming with NX reveal, summer 2018



Report: New Beyond Good & Evil To Be a 2018 Semi-Reboot, Not Full Sequel

In the wake of the news that a new Beyond Good & Evil game is in pre-development at Ubisoft with Michel Ancel heading up the project, Let’s Play Video Games has learned of a few details regarding the planned direction of the much-anticipated new entry in the franchise.

As many have noted since Ancel’s Instagram reveal for the game, neither Ubisoft or Ancel are referring to the game as Beyond Good & Evil 2. Lets Play Video Games has been informed by a source familiar with negotiations on the project that the game is planned to be more of a standalone reboot than a traditional sequel.

According to our source, the currently planned direction for the game is that it will partially retell Jade’s origin tale from Beyond Good & Evil, flesh out Peyj’s backstory, then continue to extrapolate on the ending of the original game. The intention is that players who have not played the original will be able to jump into the new game, which will feature a subtitle rather than a number at the end of its title, and understand both who Jade is and what drives Pey’j. It also seeks to provide closure to fans of the original wondering what the cliffhanger at the end meant for the series’ ongoing plot.

While many existing fans of the series may be upset about the new game not being a direct sequel, the idea of modernising the original tale and fleshing out the world while continuing the story beyond where it once ended offers the series a better chance of an ongoing life than it previously had.

Additionally, we have learned from a separate source that there are plans for a new CG trailer for the game to be shown alongside the NX reveal. Much like the 2008 trailer, this is planned to be a tone piece rather than a plot or gameplay reveal, and will be used to announce its NX exclusivity. The game is currently aiming for a Summer 2018 release window, according to sources at Ubisoft.

letsplayvideogames.com
作者: kirassss    时间: 2016-10-20 07:06 PM
《超越善恶2》制作人解释延期:因为技术问题

  通过一系列Instagram上的照片曝光,《超越善恶》续作《超越善恶2》终于在本月早些时候公布“正在全力开发中”的消息。而《超越善恶2》在2008年首次公开就“销声匿迹”之后的今天,我们也终于知道了为什么它要花这么多年才进入开发阶段。

  游戏制作人Michel Ancel在分享游戏设计稿时表示:
  “2008年的时候《超越善恶2》就已经有许多可玩的测试版了,并且所有的视频都是实时的,但是我们却面临太多的技术问题。我们希望有星球探测,太空旅行和大量城市,而这些东西本来是计划出现在初代《超越善恶》中的。”

  “于是我们不得不暂时先放弃了梦想(超越善恶2),而选择了返回去做2D游戏,也就是《雷曼》系列,制作《雷曼》的过程也是非常愉快的。虽然我们目前还有很多很多的工作需要完成,但现在无论是团队还是技术都已经准备OK了。”

  虽然开发《超越善恶2》的过程漫长又充满曲折,但好在制作人表示现在已经做好了准备,所以关注这款游戏的玩家也可稍稍放心,静等新作的来临吧。而且从制作人的话中来看,《超越善恶2》应该会加入初代没加入进去的东西,比如星球探测,太空旅行等。
作者: kirassss    时间: 2017-6-13 07:23 AM
本帖最后由 kirassss 于 2017-6-15 07:41 AM 编辑

Beyond Good and Evil 2 officially re-revealed
星际魔幻之旅复活! 《神鬼冒险 2》新作曝光
Ubisoft 科幻太空歌剧《神鬼冒险 2》睽违 15 年再次回归


  Ubisoft 在本届 E3 电玩展展前发表会上压轴揭露了《神鬼冒险 2(Beyond Good & Evil 2)》,一款在 2003 年推出、备受好评且囊括当年多个电玩大奖作品的最新续作。 担任《神鬼冒险 2》创意总监的《神鬼冒险》原创者 Michel Ancel 在 Ubisoft 的发表会上分享了他对这款新游戏的愿景,同时邀请玩家一起参与这款游戏的开发过程。

  「我们知道玩家们对《神鬼冒险 2》有很多的期待,因此,我们首先得确保这款游戏能带来让玩家耳目一新的概念与技术。 我由衷地感谢 Ubisoft 和广大的玩家们给予我们充分的时间和信任把游戏做到最好」,《神鬼冒险 2》创意总监 Michel Ancel 表示:「我们打造的是一出科幻太空歌剧。 这款游戏传承了《神鬼冒险》的精髓,让玩家能够自由地与令人难忘的角色并肩作战,并且探索浩瀚且令人震撼的太阳系。 」

  由 Ubisoft 蒙佩利尔(Montpellier)工作室开发的《神鬼冒险 2》将带玩家来到 24 世纪的 System 3 太阳系。 这里是银河的星际殖民与贸易中枢。 私人企业剥削混血奴隶霸占各种资源,而 System 3 殖民地的居民只得在奋斗中挣扎求生,并靠着交织从旧地球带来的各式各样遗产来寻求自己的存在价值。 在这样的环境下,崭新的太空海盗时代就此展开。

  在这款动作冒险游戏中,玩家可以独自或与好友一起进行游戏。 每个人都能在这个于 System 3 的众多星球、卫星上以及太空中上演的精彩戏码里轧上一角。 Ubisoft 蒙佩利尔工作室团队花了三年的时间打造出 Voyager 这个全新专利引擎和整套的开发工具来创造《神鬼冒险 2》的游戏世界。 这个技术突破的引擎能够创造出广大的世界、精细制作的地形、富丽堂皇的环境,以及健全的在线系统。

  想参与《神鬼冒险 2》游戏开发的玩家,现在可以登记加入「太空猴子计划」(Space Monkey Program)。 这样由 Ubisoft 蒙佩利尔工作室发起的「太空猴子计划」让玩家能与开发团队成员直接联系沟通,参与计划的玩家将能分享自己的想法与意见给开发团队,并有机会参与游戏的实时开发过程(Live Development)。 想加入本计划的玩家请造访 bgegame.com 。

  「《神鬼冒险 2》充分展现了我们对制作游戏与玩游戏的热爱」,Ubisoft 执行长暨共同创办人 Yves Guillemot 表示:「《神鬼冒险 2》将带来独特的创见与游戏世界,并采用了实时游戏开发方式,还将把最新硬件的效能发挥到淋漓尽致,以带来真正让人回味无穷的游戏体验。 」

  《神鬼冒险 2》的发售日期与支持平台将在日后另行公布

[youtube]EAYN08YoaV8[/youtube]

http://bgegame.com/

Ubisoft officially re-revealed Beyond Good and Evil 2 at its E3 2017 press conference. Platforms were not announced.

Beyond Good and Evil is a prequel to the original game featuring new characters. Ubisoft has also launched a “Space Monkey Program” inviting community members to participate in the development of the title.

Here’s an overview of the game, via Ubisoft:

The world – or rather worlds – of Beyond Good & Evil are back on the horizon with the unveiling of Beyond Good and Evil 2, a prequel and spiritual successor to the beloved 2003 classic. Helmed once again by developer Michel Ancel, Beyond Good and Evil 2 invites players to explore System 3, a vast solar system and a hub of interstellar colonization and commerce in the 24th century – and fans have a chance to help shape it by taking a role in the development process.

System 3, as it turns out, is a place where limited resources are viciously warred over by various private enterprises. The struggle for survival amid a rich milieu of evolved species and diverse cultures from Old Earth creates an ideal environment for space piracy, as a new generation of captains rise up to carve out a piece of the galaxy for themselves.

As you rise from lowly pirate to legendary captain, you’ll traverse System 3 at light speed to explore freely on your own or with friends. Presenting its solar system as a massive, seamless online environment, Beyond Good and Evil 2 gives players the chance to dive into the foundations of the franchise’s universe while traveling between diverse planets and moons in search of adventure.

“We know the expectations for Beyond Good and Evil 2 are enormous,” says Creative Director Michel Ancel. “We’re creating a sci-fi space opera, a game where players fight for freedom alongside unforgettable characters and explore a stunning and vast solar system, all while capturing the spirit of Beyond Good and Evil.”

Ancel wants your help to do it, too. The Beyond Good and Evil 2 team at Ubisoft Montpellier is looking for fans to help by sharing ideas and feedback, and encourage players to sign up now for the Space Monkey Program.
































作者: kirassss    时间: 2017-6-15 07:00 PM
Ubisoft details Beyond Good and Evil 2 behind closed doors E3 2017 demo
[youtube]7Icol1VT_pw[/youtube]

Ubisoft officially re-revealed Beyond Good and Evil 2 during its E3 2017 press conference earlier this week with a CG trailer, but behind closed doors on the expo show floor, creative director Michel Ancel, narrative director Gabrielle Shrager, and producer Guillaume BRunier showcased an in-engine demo to members of the press.

The Ubiblog has gone up with a full recap of the behind closed doors demo, replicated below:

Our first glimpse of the game is of the massive statue of the elephant-headed god Ganesh seen in the teaser trailer. It’s so big that it dwarfs that also-gigantic pirate spaceship seen at the trailer’s end, which floats in front of it as the trailer’s city stretches out to the horizon far below.

“This is really huge,” Ancel says, as he pulls in close to the pirate ship using his controller. This, he says, is fully controllable, and will be your home in Beyond Good and Evil 2. It’s also your crew’s home, as well as a garage for smaller, customizable spaceships that you can also control.

The ship’s prow opens, and one of those smaller ships floats out. “Here, it’s a generic ship, with basic controls,” says Ancel. “And I just want to show you the scale…”

Ancel pulls the camera out until the city blends into its surrounding landmass and the curvature of the planet becomes visible. Suddenly, we’re in space, and the planet that seemed so gigantic now looks tiny against the massive ringed giant it orbits.

“You can see that that city is just a little part of a huge world,” says Ancel. “You see that we are just on top of a gigantic planet, which is in fact a little satellite of a bigger planet, with cities and the dark. And there is a simulation of the universe, where everything is rotating in the classical way, so if you change the time you see the rotation.”

As Ancel speaks, he speeds up time in the demo, and the nearby planets and stars begin moving relative to the little planetoid we had occupied – including the sunlight, as days pass rapidly. He then zooms back to the statue, so we can see the effect from the ground.

“When you see the sunset, it’s not just colors, it’s the real sun going into this position,” says Ancel. “If you know what a sunset is, a sunset is modification of the color of the sun depending on the angle in the atmosphere. So it’s really logical, in fact, that you can see different colors.”

He then gets out of the little ship as Knox, the monkey-human hybrid who starred in the trailer. (You won’t necessarily play as Knox; Ancel says the player’s hero will be a created character, and can be male or female depending on your preference.) Using Knox’s jetpack, he flies up close to the statue, hovering inches away so that we can see the detail hammered into the bronze.

“Just to show you the kind of issues we are facing with the sizes, we need to have something like that,” he says, indicating the statue. “Precise from space to one millimeter of distance, to see all the details. That’s the kind of challenge we need to face for the game. It’s not a small part of the world. Every centimeter needs to be very precise.”

This is the scale Ancel and his team had hoped to work in when creating the original Beyond Good and Evil, he says, but it wasn’t possible given the technology at the time. Even with today’s technology, creating a game world the size of a star system is still a potentially daunting task, one that Ancel says is being undertaken with a mix of hand-crafted design and procedural generation.

“Cities can grow by themselves, they can be destroyed, they can connect to others,” he says. “Everything is alive, in fact, it’s not pre-scripted. So it’s a balance. We can say, ‘this part of the planet has those kinds of resources,’ and depending on those things, kind of emergent things… today, we can hand-craft everything, or we can decide to have a kind of robot that is going to calculate the history of the planet.

“Even us, we don’t know exactly what’s on this planet. We know there are things, but we don’t know exactly where they are, we don’t know exactly what it is,” he adds.

While the game will be procedurally generated to some extent, however, its story will be anything but.

“I would say the adventure system is classic,” Ancel says. “We don’t really want to create something crazy with an adventure generator… it’s simple, but you have a lot of freedom in the way of solving things. So it’s interesting to imagine a game where you can decide to do this or that, and the order is not that much important, and the way you manage the problems is your way of playing.

“We want people to create their play style, their crew, they customize their ship, but they are in the same universe, the same adventure,” Ancel adds. “So you can say, ‘How did you get into the prison?’ Oh, I did that and that.’ ‘Oh no, I did another thing!’ But at the end, everybody went into the prison and got the guy and added him to the crew. You will have different possible decisions, of course, but there is a structure. You can compare to each other what you’ve done.”

Beyond Good and Evil 2 is a prequel set in a vast star system, System 3, that sees players begin with very little and work their way up to becoming a legendary space pirate – and as soon as they have the means, they can go wherever they want.

“That is, for us, the feeling of traveling, of adventure,” says Ancel when asked about Beyond Good and Evil’s scale. “No boundaries. You want to go somewhere, you want to discover the world. That’s the new trend in action-adventure games: you see mountains in the distance, there is something, a city, something that is attracting you, you can go there. Maybe it’s very dangerous, but you can try to go there.

“We tried to make Beyond Good and Evil with what we had at that time, and it’s cool, because it created something very unique,” he says. “We want to retrieve the same feelings and the same emotion of entering a big factory, investigating about slavery or human trafficking… the same big theme, in a different world.”

Beyond Good and Evil 2 will star your custom character, but the rest of the cast will be fully realized and, Ancel suggests, evocative of the first game’s characters and themes.

“They are here, or their ancestors are here,” says Ancel. “You don’t play them, but they are in the world, and they are key to making this world unique… the DNA will be there. Plus it’s not a reboot, it’s a prequel, so you will discover a lot of information about those characters.”

Beyond Good and Evil 2 takes place “about a generation before Jade was born,” says Gabrielle Shrager, the game’s narrative director. Long before human-animal hybrids like Pey’j were free, she says, they began as custom-made slaves designed to withstand the harsh conditions of interstellar colonization.

In the 22nd century, some 200 years before the events of Beyond Good and Evil 2, “we imagined that China and India became the superpowers,” says Shrager. “In order to colonize the stars, they created hybrids as a slave labor force… and so with that slave-labor force, they were able to colonize the stars.”

The demo city and its Ganesh statue were created by the first Indian colonists, she says, “while other cities will have influences that are Chinese, Mongolian, and as many Earth cultures as we can represent. They will explore into the stars and they will invent their own religions to give new meaning to their existence in this really harsh area.”

The newly colonized System 3 has become a hub of interstellar trade – and as corporations exploit their hybrid laborers, the conditions are created for a new era of space piracy.

“And that’s where the player comes in,” says Shrager.

As Beyond Good and Evil 2 opens, says Ancel, you’ll start at the low level of its social system with small vehicles, and gradually discover new vehicles and friends that begin to expand your world. As he’s describing this, he points to a smattering of character concept art pinned to the wall.

“You can imagine that all these guys are people you met during the adventure, and then they join your crew and they help you manage this huge spaceship,” he says. “So you need a crew, which means that you need exploration to create a crew, to have a bigger ship, more exploration, more investigations… there’s a lot to discover, lots of challenges and sub-quests.”

The developers still have a lot of work ahead of them in creating Beyond Good and Evil 2’s massive adventure, and they want your help. By joining the Space Monkey Program, you’ll be able to assist the team by testing and experiencing different parts of the game.

“It can be the controls, it can be the decisions, the online system, the trading system, all these things,” says Ancel. “It’s a way to experience people getting their feedback on the gameplay side, but also showing concept art, asking people for their own ideas or experience, traveling, whatever. I think they learn when they travel, because that’s been the theme of the game: you travel, you discover cultures. And you take that, and you are richer because of this travel.”
作者: kirassss    时间: 2017-6-16 07:19 PM
本帖最后由 kirassss 于 2017-6-16 07:26 PM 编辑

《神鬼冒险 2》可自定义主角 自动生成模拟宇宙!探访开发组 了解更多的幕后

  在育碧2017 E3 展前发布会的压轴 CG 亮相之后,《超越善恶2》的神秘面纱再度被揭开。在幕后采访中,游戏创意总监Michel Ancel,剧情总监Gabrielle Shrager以及制作人Guillaume Brunier向我们阐述了对于游戏的想法,展示了大量概念艺术作品,让我们对这个全新的世界有了更多的认识,并且还运用内部引擎展示了《超越善恶2》的庞大宇宙是如何运作的。

  首次观看CG短片的玩家一定对其中那尊非常特别的象头神Ganesh神像印象深刻,它的体型确实非常巨大,细心的玩家可以发现远处的神像甚至比追击主角们的警方飞船还要大出不少。Ancel一边将场景放大一边说道:“它确实很巨大,这座城市同样也将是玩家以及他的伙伴们的家园,玩家可体验的内容很多,其中就包括一个可定制宇宙飞船的小型船库。”

  在短片中,随着大型飞船的船头打开,小型的飞行器就能够进入,通过基本的操作就能停泊。Ancel将视角不断拉远,我们可以看到巨大的城市逐渐缩小并融入到周遭的环境之中,我们看到了整个星球的弧形轮廓。是的,我们进入了太空,原本看起来巨大的星球也在巨大的环形轨道上变得十分渺小。

  “你会发现,这座城市只是整个世界中很小的一部分,” Ancel说道。“我们正处于一颗巨大行星的顶端,而这颗有着城市的行星只是另一颗更为巨大行星的卫星而已。游戏中的世界模拟着宇宙的运行规律,如果改变时间,你将会看到整个宇宙正在流转。”随着Ancel的讲述,他加快了演示中的时间,附近的行星和恒星开始移动包括我们当前所在的小行星。同时发生变化的还有光照,随着时间迅速推进。然后他又将镜头拉回到神像,我们得以目睹这一切对地面情况的影响。

  “当你看到日落,这不仅仅是色彩上的变化,而是真正的太阳移动了位置。”Ancel解释道,“真正的日落效果是根据太阳在大气层中的角度来改变太阳所呈现的色彩。所以,你才能看到不同的颜色。”

  Ancel在演示中操控Knox从飞船飞出,也就是CG短片中的主角,一个猴子与人类的混合体。Ancel表示玩家不必扮演Knox。可以自行创建角色并根据个人喜好决定性别。利用Knox的喷射背包,Ancel带我们来到神像上,通过近距离观察,我们可以清晰地看到神像的铜制表面和锤打的细节。Ancel接着说:“从宇宙空间到1毫米的距离去把控所有的细节,而不是游戏世界中的一小部分,这正是我们在创作游戏时必须面对的挑战。”这就是Ancel以及他的团队所要创作的《超越善恶2》游戏世界的规模,而要做到这点,以当时的技术是不可能的。即便对于当今的技术水平来说,要创造一个恒星系统大小的游戏世界依然是一项非常艰巨的任务。Ancel表示这项工程将由手工设计与程序迭代混合进行。

  “城市能够自行发展,也能够被摧毁,城市与城市之间有所联系。”他说道:“一切都是活生生的,而并非预先编写的,这达成了一种平衡。我们可以说一颗星球拥有某些资源,因为某些事件或是突发事件的发生。我们能够手工创造或是利用机器来计算出这颗星球的历史。但即便是我们,也不能确切地知道这颗星球上到底有什么。我们知道这上面确实有东西,但不知道他们具体在哪,又是些什么。”

  虽然游戏在某种程度上由程序生成,然而其中所发生的故事可以是各种各样的。
“冒险系统是非常经典的,而我们并非真的想用冒险系统去生成一些看似疯狂的东西,但你会有很多自由的方式去解决问题。可以想象有这样一款游戏,你可以自己觉得做这做那,规则并不重要,你处理问题的方法将成为你的游戏方式。”

  “我们想让玩家自己创造游戏的玩法,自己的伙伴,自己的飞船,而所有玩家又置身于同一个世界,同一段冒险之中。” Ancel补充说:“可能会有这样的场景,一个玩家问:‘你是怎么被关进监狱的?’,‘因为我做了这些事情……’‘哦不,我是犯了别的事被抓进来的!’而最终,每个被关进监狱的玩家都会在那遇到他们的新伙伴。玩家将做出不同的决定,当然这些决定都会基于一个框架之下。”

  《超越善恶2》是游戏的前传,背景则设定在一个巨大的恒星系统——第三星系上,玩家将从一个小人物开始逐步开创自己的传奇星际海盗之路,玩家可以及其所能地去到自己想去的地方。

  当Ancel被问及《超越善恶2》的规模时,他表示:“对我们而言,我们很享受旅行的感觉、冒险的感觉。《超越善恶2》没有边界。你可以去任何地方,去探索世界。这也是动作冒险类游戏的新趋势:你看到了远处的山或是一座城,那有吸引你的东西,即便充满危险,你也值得一试。”

  “我们试着用当时所拥有的技术制作了《超越善恶》,那是个很酷的作品,因为它创造了一些独特的东西。而现在我们想要召回当时感觉,调查奴隶制以及贩卖人口。同样的大主题,在不同的世界。”

  “他们来了,或者说他们先祖来了。玩家不会操控这些人物,而这些人物确实存在于这个世界中,他们也是让这个世界变得如此独特的关键,他们的基因就在其中。”Ancel说道:“《超越善恶2》并不是上一作的重启,而是前传,所以玩家将发现很多熟悉人物的信息。”

  游戏剧情总监Gabrielle Shrager解释道:“故事发生在《超越善恶》主角Jade出生之前。”很久以前,像Pey’j这样的人兽混合体是自由的,而起初他们是为了星际殖民的严苛条件而“定制”出来的奴隶。

  在22世纪,也就是《超越善恶2》故事发生的200多年前,我们假定中国与印度成了超级大国,为了向其他星球殖民,创造了混合体这种奴隶劳动力,以此来进行星球殖民。

  短片中的城市与巨大象头神神像由第一批印度的殖民者建造,其他城市则受到了中国、蒙古等其他地球文化的影响。他们探索宇宙,创造自己的宗教并为这片严酷的宇宙赋予新的意义。

  全新的殖民地“第三星系”成为了星际贸易的枢纽,当地的商人剥削着混合体的劳动力,这为一个太空海盗时代的到来创造了条件。“这也是为什么玩家们来了。” Shrager补充道。

  游戏开始后,玩家将从很低的社会阶层起步,只有一辆小车。随着载具的不断更替以及伙伴的加入,玩家的世界将进一步扩展开来。“想想一下你将在游戏中遇到图上的所有人物,随后他们会加入你的队伍帮助你打理飞船。” Ancel说道:“这意味着你需要去发现伙伴、创造伙伴,你需要更大的飞船,探索更多,发现更多。更多的挑战和支线任务等着你。”

  在创作大量冒险的过程中,还有很多工作摆在开发团队面前,我们希望玩家也能加入进来,加入我们的“太空猴子”计划,通过测试和体验游戏的不同部分来帮助开发团队做的更好。“这可以是在游戏操控方面、选择方面、在线系统、交易系统等等所有方面。这是一种收集玩家游玩体验反馈的方式,同时向玩家展现概念艺术,聆听玩家在经历、旅行或者任何方面的想法。每一次旅程都是一次学习,通过旅行你发现了一种文化。当你接纳它的时候,它也丰富了你的旅程。”
作者: kirassss    时间: 2017-6-23 07:18 AM
本帖最后由 kirassss 于 2017-6-23 07:04 PM 编辑

Beyond Good and Evil 2 First In-Engine Demo
《神鬼冒险 2》实机演示公开


  育碧正式公布了《超越善恶2》(台译:《神鬼冒险 2》)的首个实机演示影像,在这段视频中,本作的创意总监 Michel Ancel 为我们展示了本作的迷人之处。

  Michel 表示,开发团队尽最大的努力打造了一个高度拟真的银河系。在《超越善恶2》中,我们不但能够操纵主人公在星球内进行探险,还能驾驶小型飞船来进行移动,星球上的生态也自成体系。换句话来说,《超越善恶 2》为玩家们带来的不仅仅是一个“开放世界”,而是一个“开放宇宙”!

  《超越善恶 2》在育碧的 2017 年 E3 展前发布会上正式公布,本作的剧情发生在初代之前的 System 3 星系。《超越善恶》早在 2003 年就已上市,曾获得良好口碑。在 2008 年时,育碧曾表示要制作续作,可这一等就是近 10 年。

  虽然官方此次公布的这段实机影像十分惊艳,但要注意的是,这还只是游戏开发中非常早期的实机视频。现在我们所看到的,完全不能反映本作上市时的品质。考虑到《超越善恶2》的发售日等一切其他信息都还没有公布,所以还请各位理性看待这次的视频。

  《超越善恶 2》的发售日期与支持平台将在日后另行公布。



[youtube]M8IguhQqhAg[/youtube]

Ubisoft has released a walkthrough of the in-engine demo Beyond Good and Evil 2 shown behind closed doors shown at E3 2017 last week.

The video features creative director Michel Ancel playing and commenting on the in-engine demo. Ubisoft notes that it is a work in progress and “not super polished,” and asks that you share your feedback on the official website or forums.
作者: kirassss    时间: 2017-6-28 02:03 PM
[youtube]MZlHDPn4CIM[/youtube]
作者: kirassss    时间: 2017-12-8 07:20 AM
本帖最后由 kirassss 于 2017-12-8 07:49 AM 编辑

Beyond Good and Evil 2 ‘Ship and Crew Update’ developer diary

[youtube]wf3t5p2XDAg[/youtube]

Ubisoft has released a new developer diary for Beyond Good and Evil 2 providing an update on the game’s ships and crews.

During an hour-long live stream today, the development team at Ubisoft Montpellier shared more information about the game. Here are the notable tidbits, via Eurogamer:

The game can be played single-player, but the team wanted users to be able to play with friends. Senior producer Guillaume Brunier said, “A part of the story will be the story you tell as you meet and play with friends,” and added that there will also be traditional narrative-lead stories “with a beginning, middle and end, with strong characters, which will emotional.”

Your crew will help progress the story, rather than chat with an AI helper. “Here we want [to feature] the crew members, the officers, you will meet on your journey,” said creative director Michel Ancel. “Like Pey’J and Double H. We don’t want to force an AI – we want players to meet characters. A bit more digital and a bit less physical”

In one storyline, you meet a chimp named Knox whose planet you visit and meet his family. Because of the game engine’s ability to create animal hybrid characters that look like others, Knox’s family will look similar to him.

The game engine allows for seamless transition from a small teahouse somewhere in a big city to a giant spaceship in space.

The development team has almost tripled in size since E3. Right now the focus is building “a real, vibrant city for people to explore,” according to Brunier, referring to the city shown in the E3 2017 trailer.

Regarding whether Beyond Good and Evil 2 is a prequel, Ancel said, “The first idea for Beyond Good & Evil was to make three games, a trilogy. But when we started thinking about the next game we thought the [series’] world was so big, so dense it would be a shame to not talk about its origins. Who is Jade? She’s very mysterious. She has a dark side. We want to go deeper into these things.” He continued, “And will continue going through the episodes, the stories of this world,” he added. “But we wanted to start with a prequel.”

作者: kirassss    时间: 2018-5-2 11:31 PM
本帖最后由 kirassss 于 2018-5-3 04:02 PM 编辑

Beyond Good and Evil 2 ‘Space Monkey Report #2’ live stream set for May 3
育碧将于 5 月 4 日进行《超越善恶2》直播 介绍开发进度


  自 E3 公布以来,育碧正式公布了《超越善恶2》(台译:《神鬼冒险 2》)对外所示处的信息算是少之又少,今日育碧宣布将于时间 5 月 4 日对本作进行一次特别直播活动,期间将针对游戏内容开发进度等进行介绍此次直播活动将在去年直播所公布内容的基础上展示更多细节。



Following its first in December 2017, Ubisoft will host the second “Space Monkey Report” live stream for Beyond Good and Evil 2 on May 3 at 9:00 a.m. PT / 12:00 p.m. ET, the company announced. You’ll be able to watch it on YouTube, Twitch, and Facebook.

“”It’s Space Monkey Report time again! Get an update on by joining us for our live stream with the dev team,” Ubisoft teased.

Beyond Good and Evil 2 was re-revealed at E3 2017 nine years after its original announcement.

作者: kirassss    时间: 2018-5-4 05:00 PM
本帖最后由 kirassss 于 2018-5-4 06:27 PM 编辑

Beyond Good and Evil 2 ‘Staff Combat and Ship Maneuvers’ gameplay
《超越善恶2》广阔开放世界中的移动方式演示公布


  育碧开发的《超越善恶2》(台译:《神鬼冒险 2》)开发团队在今日凌晨进行了一次直播活动,除了曝光了游戏制作进度之外,有关于本作的更多情报也一一放出。

  如果从去年E3游戏展《超越善恶2》正式公布算起,这部作品距离上一作已经过去了15年,当年受技术所限无法展示的设想如今也有条件将其付诸于实际。

  本作依旧由“雷曼之父”Michel Ancel操刀制作,游戏的目的就是打造一整个星系那么大的开放世界,因为世界太过庞大,所以移动就成了首先要解决的问题,在这段幕后制作视频中制作团队向我们展示了角色本身与宇宙飞船两种移动方式的设计思路。

  《超越善恶》的世界设置在了遥远的未来,彼时全银河系的宗教、信仰以及文化乃至物种都进行了大融合,无论是此前那段抓人眼球的CG预告还是这段实机视频中我们都能看到游戏中的建筑杂糅了东西方文化风格。

  而玩家扮演的角色则是一群星际海盗,他们将会与执法者进行对抗,也时刻要提防同行的黑手,当然了,作为一名海盗,终极目标肯定是寻找宝藏了!

  《超越善恶2》目前还在制作阶段,开发团队希望本作是一款由玩家与他们共同努力打造的游戏。

[youtube]qz_F-Hh4xs4[/youtube]

Ubisoft has released a new work-in-progress pre-alpha gameplay video of Beyond Good and Evil 2 showcasing how players can navigate the world via jetpack and ship, how groups of co-op players can stay close when traveling at high speeds by forming an armada, and how melee combat is coming together.

Additionally, during today’s “Space Monkey Report #2” live stream, Beyond Good and Evil 2 creative director Michel Ancel said the development team is preparing many surprises for E3 2018, which runs from June 12 to 14 in Los Angeles.

Here is an overview of the game, via Ubisoft:

Journey to System 3, for the prequel to one of Ubisoft’s most beloved games! Fight alongside unforgettable characters in a stunning new solar system, as you struggle for freedom and the right to determine your own fate among the stars. Play the adventure by yourself or with friends in a vast and seamless online playground.

Beyond Good and Evil 2 is the spiritual successor to the cult classic, a prequel that will transport players into a profoundly multicultural world, capturing the spirit of the original with grandiose decors and intense dramas that play out across a vast universe. Through the Space Monkey Program, Ubisoft Montpellier will be developing the game alongside its community of fans.

System 3 has become the center of interstellar trade and colonization in the Milky Way of the 24th century, thanks to the creation of Hybrid slaves. While private enterprises fight over resources and power, the first colonists weave together the rich and diverse spiritual and cultural heritages of Old Earth to give meaning to their existence. In this new era of piracy, we will rise from lowly pirate to legendary captain at the helm of massive star-faring vessels, adventuring alongside crews of colorful characters to fight for freedom and the right to determine our own fate among the stars!

A release date and platform(s) for Beyond Good and Evil 2 have yet to be announced.
作者: kirassss    时间: 2018-5-28 10:36 AM
Beyond Good and Evil 2 private demo showcase set for E3 2018



Ubisoft will showcase a private demo of Beyond Good and Evil 2 to a few select members of the Space Monkey Program at E3 2018, the company announced in an e-mail sent out to members of the program.

Selected Space Monkeys selected will receive a free Gamer Pass to attend E3 2018 and see the demo on June 14. Travel and accommodation, however, will not be provided by Ubisoft.

Users interested in attending the E3 2018 and the private demo can RSVP here. But before doing that, you should make sure you are registered as a Space Monkey. RSVPing does not guarantee you will be selected.

Here is the full e-mail sent out to Space Monkeys:

The Beyond Good and Evil 2 team is opening up the private demo of the game to a few select members of the Space Monkey Program at this year’s E3 in Los Angeles, California. This is a unique opportunity to see first-hand the ongoing development of Beyond Good and Evil 2 and to meet the team in person!

So, inquisitive Space Monkey, how is all this going to work?

* Registered Space Monkeys who have RSVP’d to this invitation and are selected for the limited number of spaces will receive a free Gamer Pass for entry to the Los Angeles Convention Center and access to the Beyond Good and Evil 2 demo area.

More details, such as assigned demo session and meeting time / place, will be provided in the confirmation e-mail sent to the Space Monkeys selected for the Beyond Good and Evil 2 private demo.

* All Beyond Good and Evil 2 private demo sessions will take place at E3 2018 on Thursday, June 14, 2018 at 9:30 a.m. to 12:30 p.m. at the Los Angeles Convention Center in downtown Los Angeles.

* Important: Please do not RSVP unless you know for sure that you’ll be in Los Angeles and available to see the demo on the morning of June 14.

Travel to / from Los Angeles and the Los Angeles Convention Center, accommodation, as well as any and all personal expenses related to E3 2018, are the sole responsibility of each Space Monkey selected for a private demo session. You will, however, receive a free pass for entry to E3 2018 at the Los Angeles Convention Center.

* To participate, you must be a Space Monkey at least 18 years or older.

* If you’re going to be at E3 2018 and are interested in checking out the Beyond Good and Evil 2 demo, click below to register for a chance to be selected as one of our lucky Space Monkeys.

Please RSVP by June 1 (8:00 p.m. PT / 11:00 p.m. ET).

We’re excited to have this opportunity to invite a select number of Space Monkeys to experience the Beyond Good and Evil 2 demo at this year’s E3.

作者: kirassss    时间: 2018-6-12 07:05 PM
本帖最后由 kirassss 于 2018-6-13 09:38 PM 编辑

Beyond Good and Evil 2 E3 2018 cinematic trailer and pre-alpha gameplay, HitRECord partnership announced
《神鬼冒险 2》与创意平台 HitRECord 合作 邀请艺术家参与制作游戏内容

转载 - 巴哈姆特(https://gnn.gamer.com.tw/7/164047.html

  Ubisoft 今日在 E3 展现场宣布旗下《神鬼冒险 2(Beyond Good & Evil 2)》与由出演电影《神鬼黑客:史诺登》男主角的演员 Joseph Gordon-Levitt 所创立、位在洛杉矶的创意合作平台 HitRECo rd 展开跨界的合作,合力制作游戏中出现的各种内容。

  《神鬼冒险 2》为《神鬼冒险》系列续作,由 Ubisoft 蒙佩利尔(Montpellier)工作室开发。 本次将带玩家来到 24 世纪的 System 3 太阳系,这里是银河的星际殖民与贸易中枢。 私人企业剥削混血奴隶霸占各种资源,而 System 3 殖民地的居民只得在奋斗中挣扎求生,并靠着交织从旧地球带来的各式各样遗产来寻求自己的存在价值。 在这样的环境下,崭新的太空海盗时代就此展开。

  今年 Ubisoft 举办的 E3 展前发表会中,《神鬼冒险 2》资深制作人 Guillaume Brunier 与演员 Joseph Gordon-Levitt 一起登台,宣布双方展开跨界的合作,邀请具备各种技巧的各类艺术 家加入「太空猴子计划(Space Monkey Program)」,并合力制作游戏中出现的各种内容,例如海报设计、广播广告和原创音乐。

  「打从一开始,我们就想让社群以史无前例的方式参与游戏制作,」《神鬼冒险 2》创意总监 Michel Ancel 表示:「HitRECord 是创造游戏广大世界的完美合作伙伴,他们除了带来充满热情的社群,还能为游戏世界注入活力。 」

  HitRECord 创办人暨总监 Joseph Gordon-Levitt 则指出:「很开心能与 Ubisoft 以及《神鬼冒险 2》团队人员合作。 HitRECord 的宗旨在合力创作、与其他艺术家协力创作,和以他人想法为基础创作。 《神鬼冒险》的游戏世界是如此丰富且变化多端,非常适合社群合力创作,我迫不及待想瞧见我们能一起创造出什么火花! 」

  对于本次的计划,官方说明:「有兴趣贡献自己本事参与合力创作的艺术家们请到 HitRECord 网站共襄盛举;从这里能轻松链接他们的『太空猴子计划』账号。 参与的艺术家将可上传原创艺术作品、音乐等等,或是建构由其他用户贡献的内容。 《神鬼冒险 2》开发团队的重要成员将会透过创意简报以及定期评论引导整个程序的进行,并指导社群艺术家与平台上的其他人合作开发及制作最终内容。 作品被游戏收录的贡献者除了可以列名制作人员名单,还可以依据他们的贡献拿到报酬。 」此外,《神鬼冒险 2》和 HitRECord 创意团队会在整个过程中审阅贡献作品,并对社群提出意见与指导。

[youtube]IsoIUHDrPcg[/youtube]

Ubisoft debuted a new cinematic trailer and pre-alpha gameplay, and announced a partnership with collaborative creative platform HitRECord for Beyond Good and Evil 2 during its E3 2018 press conference.

Here are the details on the HitRECord partnership, via Ubisoft.com:

Ubisoft is taking that process one step further by partnering with HitRECord – a collaborative creative platform founded by Joseph Gordon-Levitt – and inviting artists to create content for the game, such as poster designs, radio ads, and music.

Open to artists of all skill levels and fields, the partnership encourages participants to work with others – including the developers of Beyond Good and Evil 2 themselves – and will offer creative briefings to guide the process. Artists will be able to link their HitRECord and Space Monkey Program accounts, and start submitting content with the tag “BGE2” for review by the development team. Creators can submit designs or music, and can build on pre-existing content in the site’s archives. Creators will also be credited and paid for their contributions based on item type, scope of work, and intention for its use. If you’ve ever wanted to see your work appear in a major videogame, now’s your chance to make it happen.

To contribute, head to HitRECord, and link your Space Monkey Program account at hitrecord.org/bgegame.

[youtube]Ub0x1_bSU_0[/youtube]

[youtube]81-I1P40T74[/youtube]

[youtube]o_Yc00WErvk[/youtube]


















作者: kirassss    时间: 2018-6-19 06:19 PM
育碧大作《神鬼冒险 2》将于 2019 年年底推出 Beta 测试版本

  《神鬼冒险 2》/《超越善恶2(Beyond Good and Evil 2)》的制作人Michel Ancel近日通过社交媒体确认,开发团队计划在2019年年底推出《神鬼冒险 2》的beta测试版本。



  育碧在今年的 E3 游戏展上进行了《神鬼冒险 2》的“小黑屋演示”,不过此次“小黑屋演示”只对少数几位 Space Monkey Program 的成员开放。《神鬼冒险 2》是一款非常另类的游戏作品,游戏将会带领玩家畅游拥有各种文化风俗的世界。

  《神鬼冒险 2》带有RPG元素,玩家将扮演一个太空海盗船舰的舰长。玩家将会在一个全新的太阳系中与其他角色并肩作战,你们需要努力争取自由,并且获得决定自己命运的权利。玩家既可以单人游玩,也可以在一个巨大和无缝的在线世界中与朋友们一起游戏。

  《神鬼冒险 2》目前仍然处于制作初期阶段,所以正式的发售日期仍然没有公布。
作者: kirassss    时间: 2018-9-30 07:34 AM
育碧太空冒险题材大作《超越善恶2》主要角色公布!

  《超越善恶2(Beyond Good and Evil 2)》作为育碧旗下重启开发中的太空冒险题材大作,在今年的E3展再次放出了一部全新预告。对于预告中出现的多位角色以及他们将在游戏中的具体作用,育碧在方面在近日终于给出说明,让我们通过此对游戏有更加清晰的认识。

  首先,在《超越善恶2》中,玩家将扮演的是一位拥有自己母舰的“太空海盗”队长,需要招募你自己的船员。而在游戏E3展预告中出现的角色,将是游戏中的“传奇角色”:精英官,这些角色将是玩家在游戏过程中经常与之互动的角色。

  UMA:首席医疗官



  一位可疑的印度裔圣人,湿婆教的信徒,预告中其正在使用针灸术治疗船员,当这种针检测到有毒物质之后就会变红。估计是一位提供药品补给的角色

  PEY’J:首席厨师长



  游戏初代的角色,新作中依然是玩家身边一位和善可信的角色,为船员提供食物补给。

  CALLUM:首席工程师



  一位苏格兰裔的高智商工程师。估计在游戏中专门提供玩家舰船的维修、升级等。

  THE GADA’S AI:智能语音AI机器人



  预告中这位机器人正在和CALLUM下象棋,在游戏中这个AI在多处都有,为船员提供必要的信息。

  JADE:初代主角



  在新作中已经成为一位凶狠的角色,也将是玩家作为太空海盗将面临的挑战。

  ALPHA SECTION:



  对于这支部队,官方在公告并未公布相关信息,但貌似是这支部队是由JADE率领。

  《超越善恶2》目前还没有具体的发售日期。更多游戏详情,我们也将持续关注。




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